Xanxarib16_ESO wrote: »and yet that one taunt gives a 43% armor and spell res reduction on the boss! so why not use it? sure you can kite,hell you can even go without a healer and just 4 man dps them but then again, why would you, all i hear here is we dont need a tank, for tanks are bad at there job, well maybe dont pug a tank, like you dont want to pug a healer and you dont want to pug dps, for pugs are just that not worth it...
Tank is an role more than an specialized build, your task is to hold agro of the main boss so he don't go after less protected team members while not taking so much damage that the healer goes out of magica.This thread makes me want to cry, hehe. I have put all my time so far into playing a heavy armor, sword and board, dk tank and I've been thinking, sure it kindof sucks leveling up, but I will be needed when I get to high level dungeons... *sigh*
the point is that DPS is 100% needed and heals are 100 % needed but the tank role though every class has access is not.Add in that a DK with a destro staff cant do the DPS a sorc or a NB does and the theory will become quite transparent if the encounters in craglorn require DPS checks. its a design flaw and not boding well for the longevity of this game for the community that likes the tank role.though it may not be as bad as GW2 its dancing the line way to close.rdfarley89 wrote: »This thread makes me want to cry, hehe. I have put all my time so far into playing a heavy armor, sword and board, dk tank and I've been thinking, sure it kindof sucks leveling up, but I will be needed when I get to high level dungeons... *sigh*
I have been playing a DK sword and board and as I said before I fully agree with this thread. I also don't have any trouble leveling, I could level up fairly quickly if I wanted to but I make it a goal to explore every single nook and cranny lol. Anyway I hate to hear that you feel that way and are having trouble but, do not feel too badly about it as I said tanks are a VERY useful utility, but not 100% needed. I think that makes it easier for people to group when they cannot find a tank or do not have a tank friend.
Quick tip, max out shield bash passives, and use shield bash a loit, it will tear things up, too bad they will probably nerf it at some point
Unfortunately i think your right . and sadly quite a lot of people will. No one is saying the combat mechanics should be changed . what we are saying is make all of the roles useful not an after thought. CC is required, heals are required, DPS is required. tank is not thats a big difference from saying make it like wow. which is the usual fanboi response to the community wanting the game to get betterdriosketch wrote: »I like ESO's combat system, but boss/elite immunities are the biggest BS thing about it. Lack of cc abilities against bosses is the main reason tanks are largely ineffective. It's all about dps and group support.MasterSpatula wrote: »Taunts last for maybe two hits.
Both Puncture and Inner Fire taunts for 15 seconds. Some bosses are immune to taunt though.
This is the very essence in a Action Combat game. Instead of having an elite or boss locked onto a tank like most MMOs, they will telegraph their movement and your party would have to dodge and avoid the attacks. The tank can still either CC adds and debuff hostiles, or swap to 2nd skillset and do dps/heal/support.
Imho, this is the best way to play. If you don't like it, you should probably play another game, with a combat system more in line with what you like.
This thread makes me want to cry, hehe. I have put all my time so far into playing a heavy armor, sword and board, dk tank and I've been thinking, sure it kindof sucks leveling up, but I will be needed when I get to high level dungeons... *sigh*
@Eccentric I guess the part at the beginning where I said I like the combat was too subtle then? :Pdriosketch wrote: »I like ESO's combat system, but boss/elite immunities are the biggest BS thing about it. Lack of cc abilities against bosses is the main reason tanks are largely ineffective. It's all about dps and group support.MasterSpatula wrote: »Taunts last for maybe two hits.
Both Puncture and Inner Fire taunts for 15 seconds. Some bosses are immune to taunt though.
This is the very essence in a Action Combat game. Instead of having an elite or boss locked onto a tank like most MMOs, they will telegraph their movement and your party would have to dodge and avoid the attacks. The tank can still either CC adds and debuff hostiles, or swap to 2nd skillset and do dps/heal/support.
