My husband and I both play sorcs, similar specs, and I craft both our armor (with a quest reward or drop here and there). We also recently noticed that gear sometimes takes stupid damage, and sometimes not. Yesterday we were out questing together, and his armor took WAAAY more dmg than mine, he was under 50% in less than an hour, though neither of us had died, and he is better at dodging than I am. I get run over by a mob, he dodges is, yet he got armor decay and I didn't.
When we got back to town, his armor bill was roughly twice mine. Now, the bills themselves are not an issue, as a crafter who sells a lot of my product, I'm fine. BUT having gear sometime completely broken after less than an hour of play, forcing you to fight naked or go back and repair is obviously a bug. Yes, to the person above, no one has SS so I guess it isn't proof, but there is more than enough anecdotal evidence here for them to look into it. I've Never played a game that required me to repair so often! And it IS just recent, and also only sometimes, so it seems to be a bug.
I sincerely hope you suffer the bug at some point, so you realize that having 0% gear with no deaths in less than 60 minutes is indeed an issue.
oxygen_boarderb16_ESO wrote: »Woogawoman wrote: »Did you bother to read the first 20 pages of this thread?oxygen_boarderb16_ESO wrote: »You haven't really posted anything that would lead me to believe your gear is breaking in 30, unless you are straight mob grinding, in which case, tons of items/loot should be dropping to recoop your costs. Again, I say, what is it that you are doing that breaks your gear like it is.
Yes, I read through all the subjective reasoning of "my gear broke in 30 mins". Haven't really seen ANY post showing definitively one way or another. So I'm adding my two sense to the argument on the other side of the coin. I'm not excited to watch through a 30 min video of what your doing wrong in your "general" game play sessions, but I'm more then happy to do it.
Player A: Hmm my gear breaks after 30 mins of playing, I can't afford to foot the bill.
Player B: Hmm my gear rarely breaks after 30 mins of playing, sometimes last up to an hr straight. Vendors are all over the place and it seems pretty easy to just click the vendor and repair the gear. The bill is trivial since you make a ton of money anyways.
So all I'm trying to figure out, is, why is there a difference in subjective reasoning between player A and Player B.
Final Edit, I can't wait to hear the amount of comments that come up once progression starts and you make zero income and have to fix your gear. Good Luck.
4 questions ...
1. What rank are you
2. Are you running junk arse gear? (You must be)
3. Are you content with picking up any random junk item and swapping out your broke armor?
4. Have you ever worn 8 purple armor set pieces into a dungeon?
Please try step 4 then come across to side A.
oxygen_boarderb16_ESO wrote: »Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
starkerealm wrote: »oxygen_boarderb16_ESO wrote: »Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Because, as we all know, playing the lottery is 100% skill based with no random chance involved... wait...
oxygen_boarderb16_ESO wrote: »starkerealm wrote: »oxygen_boarderb16_ESO wrote: »Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Because, as we all know, playing the lottery is 100% skill based with no random chance involved... wait...
I guess you can quote me by saying that my luck is better then yours. In most cases when someone consistently has better luck in random number generation, do we just equate it to being a lucky person, or is something they are doing ensure that the random numbers continue to favor them.
In this scenario, I was referring to the the random number of trash you accumulate, if you grind on mobs that drop nothing, you'll lose money, simple. If you grind on mobs that have a good chance to drop trash, you'll gain money.
starkerealm wrote: »oxygen_boarderb16_ESO wrote: »starkerealm wrote: »oxygen_boarderb16_ESO wrote: »Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Because, as we all know, playing the lottery is 100% skill based with no random chance involved... wait...
I guess you can quote me by saying that my luck is better then yours. In most cases when someone consistently has better luck in random number generation, do we just equate it to being a lucky person, or is something they are doing ensure that the random numbers continue to favor them.
In this scenario, I was referring to the the random number of trash you accumulate, if you grind on mobs that drop nothing, you'll lose money, simple. If you grind on mobs that have a good chance to drop trash, you'll gain money.
I was referring to if you were affected by the actual rapid deterioration bug or not. If your armor isn't slagging to worthless every couple hours, you're probably not affected.
Fact is, if you are affected, your choices are using whatever crap gear drops and cycling through it constantly as the pieces break, using broken armor as a costume, or slogging back to town between every quest or so and then slogging back out.
While the money is the easy thing to track, and you can be smug and happy about how every critter you've ever killed drops an ornate, and that's how you can pay your bills, but the issue isn't the cost to repair gear, it's the speed the gear deteriorates. The cost is just a secondary consideration, and an easier metric to track.
"A jackal" ? What was your level? What was the level of the target? Both VR5?oxygen_boarderb16_ESO wrote: »Ok so I ran your test. I ran out, killed a jackal, took total repair damage of 1 coin, sold top grain hide for 2 coins. Win.
oxygen_boarderb16_ESO wrote: »starkerealm wrote: »oxygen_boarderb16_ESO wrote: »starkerealm wrote: »oxygen_boarderb16_ESO wrote: »Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Because, as we all know, playing the lottery is 100% skill based with no random chance involved... wait...
I guess you can quote me by saying that my luck is better then yours. In most cases when someone consistently has better luck in random number generation, do we just equate it to being a lucky person, or is something they are doing ensure that the random numbers continue to favor them.
In this scenario, I was referring to the the random number of trash you accumulate, if you grind on mobs that drop nothing, you'll lose money, simple. If you grind on mobs that have a good chance to drop trash, you'll gain money.
