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Tanks are not required for any current content and slow you down.

  • Alpha_Protocol
    Alpha_Protocol
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    @ OP - We'll see how your "Soul Reservoir" fares in 12 man.

    I have been able to do these dungeons without dps. Myself and wife play shield tank templars with healing and have had all tanks groups and all tank+1 healer. Dps is not essential since tanks are only using puncture and active blocking (or should be). The rest of the skills are dps based (or should be). Even if you added puncture and 3 defensive skills in your bar- you still have 2 slots and an ultimate for dps. I think dps is less needed than a tank. Everyone does dps through magicka, not everyone can taunt a monster away from someone who gets in trouble. Food for thought.

    However, healing is still a requirement in pve and pvp.

    I agree 100%. The only "tanking" spell my magicka based Templar tank uses is Puncture with the debuff. Everything else is dps/heal/shield and regen. What people are forgetting is the only things that makes you a "tank" are the passives, your play style, and the skill-set you bring to the fight.
    thats the problem its a very murky less defined roll then DPS or Heals which is clearly defined . tanking at the moment is after thought hybrid . that is what many of us are seeing as a flaw for people who enjoy the tanking role. its jack of all trades and a master of none .

    I agree to some extent, and I too love tanking... that's why I have Templar, DK & NB tanks. My next build will be with a Sorcerer.

    As far as tanking being reimagined, or redesigned; this isn't necessarily a bad thing. As others have alluded to, controlling fight dynamics, mitigating damage, healing, and buffing group regeneration while all the while putting out a respectable amount of damage is both fun and challenging.

    I am absolutely not interested in GW2 ffa chaos, or the traditional WoW style of tanking anymore. Having a boss locked on to you while dps stand there nuking him is the epitome of boring. ESO has a broader scope of class functionality than any other mmo to date.

    Current content is only "officially" 4 weeks old. There's a lot of room for growth.

    Edited by Alpha_Protocol on May 2, 2014 7:42PM
  • Wifeaggro13
    Wifeaggro13
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    @ OP - We'll see how your "Soul Reservoir" fares in 12 man.

    I have been able to do these dungeons without dps. Myself and wife play shield tank templars with healing and have had all tanks groups and all tank+1 healer. Dps is not essential since tanks are only using puncture and active blocking (or should be). The rest of the skills are dps based (or should be). Even if you added puncture and 3 defensive skills in your bar- you still have 2 slots and an ultimate for dps. I think dps is less needed than a tank. Everyone does dps through magicka, not everyone can taunt a monster away from someone who gets in trouble. Food for thought.

    However, healing is still a requirement in pve and pvp.

    I agree 100%. The only "tanking" spell my magicka based Templar tank uses is Puncture with the debuff. Everything else is dps/heal/shield and regen. What people are forgetting is the only things that makes you a "tank" are the passives, your play style, and the skill-set you bring to the fight.
    thats the problem its a very murky less defined roll then DPS or Heals which is clearly defined . tanking at the moment is after thought hybrid . that is what many of us are seeing as a flaw for people who enjoy the tanking role. its jack of all trades and a master of none .

    I agree to some extent, and I too love tanking... that's why I have Templar, DK & NB tanks. My next build will be with a Sorcerer.

    As far as tanking being reimagined, or redesigned; this isn't necessarily a bad thing. As others have alluded to, controlling fight dynamics, mitigating damage, healing, and buffing group regeneration while all the while putting out a respectable amount of damage is both fun and challenging.

    I am absolutely not interested in GW2 ffa chaos, or the traditional WoW style of tanking anymore. Having a boss locked on to you while dps stand there nuking him is the epitome of boring. ESO has a broader scope of class functionality than any other mmo to date.

    Current content is only "officially" 4 weeks old. There's a lot of room for growth.
    All i am saying there are tweaks to be made the game is awesome and i love it. but it does need some skill lines adjusted and aligned as well as the social agro of trash adjusted. CC is lack luster for the amount of trash in the VR dungeons.


    Edited by Wifeaggro13 on May 3, 2014 12:42AM
  • Semel
    Semel
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    As a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.

    1) what about gargoyle boss dps check, uh? Are you seriously claiming that you can do it with only a healer and a dps? or two dps for that matter

    2) what about fungal grotto second boss? what if the only dps out of your group of two is getting sacrificed?

    Sorry it sounds dubious at best.

    PS SOme other opinions:
    Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothing
    He is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed
    Edited by Semel on May 3, 2014 7:52AM
  • Keiffo
    Keiffo
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    Semel wrote: »
    As a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.

