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GUILD STORES - LIST WHAT YOU WANT CHANGED.

  • camknox
    camknox
    ✭✭✭
    Problems associated with Guilds as they currently stand in ESO;

    1. The Guild - Having a 500 person cap on members in a Guild is ludicrous when you are expecting a player base in the hundreds of thousands to millions. Raise the player cap or eliminate it entirely. If you intend the only place to have an auction house style system for trading wares to be within the confines of a Guild structure then the players require this to be as large as possible to provide the best chance of items being sold.

    2. The Guild Store - This is quite possibly the worst system introduced in any MMO of stature ever. Honestly. For starters the blindingly ridiculous omission of a "search" function is dumbfounding. I would like to search for a rune named Makderi. Oh I have to scroll through 300 pages of 100 items? No thank you very much. Next you have the Materials subsection. Choosing this lists all items that can be either made into something or stripped down. That's bad coding full stop. If I wanted to see pieces of armor I would choose that heading. Fixing this could actually mean you don't even need the "search" function, as by merit it would slim the amount of items being shown down adequately.

    3. The Guild Experience - If I join a Guild on character A that doesn't necessarily mean I want to be in that Guild on character B. This is a major problem for the "Elitist" Guilds who strive to have their member base as being only the best of the best. In many of the Guilds it is unheard of to have a Guild-ed alternate character unless they meet the prerequisites of joining as a whole member. Please limit Guilds per character not account. By virtue this would also serve to eliminate the displaying of our login handles to the entire population of the ESO world.

    4. Small Guilds - There are cases in the MMO world where a small group of friends who like to adventure together may want to create a Guild for the purpose of maintaining an easy to see list of which friends are currently online and for the sharing/pooling of resources. Not everyone however knows 10 individual account holders in order to be able to open the functionality of the guild. If a Guild can be created with a single player then why the arbitrary limit of 10 people to unlock the Guild Bank. If 4 people makes a group, 4 people should make a Guild.

    5. Guild Store Pricing Structure - Who ever came up with this was high. It's just that terrible. If I have an item that I would like to sell for 50 gold I have to first pay a percentage of my item's price to list it. OK I can deal with this although I think your margins are way off; 25% is shockingly high. I then have to pay the house cut. I'm not sure why this is here. The "house" did nothing to promote the sales of my wares and it would imply that I have a choice of selling locale (which is not the case as without a Guild one cannot sell wares aside from flash trading in chat channels). The house cut should be removed and the listing cost should be commensurate with the item level/rarity or lowered to a standard 10%. I would be happy to pay a somewhat higher listing fee for a Legendary item versus a common item.

    6. Guild Store Email Notifications - Email notifications are a novel idea however they are substantially lacking information. A simple addition of item X has sold would make things so much easier for those of us who are in business. I make a multitude of items for selling to my fellow players and in many cases I list them at the same prices across the board. Oh that's a blue homemade glyph OK 80 gold. A green weapon OK 50 gold etc. Receiving an email notification without knowing what item actually sold means I am not able to gauge how the market is moving. What sells and when helps players to modify their workflow to best satisfy the market. Another nicety may also be to add in a line detailing who bought the item. This can help with the furthering of business as players may then be able to thank them for doing business (a common courtesy) or even approach them about furthering a business relationship.

    I'm sure I have more but as I'm not currently online due to maintenance it will have to wait.
  • bigscoothb14_ESO
    The whole system need some help for sure. Ive found KUTA's for 100g and for 8000g while I love finding a deal there needs to be a way to see what similar items are going for GAME wide. A search box or better filtering for sure would be helpful.
    Hells Bell___________________Highelf Sorc
    D-Argo______________________Orc DK
    Orici Adria__________________Breton Templar
    Primortial Erubus____________Woodelf NB
    Vortas______________________Darkelf Sorc
    Quickly-Kills-for-Skooma_____Khajiit NB
  • Pintobean
    Pintobean
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    Perhaps the guild limit of 500 has more to do with the PvP, capture the castle kind of limitation. One solution would be to set up a different type of guild system for people dedicated to an auction house, a Merchant Guild. These designated player guilds would have no access to the pvp guild achievements or skills, and might allow a larger player base of a few thousand.
  • Nefir
    Nefir
    As stated before, I am seeing some nice ideas here. Some that might work and a few that probably wouldn't without some major overhaul of the guild system. I still like my npc idea for those who don't want to join a guild just for the GS, but Pintobean had a really good idea
    Pintobean wrote: »
    One solution would be to set up a different type of guild system for people dedicated to an auction house, a Merchant Guild. These designated player guilds would have no access to the pvp guild achievements or skills, and might allow a larger player base of a few thousand.
    Yes with the current layout the economy is a mess. Prices flux every hour. I have seen Blue items sell for cheaper than Green ones. In the Real world the economy would crash daily from people selling items very cheap to someone else selling it for 10x that amount the next zone over.Yes I do know there are people out there that just want to make some quick gold or they just want to dump items they have found. Those people won't have a major effect of the market overall. I know not everyone can be please and have all the Ideas stated here be put into the game. The problem will be figuring out ideas seem feasible to make the community as a whole happy.
  • Alphashado
    Alphashado
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    camknox wrote: »
    Problems associated with Guilds as they currently stand in ESO;

    1. The Guild - Having a 500 person cap on members in a Guild is ludicrous when you are expecting a player base in the hundreds of thousands to millions. Raise the player cap or eliminate it entirely. If you intend the only place to have an auction house style system for trading wares to be within the confines of a Guild structure then the players require this to be as large as possible to provide the best chance of items being sold.

    2. The Guild Store - This is quite possibly the worst system introduced in any MMO of stature ever. Honestly. For starters the blindingly ridiculous omission of a "search" function is dumbfounding. I would like to search for a rune named Makderi. Oh I have to scroll through 300 pages of 100 items? No thank you very much. Next you have the Materials subsection. Choosing this lists all items that can be either made into something or stripped down. That's bad coding full stop. If I wanted to see pieces of armor I would choose that heading. Fixing this could actually mean you don't even need the "search" function, as by merit it would slim the amount of items being shown down adequately.

    3. The Guild Experience - If I join a Guild on character A that doesn't necessarily mean I want to be in that Guild on character B. This is a major problem for the "Elitist" Guilds who strive to have their member base as being only the best of the best. In many of the Guilds it is unheard of to have a Guild-ed alternate character unless they meet the prerequisites of joining as a whole member. Please limit Guilds per character not account. By virtue this would also serve to eliminate the displaying of our login handles to the entire population of the ESO world.

    4. Small Guilds - There are cases in the MMO world where a small group of friends who like to adventure together may want to create a Guild for the purpose of maintaining an easy to see list of which friends are currently online and for the sharing/pooling of resources. Not everyone however knows 10 individual account holders in order to be able to open the functionality of the guild. If a Guild can be created with a single player then why the arbitrary limit of 10 people to unlock the Guild Bank. If 4 people makes a group, 4 people should make a Guild.

    5. Guild Store Pricing Structure - Who ever came up with this was high. It's just that terrible. If I have an item that I would like to sell for 50 gold I have to first pay a percentage of my item's price to list it. OK I can deal with this although I think your margins are way off; 25% is shockingly high. I then have to pay the house cut. I'm not sure why this is here. The "house" did nothing to promote the sales of my wares and it would imply that I have a choice of selling locale (which is not the case as without a Guild one cannot sell wares aside from flash trading in chat channels). The house cut should be removed and the listing cost should be commensurate with the item level/rarity or lowered to a standard 10%. I would be happy to pay a somewhat higher listing fee for a Legendary item versus a common item.

    6. Guild Store Email Notifications - Email notifications are a novel idea however they are substantially lacking information. A simple addition of item X has sold would make things so much easier for those of us who are in business. I make a multitude of items for selling to my fellow players and in many cases I list them at the same prices across the board. Oh that's a blue homemade glyph OK 80 gold. A green weapon OK 50 gold etc. Receiving an email notification without knowing what item actually sold means I am not able to gauge how the market is moving. What sells and when helps players to modify their workflow to best satisfy the market. Another nicety may also be to add in a line detailing who bought the item. This can help with the furthering of business as players may then be able to thank them for doing business (a common courtesy) or even approach them about furthering a business relationship.

    I'm sure I have more but as I'm not currently online due to maintenance it will have to wait.

    In regards to #5, the guild doesn't see a penny of the "guild cut". It is simply a transaction fee with a misleading name. it cannot be changed or altered by the guild, and the money goes poof.