Imho, this is the best way to play. If you don't like it, you should probably play another game, with a combat system more in line with what you like.
Wifeaggro13 wrote: »
Theres one thing you should not get mixed up.. A tank is maybe not necessary but a Heavy Armor + Sword and Board is still a very good party member to have.
Not only can they absorb damage, making it easier for the healer, they can also taunt the boss away from the puny light armor pure sorcerer that is doing too much DPS and who will get one shotted / two shotted if attacked (basically me). They also decreases the enemy's armor and spell resistance, allowing DPS to do more damage.
Dont think of the tank as A tank in this game, hes more of a support guy, the guy that keeps the group organized when sh*t could have gone to hell.
Tanks arent useless here, youre saying that people who asks for tank are inexperienced, I might agree on that, but im also going to say that YOU are inexperienced.
Shaun98ca2 wrote: »I think some GOOD tanks need to get together and create a TESO tanking guide. A lot of bad players are probably slotting a lot of defense and little to no DPS+CC. I think a good tank need 1/2 Defenses and then DPS+CC. How they go about filling that is up to the player. Tanks should also be ready to weapon swap to a DPS stance for a quick burst of DPS then back to tanking for bosses.
That's just me as a healer's perspective. The lack of a "GOOD TANK" in the dungeons is VERY noticeable and I have to spend more time healing and saving my own ass.
I guess the DPS need guides for grouping in dungeons too. Its not all about the DPS, CC is VERY needed.
Theres one thing you should not get mixed up.. A tank is maybe not necessary but a Heavy Armor + Sword and Board is still a very good party member to have.
Not only can they absorb damage, making it easier for the healer, they can also taunt the boss away from the puny light armor pure sorcerer that is doing too much DPS and who will get one shotted / two shotted if attacked (basically me). They also decreases the enemy's armor and spell resistance, allowing DPS to do more damage.
Dont think of the tank as A tank in this game, hes more of a support guy, the guy that keeps the group organized when sh*t could have gone to hell.
Tanks arent useless here, youre saying that people who asks for tank are inexperienced, I might agree on that, but im also going to say that YOU are inexperienced.
Just cleared 2 of the VR 6 to 10 dungeons without a single wipe and without a tank in the group. I was DPS, my friend was heal/DPS hybrid and there were 2x strangers who were also DPS. We had 2 deaths in both dungeons combined, the third dungeon was glitched so we couldn't enter a door past the first boss. Even without knowing the boss mechanics, absolutely no need for a tank.
You are trying to say the tank is the guy who keeps the group organised? I guess you must have a tank friend you admire, and think he is doing something useful. Everybody has CC, that is all anybody needs for trash, and the boss fights only require a defensive skill SOMETIMES thrown on the bar, like Bone Shield, it wins every fight. Taunts are useless. Sure, with the melee taunt you can reduce an opponent's armour, but it's not a better bonus than simply replacing the tag-along meat shield with a decent DPS.
Not a single fight in this game requires a tank, I've just proven it by clearing the first 3 dungeons so many times I went from VR1 to VR6, and now I'm going to clear the next 3 over and over without a tank until VR10.
If anybody happens to die because they get surprised by a boss mechanic, they resurrect and if they're not a complete idiot, they will know exactly what to change in order to continue through the dungeon.
Oh and nobody 'holds a group together' in this game, it's so easy in every aspect. No group falls apart, except for the ones that happen to consist of 4 people making threads about the veteran dungeons being 'hard'.
Theres one thing you should not get mixed up.. A tank is maybe not necessary but a Heavy Armor + Sword and Board is still a very good party member to have.
Not only can they absorb damage, making it easier for the healer, they can also taunt the boss away from the puny light armor pure sorcerer that is doing too much DPS and who will get one shotted / two shotted if attacked (basically me). They also decreases the enemy's armor and spell resistance, allowing DPS to do more damage.
