Farming bosses is legal, farming quest bosses in a way who block others from completing the quest is not.cromica81_ESO wrote: »A link to this would be nice.lordspyder wrote: »The fact of the matter is that ZOS has said that camping a public dungeon boss is considered harassment under the TOS. It is against the rules, now we need to figure out how to fix it, I agree with the diminishing returns, I think that would work best, you still got a few times to get that cool item before you are cut off.
Also just a side note, make sure you are reporting these tools, camping these bosses is bannable.
If they really don't want people to do this then they just have to make them *** just like like the instance dungeons.
No, it's not bannable. If I want to kill a dungeon boss nonstop for 10 hours, I can.
http://forums.elderscrollsonline.com/discussion/comment/597542/#Comment_597542
"...The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service."
Before Bethesda makes any major changes, they should wait for the playerbase to normalize, which means people leveling, becoming more spread out through the game, and Zenimax having time to see what the real, longterm effects are. It's utterly foolish to make any sweeping changes that will severely affect ToS-abiding players and what they enjoy before the full context is known.
I'm not convinced there's an actual problem here. But if there is, why is the first and only solution "Make it stop dropping loot!"? How about asking Zenimax to scale the HP based on the number of people in the immediate area when it spawns?
The complaints seem to stem from the boss dying too quickly. So treat the illness, not the symptoms.
I have problems seeing an problem myself, the only issue I see is blocking quests, however this is caused by non re-spawning bosses, not bosses who is farmed, if farmed you will be able to get an attack in and get credit after a couple of tries, if you was alone you might die so its not as badI'm not convinced there's an actual problem here. But if there is, why is the first and only solution "Make it stop dropping loot!"? How about asking Zenimax to scale the HP based on the number of people in the immediate area when it spawns?
The complaints seem to stem from the boss dying too quickly. So treat the illness, not the symptoms.
While I hate and report bots every chance I get, do not see the issue here?
Everyone that gets a hit in on the boss mob gets items as loot that is unique to each participant...or am I mistaken?
First let me start off by saying that I do enjoy farming bosses and do so regularly. IN INSTANCED DUNGEONS. That way I am helping others progress by getting the dungeons done, I get better loot from instanced dungeon bosses than I do public dungeon bosses, I get access to tons of chests/heavy sacks that are throughout these dungeons with only 4 people to compete with, and generally just have more fun running the instanced dungeons than sitting in one spot and hitting a boss one time for loot.I don't like the idea about limiting the times you can run a dungeon and get loot, it's like making it so people can only collect a specific material node once in their ESO life.
Anthony is basically saying he doesn't enjoy farming bosses, so nobody else should be allowed to do it.
I will say that the bosses should be buff heavily. A public dungeon boss should not be so easily defeated solo. It should require 5+ people to down one. For one it would require the botters to setup more bots, making it more obvious, more costly, and more people would report them. If a single bots is noticed, the next time the boss spawns the players can let the bot die over and over.(Which I've already done in the current setup. It's actually a great feeling when you see a bot stop reviving itself because its ran out of soul gems.) Also, with a stronger boss, players would get more of a chance to help take him down.
Anthony45122 wrote: »First let me start off by saying that I do enjoy farming bosses and do so regularly. IN INSTANCED DUNGEONS. That way I am helping others progress by getting the dungeons done, I get better loot from instanced dungeon bosses than I do public dungeon bosses, I get access to tons of chests/heavy sacks that are throughout these dungeons with only 4 people to compete with, and generally just have more fun running the instanced dungeons than sitting in one spot and hitting a boss one time for loot.
Second i'll address comparing limiting the loot of these public dungeon bosses to only collecting a material node once in your ESO life. You get some gold, usually a filled soul gem, a white item, and a green or blue item from killing a public dungeon boss, then you can sit there for a few seconds and do it again without moving. Collecting a resource node gives 3-4 of that resource then you have to go find a new resource node. This is not a valid comparison at all and you're lying to yourself if you believe it is.
Thirdly i'll address your statement on public dungeon bosses needing to be buffed. Public dungeons are there to be a dungeon that solo players/small groups can do. Not everyone wants to find a group to go do the instanced dungeons so this gives solo players/small groups content intended for them. Buffing the bosses and making it impossible for them to do this content would be counter productive.
I'll end this by saying if you feel you need to call someone out in one of your posts you had better be sure you know what you are talking about. Don't try to call me out in a post when you have no idea who I am or what I enjoy doing. The rapid influx of items into the game by camping these public dungeon bosses is bad for the economy of the game. Sure you may love camping these bosses now but what happens when all the green/blue tannins and soul gems your getting become worthless because of this? I've said this before and I will say it again. Just because you like something in a game does not mean it is good for the game.
This, main issue for support now is identifying and fixing bugs.Dahlia_Bristow wrote: »Nerfing or removing the loot from public dungeon bosses is throwing the baby out with the bath water. There are so many other approaches that can be used that don't screw over players who are playing appropriately. I'm sure this will be addressed as time goes by. People need to stop obsessing over issues they encounter. The game is still very new and the devs will get to them eventually. Report them and move on.
Anthony45122 wrote: »Hahaha kid how about going back and reading the comments after that. I get my loot everytime I go to a public dungeon so try your flaming elsewhere.
Bots is next on list, however keep reporting so they get an nice kill file, and yes this will be more off an cia type kill file than an outlook one
This, main issue for support now is identifying and fixing bugs.Dahlia_Bristow wrote: »Nerfing or removing the loot from public dungeon bosses is throwing the baby out with the bath water. There are so many other approaches that can be used that don't screw over players who are playing appropriately. I'm sure this will be addressed as time goes by. People need to stop obsessing over issues they encounter. The game is still very new and the devs will get to them eventually. Report them and move on.
Bots is next on list, however keep reporting so they get an nice kill file, and yes this will be more off an cia type kill file than an outlook one
You read one post and assumed from it and posted an ignorant comment. You obviously did not read the other comments posted by me. Sorry but only children or very immature adults post something like you did without even looking at the rest of the context, so if you are an adult that's even worse. Blatantly obvious? HAHAHA what a joke. You disagree with my opinion so you tried to post a comment that was totally false. The only reason I have posted on here is for the good of this game. What input have your comments had? Looking ignorant while posting a silly comment then getting mad when I put you in your place is all i've seen. But feel free to continue to get angry about it if you wish, just shows how immature you are.rawne1980b16_ESO wrote: »Seriously?
The best retort you can come up with is "kid"?
You just roll that credibility up and throw it out the window cupcake.
That wasn't flaming. That was pointing out that you come across whiny, petulant and selfish. Pointing out the blatantly obvious isn't flaming but feel free to throw another "kid" my way.
For future reference, when you say that to older folk we don't take it as an insult. You want to make us feel young again then you go right ahead.
I can't give you points for originality either.
Although I do tend to note that the ones who use "kid" as a comeback are usually in their teens or early 20's. Always makes me chuckle.
Anthony45122 wrote: »Hahaha I do public dungeons plenty, but I go through once and kill the boss once. I want everything to be white on my map so I need to kill that boss to receive the achievement. But I shouldn't be able to do that so you can sit around a boss and hit it once every few seconds and keep getting loot? Come on now you're the one that needs to step off his high horse and realize the truth that this is bad for the game and is a problem. If it wasn't a problem they wouldn't have already changed the loot to them once and will likely do it again. Sure collecting nodes isn't hard but your comparison was a joke and I was simply revealing that.
7788b14_ESO wrote: »As problems go. Bots so far have never stopped me from completing a dungeon run.
Anthony45122 wrote: »But feel free to continue to get angry about it if you wish, just shows how immature you are.