  • Daethz
    Daethz
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    I would like the following.
    • A Search Box
    • I want it to remember and default to the last guild I was looking at instead of reverting to Guild 1 every time.
    • Or just get rid of guild tab swapping and make it so you look at all 5 of your guilds at the same time.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • pete_gb_ESO
    pete_gb_ESO
    Soul Shriven
    I completely agree with the OP.
    It amazes me how little functionality is built into the guild store, given the maturity of the MMORPG concept these days.
    I still love the game, but I really hope they add some polish and features to make this game as functional as other top tier MMOs.
  • Jade1986
    Jade1986
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    100 percent agree with everything. that's all I wanted.
  • Alphashado
    Alphashado
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    If your reading this petition and would like to see changes made, please comment. Even if you like the GS the way it is, please comment.. Active threads get attention.
  • Auralia
    Auralia
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    There needs to be a search option to be able to type in what you are looking for. And search also needs to work better. As in when looking for materials it also lists weapons and armour. You should be able to search materials then type such as clothing, blacksmith etc.

    At the moment the guild store seems like a big disorganised mess, and I find it hard to find exactly what Iam looking for. It's not even half as good as it should be. The mail you get when something sells is also terrible, all it says is item sold. It would be better if it listed which item sold.
  • Aerium
    Aerium
    Soul Shriven
    I agree. This is just a little part of what has to be done.
  • Yawner
    Yawner
    Soul Shriven
    "The Crying Game by Ababael Timsar-Dadisun” would have been a more apt title when it comes to the Guild store interface.
    If I had to play the game the way Zenimax hoped, I would have to give up my job and my family and shill and barter in game for mega hours to buy and sell goods 1 to 1. They didn't treat the PvE or PvP system this way, why penalize crafters?
    This petition has many good ideas (please give us a search function soooooon) and I support it 100%.
  • loops73
    loops73
    ✭✭
    guild stores suck..i want a real auction house
  • jeholden11rwb17_ESO
    jeholden11rwb17_ESO
    Soul Shriven
    At the very least a proper search function for the guild store (The current filters don't even work I find weapons/armor while filtering for "Materials"), even better a search box that you can type in.

    Also for those more active trader/crafter in the game, an in game message board for trading would be excellent a simple bulletin board to sell/buy items. This way you can sell items without having to constantly spam chat. and you can post items you want to buy as well. The message board serves the purpose of those people who like to haggle. You can whisper the person buying/selling the item and then meet up to trade to avoid the Store or C.O.D cuts.
    Edited by jeholden11rwb17_ESO on April 13, 2014 8:10AM
  • Tweek
    Tweek
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    1000 members to a guild
  • Alphashado
    Alphashado
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    At the very least a proper search function for the guild store (The current filters don't even work I find weapons/armor while filtering for "Materials"), even better a search box that you can type in.

    Also for those more active trader/crafter in the game, an in game message board for trading would be excellent a simple bulletin board to sell/buy items. This way you can sell items without having to constantly spam chat. and you can post items you want to buy as well. The message board serves the purpose of those people who like to haggle. You can whisper the person buying/selling the item and then meet up to trade to avoid the Store or C.O.D cuts.

    The problem with that idea is how it could falsely effect market values. You would all kinds of clowns listing things for outlandish prices or spamming the board with items they have no intention to sell. Plus there would have to be some kind of listing timer. Imagine how cluttered it would be if we had to rely on people to remove each listing themselves after an item sold.

    The idea does have merit though. I like it. I think it could work. Perhaps a cap on listings, timers that made listings disappear, and a small listing fee to disuade trolling.

  • Varthanos
    Varthanos
    Seems there is at least one useful Guild Store searching add-on out.
    http://www.curse.com/teso-addons/teso/guild-store-search#t1:description
  • mageDK
    mageDK
    Soul Shriven
    Yes, my top 2 priority changes would be:
    1. To enable better searching for items. Prefereably through a search text field.
    2. More information in the "Sold" email that you receive. At the very least add the name of the item and the number sold. It would also be great to know how long it was listed before it sold.