Dont think of the tank as A tank in this game, hes more of a support guy, the guy that keeps the group organized when sh*t could have gone to hell.
Tanks arent useless here, youre saying that people who asks for tank are inexperienced, I might agree on that, but im also going to say that YOU are inexperienced.
Just cleared 2 of the VR 6 to 10 dungeons without a single wipe and without a tank in the group. I was DPS, my friend was heal/DPS hybrid and there were 2x strangers who were also DPS. We had 2 deaths in both dungeons combined, the third dungeon was glitched so we couldn't enter a door past the first boss. Even without knowing the boss mechanics, absolutely no need for a tank.
You are trying to say the tank is the guy who keeps the group organised? I guess you must have a tank friend you admire, and think he is doing something useful. Everybody has CC, that is all anybody needs for trash, and the boss fights only require a defensive skill SOMETIMES thrown on the bar, like Bone Shield, it wins every fight. Taunts are useless. Sure, with the melee taunt you can reduce an opponent's armour, but it's not a better bonus than simply replacing the tag-along meat shield with a decent DPS.
Not a single fight in this game requires a tank, I've just proven it by clearing the first 3 dungeons so many times I went from VR1 to VR6, and now I'm going to clear the next 3 over and over without a tank until VR10.
If anybody happens to die because they get surprised by a boss mechanic, they resurrect and if they're not a complete idiot, they will know exactly what to change in order to continue through the dungeon.
Oh and nobody 'holds a group together' in this game, it's so easy in every aspect. No group falls apart, except for the ones that happen to consist of 4 people making threads about the veteran dungeons being 'hard'.
completely understood but i think what we need to shine the light on is there is an imbalance that needs to be addressed . in all the Veteran dungeons you can go in without a tank and be successful. But you could not go in with out a healer and be successful, you could not go in with out DPS and be successful just remove healing and call it Guild scrolls 3 online. Its a matter of mechanics and design that needs to be tweaked a bit. Group encounters should be a well balanced and require team work from all rolls. the beauty of ESO is that any class can fill any the role or at least thats what they advertised. I for one have adjusted to the tanking style in ESO its very active . lots of CC and moving from mob to mob , lots of aoe. The problem is from what ive seen once players aquire end game gear and the DPS is through the roof all thats required is DPS and avoiding mechanics Traditional tank builds do not put out DPS that can compete .the gap gets a bit wider when you compare some of the classes abilites being melee only . proper DPS dynamics require a mix of weapons and class abilities. you cant go and DPS with just weapon skills alone.No one is saying make tanking like WOW what i am saying is make the role viable and useful in the end game mechanics. Either up spike damage for the fully geared DPS and reduce it for the heavy plate wearers or put some CC that bosses cant resist in some of the tanking skill lines.something needs to be adjusted before we have the No rogues allowed like rift did at launch by not properly balancing the trees and combat dynamics.Theres one thing you should not get mixed up.. A tank is maybe not necessary but a Heavy Armor + Sword and Board is still a very good party member to have.
Not only can they absorb damage, making it easier for the healer, they can also taunt the boss away from the puny light armor pure sorcerer that is doing too much DPS and who will get one shotted / two shotted if attacked (basically me). They also decreases the enemy's armor and spell resistance, allowing DPS to do more damage.
Dont think of the tank as A tank in this game, hes more of a support guy, the guy that keeps the group organized when sh*t could have gone to hell.
Tanks arent useless here, youre saying that people who asks for tank are inexperienced, I might agree on that, but im also going to say that YOU are inexperienced.
Just cleared 2 of the VR 6 to 10 dungeons without a single wipe and without a tank in the group. I was DPS, my friend was heal/DPS hybrid and there were 2x strangers who were also DPS. We had 2 deaths in both dungeons combined, the third dungeon was glitched so we couldn't enter a door past the first boss. Even without knowing the boss mechanics, absolutely no need for a tank.