    1) what about gargoyle boss dps check, uh? Are you seriously claiming that you can do it with only a healer and a dps? or two dps for that matter

    2) what about fungal grotto second boss? what if the only dps out of your group of two is getting sacrificed?

    Sorry it sounds dubious at best.

    PS SOme other opinions:
    Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothing
    He is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed

    Since you are tagging Shadow Cloak as the reason this was possible, I'll get a couple of my guildies to go clear a VR dungeon with a DK and anything else. DK is the master race in ESO.

    Fungal boss - The healer just becomes a DPS hybrid and killing a shadow with low HP is not difficult. I'll do this dungeon next for you to see it.

    The gargoyle delays his AoE if the person holding aggro uses an invisibility potion, (alchemy enchants help here)he then starts to use his power attack before eventually going back to his AoE. This also works with things like Shadow Cloak, Slip-away, and any other temporary vanish that may exist.

    So the way a 2 man team beats the gargoyle is simply by both of the players having a taunt, and the person with aggro goes invisible when the AoE is coming, then player 2 taunts and does the same, by the time that potion is used, player 1 has no more cooldown on his potion.

  • Semel
    Semel
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    you do realize it's a bug, right? your tricks with invisibility and gargoyle aoe attacks?
    or at the very least unintended mechanic same as bat swarm ultimate cost reduction works now.
    Edited by Semel on May 3, 2014 11:29AM
  • Keiffo
    Keiffo
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    Semel wrote: »
    you do realize it's a bug, right? your tricks with invisibility and gargoyle aoe attacks?
    or at the very least unintended mechanic same as bat swarm ultimate cost reduction works now.

    The way invisibility should work = you cannot be seen until you attack.

    The actual invisibility texture thing is sometimes glitchy and doesn't show me as being invisible while I am.

    Upon attacking something from invisibility, they can instantly start using ranged attacks. Since I perma-snare them, they cannot move towards me to use melee attacks.

    I snare all of the trash though, so they cannot even attack me, except a throwing dagger, which stealth is used to dodge. If there was really a bug with it, then the first boss wouldn't have done any damage to me. It would have been standing on the spot not attacking, but since it's ranged, it was attacking.

    Bombard = lock enemies in place for 3 seconds.

    Also NB is not even the strongest to do this with! People have been duoing some of these dungeons with mostly DK/Templar, Sorc seems to be the one left out.

    DK is by far the strongest and doesn't need stealth for anything. They can straight up fight packs of vet dungeon trash and walk away fine.

    Can you explain what part of the stealth you think is bugged?

  • Anastasia
    Anastasia
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    I do not, cannot comprehend why the TESO redefining of said 'tank' framework is SO offensive. Yes, in some content you can best utilize a more tankish build -- in other situations the tank will need to have utility (to include dpsing) as will the rest of the group needing cc, or stuns rather than just being dps paper tigers. Isn't it totally DELICIOUS that we get TWO hotbars from lvl 15 on and can stance-dance to our hearts content depending on our individual or collective group judgement rather than built in limitations?!

    This is the design in THIS GAME. Balancing will occur, variable changes here and there, but the basic design ain't gonna change. Its why many of us WAITED, CAME, LOOKED FORWARD TO and LEFT OTHER MMO's. We Wanted Different. Now lets take the time to learn it, learn it well and have a blast with it.

    I do not get why anyone is 'mad' that the trinity isn't the same ole, same ole or inflamed that Zeni won't change this game to be moar like those other ones.

    Good journeys!
    Edited by Anastasia on May 3, 2014 12:11PM
  • Xanxarib16_ESO
    take a look ar tera online, that games action combat is in every way far suprior to ESO's soft target, smart healing crap "action combat" and the trinity works great, the problem i have in ESO is the easy mode crap they made for healers range dps and tanks. you dont need skills or skills dont really make one player shine over another and that is not action combat mmo, imo!
  • Wifeaggro13
    Wifeaggro13
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    Anastasia wrote: »
    I do not, cannot comprehend why the TESO redefining of said 'tank' framework is SO offensive. Yes, in some content you can best utilize a more tankish build -- in other situations the tank will need to have utility (to include dpsing) as will the rest of the group needing cc, or stuns rather than just being dps paper tigers. Isn't it totally DELICIOUS that we get TWO hotbars from lvl 15 on and can stance-dance to our hearts content depending on our individual or collective group judgement rather than built in limitations?!

