I made a comment stating my opinion that I would rather have the public dungeon bosses drop no loot rather than have loot stay the way it is now. You made a false comment trying to mock me about if I can't have it no one can. Failing to read other comments I had written that clearly state I have no problem getting loot from the public dungeons. Yet you just continue to make senseless comments simply to try and mock me, contributing nothing to the thread. You really have nothing better to do than sit on your computer and try to mock people? I just feel sad for you and it's really not worth my time responding to your comments anymore. Enjoy your night, I truly hope you find something better to do with it.rawne1980b16_ESO wrote: »You made a silly comment, I mocked it. You tried to retort (putting me in my place ... that I laughed at ... delusions of mediocrity flows through you) and I mocked you again.
I see a pattern forming. Although I am highly amused that you seem to think you are "putting me in my place" ... that made my night.
Anthony45122 wrote: »Enjoy your night, I truly hope you find something better to do with it.
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
rager82b14_ESO wrote: »NICE glad our feedback got listen too. Thank you team for understanding the problem.
Thanks all for the support! Glad they read the forums.
rager82b14_ESO wrote: »NICE glad our feedback got listen too. Thank you team for understanding the problem.
Thanks all for the support! Glad they read the forums.
But the thing is, they *didn't* understand the problem. The problem is simply busy early days, will be a non-issue in a month or two. This will essentially only permanently punish people who enjoy farming while offering zero long term benefit to people who are angry it's hard for them to tag the boss a week into an MMO's life!
But I am happy for you, and happy they listen, even if misguided.
rager82b14_ESO wrote: »In the end this was the right choice
rager82b14_ESO wrote: »
Non issue? as long as you can get crafting mats and easy Soul Crystals it is going to always be a problem. Not only did this make a whole skill tree pretty pointless with how easy it is to farm crystals, but it also broke the balance of crafting.
In the end this was the right choice
Decent chance for this or it would just be the quest bosses who would be an issue.knightblaster wrote: »I think they're concerned not so much about people being interfered with as they are with the loot pump. That loot pump doesn't go away once the player zerg levels out of the content. People are farming them now for soul gems, which, when added up, generate significant gold even when vendored. I think that's what the motive for the change is -- not the temporary issue of people being irritated at the boss camps.
Lanatireb17_ESO wrote: »since the dungeon bosses are literally the ONLY way to get the soul things you need to rez and enchant stuff, taking loot away from the bosses will simply break those 2 mechanics.
Lanatireb17_ESO wrote: »since the dungeon bosses are literally the ONLY way to get the soul things you need to rez and enchant stuff, taking loot away from the bosses will simply break those 2 mechanics.
Anthony45122 wrote: »Do you see bots camping and taking every chest/resource node? No, because it doesn't happen. Do you see bots camping every public dungeon? Yes, because it does happen. There is a problem here and to deny it or make absurd comments like this does not help anything. As one person stated they have already changed the loot to them because they were aware this is a problem. The change they implemented is not enough though because it is still a problem. Just because you like something in the game doesn't mean that it is good for the game.cromica81_ESO wrote: »He'll let's remove the treasure chests and resource nodes so bots can't get them either
rager82b14_ESO wrote: »While I understand people defending it, it did give way to much loot too fast. It made power leveling crafting and just too much crystals. Nerfing the drop rate or how much we can get from it was the right call. You can't make every one happy in the name of balance.
cromica81_ESO wrote: »The day I can't farm loot in an mmo(one of my favorite things to do) is the day I quit.
I like how people have issues with this but nobody wants to stop the people that constantly log in and out to loot motifs.
Anthony45122 wrote: »Do you see bots camping and taking every chest/resource node? No, because it doesn't happen.cromica81_ESO wrote: »He'll let's remove the treasure chests and resource nodes so bots can't get them either
Where do you think the bots will go if they can't farm in dungeons? Some people will use bots to take advantage of *whatever* they can. If they can't farm the bosses in a dungeon (either due to diminishing returns or single loot drops), then they will just farm something else for money. Possibly even chests and resource nodes. Then what? Get rid of them or limit them as well like cromica81_ESO said?
Need to make a way to eliminate the bots or severely hinder them instead of just pushing them somewhere else.
I've played a few games where the screen would shift slowly to the left or right so if a bot was running it would eventually be off target and couldn't farm. Maybe that could be done here? Would need to make the adjustment and direction variable (including looking up/down) so it can't easily be compensated for. Or maybe if a players char doesn't physically move from their x/y position after x mins they get auto disconnected (similar to disconnect via inactivity).
If they don't announce it, when people hit it they'll complain about it being bugged.rawne1980b16_ESO wrote: »rager82b14_ESO wrote: »In the end this was the right choice
However, announcing it wasn't the right choice.
Now people know it's going to be removed they will farm more than they have been to squeeze whatever they can out of it.
Imo the only way to deal with the bot issue is to make dualboxing impossible. Sorry if there are people who like to do it, but imo it ruins the game.
I don't understand how they can implement this timer on public dungeons, but not group dungeons.
If farming a group dungeon is perfectly fine, why not balance the public dungeons accordingly. If a group dungeon can farm (for example) 5 items an hour, the public dungeon better reflect that same ratio. Or else this is just going to gimp public dungeons to the point of "once and done" status and group dungeons will be the place to farm.
Or maybe that's their plan, stop people bitching about loot farming by moving the farming to behind closed doors(group dungeons) where we won't see others doing it, therefore they won't complain as much about it.
Rajani Isa wrote: »I don't understand how they can implement this timer on public dungeons, but not group dungeons.
If farming a group dungeon is perfectly fine, why not balance the public dungeons accordingly. If a group dungeon can farm (for example) 5 items an hour, the public dungeon better reflect that same ratio. Or else this is just going to gimp public dungeons to the point of "once and done" status and group dungeons will be the place to farm.
Or maybe that's their plan, stop people bitching about loot farming by moving the farming to behind closed doors(group dungeons) where we won't see others doing it, therefore they won't complain as much about it.
They don't want to make public dungeons a raid, but they want people to be able to tag the boss (first time through ISA, I didn't even realize there was a boss mob it was being killed so hard so fast. This time I did only because someone had a DK using the pull to remove it from the group of bots sticking around it.