You are trying to say the tank is the guy who keeps the group organised? I guess you must have a tank friend you admire, and think he is doing something useful. Everybody has CC, that is all anybody needs for trash, and the boss fights only require a defensive skill SOMETIMES thrown on the bar, like Bone Shield, it wins every fight. Taunts are useless. Sure, with the melee taunt you can reduce an opponent's armour, but it's not a better bonus than simply replacing the tag-along meat shield with a decent DPS.
Not a single fight in this game requires a tank, I've just proven it by clearing the first 3 dungeons so many times I went from VR1 to VR6, and now I'm going to clear the next 3 over and over without a tank until VR10.
If anybody happens to die because they get surprised by a boss mechanic, they resurrect and if they're not a complete idiot, they will know exactly what to change in order to continue through the dungeon.
Oh and nobody 'holds a group together' in this game, it's so easy in every aspect. No group falls apart, except for the ones that happen to consist of 4 people making threads about the veteran dungeons being 'hard'.
Did you read anything I said?
A tank in this game is not the same thing as a tank in other games.
A tank CAN keep the group organized if stuff are going to hell, if the Daedroth in Banished Cells starts casting his fire spell on the caster in the middle of the dungeon, that part of the dungeon becomes forever unusable, the fire will spread inconsistently and things will get disorganized, thats just one example. If the Boss is coming for me and punches me once then im dead/almost dead, I cant tank that and if theres no one to taunt the boss away from me then im definitely dead.
The "tank" makes things easier for the healer and increases DPS for others, a Sword and Board is a very valid use for DPS, if you know how to weave that is.
Also I dont have any "tank friend" who i admire... I just realize that the tank in this game isnt like a tank in WoW...
Ofcourse you can beat the dungeons without a tank, but a tank isnt necessarily useless here, a tank is still helpful, you just have to get rid of the "tank" stereotype from your head and re-evaluate what a tank does in this game.
And I have a question, do you have the 20 minute achievement for the dungeons? Or have you gotten the final boss achievement that is different from the rest?
There are some severe imbalances at end game that need to be addressed. its not perfect and will get worse if the community does not speak up. no one is saying the game sucks. No one is saying make the game like wow. What is evident is there are imbalances and some holes in their end game design on a few different lvls and this is one of them.VR dungeons dont work the way you describe. You cannot do VR dungeons with out a dedicated heal. nor can you do them with out dedicated DPS. You can do them with out a dedicated tank thoughBrassRazoo wrote: »I like the fact that a specialist Tank or Healer or anything for that matter may not be required.
There is nothing worse than playing a game that makes it basically impossible to complete a raid unless you have a specific class / build.
This is what ends up holding games back or forcing smaller Guilds / Groups to either stop playing or join a bigger crew who can monopolise gear / end game loot.
This game seems to enable a "Plan B" in your character that is still very effective depending on skills you have unlocked, rotations, and player skill, and I find it rather refreshing.
Wifeaggro13 wrote: »There are some severe imbalances at end game that need to be addressed. its not perfect and will get worse if the community does not speak up. no one is saying the game sucks. No one is saying make the game like wow. What is evident is there are imbalances and some holes in their end game design on a few different lvls and this is one of them. You cant do VR dungeons with out Dedicated or so called specialist healer. and you cant do them with out pure DPS or specialist DPS. but you can do them with out a dedicated tank. VR dungeons dont work the way you describe. you need specialized roles and it actually makes it a challenge. if you could go in there and everyone do crappy DPs with some light healing how fun would it be.BrassRazoo wrote: »I like the fact that a specialist Tank or Healer or anything for that matter may not be required.
There is nothing worse than playing a game that makes it basically impossible to complete a raid unless you have a specific class / build.
This is what ends up holding games back or forcing smaller Guilds / Groups to either stop playing or join a bigger crew who can monopolise gear / end game loot.
This game seems to enable a "Plan B" in your character that is still very effective depending on skills you have unlocked, rotations, and player skill, and I find it rather refreshing.