ZOS_LenaicR wrote: »Hi guys,
We really appreciate your feedback and this discussion is valuable.
Thanks for your interest in The Elder Scrolls Online.
Didnt real all the comments but the 25% cut will probably never be changed. Its a money sink that ESO developers want in the game! Same with the mailing system CoD. A search feature is needed, more indepth clickable as well. Cause searching for general materials is not fun @ all
Didnt real all the comments but the 25% cut will probably never be changed. Its a money sink that ESO developers want in the game! Same with the mailing system CoD. A search feature is needed, more indepth clickable aswell. Cause searching for general materials is not fun @ all
thefreezingvoid wrote: »Nox_Aeterna wrote: »What i want is a server/faction wide AH. Now , what i will get is whole different matter.
I think your ideas would make the guild AH less bad OP , not good , but for sure less horrible.
Unfortunately you can't have that on mega server, with hundreds of thousands of players using the same auction house. Not sure the exact economics of it, but more than likely items would become dirt cheap due to the rabid availability. Common items would become so cheap, due to constant undercutting, that items would posted for less than the vendor price.
That problem occurs already in games where they have several servers of a few thousand players with a global auction house. But it would be exemplified on a mega server with over a hundred thousand players.
Guild stores are a good alternative, as they limit the availability of the goods posted to the guild themselves. They just need to be optimized to be functional at this point.
I also agree with others, that a trade channel is desperately needed.
Devilfish85 wrote: »I strongly agree with points 2 and 3. The guild store is unfortunately very awkward and clunky to use, and the lack of a search function is such an oddity that I can only imagine someone literally forgot they were expected to put one in, and no one noticed before launch.
As for point one... I disagree. We've all discussed how TESO is a different type of MMO, in which character build and combat both require a different mentality than traditional MMOs like WoW. However, some people aren't realizing this also applies to the economy. I think we're all just too used to the idea of picking up everything we find with any value and immediately pumping it into the AH, and then using the gold we make to fund things we actually want for ourselves.
TESO takes a different approach. Instead of making money off of every scrap to spend on what you really wanted in the first place, you are encouraged to go out and get what you wanted yourself without the middle step, by playing the actual game. Fifty characters standing in an auction house are fifty characters not playing the game.
The fees are there to reinforce the idea that you put something up for sale when it's actually valuable and unusual, so that a trip to the auction house isn't daily grocery shopping, but rather a place to get something rare and special once in a while. Materials probably do belong on the auction house, but the fees encourage selling in large lots.
Basically, it shifts the balance so that people who work their *** off to get what they want have a better shot at getting it than they do in some other MMOs... where it's down to whether you spend an hour playing the AH with your fancy addons every day or not.
Edit: Can I ever, EVER finish a post without immediately noticing a glaring typo?
sse6przb14_ESO wrote: »I'm sorry but these fee's you are referring to are just like taxes, people will do what ever they can to get around them. don't believe me look at zone chat. the system is NOT working in any shape or form IMO.
What should be changed? All of it. Put in a real auction house like all real MMO's have.