    As far as reducing the guild store cut, i'm not that concerned about it. Maybe we can reduce it a little bit or better yet have some of it go to the guild bank.
    Edited by mageDK on April 14, 2014 6:08PM
  • Maxium
    Maxium
    ✭✭✭
    I'm not a fan of the guild store at all. I get that they are trying to take a different route with it, but I don't care to join 3 other random guilds just be able to buy and sell items. Then I have to turn off those guild chats so I'm not spammed by text all day.

    The guild store, in my opinion, is probably the worst AH I've ever seen in an online mmo and I was very shocked that this was released the way it was.

    The cut price is ridiculous and was the major reason I decided not to use it. Also, having no option to search for an actual item by name, turned me away from buying items from it. This is the most basic feature of any AH out there, in game or out.

    Can you imagine Ebay not having a search option and you just have everything listed at once? If I remember right, you couldn't even sort it by name. I think it was just price? What's that all about?

    I'll never use it. They had their chance to impress me with it. Regardless of what changes they make, I'll be using zone chat to sell any items I'm interested in selling.

    *edit* The Guild UI is awful as well
    Edited by Maxium on April 14, 2014 6:31PM
  • Swampster
    Swampster
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    MY idea is to get rid of the damned things, and replace it with something that resembles an auction.. kind of like ebay! ;)

    Seriously this whole central plank of the game economy reminds me of the bad old days of FFXIV (v1) attempt at trying something different... that didn't work out too well either!
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Endolith
    Endolith
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    Text search box is definitely needed.

    As for the cut, who gets that money? If it is really supposed to be a Guild Store, then the money should go into the guild coffers. If not, it's just disappearing into the aether, and they should eliminate it.
  • Maxium
    Maxium
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    I agree with @Swampster . The idea was sound, but it was not executed well at all.

    With every mmo out there, you only get one shot to impress people. First impressions are everything.
  • nanaki90
    nanaki90
    well at first they should fix the filters. Right now they are not working at all for materials. Materials lists everything.

    A no items found notice would also be nice (if no item matches your filter )
  • Lane
    Lane
    Soul Shriven
    This may have already been said, but more search filters. Materials, in particular, brings up way too many items including recipes and sometimes even gear (which I don't understand). There should be a way to break it down by craft at the very least.
  • Baxter2064
    An ability to search the guild store would, I feel, help cut down on these all-over-the-board prices. I don't want to manually go line-by-line through 5 pages to find out who's selling sanded oak and for what price; I should have that information readily available through a convenient search feature.
    "Professionals are predictable, it's the amateurs that are dangerous."
    - Murphy's Laws of Combat
  • pborerb16_ESO
    pborerb16_ESO
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    I particularly agree with the request for a "search by name" feature. There are so many items in a guild store and, as far as I can see, you can't even sort your search results alphabetically by item name... usually, you're looking for specific items with known names, but you have to browse through countless unsorted other items of the same category (e.g. materials) to find them...
  • esonlineub17_ESO3
    I'd like to see a server-wide auction house, but I realize that it might not work in this game. It works well in SWTOR, but doesn't work so well in GW2.

    Someone suggested randomly segregating players into groups of 100K for the purposes of an AH. I'm not fond of that idea, because I prefer some control.

    Instead, I could live with an AH partitioned by zone, e.g. Glenumbra has its own AH, Stormhaven has its own, Rivenspire has its own, etc. You would go to a bank NPC in the zone to buy/sell with that zone's AH.
  • Jeremy
    Jeremy
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    I'd like to see a server-wide auction house, but I realize that it might not work in this game. It works well in SWTOR, but doesn't work so well in GW2.

    .

    I don't understand why you say that. I loved the auction house in Guild Wars2. Probably the best economy I have ever seen on any MMORPG and the only thing I liked about the game.

    My stuff would sell almost instantly, and I could always find what I was looking for at a reasonable price.
    Edited by Jeremy on April 15, 2014 12:03AM
  • FezzikVizzini
    FezzikVizzini
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    Totally agree with all suggestions. But, IMHO, not only should there be a much improved search feature but it should also search ALL the guilds you are in and display the results including the guild name.

    I have joined 5 trading guilds. How the hell am I supposed to see who is selling what and what is the best price. ATM I have to manually write down the results of the search so I can go back to the one I want. This is just crazy.
    Edited by FezzikVizzini on April 15, 2014 1:01AM
    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • Jeremy
    Jeremy
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    This is just crazy.

    Crazy is a good word for it. Because that's what trying to deal with the current system will make you.

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