In the past I have witnessed the "watering down" of games that I loved and its a sad experience to go through = (
As a response to complaints, starter areas (that whole hour of content) was truncated and what remained was made optional. Then people complained they were getting too low level for the quests ...
Today, Doshia was nerfed.
Is ESO not being watered down?
You kids complaining about the server being down and a long wait when changing areas or logging on should have seen Wow when it first came out. The server was down for the first 90 days the game was open. No one could get on whatsoever, but we didn't complain. We just paid our subscription fee each month hoping that would be the month it came back up so we could play.
For the first year, it took an entire fortnight just to log on, and I could clean my mom's entire basement in the time it took to go from one area to the next. And the lag was bloody awful. I logged on one day and took damage from a hit from the previous day.
And we didn't have those fancy animations like you have now. All we had were streams of zeroes and one, bright green lines and lines of them scrolling off the screen, and we had to compile them ourselves so we could see what was happening.
Plus, I had to walk 25 miles in the snow and sleet and freezing cold, uphill both ways, to get to the Starbucks where I could sit outside on the curb and pirate their wireless so I could log on to play.
You kids today just don't realize how good you have it.
They'll filter out eventually. Either that, or I will if they start catering to that.
Doshia also disturbed me. I'm really not a great player, but once I figured out her tactics she was dead on the floor. I really, really hope they don't nerf fights like that unless they're broken.
Consumers, in all areas of the free market SHOULD expect more value for their dollar, why would anyone want to pay $60 and $15 a month for a game with 10 year old features ? BTW - I am not saying ESO is 1980s Ninetendo quality
This is interesting to me because I very much so enjoy the absence of
"spoon feeding" in ESO.
Every accomplishment feels more enjoyable and worth while because it took more effort to achieve.
In the past I have witnessed the "watering down" of games that I loved ...
I don't know. I agree that there is a lot of "it isn't WoW" complaining going on (which I am VERY glad it isn't WoW...), but there are some things that I think were poorly designed. The damage numbers being one of them. I don't know of a single person I've met that doesn't have a mod for this. Simplify, but don't completely remove feedback.
RiverWalker wrote: »I wouldn't say "spoiled" per se, but well... this says it very well.
https://www.youtube.com/watch?v=nvK8fua6O64
Sometimes, I think really hard and hope that most of you will just disappear one day. It hasn't worked yet, but I'll keep trying and let you know if it does.
Kyotee0071 wrote: »What always gets me is "World of Warcraft was the first MMO". I try and bite my tongue but always end up replying.
We had to sit and heal or regen mana for minutes at a time. And guess what, if you were 'meditating' to regen your mana you could only see your spell book, Nothing else.
We had to sit at a dock for 20 minutes waiting for the ship to come in so we could get to other places. No clicking an icon and porting around!
We sat in the same spot for hours camping an area for experience. 5 minutes of sitting, 30 seconds of fighting. But guess what we had a blast because during those 5 minutes we were actually chatting and getting to know each other /gasp !
Yes, they are. Apparently none of these players played MMO's back in the day, like AC, EQ1, AO... or even older....
This. I was just about to post this.scruffycavetroll wrote: »thread title implies that WoW did a lot right for players to have been spoiled.
Yes, they are. Apparently none of these players played MMO's back in the day, like AC, EQ1, AO... or even older....
I played DAOC , AO , EQ2, FFXI, WoW, Warhammer, GW2, Rift ...
Games are not what they used to be because people are not what they used to be, people now are kinda a- holes you know ? I dont want to socialize with them or get to know them, If I want to talk to people and get to know them and know about their lives I will get off the computer and go out into the world. I am sure that makes me sound like the a-hole but whatever , at least im honest right ?
knightblaster wrote: »What happened was the MMO community, which used to be smaller and more enthusiast-oriented (meaning people had more in common with each other), became huge and mainstream and diverse, with most people having nothing more in common with each other than they do with the clerk at 7-11. That made people retreat into guilds of friends and players previously known, and treat the other players as NPCs effectively. The convenience mechanics that came along later exacerbated this (LFD/LFR etc.) but didn't create it. That situation was created by the huge boom in the MMO market that was created by WoW. It's now too big for people to have that much in common with each other, and so people prefer to not engage with people -- too many ***, as you say.