GUILD STORES - LIST WHAT YOU WANT CHANGED.

Alphashado
Alphashado
✭✭✭✭✭
✭✭
Hello everyone. This is not a thread to voice your opinion for or against Guild Stores. Rather it is a thread "petition" for us to list changes that we would like to see to the guild store in hopes that someone with enough clout reads it and passes on the feedback. Please list anything and everything about the guild store that you would like to see changed. Thank you.

1. MUCH less of a cut. 25% is so high that it's simply a deterrent. People just do not want to risk listing high-priced goods on the guild store with this much of a cut. It is causing everyone to use the zone chat channel to trade (since we don't have a trade channel). This leads to cluttered zone chat and guild stores bereft of quality merchandise. There are many other ways to create gold sinks than to penalize your players for using the guild store.

2. A search browser. When you have hundreds (or thousands) of items to browse through, it is very practical to be able to type in exactly what you are looking for and hit "search". This feature is a staple of almost every auction house style format in the MMO Industry.

3. Information on what "sold". Getting a notification that something "sold" is okay, but when you have 30 items listed, it is a hassle trying to figure out what sold. Sending a notification of what sold is also a staple of MMO auction houses, and it allows us to understand what sells and what doesn't sell, what's hot on the market for your guild etc, w/o having to write everything down on a piece of paper or sifting through your remaining listings to try and figure out what sold.


Those are just a few ideas of mine that I think would go a long way towards making the guild stores considerably more appealing to use. Please help the community by contributing to this thread petition in order to hopefully get some attention to this issue.

Thanks. Alpha.
Edited by Alphashado on April 10, 2014 5:09PM
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Those all sound like great ideas so +1.
    These are the kinds of threads we need to have popping up and people posting in more ideas on how the game can be evolved and improved for the player base.

    Annoyingly I haven't actually had any experience with the guild store system yet so I will just leave this unhelpful but encouraging post here. :p
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • RiverWalker
    as far as I can tell you get the listing fee back... so its slightly less bad cost wise.

    on the other two... yeah, search seems to be a pretty fundamental function thats missing.
    and I totally agree about how it doesn't tell you what sold. thats kinda weird.

  • Bell
    Bell
    I totally agree with all aspects.

    A search function would be the bare minimum requirement for any auction interface, in my opinion. How it managed to get shipped without such a key feature is not understandable to me.

    I also don't understand why the house cut needs to be so high and would like it to be significantly reduced. Additionally I don't really understand why the C.O.D. option for mail is also so expensive (nearly as expensive as the guild shop). It is almost as if ZOS didn't want players to make trading transactions other than face to face.
    Edited by Bell on April 10, 2014 5:20PM
  • zhevon
    zhevon
    ✭✭✭✭
    Search sucks - I can't even figure out where to look for motifs.

    Reduce the cut - it is a major deterrent; also causes the price to go up.

    A trade channel in zone and guild would really be nice.

    One addition (for later) A mechanism to find out what the item you are considering buying or selling sold for in the recent past.
  • Soella
    Soella
    ✭✭✭✭
    Without "search" ability guild stores are useless.

    Trade chat is a must as well.
  • Qenthal
    Qenthal
    Yeah, in their current state the store is just bad.
  • damrin_21b14_ESO
    Pretty much agree in whole with ideas.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Qenthal try listing here why they're bad and what you feel they could do to improve them. That's the kind of feedback that ZOS is going to need to improve the game for the better.
    Also everyone posting ideas here might want to do a /feedback in game with their posts and a link to this thread saying "more can be read here" so that the teams analysing the feedback and get more of it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    What i want is a server/faction wide AH. Now , what i will get is whole different matter.

    I think your ideas would make the guild AH less bad OP , not good , but for sure less horrible.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • thefreezingvoid
    What i want is a server/faction wide AH. Now , what i will get is whole different matter.

    I think your ideas would make the guild AH less bad OP , not good , but for sure less horrible.

    Unfortunately you can't have that on mega server, with hundreds of thousands of players using the same auction house. Not sure the exact economics of it, but more than likely items would become dirt cheap due to the rabid availability. Common items would become so cheap, due to constant undercutting, that items would posted for less than the vendor price.

    That problem occurs already in games where they have several servers of a few thousand players with a global auction house. But it would be exemplified on a mega server with over a hundred thousand players.

    Guild stores are a good alternative, as they limit the availability of the goods posted to the guild themselves. They just need to be optimized to be functional at this point.

    I also agree with others, that a trade channel is desperately needed.

    Edited by thefreezingvoid on April 10, 2014 6:02PM
  • Rivige
    Rivige
    Soul Shriven
    Do what daoc did. Build house, build porch.......put personal merchant on it. Housing zone instanced and a npc at the beginning of the instance with the search option.....then port to that house or suburb that house is in.
  • LordSock
    LordSock
    ✭✭✭
    Yeah I'm pretty pissed that basic stuff like search didn't make it into release. This game is far from finished. I think they have a good 6 months more of development/testing on the table.
  • LordSock
    LordSock
    ✭✭✭
    Also I think it could be that they are trying to make the game as similar as they can cross-platform that's why any features that require typing are bare minimum.
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    Agree with op all the way. Plus:
    • Fix the materials category already, it lists everything in the store. Also
    • Add sub categories to materials by type (woodworking, blacksmithing etc).
    • Add price comparison, so you can see what the item is already listed for by other players.
    Allow cross-platform transfers and merges
  • Perseas
    Perseas
    ✭✭✭
    I also need a second economic system for us who play as solo.

    Suggestion, a small little store with our personal vendor, or a personal vendor who travels all over tamriel and you can repair, sell your trash and also buy our goods.

    This will be accessible for those who dont wish to join guilds!

    This will eliminate the spamming into general chat and all will be happy. Guilds with guild stores and networking with other guilds and we as individuals, our little corners for those who wish to search for something more than the big guild MALL's.

    This will also help the smaller guilds! Because people won't complain, for limited stuff, they will also have the chance to search little shops/vendors from individuals.

    So this dual system will help guilds and also economy.
    Edited by Perseas on April 10, 2014 7:03PM
  • RamzaBehoulve
    RamzaBehoulve
    ✭✭
    2&3 should have been in on day one. Also subcategories to "Materials". Option to browse and search ALL your guild stores and not just limited to one at a time (pretty sure an addon will do this eventually).

    The guild store interface is absolute garbage by today's standards.
    Edited by RamzaBehoulve on April 10, 2014 7:13PM
  • Devilfish85
    Devilfish85
    ✭✭✭
    I strongly agree with points 2 and 3. The guild store is unfortunately very awkward and clunky to use, and the lack of a search function is such an oddity that I can only imagine someone literally forgot they were expected to put one in, and no one noticed before launch.

    As for point one... I disagree. We've all discussed how TESO is a different type of MMO, in which character build and combat both require a different mentality than traditional MMOs like WoW. However, some people aren't realizing this also applies to the economy. I think we're all just too used to the idea of picking up everything we find with any value and immediately pumping it into the AH, and then using the gold we make to fund things we actually want for ourselves.

    TESO takes a different approach. Instead of making money off of every scrap to spend on what you really wanted in the first place, you are encouraged to go out and get what you wanted yourself without the middle step, by playing the actual game. Fifty characters standing in an auction house are fifty characters not playing the game.

    The fees are there to reinforce the idea that you put something up for sale when it's actually valuable and unusual, so that a trip to the auction house isn't daily grocery shopping, but rather a place to get something rare and special once in a while. Materials probably do belong on the auction house, but the fees encourage selling in large lots.

    Basically, it shifts the balance so that people who work their *** off to get what they want have a better shot at getting it than they do in some other MMOs... where it's down to whether you spend an hour playing the AH with your fancy addons every day or not.

    Edit: Can I ever, EVER finish a post without immediately noticing a glaring typo?
    Edited by Devilfish85 on April 10, 2014 7:18PM
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't used Guild Stores yet, so I learned about all these issues from reading this post. Each item on the list left me dumbfounded as I learned one utterly ludicrous things about Guild stores after another.

    Three spectacularly bad decisions on Zenimax's part.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • michaelpatrickjonesnub18_ESO
    The lack of a search function is such an oddity that I can only imagine someone literally forgot they were expected to put one in, and no one noticed before launch.

    I never tried the Guilds, but I can't believe what I'm reading.

    They never put a proper search tool in? Holy frickin' balls.

    Don't remember any recent games having a poorly designed buy and sell. This already sounds like it could take the cake.

    This game's economy is not solo friendly. Completely unacceptable.

    On a larger scale, most people who post in these forums know how economic simulation games work. Why can't the developers at least get the foundations, the basics of an economy correct.
  • ZOS_LenaicR
    ZOS_LenaicR
    ✭✭✭✭
    Hi guys,

    We really appreciate your feedback and this discussion is valuable.
    Thanks for your interest in The Elder Scrolls Online.
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Base de connaissance ESO

    Staff Post
  • Iorail
    Iorail
    ✭✭✭✭
    I support this thread, this have to be fixed sooner than later or the entire store idea will die on your hands ZOS.
    Edited by Iorail on April 10, 2014 8:23PM
  • Elder_III
    Elder_III
    ✭✭✭✭
    I have to completely agree with everything the OP has listed.

    As one of the leaders of a Trade and Crafting Guild that was planned out months in advance of the game I am beyond disappointed with the terribly inadequate features that we have for the Game Economy. Considering that this is a game where we are forced to go the Guild route if we wish to be involved in ESO Economics the mere thought that we would have 25% fees on everything (10-15% is the typical MMO standard), no Search Function (and what filters are there are broken in large part) as well as No structure or multiple sections to the Guild Bank is mind boggling.

    I invite new players to our Guild and am literally embarrassed to tell them to check out our Guild Store since it is so NOT user friendly that I have a hard time navigating it and I am very familiar with the annoying thing. Please Please Please fix these things in the next Patch/Update so I don't have to be embarrassed to invite new players to our Trading and Crafting Guild.

    thank you

    *I am quite fond of the rest of the game. :)
    Semi retired from the trading aspects of the game.
  • Valethar
    Valethar
    ✭✭✭✭
    The functionality for the guild stores is minimal at best. Basic, core functionality that should have been there from the start is either missing or doesn't work properly.

    A dedicated Trade channel should have been available from the beginning to alleviate traffic in the main zone channels as well.

    The gold sink price gouging isn't limited to the stores either. They hit you for ridiculous fees on COD items in the mail as well.

    For a company allegedly comprised of gaming industry verterans, you'd think none of them had ever played/developed an MMO before now.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Thank you everyone for commenting. There are many good suggestions here, and the more attention this issue gets, the better.
  • 1111scornneb18_ESO
    WE NEED ALL OF THIS, THE STORE IS A COMPLEDE MESS AS IT IS NOW and seriously a reason for me not to stay longer in this game FOR ME

    BETTER would be an real AH....
    Edited by 1111scornneb18_ESO on April 10, 2014 10:00PM
  • Nefir
    Nefir
    Agree with OP. Now here is the things I would like to see.
    1. To be of better use have it so that a Guild can place a NPC somewhere to let the public access the Guild Store. The people can view whats for sale and buy what they want without being in the guild. If they want to repair their items a precentage goes into the guild coffers.
    2. Have a guild coffer of some sort to allow the cuts to add to the coffers.
    3. Public Flogging of Gold Sellers by Molag Bal.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    We need more feedback people. Unless you are happy with the way the GS is working currently. Everyone I have spoken with feels it needs to be tweaked. If you are viewing this thread and want to see the guild store changed, then please comment so that we get more attention.
  • Stromnix
    Stromnix
    ✭✭
    i also agree , the guild store needs to have a make over for sure. we need a search function that we can specify the name in. we need to have a reduction in the cut that is lost. the guild store should not be such a money sink that an item posted for 70g has a charge of 50g...you only make 30g off that item its not good and anyone that is trying to make money are going to put anything of value on the stores.
  • supernickx
    supernickx
    ✭✭✭
    I think the guild cap on 500 players is a bit silly.. Least make it a respectable number so trade can function better.
  • Ail
    Ail
    100% agree! All those things are extremely necessary.
Sign In or Register to comment.