Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
The problem then would be when people aren't around farming them the small group of players or even solo player who wants to kill it would be in trouble trying on their own.derpmonster wrote: »Wouldn't it make more sense to make the boss monsters somewhat harder to kill so they aren't insta-gibbed instantly when they spawn? Increase their health/damage/resistance based on how many people are near? The proposed changes won't fix the actual problem just make it more tedious getting the blue item we want from them.
Wouldn't that be a less negative way of fixing them problem?
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
ZOS_JessicaFolsom wrote: »
Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.
Jadeviper1974 wrote: »
I am finding this one a bit confusing, maybe I am asking for to much detail to soon. By "everyone" does that mean everyone in an area near the boss, or everyone who gets a hit in on the boss, or everyone in my party?
Oh and btw, thanks for the update.
(edited for content)
ZOS_JessicaFolsom wrote: »
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Looking good other than the Public Dungeon bosses, that's a serious hit on people's ability to grind items/money.
I think you're going to see a lot more backlash from angry players who use bosses than those complaining right now they can't get the achievements.
Jadeviper1974 wrote: »ZOS_JessicaFolsom wrote: »
Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.
I am finding this one a bit confusing, maybe I am asking for to much detail to soon. By "everyone" does that mean everyone in an area near the boss, or everyone who gets a hit in on the boss, or everyone in my party?
Oh and btw, thanks for the update.
(edited for content)
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
Jadeviper1974 wrote: »
I am finding this one a bit confusing, maybe I am asking for to much detail to soon. By "everyone" does that mean everyone in an area near the boss, or everyone who gets a hit in on the boss, or everyone in my party?
Oh and btw, thanks for the update.
(edited for content)
Everyone in the party, I'd say, since it refers to instanced dungeons, not the public ones.
The problem then would be when people aren't around farming them the small group of players or even solo player who wants to kill it would be in trouble trying on their own.derpmonster wrote: »Wouldn't it make more sense to make the boss monsters somewhat harder to kill so they aren't insta-gibbed instantly when they spawn? Increase their health/damage/resistance based on how many people are near? The proposed changes won't fix the actual problem just make it more tedious getting the blue item we want from them.
Wouldn't that be a less negative way of fixing them problem?