A link to this would be nice.lordspyder wrote: »The fact of the matter is that ZOS has said that camping a public dungeon boss is considered harassment under the TOS. It is against the rules, now we need to figure out how to fix it, I agree with the diminishing returns, I think that would work best, you still got a few times to get that cool item before you are cut off.
Also just a side note, make sure you are reporting these tools, camping these bosses is bannable.
If they start farming nodes, which some do in the starting areas due to the very fast respawn rates on these nodes and lack of monsters to attack you, they will likely use the teleporting method that these other bots are using. A player teleporting around the map collecting nodes/chest is much easier to detect than a player camping a public dungeon boss. In which case they will be banned much quicker. I agree the ultimate goal is to rid the game of bots totally but sometimes it takes measures such as changing the loot to these public dungeon bosses in order to flush them out.
Where do you think the bots will go if they can't farm in dungeons? Some people will use bots to take advantage of *whatever* they can. If they can't farm the bosses in a dungeon (either due to diminishing returns or single loot drops), then they will just farm something else for money. Possibly even chests and resource nodes. Then what? Get rid of them or limit them as well like cromica81_ESO said?
Put the boss on a timer. Once a player loots him they're locked out and can't even target him for an hour.
god no, dont change the drops from anything, plug the HOLE that allows exploitation by bots. If a player wants to spend hours grinding a dungeon for loot then let them so long as they are playing the character and not using macros or code to automate the action.
I already see the bots in common landscape harvesting mob intense areas, this will only increase if the loot is curtailed on dungeons. At least with dungeons I can avoid most of the cheating by not running them
Put the boss on a timer. Once a player loots him they're locked out and can't even target him for an hour.
They has stopped 'normal' players from farming the dungeon bosses. If everyone in the dungeon has completed the dungeon (killed the end boss) It will not spawn. But the botters just have someone parked off to one side who has never hit the boss to keep it spawning.
No MMO has good 'anti-farming' code. But I hope they do find a nice balance.
cromica81_ESO wrote: »The day I can't farm loot in an mmo(one of my favorite things to do) is the day I quit.
I like how people have issues with this but nobody wants to stop the people that constantly log in and out to loot motifs.
rager82b14_ESO wrote: »
cromica81_ESO wrote: »The day I can't farm loot in an mmo(one of my favorite things to do) is the day I quit.
I like how people have issues with this but nobody wants to stop the people that constantly log in and out to loot motifs.
Anthony45122 wrote: »cromica81_ESO wrote: »The day I can't farm loot in an mmo(one of my favorite things to do) is the day I quit.
I like how people have issues with this but nobody wants to stop the people that constantly log in and out to loot motifs.
Farming loot is fine as long as it is done in a way as to not hamper others progress or exploit something. The methods posted on this thread do both. You want to farm loot? Go farm the instanced dungeons or minibosses out in the world. These are viable methods of farming that don't hamper other players progress.
To the issue with the motifs. These are vanity items that give no benefit to a player other than "looking cool". People will either wisen up and stop buying them or the prices will drop to a price that makes it not worth it to attempt to farm these to sell.
Players with lag issues, being on an instance with more than the normal amount of campers, players camping the boss using knockbacks and the boss dying so fast you can't target it. I could keep listing reasons how people could have issues with this. Just because you have not had a problem with it does not mean others haven't. Don't just call out people for not paying attention when you have obviously not thought out your question.cromica81_ESO wrote: »I am a full tank spec sword and board DK and I have never once missed a boss and not got loot so tell me how anyone could possibly have issues? Just pay attention and it's very simple.
IronMaiden_burnout wrote: »Fact is there are bots everywhere not just in dungeon bosses. they are plastered all over tamriel. Sadly its the community of slackers that keep them going. Many people are lazy and buy gold online to get an edge quick.
aceofroars wrote: »timers, diminishing returns...
This will ruin more of regular player's life than hinder bots and goldsellers.
meh...
These bots work on the fact that the bosses spawn exactly at the same spot, because there is no targeting system.
if you make it spawn a different location (randomly over a certain area, along a path, whatever), those bots will stop working.
But yes, it will for a while, they will find something else eventually to make a bot farm for them. This will solve one problem, maybe only temporarily.
Reporting for now is the best solution we have. Eventually they'll pay more in TESO keys than what they earn and have to stop I guess?
You must have a few botting accounts because you think these bots are gods or something. Sure you may not ever be able to stop every single bot, that doesn't mean they can't reduce the amount. Why else would you keep defending them?cromica81_ESO wrote: »Lol there is nothing that can be done to stop botting.
cromica81_ESO wrote: »Not defending them at all. Been playing mmos for 12 years I just know the truth and thinks it's hilarious all the stupid ideas people come up with to get rid of something that will never go away.
Ps. I have never botted ever.
Anthony45122 wrote: »Honestly I don't know when this became a thread about bots anyways. Players that are camping these dungeon bosses are just as bad and are just as much a cause of the problem. The way public dungeon boss loot works now is unacceptable and will be changed. That is what this thread was about, a way to change the way the loot works by them simply not dropping loot. As i've stated earlier I would be much happier with a daily or one time only ability to loot these dungeon bosses. That would be my vote for the change to be applied. As i've spent far too much time on these forums already this will be my last post for now as I get back to enjoying the game. I hope you all enjoy discussing this further.