rager82b14_ESO wrote: »They have a week to fix.
Night Blade bug fixes.
Did you ever wonder why wow lost 4 mio subs lately? Its because of raging wizards that demand that everyone plays the game professional and as a job.
hueyb14_ESO wrote: »will sub and plan to play this for a long while. this is exactly the MMO i have been wanting (well, not the gold spam or idiot botters).
nerevarine1138 wrote: »
Player names? Don't need to see them.
Debuffs, etc.? I've been fine without seeing them. Maybe if you try playing the game as designed, you'll find that you don't miss the floaty numbers.
It is designed with skill points to assign, enchants to place on equipment and short duration buffs and debuffs. It's designed to allow you to play to a much higher level if you have some basic information.
Just because you just want to just potter about in the world killing skeavers, or fail in group content and blame someone else, there are some who don't. There are those who embrace the team nature of a multiplayer game of any scale and want to be a worthwhile member of that team. So stop with this sanctimonious attitude; you play the game you enjoy and let others play it the way they enjoy. Makes no difference to your gameplay experience if somewhere else in the game there's a group of players actually doing things well.
Did you ever wonder why wow lost 4 mio subs lately? Its because of raging wizards that demand that everyone plays the game professional and as a job.
You guys want to play at a professional level which would be fine, but then you also demand that everyone else does so and this is wrong.
People that demand a professional environment in MMO´s with DPS meters or Gearscore etc. don't want these tools to improve their own game, but to exclude and harass other gamers.
MMO´s were a much better world before those API things started to appear with the end of Vanilla.
I will be hanging around for a fair while, The game is great for a new mmo. I am just wondering what they will do and how good the game will be if this is just the start.How about my idea of moving the bosses who drop good loot to Cyrodil.Jonnymorrow wrote: »More challenging rewarding content both pve and pvp and I'll stay for a while. I must say the easy nature of this game and basically enforced soloing is making it get boring.
Need more challenge more content that rewards and requires groups.
I got no problem with the quest grind to vr10 but endgame has to be worth it. I wouldn't care if there was a gear grind or just something to work towards even at vr10 or vr12 it will be when craglorn is out.
Also the pvp needs more depth.
It will make an entertaining solution to the bot problem but not sure if it could be called PvP or PvE.
nerevarine1138 wrote: »
Player names? Don't need to see them.
Debuffs, etc.? I've been fine without seeing them. Maybe if you try playing the game as designed, you'll find that you don't miss the floaty numbers.
It is designed with skill points to assign, enchants to place on equipment and short duration buffs and debuffs. It's designed to allow you to play to a much higher level if you have some basic information.
Just because you just want to just potter about in the world killing skeavers, or fail in group content and blame someone else, there are some who don't. There are those who embrace the team nature of a multiplayer game of any scale and want to be a worthwhile member of that team. So stop with this sanctimonious attitude; you play the game you enjoy and let others play it the way they enjoy. Makes no difference to your gameplay experience if somewhere else in the game there's a group of players actually doing things well.
Did you ever wonder why wow lost 4 mio subs lately? Its because of raging wizards that demand that everyone plays the game professional and as a job.
You guys want to play at a professional level which would be fine, but then you also demand that everyone else does so and this is wrong.
People that demand a professional environment in MMO´s with DPS meters or Gearscore etc. don't want these tools to improve their own game, but to exclude and harass other gamers.
MMO´s were a much better world before those API things started to appear with the end of Vanilla.
End of vanilla? Youve been able to mod since day one of vanilla...
rager82b14_ESO wrote: »They have a week to fix.
Night Blade bug fixes.
What kind of bugs? I haven't had a chance to play Night Blade fully yet. Just wondering.
nerevarine1138 wrote: »
Player names? Don't need to see them.
Debuffs, etc.? I've been fine without seeing them. Maybe if you try playing the game as designed, you'll find that you don't miss the floaty numbers.
It is designed with skill points to assign, enchants to place on equipment and short duration buffs and debuffs. It's designed to allow you to play to a much higher level if you have some basic information.
Just because you just want to just potter about in the world killing skeavers, or fail in group content and blame someone else, there are some who don't. There are those who embrace the team nature of a multiplayer game of any scale and want to be a worthwhile member of that team. So stop with this sanctimonious attitude; you play the game you enjoy and let others play it the way they enjoy. Makes no difference to your gameplay experience if somewhere else in the game there's a group of players actually doing things well.
Did you ever wonder why wow lost 4 mio subs lately? Its because of raging wizards that demand that everyone plays the game professional and as a job.
You guys want to play at a professional level which would be fine, but then you also demand that everyone else does so and this is wrong.
People that demand a professional environment in MMO´s with DPS meters or Gearscore etc. don't want these tools to improve their own game, but to exclude and harass other gamers.
MMO´s were a much better world before those API things started to appear with the end of Vanilla.
End of vanilla? Youve been able to mod since day one of vanilla...
You could modify the UI and some functionality (like bag sorting, some crafting helper, equip compare). I think he refers to all the 'raid crutches' that some many raiders couldn't live without, those IIRC came out months later. I also remember that Blizzard closed some API hooks that allowed actions to be triggered (like recasting buff automatically when it ran out) because addons were 'exploiting' them
Saihung423 wrote: »I will sub again. Because I know that an MMO on day one is not the same as the third month...or the sixth...or at a year mark.
Look at EQ2. After all these years, that game is frickin' amazing compared to day one.
wrlifeboil wrote: »Not really. WoW devotes much of their resources to fit the game to casuals. From what I can tell, the reason why WoW loses so many subscribers in the churn is that its just an old game. There are only so many ways to re-arrange the 'furniture' in the game before players reach the point where they feel they've seen that, done that before. It still is a good, feature rich game for new players. That's why they are in newer markets like Asia and Latin America.
The subscription numbers for WoW will blip up when the new expansion is released later this year. Then the numbers will drift back down again after old players get their fill.
ChairGraveyard wrote: »I can't wait until the free month is over so the community will finally improve some, after the game-hoppers leave.