    This is the design in THIS GAME. Balancing will occur, variable changes here and there, but the basic design ain't gonna change. Its why many of us WAITED, CAME, LOOKED FORWARD TO and LEFT OTHER MMO's. We Wanted Different. Now lets take the time to learn it, learn it well and have a blast with it.

    I do not get why anyone is 'mad' that the trinity isn't the same ole, same ole or inflamed that Zeni won't change this game to be moar like those other ones.

    Good journeys!
    That is not the case . no one here is stating the game mechanics suck . the reality is its not a trinity currently . the game design and concept is fine . the tools are severly lacking and is missing what they were going for. i am fine with the different vision. I have learned it. and its lacking the tools to make it fun. and i dont want it to be more like other games but i do want the role to function so it becomes a viable role like a healer is. its fine that you like playing a dps class that taunts occassionaly. but others dont like playing DPS they want a chalenge in their tanking mechanics. your missing the whole point here. your better off bringing 3 dps and a heal to the end game content for most of it. sure a few instances require damage mitigation , blocking and taunting. But CC on the whole is so frigging weak it becomes aoe gather amongst the healer clump them up and burn them down. no skill required in pulling no cc required. 85% of the bosses can be kited and healed through but save a few DPS checks where your required to hold the boss in one location , heal through the spike damgae and pur out as much DPS as possible. The game is great but it needs adjustment in the group mechanics on the whole.

  • Wifeaggro13
    Wifeaggro13
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    Keiffo wrote: »
    Semel wrote: »
    As a NB I can say that with one NB in your group of two, mixed with ANY other class you can do all 6 dungeons, because that is what I was able to do, and that can be recreated.

    1) what about gargoyle boss dps check, uh? Are you seriously claiming that you can do it with only a healer and a dps? or two dps for that matter

    2) what about fungal grotto second boss? what if the only dps out of your group of two is getting sacrificed?

    Sorry it sounds dubious at best.

    PS SOme other opinions:
    Looks like the NB is using the SC bug. For some reason PvE mobs will bug sometimes after casting SC. This means they stand there for a good while doing nothing
    He is exploiting a NB bug. I can solo it using that bug because I know how to use it better. Basically you can use shadow cloak to freeze the mobs in place for the duration 2.9 secs after a passive. You do not have to stay invisible you can actually use shadowcloak then start attacking the mobs and they will not hit you back for 2.9 seconds. I use siphoning strikes to get my magicka back quickly with the occasional pot. Its a bug and will be fixed

    Since you are tagging Shadow Cloak as the reason this was possible, I'll get a couple of my guildies to go clear a VR dungeon with a DK and anything else. DK is the master race in ESO.

    Fungal boss - The healer just becomes a DPS hybrid and killing a shadow with low HP is not difficult. I'll do this dungeon next for you to see it.

    The gargoyle delays his AoE if the person holding aggro uses an invisibility potion, (alchemy enchants help here)he then starts to use his power attack before eventually going back to his AoE. This also works with things like Shadow Cloak, Slip-away, and any other temporary vanish that may exist.

    So the way a 2 man team beats the gargoyle is simply by both of the players having a taunt, and the person with aggro goes invisible when the AoE is coming, then player 2 taunts and does the same, by the time that potion is used, player 1 has no more cooldown on his potion.
    the thread is not about the DK and saying it sucks. its about the mechanics in general for all classes wishing to tank. and your tactic is an exploit not a mechanic

  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    As as DK Tank I can also deal damage and put up shields to block all damage.

    I make the fights faster by tanking the harder mobs and keeping the enemy backline interrupted and taunted. In some cases iIcan drop back and protect the healer with CC's and shields.

    Some bosses need taunting and blocking and others do not. Some rest aggro and some do not. Some have certain abilities that cannot be tanked but still need tanking for their charged attacks.

    Every DK tank should have a nice dps ranged build as well for bosses that are totally immune,

    Flexibility is key. Dps when no tanking helps and Tanking when it does help.

    Yeah it can be done without a tank but also more effectively with one that knows when the tank build is needed and when to change to dps.

    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • Wifeaggro13
    Wifeaggro13
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    As as DK Tank I can also deal damage and put up shields to block all damage.

    I make the fights faster by tanking the harder mobs and keeping the enemy backline interrupted and taunted. In some cases iIcan drop back and protect the healer with CC's and shields.

    Some bosses need taunting and blocking and others do not. Some rest aggro and some do not. Some have certain abilities that cannot be tanked but still need tanking for their charged attacks.

