This is interesting to me because I very much so enjoy the absence of
"spoon feeding" in ESO.
Every accomplishment feels more enjoyable and worth while because it took more effort to achieve.
In the past I have witnessed the "watering down" of games that I loved ...
I'm not sure what "spoon feeding" means to you... but I'm inferring that if you're happy that it hasn't been watered down than it must be "harder" in some dimension.... and that's where you lose me.
ESO's pretty easy. That's not a criticism: I like ESO a lot. But I see it as about on the same level of "hard" as WoW, albeit with better graphics, better PvP, better PVE story lines, and better variety in character builds.
I'm just puzzled by how one would see it as "harder" than WoW.
Apologies if I misunderstood you.
Caveat: my other MMO is EVE Online.
You kids complaining about the server being down and a long wait when changing areas or logging on should have seen Wow when it first came out. The server was down for the first 90 days the game was open. No one could get on whatsoever, but we didn't complain. We just paid our subscription fee each month hoping that would be the month it came back up so we could play.
For the first year, it took an entire fortnight just to log on, and I could clean my mom's entire basement in the time it took to go from one area to the next. And the lag was bloody awful. I logged on one day and took damage from a hit from the previous day.
And we didn't have those fancy animations like you have now. All we had were streams of zeroes and one, bright green lines and lines of them scrolling off the screen, and we had to compile them ourselves so we could see what was happening.
Plus, I had to walk 25 miles in the snow and sleet and freezing cold, uphill both ways, to get to the Starbucks where I could sit outside on the curb and pirate their wireless so I could log on to play.
You kids today just don't realize how good you have it.
Aett_Thorn wrote: »matthewameluxenub17_ESO wrote: »It would be nice if said people actually could remember vanilla WoW on launch. TESO does have a few things it could improve, definitely, but it seems like most comments along the lines of "WoW has this! Why not TESO?!" fail to remember that a week and a half after WoW launch, no, the game did not have said feature.
But then, a lot of players are just looking for something which is WoW (with all its expansions/updates), but new and fresh and not WoW. Which isn't right or wrong, just is.
^This. So. Much. This.
The problem with every new MMO is that it's, well...new. People come from other MMOs and wonder why it doesn't have a ton of end-game content, or a number of PvP options, or feature X or Y, when most new MMOs don't have all of those features at the start. Comparing a new game fresh from launch to a 9-year old game with 11+ years of development behind it is folly.
This game will get new content. It will get more end-game content. It will get more PvP options. It will get more X and Y and Z. But it will get these over time. People need to learn to be a bit patient with new games, and they will get to a point where they can compete with more mature games.
I think that with WOTLK and all those measurement tools, people stopped playing for fun, but to prove themselves.
...
Just look at it, already during Beta various people posted leveling guides, crafting guides etc. and many at the forum read them. They did so because they were afraid to fail, but by doing so they ruined the whole game for them. Lets face it, a game wont be fun if you treat it as a job, but this is what many of these readers do.
...
With ESO its the same, I have no idea what the max skill level is, what zones there are, what skills my classes have, what happens if I walk left instead of right. And you know what? This is fun and I can only tell everyone who is spoiled by wow, turn of your Addons, turn of ESOhead and just play the game. Avoid threads at the forum which are clearly a spoiler - you will have a lot more fun like that.
That said, don't expect the community to tolerate this. While it didn't happen yet at ESO, I remember wow and how furious people were if you didn't know a boss fight or if you didn't know a shortcut in a dungeon...
Hello!
I've been playing for a few days now and following the game for much longer and time after time I see a common theme in some of the post and videos on the internet.
Players are complaining about the lack of convenience , a few examples are the size of the pvp area and the lack of numbers showing damage done.
This is interesting to me because I very much so enjoy the absence of
"spoon feeding" in ESO.
Every accomplishment feels more enjoyable and worth while because it took more effort to achieve.
In the past I have witnessed the "watering down" of games that I loved and its a sad experience to go through = (
If any reader feels that they are in opposition to this overview I would be interested in hearing you out as to why you feel this way.
wrlifeboil wrote: »As the most successful mmo on the planet, WoW sets the standard for all mmos. It is the responsibility of new mmos to meet and beat that standard if they want to attract WoW-type players. If a new mmo doesn't 'agree' to those standards, they have to convince gamers that taking their mmo in a different direction with different features is better. Otherwise gamers have no reason to switch.
SuperScrubby wrote: »I don't know what came first the chicken or the egg in this instance, but I feel similar to Hawtsauce. People are bigger *** now, I personally saw the change when I played some WoW and during that generation. I don't know if the game lead to that kind of widespread behavior becoming acceptable or if the game just happened to amass a larger group due to the penetration that game had into the common household.
