Wifeaggro13 wrote: »thats the problem its a very murky less defined roll then DPS or Heals which is clearly defined . tanking at the moment is after thought hybrid . that is what many of us are seeing as a flaw for people who enjoy the tanking role. its jack of all trades and a master of none .Alpha_Protocol wrote: »@ OP - We'll see how your "Soul Reservoir" fares in 12 man.Thechemicals wrote: »I have been able to do these dungeons without dps. Myself and wife play shield tank templars with healing and have had all tanks groups and all tank+1 healer. Dps is not essential since tanks are only using puncture and active blocking (or should be). The rest of the skills are dps based (or should be). Even if you added puncture and 3 defensive skills in your bar- you still have 2 slots and an ultimate for dps. I think dps is less needed than a tank. Everyone does dps through magicka, not everyone can taunt a monster away from someone who gets in trouble. Food for thought.
However, healing is still a requirement in pve and pvp.
I agree 100%. The only "tanking" spell my magicka based Templar tank uses is Puncture with the debuff. Everything else is dps/heal/shield and regen. What people are forgetting is the only things that makes you a "tank" are the passives, your play style, and the skill-set you bring to the fight.
All i am saying there are tweaks to be made the game is awesome and i love it. but it does need some skill lines adjusted and aligned as well as the social agro of trash adjusted. CC is lack luster for the amount of trash in the VR dungeons.Alpha_Protocol wrote: »Wifeaggro13 wrote: »thats the problem its a very murky less defined roll then DPS or Heals which is clearly defined . tanking at the moment is after thought hybrid . that is what many of us are seeing as a flaw for people who enjoy the tanking role. its jack of all trades and a master of none .Alpha_Protocol wrote: »@ OP - We'll see how your "Soul Reservoir" fares in 12 man.Thechemicals wrote: »I have been able to do these dungeons without dps. Myself and wife play shield tank templars with healing and have had all tanks groups and all tank+1 healer. Dps is not essential since tanks are only using puncture and active blocking (or should be). The rest of the skills are dps based (or should be). Even if you added puncture and 3 defensive skills in your bar- you still have 2 slots and an ultimate for dps. I think dps is less needed than a tank. Everyone does dps through magicka, not everyone can taunt a monster away from someone who gets in trouble. Food for thought.
However, healing is still a requirement in pve and pvp.
I agree 100%. The only "tanking" spell my magicka based Templar tank uses is Puncture with the debuff. Everything else is dps/heal/shield and regen. What people are forgetting is the only things that makes you a "tank" are the passives, your play style, and the skill-set you bring to the fight.
I agree to some extent, and I too love tanking... that's why I have Templar, DK & NB tanks. My next build will be with a Sorcerer.
As far as tanking being reimagined, or redesigned; this isn't necessarily a bad thing. As others have alluded to, controlling fight dynamics, mitigating damage, healing, and buffing group regeneration while all the while putting out a respectable amount of damage is both fun and challenging.
I am absolutely not interested in GW2 ffa chaos, or the traditional WoW style of tanking anymore. Having a boss locked on to you while dps stand there nuking him is the epitome of boring. ESO has a broader scope of class functionality than any other mmo to date.
Current content is only "officially" 4 weeks old. There's a lot of room for growth.
As a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.
Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothing
He is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed
As a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.
1) what about gargoyle boss dps check, uh? Are you seriously claiming that you can do it with only a healer and a dps? or two dps for that matter
2) what about fungal grotto second boss? what if the only dps out of your group of two is getting sacrificed?
Sorry it sounds dubious at best.
PS SOme other opinions:Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothingHe is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed
you do realize it's a bug, right? your tricks with invisibility and gargoyle aoe attacks?
or at the very least unintended mechanic same as bat swarm ultimate cost reduction works now.
That is not the case . no one here is stating the game mechanics suck . the reality is its not a trinity currently . the game design and concept is fine . the tools are severly lacking and is missing what they were going for. i am fine with the different vision. I have learned it. and its lacking the tools to make it fun. and i dont want it to be more like other games but i do want the role to function so it becomes a viable role like a healer is. its fine that you like playing a dps class that taunts occassionaly. but others dont like playing DPS they want a chalenge in their tanking mechanics. your missing the whole point here. your better off bringing 3 dps and a heal to the end game content for most of it. sure a few instances require damage mitigation , blocking and taunting. But CC on the whole is so frigging weak it becomes aoe gather amongst the healer clump them up and burn them down. no skill required in pulling no cc required. 85% of the bosses can be kited and healed through but save a few DPS checks where your required to hold the boss in one location , heal through the spike damgae and pur out as much DPS as possible. The game is great but it needs adjustment in the group mechanics on the whole.I do not, cannot comprehend why the TESO redefining of said 'tank' framework is SO offensive. Yes, in some content you can best utilize a more tankish build -- in other situations the tank will need to have utility (to include dpsing) as will the rest of the group needing cc, or stuns rather than just being dps paper tigers. Isn't it totally DELICIOUS that we get TWO hotbars from lvl 15 on and can stance-dance to our hearts content depending on our individual or collective group judgement rather than built in limitations?!