    Every DK tank should have a nice dps ranged build as well for bosses that are totally immune,

    Flexibility is key. Dps when no tanking helps and Tanking when it does help.

    Yeah it can be done without a tank but also more effectively with one that knows when the tank build is needed and when to change to dps.
    But it cant be done with out heals or DPS. thats what the op is trying to point out. currently the lines are a bit murky for the tanking role. not saying the game sucks or does not have its fun moments. tanking in general is lack luster in reguards to tools . its very evident in trash mechanics . the best AOE CC hands down is volcanic rune if used correctly ive taken ash cloud out of the rotation and use this and talons for trash. Still does not match up to a bunch of AOE with some LOS mechanics you wont even need a tank CC controlling the battle field,

  • Halrloprillalar
    Halrloprillalar
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    IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.


  • Maverick827
    Maverick827
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    IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.

    Or Zenimax is doing it wrong.

    All of the "action RPGs" that avoided the trinity have ended up with horrible PvE because the fact of the matter is the trinity works.

    I wish Zenimax all the luck in the world, but the evidence is stacked against this "innovative" no-tank design.

    I'm sorry if you want something different, but historically, "something different" sucks.
  • drogon1
    drogon1
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    They should have separate forums for VR dungeon content and regular non-VR dungeon content.

    In non-VR content - if players are at level - you'll need a tank to finish any of these dungeons, because otherwise the healer will be tanking, and at that level a healer cannot tank the damage done. I am speaking of a typical pug here.
  • Greevir
    Greevir
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    Thread title needs changing. It should be MELEE ARE NOT REQUIRED FOR ANY CURRENT CONTENT AND SLOW YOU DOWN.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Halrloprillalar
    Halrloprillalar
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    IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.

    Or Zenimax is doing it wrong.

    All of the "action RPGs" that avoided the trinity have ended up with horrible PvE because the fact of the matter is the trinity works.

    I wish Zenimax all the luck in the world, but the evidence is stacked against this "innovative" no-tank design.

    I'm sorry if you want something different, but historically, "something different" sucks.

    I would argue that the face on keyboard afk tanking style of wow is boring and therefore, sucks

    I can't say I'm a super huge fan of GW2's 'lol dodge' no-tank cluster**** style either.

    Neverwinter was a nice change of pace from those two. However neverwinter is not a good MMO, and has its own host of problems.

    I have hopes that this game will get it right. They are not quite there yet, but in time, perhaps this will change.
  • Xanxarib16_ESO
    and yet Tera online have the best action combat system of all mmo's and they use trinity, eso have the trinity to some degree.
    On trash no not really, everyone even the tank just spam AoE and AoE CC.
    On bosses you have a tank to take the bigger hits but then again most bosses can be kited with range dps, and some cant, and one boss is immune to taunts and cant be tanked at all.

    my problem with ESO is the lack of skills it requires to be a good player, you hardly need any skills to be a good player.
    Healers and the smart healing auto target spells is a joke when it comes to action combat.
    DPS and the soft target system makes it a joke to be a dps in an action combat.
    Tanks and the turtle formation with a shield up 99.9% of the times makes it a joke to be a tank in action combat.
  • Calgrissom
    Calgrissom
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    What VR rank are you and the person in the Video OP. Please show you proof of doing the Vet 10 dungeons without a tank. O and since tanks slow you down please show me proof of 20-25 minute clears of the Vet 10 dungeons as well.
    Edited by Calgrissom on May 15, 2014 1:08PM
  • Wifeaggro13
    Wifeaggro13
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    IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.

    They are going to nerf those light armor sets my friend DK dps and DK self heals so all those DK's spamming impulse running talons and self heals are going to be sore. the tank is actually Taunt and support or taunt and DPS in this game and truthfully the support in this game is highly lack luster as is CC. Many of us are well aware of the new role that Zeni has created. And quite frankly its kind of a boring role it watered down group mechanics even more, by far Healing is the funnest role in group mechanics and melee DPS is unviable .the most optimum group set ups at VR10 is 3 ranged DPS and a healer. Look there is nothing wrong if you enjoy playing DPS that taunts. but its far from the tank role .it is AOE DPS that kites and LOS big hits. And claiming everyone is doing it wrong is silly .

    Edited by Wifeaggro13 on May 15, 2014 1:53PM
  • Xanxarib16_ESO
    yea everything in there so called action combat is noobish, you can called it light action combat, but that not right either... the action combat in this game dont exit, and the reason is soft target, smart healing, and Turtle tanking...

    i would say ESO Action in this so called Action combat system is an Illusion, passive hit and miss dodge and block do the same things like the games Rift and WoW, thats how bad this action combat system is!
  • steinernein
    steinernein
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    Time to roll up a 4 man Knife Range team. It'll be nice to compare against ranged DPS teams, but I think we'll come pretty close if not outright win on some encounters.
  • Wifeaggro13
    Wifeaggro13
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    IF you think the 'tank' in this game is just a meaty single taunt machine... you're doing it wrong.

    Or Zenimax is doing it wrong.

    All of the "action RPGs" that avoided the trinity have ended up with horrible PvE because the fact of the matter is the trinity works.

    I wish Zenimax all the luck in the world, but the evidence is stacked against this "innovative" no-tank design.

    I'm sorry if you want something different, but historically, "something different" sucks.

    I would argue that the face on keyboard afk tanking style of wow is boring and therefore, sucks

    I can't say I'm a super huge fan of GW2's 'lol dodge' no-tank cluster**** style either.

    Neverwinter was a nice change of pace from those two. However neverwinter is not a good MMO, and has its own host of problems.

    I have hopes that this game will get it right. They are not quite there yet, but in time, perhaps this will change.
    no one is claiming they want wow though.and i like they are changing the dynamic its just not currently working that great.
  • NordJitsu
    NordJitsu
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    I've personally found the best group make up to be 4 DPS off healers. Everyone does damage and everyone manages their own health, while helping the group a bit.

    No dedicated healer.
    No dedicated tank.
    No pure DPS.

    Its amazing.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Soliduparrow
    Soliduparrow
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    NordJitsu wrote: »
    I've personally found the best group make up to be 4 DPS off healers. Everyone does damage and everyone manages their own health, while helping the group a bit.

    No dedicated healer.
    No dedicated tank.
    No pure DPS.

    Its amazing.

    4 dps is an exploit. expect it to be nerfed any day now.
  • Wifeaggro13
    Wifeaggro13
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    NordJitsu wrote: »
    I've personally found the best group make up to be 4 DPS off healers. Everyone does damage and everyone manages their own health, while helping the group a bit.

    No dedicated healer.
    No dedicated tank.
    No pure DPS.

    Its amazing.

    Lol its called guild wars 2.and the majoriy mmo player here would say it sucks.otherwise we would all be playing it. I suspect your not doing vr elden hollow , or any trials. No one can self heal 2k hits unless they are dedicating onebar to healing
  • jesterstear
    jesterstear
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    ESO wants to get away from the traditional MMO tank model, where the tank has massively better mitigation than anyone else, agros everything, but has no other role. ESO tanks swing roles, pick up one or two mobs only , and use secondary skills to assist the group along with their tanking.

    Most of the problem is that tanks don't have enough utility in their secondary role.

    For example, I have a Templar tank, and I've tried to make her an offhealer.

    Now, the previous MMO I played, Lord of the Rings online, had a heavy armour melee class with low dps but which could heal. Like ESO tanks, they could only reliably agro one or two mobs. But their healing output was half to two-thirds that of the dedicated light armour healer class (better in terms of heal over time, less direct heals).

    My Templar tank doesn't heal anywhere near that much. I've basically got a single target class heal that exchanges magika for health on a one for one basis. Taking my starting mana pool and regen into account, I can heal a bit over 3000 in a minute long fight. My own health pool is 2000.

    A dedicated restoration staff healer can churn an order of magnitude more than this, and restore their magika with a staff heavy attack. I think this needs rebalancing.

    Similarly, I suppose Sorceror tanks should be able to contribute heavy AOE, and nightblades contribute good CC and single target DPS while tanking.

    Ironically my Templar does quite a bit of offhealing especially in large trash mob pulls where me tanking one or two mobs won't make a difference - but I do that by swapping to restoration staff and bouncing the agro between the two healers. I have put my shield away and am no longer a tank.
  • subecsanur
    subecsanur
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    Keiffo wrote: »
    EDIT: For all the non-believers, here is proof you cannot deny.

    https://www.youtube.com/watch?v=M0ReeteKsvg

    Now that your silly comments have been proven wrong, time for you to try and attack something else I said. I'll be ready to make more videos.
    _________________________________________________________


    Earlier today I was in the group finder searching for a veteran Banished Cells group to get the achievement I was missing.