AlchemyDevil wrote: »Unfortunately it's already in the process of happening, challenging bosses have already been nerfed into a simple faceroll game from level 1 - 50, you and I both know those same unskilled crying players are going to whine about the Veteran content very soon and then we will be playing a game we can beat in a week or two. It's sad but they have already started catering to the players that are unwilling to learn game mechanics and tactics, the rest of the game will be next on the nerf list. As other whiners have stated in other threads, it's more financially viable to them to make the content accessible to everyone as the alternative is teaching people how to play.
Sneering and deriding WOW is easy, many do it, most who do simply look foolish and shallow.If any reader feels that they are in opposition to this overview I would be interested in hearing you out as to why you feel this way.
.So many quotes to quote that I agree on but not enough room for them all
Thank you!wrlifeboil wrote: »As the most successful mmo on the planet, WoW sets the standard for all mmos. It is the responsibility of new mmos to meet and beat that standard if they want to attract WoW-type players. If a new mmo doesn't 'agree' to those standards, they have to convince gamers that taking their mmo in a different direction with different features is better. Otherwise gamers have no reason to switch.
*facepalm* I disagree. It's us as consumers that run the show. If people were more adventurous and willing to try different things, then companies that dare go against the standard would actually have a chance. But people have become so cynical and in a hurry that within days of a release the WoW comparisons pour like rain.
I wish people would just think out of the box instead of always expecting the same old tired game. There are lots of interesting, original MMOs out there that most people would never dare try because they're... different. But companies don't dare stray too far from the familiar business model. It's like we've become so conditioned by generic themepark MMOs we can't accept anything else. Like that video listed earlier proposed, I think sandbox settings are the future as they give more room to player creativity and initiative. I also have fond memories of SWG, creating and running our own city etc. I've seen people build wonders in Terraria etc.
I have young kids and can play an hour a day if I'm lucky. I still don't think that means I expect instant gratification or to optimize my gameplay. (I don't get how people feel gratified to pay 60$ for a game then zoom through it in a few days, how that strokes their ego somehow but hey that's a topic in itself I agree that WoW opened the doors to the MMO world to a wider audience, hence people are less interested in socializing. But then why bother playing at all, vs a single player, to show off your l33t skills? *shrug*
There are other great MMOs out there. I've recently discovered the secret world. Modern setting, no levels or classes, engaging storyline, vivid interesting NPCs and *gasp* quests that you have to think to solve! No hand holding, dumbly following quest markers etc. People there are soooo friendly and laidback, as I hadn't seen since 'the good old days of EQ1'. I'm starting to think MMOs are finally starting to split into niche markets and older 'seen it all' gamers are quietly migrating to these games and letting the masses dwell in themeparks.
I'm patiently tolerating all of the d00ds in the game because sadly a MMO of this size needs a bigger playerbase to grow. But I don't see Zenimax moving away from the standard themepark to a more niche market, they wouldn't dare peeve off their playerbase. I just hope they don't cave in and keep the few items that make ESO different.
disclosure: I've played most MMOs out there since UO, even worked on one in university and never liked WoW. As a previous poster said so well it's definitely the fast food of MMOs. Popular because it reached a wider audience but NOT because it's good, unique or high quality. I wonder if it had never existed, if companies would be more bold in their risk taking and we would have more varied games now, or it MMOs would have remained a smaller niche hobby and so attract less $$$
kstauthamerb16_ESO wrote: »Combine WoWs themepark idea's with esos storytelling and game mechanics and i think you got an amazing game
Distrobomb wrote: »This is basically WoW in a different coating
Completely disagree. The 'themepark' design behind WOW is the main reason I no longer play it (I can actually deal with dated graphics, gameplay is king).
Distrobomb wrote: »This is basically WoW in a different coating. They may try to appeal to some TES fanboys by throwing a nord on the cover, but I'm smart enough to see through it. This game feels no more achieving for me than when I got my thousandth gnome kill in WoW pvp. Some people really need to get over themselves. It's sickening. Everyone board the train towards F2P. . . it's coming
I have young kids and can play an hour a day if I'm lucky. I still don't think that means I expect instant gratification or to optimize my gameplay. (I don't get how people feel gratified to pay 60$ for a game then zoom through it in a few days, how that strokes their ego somehow but hey that's a topic in itself I agree that WoW opened the doors to the MMO world to a wider audience, hence people are less interested in socializing. But then why bother playing at all, vs a single player, to show off your l33t skills? *shrug*
I'm starting to think MMOs are finally starting to split into niche markets and older 'seen it all' gamers are quietly migrating to these games and letting the masses dwell in themeparks.
I wonder if it had never existed, if companies would be more bold in their risk taking and we would have more varied games now, or it MMOs would have remained a smaller niche hobby and so attract less $$$