This is the design in THIS GAME. Balancing will occur, variable changes here and there, but the basic design ain't gonna change. Its why many of us WAITED, CAME, LOOKED FORWARD TO and LEFT OTHER MMO's. We Wanted Different. Now lets take the time to learn it, learn it well and have a blast with it.
I do not get why anyone is 'mad' that the trinity isn't the same ole, same ole or inflamed that Zeni won't change this game to be moar like those other ones.
Good journeys!
the thread is not about the DK and saying it sucks. its about the mechanics in general for all classes wishing to tank. and your tactic is an exploit not a mechanicAs a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.
1) what about gargoyle boss dps check, uh? Are you seriously claiming that you can do it with only a healer and a dps? or two dps for that matter
2) what about fungal grotto second boss? what if the only dps out of your group of two is getting sacrificed?
Sorry it sounds dubious at best.
PS SOme other opinions:Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothingHe is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed
Since you are tagging Shadow Cloak as the reason this was possible, I'll get a couple of my guildies to go clear a VR dungeon with a DK and anything else. DK is the master race in ESO.
Fungal boss - The healer just becomes a DPS hybrid and killing a shadow with low HP is not difficult. I'll do this dungeon next for you to see it.
The gargoyle delays his AoE if the person holding aggro uses an invisibility potion, (alchemy enchants help here)he then starts to use his power attack before eventually going back to his AoE. This also works with things like Shadow Cloak, Slip-away, and any other temporary vanish that may exist.
So the way a 2 man team beats the gargoyle is simply by both of the players having a taunt, and the person with aggro goes invisible when the AoE is coming, then player 2 taunts and does the same, by the time that potion is used, player 1 has no more cooldown on his potion.
But it cant be done with out heals or DPS. thats what the op is trying to point out. currently the lines are a bit murky for the tanking role. not saying the game sucks or does not have its fun moments. tanking in general is lack luster in reguards to tools . its very evident in trash mechanics . the best AOE CC hands down is volcanic rune if used correctly ive taken ash cloud out of the rotation and use this and talons for trash. Still does not match up to a bunch of AOE with some LOS mechanics you wont even need a tank CC controlling the battle field,p.hurst1b16_ESO wrote: »As as DK Tank I can also deal damage and put up shields to block all damage.
I make the fights faster by tanking the harder mobs and keeping the enemy backline interrupted and taunted. In some cases iIcan drop back and protect the healer with CC's and shields.
Some bosses need taunting and blocking and others do not. Some rest aggro and some do not. Some have certain abilities that cannot be tanked but still need tanking for their charged attacks.
Every DK tank should have a nice dps ranged build as well for bosses that are totally immune,
Flexibility is key. Dps when no tanking helps and Tanking when it does help.
Yeah it can be done without a tank but also more effectively with one that knows when the tank build is needed and when to change to dps.
Or Zenimax is doing it wrong.Halrloprillalar wrote: »IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.
Maverick827 wrote: »Or Zenimax is doing it wrong.Halrloprillalar wrote: »IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.
All of the "action RPGs" that avoided the trinity have ended up with horrible PvE because the fact of the matter is the trinity works.
I wish Zenimax all the luck in the world, but the evidence is stacked against this "innovative" no-tank design.
I'm sorry if you want something different, but historically, "something different" sucks.
They are going to nerf those light armor sets my friend DK dps and DK self heals so all those DK's spamming impulse running talons and self heals are going to be sore. the tank is actually Taunt and support or taunt and DPS in this game and truthfully the support in this game is highly lack luster as is CC. Many of us are well aware of the new role that Zeni has created. And quite frankly its kind of a boring role it watered down group mechanics even more, by far Healing is the funnest role in group mechanics and melee DPS is unviable .the most optimum group set ups at VR10 is 3 ranged DPS and a healer. Look there is nothing wrong if you enjoy playing DPS that taunts. but its far from the tank role .it is AOE DPS that kites and LOS big hits. And claiming everyone is doing it wrong is silly .Halrloprillalar wrote: »IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.
no one is claiming they want wow though.and i like they are changing the dynamic its just not currently working that great.Halrloprillalar wrote: »Maverick827 wrote: »Or Zenimax is doing it wrong.Halrloprillalar wrote: »IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.
All of the "action RPGs" that avoided the trinity have ended up with horrible PvE because the fact of the matter is the trinity works.
I wish Zenimax all the luck in the world, but the evidence is stacked against this "innovative" no-tank design.
I'm sorry if you want something different, but historically, "something different" sucks.
I would argue that the face on keyboard afk tanking style of wow is boring and therefore, sucks
I can't say I'm a super huge fan of GW2's 'lol dodge' no-tank cluster**** style either.
Neverwinter was a nice change of pace from those two. However neverwinter is not a good MMO, and has its own host of problems.
I have hopes that this game will get it right. They are not quite there yet, but in time, perhaps this will change.
I've personally found the best group make up to be 4 DPS off healers. Everyone does damage and everyone manages their own health, while helping the group a bit.
No dedicated healer.
No dedicated tank.
No pure DPS.
Its amazing.
I've personally found the best group make up to be 4 DPS off healers. Everyone does damage and everyone manages their own health, while helping the group a bit.
No dedicated healer.
No dedicated tank.
No pure DPS.
Its amazing.
EDIT: For all the non-believers, here is proof you cannot deny.
https://www.youtube.com/watch?v=M0ReeteKsvg
Now that your silly comments have been proven wrong, time for you to try and attack something else I said. I'll be ready to make more videos.
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Earlier today I was in the group finder searching for a veteran Banished Cells group to get the achievement I was missing.
After a few minutes, we had 2x DPS, 1x Healer and no tank. Since nobody joined as the 4th slot after few minutes, we decided to just start the dungeon and see if we could manage it with 3. We cleared it super easily, with only 3 people and no tank. We only wiped once on the final boss because one of us wasn't sure how to cleanse the debuff.
Because of this success, we agreed to find a third DPS to fill the 4th slot for the Spindleclutch and Fungal Grotto vet dungeons. Those runs went so much better than any other runs I've been in. We cleared both dungeons very fast, and killed the gargoyle in Spindleclutch in far less time than we would've done with a tank instead of a third DPS. We collected undaunted achievements on the first try of the final bosses. Only me and one other person in the group knew the mechanics of the bosses, and telling the other 2 members was more than enough to clear it first try.
There was never a point in any of the 3 dungeons where we felt we could use a tank. Kiting bosses while doing high DPS is far more valuable than being a low DPS meat shield. Even a healer can keep up in DPS with a tank, and heals are far more useful.
Things to note that are not in a tank's favour in the first 3 dungeons:
Fungal Grotto
The Daedric spider boss is immune to taunts and doesn't do enough damage for it to even matter, meaning a tank is just a low DPS person who is tagging along.
The second last boss cannot be fought in melee range, making tanking options limited, but again, no need for a tank as the tactic is to run away from him when you have aggro.
The final boss often cannot be fought in melee range as she stands on her dark circle AoE a lot. Ranged tanking is viable, but it's hardly worth the tiny amount of defensive bonuses given. A third dps is still a better option here.
Spindleclutch
The Gargoyle in Spindleclutch is arguably the hardest boss in the first 3 veteran dungeons, and having a tank there instead of a third DPS lowers your chances of killing it on time (the boss is a DPS race) it's easier for one of the DPS characters (ranged preferably) to use the undaunted ranged taunt and then block power attacks or stealth out of them, or buff their armour with one of the many skills available.
Praxin sends 3 claws out from under him making it harder for melee tanks to dodge them. He also casts the ring on a random player, if it's the melee tank, he can often get stuck on the stairs and die by touching the wall of the ring.
The second last boss has a very very powerful heavy attack and it's a great idea to kite him , having no tank at all.
Banished Cells
The final boss teleports around a lot, making melee tanks, and well any melee class less effective.
The first boss sends fire out from under his feet, making it very hard for melee tanks to dodge.
The giant Daedroth can be kited easy, and it's much faster to have a third dps in there. No need for any form of tank or even any defensive utility.
Now I'm not a tank player, but judging from the time it takes to find a tank for any VR dungeon compared to DPS + healer recruitment times it would seem people dislike tanking. With good reason too.
I like the way this game really doesn't put every player's character into just one role. I personally like DPS with defensive utility. (I soloed a few veteran dungeon bosses with stealth armor buff and lifesteal utility) I've seen DKs solo veteran dungeon bosses with a bow and very little effort in whatever it is they do.
But really, in every situation a straight up tank player slows your group down. A DPS with some defensive utility or synergy oppertunities (Bone shield is EPIC) and a healer who also has defensive utility or dps skills is far more effective for everything than having a tank.
I disagree honestly. Your not a tank . your a utility or your a DPS that has a taunt.noe of any player type tank knowledge is required there are no Pulling techniques.Skilledbandit08 wrote: »The OP is pretty spot on. I enjoy tanking but the idea that there is this agro heavy tank and spank doesn't exist in eso. Thank the gods. You have to be a hybrid tank balancing tanking some heavier hits while maintaining quality dps. Otherwise it's not going to be fun for you and you'll just slow the group down. To be a good eso tank takes flexibility and awareness.