    After a few minutes, we had 2x DPS, 1x Healer and no tank. Since nobody joined as the 4th slot after few minutes, we decided to just start the dungeon and see if we could manage it with 3. We cleared it super easily, with only 3 people and no tank. We only wiped once on the final boss because one of us wasn't sure how to cleanse the debuff.

    Because of this success, we agreed to find a third DPS to fill the 4th slot for the Spindleclutch and Fungal Grotto vet dungeons. Those runs went so much better than any other runs I've been in. We cleared both dungeons very fast, and killed the gargoyle in Spindleclutch in far less time than we would've done with a tank instead of a third DPS. We collected undaunted achievements on the first try of the final bosses. Only me and one other person in the group knew the mechanics of the bosses, and telling the other 2 members was more than enough to clear it first try.

    There was never a point in any of the 3 dungeons where we felt we could use a tank. Kiting bosses while doing high DPS is far more valuable than being a low DPS meat shield. Even a healer can keep up in DPS with a tank, and heals are far more useful.

    Things to note that are not in a tank's favour in the first 3 dungeons:

    Fungal Grotto

    The Daedric spider boss is immune to taunts and doesn't do enough damage for it to even matter, meaning a tank is just a low DPS person who is tagging along.

    The second last boss cannot be fought in melee range, making tanking options limited, but again, no need for a tank as the tactic is to run away from him when you have aggro.

    The final boss often cannot be fought in melee range as she stands on her dark circle AoE a lot. Ranged tanking is viable, but it's hardly worth the tiny amount of defensive bonuses given. A third dps is still a better option here.

    Spindleclutch

    The Gargoyle in Spindleclutch is arguably the hardest boss in the first 3 veteran dungeons, and having a tank there instead of a third DPS lowers your chances of killing it on time (the boss is a DPS race) it's easier for one of the DPS characters (ranged preferably) to use the undaunted ranged taunt and then block power attacks or stealth out of them, or buff their armour with one of the many skills available.

    Praxin sends 3 claws out from under him making it harder for melee tanks to dodge them. He also casts the ring on a random player, if it's the melee tank, he can often get stuck on the stairs and die by touching the wall of the ring.

    The second last boss has a very very powerful heavy attack and it's a great idea to kite him , having no tank at all.

    Banished Cells

    The final boss teleports around a lot, making melee tanks, and well any melee class less effective.

    The first boss sends fire out from under his feet, making it very hard for melee tanks to dodge.

    The giant Daedroth can be kited easy, and it's much faster to have a third dps in there. No need for any form of tank or even any defensive utility.




    Now I'm not a tank player, but judging from the time it takes to find a tank for any VR dungeon compared to DPS + healer recruitment times it would seem people dislike tanking. With good reason too.

    I like the way this game really doesn't put every player's character into just one role. I personally like DPS with defensive utility. (I soloed a few veteran dungeon bosses with stealth armor buff and lifesteal utility) I've seen DKs solo veteran dungeon bosses with a bow and very little effort in whatever it is they do.

    But really, in every situation a straight up tank player slows your group down. A DPS with some defensive utility or synergy oppertunities (Bone shield is EPIC) and a healer who also has defensive utility or dps skills is far more effective for everything than having a tank.

    This pretty much sums up another issue in this game that is tanking or tank maneuvers are either broken or really not needed.
  • Skilledbandit08
    Skilledbandit08
    Soul Shriven
    The OP is pretty spot on. I enjoy tanking but the idea that there is this agro heavy tank and spank doesn't exist in eso. Thank the gods. You have to be a hybrid tank balancing tanking some heavier hits while maintaining quality dps. Otherwise it's not going to be fun for you and you'll just slow the group down. To be a good eso tank takes flexibility and awareness.
    Edited by Skilledbandit08 on May 30, 2014 6:06PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    The OP is pretty spot on. I enjoy tanking but the idea that there is this agro heavy tank and spank doesn't exist in eso. Thank the gods. You have to be a hybrid tank balancing tanking some heavier hits while maintaining quality dps. Otherwise it's not going to be fun for you and you'll just slow the group down. To be a good eso tank takes flexibility and awareness.
    I disagree honestly. Your not a tank . your a utility or your a DPS that has a taunt.noe of any player type tank knowledge is required there are no Pulling techniques.
    With the very shoddy CC mechanics in this game its more and more just an AOE DPS that taunts . The system needs work for sure im not gonna scream that Zos recreated the role and made it better if anything they watered it down . Light armor and Resto Destro staff for the win on all fronts.
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