I was referring to if you were affected by the actual rapid deterioration bug or not. If your armor isn't slagging to worthless every couple hours, you're probably not affected.
Fact is, if you are affected, your choices are using whatever crap gear drops and cycling through it constantly as the pieces break, using broken armor as a costume, or slogging back to town between every quest or so and then slogging back out.
While the money is the easy thing to track, and you can be smug and happy about how every critter you've ever killed drops an ornate, and that's how you can pay your bills, but the issue isn't the cost to repair gear, it's the speed the gear deteriorates. The cost is just a secondary consideration, and an easier metric to track.
So everyone who thinks their gear is breaking to fast based on no real measure of how long gear is supposed to last is upset with the costs.
Got it. Moving on to more useful things. Good luck with your issues.
"A jackal" ? What was your level? What was the level of the target? Both VR5?oxygen_boarderb16_ESO wrote: »Ok so I ran your test. I ran out, killed a jackal, took total repair damage of 1 coin, sold top grain hide for 2 coins. Win.
It isn't about what you gain from the creature, nor the cost, as has been enumerated repeatedly in this thread.
Among other things, it's the rapid decay rate. The damage rate. The PvE tax.
As oxygen.. has apparently moved on from the thread, anyone else care to add a data point? If so, please ensure you include your level, the level of the target, and whether or not you had just repaired.
It is concerning (to me, obviously) that he only pays 1g per fight, while I get the privilege of paying 4g for a fight.
It's mobs that can drop, mobs that are within your level range. As for whether or not those mobs actually do drop, that's down to the RNG.starkerealm wrote: »
It cannot be drops. I just got degradation on non-dropping enemies that were at level and awarding combat XP.
starkerealm wrote: »Maybe this is a fluke, but my decay rates seem almost reasonable on my Covenant Sorceror this morning. So far, gaming for a couple hours, I'm out ~225 gold for repairs. And I've pulled in a couple hundred over that...
Seems like a hit or miss for me... Seems like some days I can play for a few hours and only have a repair bill of a few hundred as you are saying. Then, at other times, it seems like I get a repair bill of nearly triple that for no apparent reason (no dying, playing the same way I was when I had the small repair bill).
It's mobs that can drop, mobs that are within your level range. As for whether or not those mobs actually do drop, that's down to the RNG.starkerealm wrote: »
It cannot be drops. I just got degradation on non-dropping enemies that were at level and awarding combat XP.
It's drops and not xp because L50 mobs in the normal areas drop items but don't give xp to VR ranked players, but still cause gear to decay.
This is why it's a PVE Tax - it's a tax on ability to earn (through drops).
starkerealm wrote: »Maybe this is a fluke, but my decay rates seem almost reasonable on my Covenant Sorceror this morning. So far, gaming for a couple hours, I'm out ~225 gold for repairs. And I've pulled in a couple hundred over that...
Seems like a hit or miss for me... Seems like some days I can play for a few hours and only have a repair bill of a few hundred as you are saying. Then, at other times, it seems like I get a repair bill of nearly triple that for no apparent reason (no dying, playing the same way I was when I had the small repair bill).
starkerealm wrote: »It's mobs that can drop, mobs that are within your level range. As for whether or not those mobs actually do drop, that's down to the RNG.starkerealm wrote: »
It cannot be drops. I just got degradation on non-dropping enemies that were at level and awarding combat XP.
It's drops and not xp because L50 mobs in the normal areas drop items but don't give xp to VR ranked players, but still cause gear to decay.
This is why it's a PVE Tax - it's a tax on ability to earn (through drops).
Yeah, I agree that it's mobs within your level range, (the ones that can drop items, give XP (except for once you've hit Vet), and build ultimate). Maybe I misread what you posted earlier, but it sounded like you were saying the dropped items themselves were incurring the deterioration, which didn't, and doesn't, make sense.
Seems like a hit or miss for me... Seems like some days I can play for a few hours and only have a repair bill of a few hundred as you are saying. Then, at other times, it seems like I get a repair bill of nearly triple that for no apparent reason (no dying, playing the same way I was when I had the small repair bill).
Do you have any abilities that heal or buff others, or were there others around? It seems very easy for decay per monster killed to stay high whilst income and drops go down when others are hitting / contributing to monster defeats.
starkerealm wrote: »It's mobs that can drop, mobs that are within your level range. As for whether or not those mobs actually do drop, that's down to the RNG.starkerealm wrote: »
It cannot be drops. I just got degradation on non-dropping enemies that were at level and awarding combat XP.
It's drops and not xp because L50 mobs in the normal areas drop items but don't give xp to VR ranked players, but still cause gear to decay.
This is why it's a PVE Tax - it's a tax on ability to earn (through drops).
Yeah, I agree that it's mobs within your level range, (the ones that can drop items, give XP (except for once you've hit Vet), and build ultimate). Maybe I misread what you posted earlier, but it sounded like you were saying the dropped items themselves were incurring the deterioration, which didn't, and doesn't, make sense.
No it's as above, mobs within level range that can drop items = gear decay.
I just do not believe this is true, and if it is then it really is terrible design. Last night I quested around Grahtwood for just over 1 hour. I'm Nightblade using bow and pretty much all ranged attacks. Before I quested I had repaired to 100% in Elden Root. So I did a few quests, did 1 dark anchor, killed whatever mobs were in my way as I explored, killed a couple of quest mini bosses in caves. Did not die at all; nearly all the mobs I killed were at range and roughly the same level, and most were dead before they got within melee range. I had a quite enjoyable hour or so.....ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed.