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So it has really come to this?

  • Vikova
    Vikova
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    DanteYoda wrote: »
    Honestly not from what i've seen since playing, ask a question in general chat to see how awesome this community actually is, but i guess it really depends on where you came from before ESO, generally the games i came from had far better communities than ESO sadly the games were not as good.

    Oh, I wasn't referring to general chat. There isn't a single game I play where I keep general chat on. I was referring to my ratio of meeting cool people so far, either here on the forums or in-game through guilds, local randomness, etc.

    Any form of general chat scares me.
  • cheeser123
    cheeser123
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    I'm just going to leave this here.

    6a00d8341d81eb53ef017c355d3a92970b-pi
  • SuperJChat
    SuperJChat
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    Ariane wrote: »
    I really hope it's an urban legend. One of my guildies told me there were people killing the mobs that can make you a vampire so they would be the only ones who could transform other players for "a fee".

    It is unfortunately very true, and if anyone finds people doing this it is considered "Ruining the Gaming Experience" and "Prevent Players from Completing Quests" since the Vamps And Wolves both have quests involved.

    Please report this if you run into it, also TAKE A SCREENSHOT. A lot of people don't understand how Vital that is to the investigation into said players/bugs
  • Shaun98ca2
    Shaun98ca2
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    cheeser123 wrote: »
    I'm just going to leave this here.
    6a00d8341d81eb53ef017c355d3a92970b-pi
    hu don't remember that scene

  • zaria
    zaria
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    This is an very temporary problem, game has been out in 10 days, people who has become vampires has not had time to do more than one infection.
    notice how the price of style books has fallen, bites will also fall in price next week.

    And I will not recommend anybody buying chances is very high that its a scam and they already bitten somebody.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ShadowOfOblivion
    zaria wrote: »
    This is an very temporary problem, game has been out in 10 days, people who has become vampires has not had time to do more than one infection.
    notice how the price of style books has fallen, bites will also fall in price next week.

    And I will not recommend anybody buying chances is very high that its a scam and they already bitten somebody.

    One easy solution is to get 6 GMs in the game, put them in the zones (3x lvl40 x2 eu+us) and make them spawn the mobs on person request. In 1 or 2 days there will be so many WW / Vamps that the bites will cost nothing and the griefers will be gone... :)

    @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ hint hint :smiling_imp:
  • deamor666eb17_ESO
    deamor666eb17_ESO
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    Once I get my Vampirism to lvl 6 and once I have first used my cooldown on the guild mates who want it, I will give bites for free to anyone who wants it.

    This will take a few months but yeah... It'll all work out in the end. I'm sure there are plenty of people who will offer it for free and that will make the prices go down a lot after a while.
  • AlienSlof
    AlienSlof
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    Once I get my Vampirism to lvl 6 and once I have first used my cooldown on the guild mates who want it, I will give bites for free to anyone who wants it.

    This will take a few months but yeah... It'll all work out in the end. I'm sure there are plenty of people who will offer it for free and that will make the prices go down a lot after a while.

    ^ This ^

    Once my guy is a vampire and has the ability to put the bite on others, he will offer it freely. Just to spoil it for those who spoil it for others.

    Some of my guildies and I were camping a spawn, but we were all just waiting to get bitten.

    Edited by AlienSlof on April 10, 2014 9:31AM
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • sevcik.miroslaveb17_ESO
    zaria wrote: »
    This is an very temporary problem, game has been out in 10 days, people who has become vampires has not had time to do more than one infection.
    notice how the price of style books has fallen, bites will also fall in price next week.

    And I will not recommend anybody buying chances is very high that its a scam and they already bitten somebody.

    One easy solution is to get 6 GMs in the game, put them in the zones (3x lvl40 x2 eu+us) and make them spawn the mobs on person request. In 1 or 2 days there will be so many WW / Vamps that the bites will cost nothing and the griefers will be gone... :)

    @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ hint hint :smiling_imp:

    Yes this could be solution, but I would prefer making such place instanced to player or group. It won't consume time of employees of ZOS. If those guys wanted fee to allow you get bitten.
    Well it would be ok if there was ability to PK. Anyone who would dare doing so would end up very badly very soon. Angry players would group up and smash these lames... I really doubt that lames that wanted to earn money on this would camp the site with army in case someone would try to take them out... :-)
  • deamor666eb17_ESO
    deamor666eb17_ESO
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    AlienSlof wrote: »
    Once I get my Vampirism to lvl 6 and once I have first used my cooldown on the guild mates who want it, I will give bites for free to anyone who wants it.

    This will take a few months but yeah... It'll all work out in the end. I'm sure there are plenty of people who will offer it for free and that will make the prices go down a lot after a while.

    ^ This ^

    Once my guy is a vampire and has the ability to put the bite on others, he will offer it freely. Just to spoil it for those who spoil it for others.

    Some of my guildies and I were camping a spawn, but we were all just waiting to get bitten.

    Off topic, but just had to say nice to see you playing TESO as well AlienSlof.
    May our paths cross at some point, maybe in some coven of Vampires or something.
  • AlienSlof
    AlienSlof
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    Off topic, but just had to say nice to see you playing TESO as well AlienSlof.
    May our paths cross at some point, maybe in some coven of Vampires or something.

    I'm sure you'll bump into me at some point, I'm here for a good while!

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Vikova
    Vikova
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    There are plenty of friendly guilds that will bite you without charging.
  • InF13RNo
    InF13RNo
    I am lucky I want to stay human. Those feeling jacobish or edwardish cullen can continue their issues.

    Never felt a fan of Twilight.
    Edited by InF13RNo on April 10, 2014 2:02PM
    Never underestimate the power of human stupidity...
  • Csub
    Csub
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    I will also give a bite when I get there but I will have only one condition: the person bitten must become my slav... I mean, they must promise they will also not charge anyone for a bite. I will be watching, I will he the night! :D
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just a quick update: we are still investigating this issue - we haven't forgotten! ;)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • elorei
    elorei
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    I am lucky I want to stay human. Those feeling jacobish or edwardish cullen can continue their issues.

    Never felt a fan of Twilight.

    Yeah, twilight invented vampires and werewolves...oh wait...

    Anyway, more to the point. I am shocked people are asking for others to get banned for killing the mobs in a game. 99.9% of this game is killing mobs, but now all of a sudden its bannable?

    They should totally randomize the spawn points, make them spawn anywhere in the map, once per night, if they die they are done for the next 5 hours til the next night in that moon phase. Problem solved. When the first round of vamps/werewolves occurred, it took a lot of concerted effort and a lot of searching. We did not know which moon phase they appeared in, we had to figure out how long the nights were, how long the full day was, how long the lunar cycle was, and then we had to spread out a ton of people all over the zone to find the places they could spawn.

    Now you just go to the right spot at the predetermined time. So if someone kills the mobs, guess what, it is still easy mode.
  • Iago
    Iago
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    Ariane wrote: »
    I really hope it's an urban legend. One of my guildies told me there were people killing the mobs that can make you a vampire so they would be the only ones who could transform other players for "a fee".

    If that is true, I do not find that behavior tolerable at all and I think they should be reported in game if you find them. They are purposely disrupting the normal gameplay and getting benefits from it, like another way of extortion.

    If nothing of this is true, then we shouldn't be worried :)

    I encountered a mob doing just that in Reapers march and it consisted of about 10 to 20 players....

    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • yodased
    yodased
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    Isn't there a really easy way to fix this? Simply make anyone who is infected with Vampirism unable to see bloodfiends. So easy. This literally takes all variables out of the equation and solves the entire problem.

    Doesn't break Immersion as you can still have vampire/warewolf hunting guilds, any human that kills a bloodfiend obviously is doing it simply to be a *** or because its a mob to kill. You can even have vampires hunting vampires, just not the rare spawn mobs that can turn humans into vampires. So you can't effectively kill out your species by eliminating the ones who can indiscriminately turn humans

    Having the ability to turn a human is the factor that is causing the issue, if you stop the ones that can turn you from even seeing the mobs that also can turn you takes the issue away. This keeps the ability to be sold to a willing buyer, keeps the spawn points clean of camping from people to extort the bites and allows humans who don't want to turn the ability to kill any mob at any time without fear of being accused of cheating.

    Seems like a win/win/lose for players/zos/do.uches
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Attorneyatlawl
    Attorneyatlawl
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    Shaun98ca2 wrote: »
    cheeser123 wrote: »
    I'm just going to leave this here.
    6a00d8341d81eb53ef017c355d3a92970b-pi
    hu don't remember that scene

    Me either, but point taken...

    (Ooh, bad pun...)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ShadowOfOblivion
    Just a quick update: we are still investigating this issue - we haven't forgotten! ;)

    Maybe...ETA? For something real? I already spend 10-12 hours camping the known and not so widely known spawn points without success...It's getting boring and prevents me to enjoy the game as I like...

  • MercyKilling
    MercyKilling
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    elorei wrote: »
    Yeah, twilight invented vampires and werewolves...oh wait...

    No, but along with Ann Rice, it certainly helped ruin them.
    elorei wrote: »
    Anyway, more to the point. I am shocked people are asking for others to get banned for killing the mobs in a game. 99.9% of this game is killing mobs, but now all of a sudden its bannable?

    Much like a neutered dog, you just don't get it.
    It's not the killing of mobs that's being complained about...it's preventing others from doing missions that pertain to those mobs....thus impeding their game play and ruining their experience. THIS is what is both wrong, and a violation of the Terms of Service.
    elorei wrote: »
    They should totally randomize the spawn points, make them spawn anywhere in the map, once per night, if they die they are done for the next 5 hours til the next night in that moon phase. Problem solved. When the first round of vamps/werewolves occurred, it took a lot of concerted effort and a lot of searching. We did not know which moon phase they appeared in, we had to figure out how long the nights were, how long the full day was, how long the lunar cycle was, and then we had to spread out a ton of people all over the zone to find the places they could spawn.

    Now you just go to the right spot at the predetermined time. So if someone kills the mobs, guess what, it is still easy mode.


    Even easier solution: Players cannot infect other players.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Csub
    Csub
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    yodased wrote: »
    Isn't there a really easy way to fix this? Simply make anyone who is infected with Vampirism unable to see bloodfiends. So easy. This literally takes all variables out of the equation and solves the entire problem.

    Doesn't break Immersion as you can still have vampire/warewolf hunting guilds, any human that kills a bloodfiend obviously is doing it simply to be a *** or because its a mob to kill. You can even have vampires hunting vampires, just not the rare spawn mobs that can turn humans into vampires. So you can't effectively kill out your species by eliminating the ones who can indiscriminately turn humans

    Having the ability to turn a human is the factor that is causing the issue, if you stop the ones that can turn you from even seeing the mobs that also can turn you takes the issue away. This keeps the ability to be sold to a willing buyer, keeps the spawn points clean of camping from people to extort the bites and allows humans who don't want to turn the ability to kill any mob at any time without fear of being accused of cheating.

    Seems like a win/win/lose for players/zos/do.uches

    You are right but people not wanting this ability or simply on their alts which has not been infected yet could still do this, couldn't they? But it does seem like the best method.
    Edited by Csub on April 10, 2014 7:19PM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Phadin
    Phadin
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    Makes me glad I'm taking my time. by the time I get to these mobs, all this will have long since blown over.
  • Omar_Comin

    Much like a neutered dog, you just don't get it.
    It's not the killing of mobs that's being complained about...it's preventing others from doing missions that pertain to those mobs....thus impeding their game play and ruining their experience. THIS is what is both wrong, and a violation of the Terms of Service.

    It would appear ZOS disagrees with you.
    Hi folks,

    We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.

    If we make any changes to public dungeons and bosses, we'll call them out in patch notes.

    As long as players are manually killing bloodfiend and werewolf spawns and are not griefing, it is not a violation of the TOS.
    Edited by Omar_Comin on April 10, 2014 8:56PM
  • dreildragb14_ESO
    Well people were getting temp banns for "farming" public dungeon bosses and nobody was selling "a chance" to get credit for 10k gold, so please tell me all those gold farming campers will get the bann hammer also.
  • MercyKilling
    MercyKilling
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    Omar_Comin wrote: »

    Much like a neutered dog, you just don't get it.
    It's not the killing of mobs that's being complained about...it's preventing others from doing missions that pertain to those mobs....thus impeding their game play and ruining their experience. THIS is what is both wrong, and a violation of the Terms of Service.

    It would appear ZOS disagrees with you.
    Hi folks,

    We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.

    If we make any changes to public dungeons and bosses, we'll call them out in patch notes.

    As long as players are manually killing bloodfiend and werewolf spawns and are not griefing, it is not a violation of the TOS.

    It would appear you STILL don't get it.

    I was stating very clearly that griefing is against the ToS. Which was confirmed by your quote of a forum moderator.
    Here, I'll bold the pertinent part of my post so there's no misunderstanding. The bolded part is griefing.
    When people are DELIBERATELY preventing others from experiencing gameplay...that is griefing.
    If someone is purposefully killing mobs so a player cannot progress...that is griefing.
    Farming bosses isn't bad. When someone farming bosses refuses to stop for a bit when asked so another player can tag the boss and get credit and proceed....THAT IS GRIEFING.
    I really don't know any other way to say the same thing so you can gain understanding.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Elencha
    Elencha
    ✭✭✭
    I'm personally kind of meh on the whole vampire/werewolf thing but I've watched this conversation for a while and it really sounds like this:

    Person A: "Someone is monopolizing an aspect of the game, make it stop!"

    Person B: "No, they aren't. This aspect of the game is, in point of fact, impossible to monopolize. Here is an alternative way to gain said resources."

    Person A: "So you think monopolizing resources is a good thing, that's because you are an awful person."

    Person C: "I shouldn't have to use an alternative means. Anyone blocking the path I happen to choose is impeding my enjoyment of the game and shouldn't be allowed to play."

    Now, for me, having other players crowding all the crafting stations in my swanky new Elder Scrolls game impedes my enjoyment, but that doesn't mean they all have to go away.
    The incessant guild advertisements in zone chat impede my enjoyment but that doesn't mean guilds need to be banned.
    Having to wait until I'm six levels higher to come back and play certain areas because they are designed for people who feel like playing in groups impedes my enjoyment but it doesn't mean Zeni needs to eliminate group content.
  • Attorneyatlawl
    Attorneyatlawl
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    Elencha wrote: »
    I'm personally kind of meh on the whole vampire/werewolf thing but I've watched this conversation for a while and it really sounds like this:

    Person A: "Someone is monopolizing an aspect of the game, make it stop!"

    Person B: "No, they aren't. This aspect of the game is, in point of fact, impossible to monopolize. Here is an alternative way to gain said resources."

    Person A: "So you think monopolizing resources is a good thing, that's because you are an awful person."

    Person C: "I shouldn't have to use an alternative means. Anyone blocking the path I happen to choose is impeding my enjoyment of the game and shouldn't be allowed to play."

    Now, for me, having other players crowding all the crafting stations in my swanky new Elder Scrolls game impedes my enjoyment, but that doesn't mean they all have to go away.
    The incessant guild advertisements in zone chat impede my enjoyment but that doesn't mean guilds need to be banned.
    Having to wait until I'm six levels higher to come back and play certain areas because they are designed for people who feel like playing in groups impedes my enjoyment but it doesn't mean Zeni needs to eliminate group content.

    Quoted for emphasis.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Brittany_Joy
    Brittany_Joy
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    If you see people camp the vampire spawn just to kill them then I advise you ignore them, which ignores their entire account and sends you to a different phase.
  • Catsocks
    Catsocks
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    Omar_Comin wrote: »

    Much like a neutered dog, you just don't get it.
    It's not the killing of mobs that's being complained about...it's preventing others from doing missions that pertain to those mobs....thus impeding their game play and ruining their experience. THIS is what is both wrong, and a violation of the Terms of Service.

    It would appear ZOS disagrees with you.
    Hi folks,

    We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.

    If we make any changes to public dungeons and bosses, we'll call them out in patch notes.

    As long as players are manually killing bloodfiend and werewolf spawns and are not griefing, it is not a violation of the TOS.

    It would appear you STILL don't get it.

    I was stating very clearly that griefing is against the ToS. Which was confirmed by your quote of a forum moderator.
    Here, I'll bold the pertinent part of my post so there's no misunderstanding. The bolded part is griefing.
    When people are DELIBERATELY preventing others from experiencing gameplay...that is griefing.
    If someone is purposefully killing mobs so a player cannot progress...that is griefing.
    Farming bosses isn't bad. When someone farming bosses refuses to stop for a bit when asked so another player can tag the boss and get credit and proceed....THAT IS GRIEFING.
    I really don't know any other way to say the same thing so you can gain understanding.

    You are not a ZOS employee and can not speak for them about their moderation and TOS enforcement. You should really stop because it's making yourself looking silly.
    Edited by Catsocks on April 11, 2014 6:01AM
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