gorynych_88 wrote: »madmufffin wrote: »Yet several scorepushing WR holding groups, tri prog groups, and hm prog groups are all excited to have new and refreshing gameplay to build strats around to change how they've approached certain content for years. But sure endgame is gonna die because damage went up
I'm happy for those mad minmaxers who want to play even completely broken game (and tbh that part of community don't really care what project they play, and how they help to kill one-by-one last years with their askings and apllauds to crazy core mechanic-breakers, it's cross-MMO sickness nowadays sadly, and even if they are not bigger part of communities they are too loud) and see the "fun" in this only caus of their EVEN BIGGER NUMBARHS without caring about anything else. That's why I competite them with WoW-funserver players...
But what about other players? Those that don't want to refuse of class-exclusive gameplay and don't need to simplify the game with even more numbers of DPS caus even now that's too much in exact this game? You don't care I see, but maybe devs at least still care for the noticeable part of the community, who knows... It will be just sad to see another great game killed by own developers in the end, like there not enough examples.
PS: I don't even speak of PvP ofc, there are enough words by people that also play it, even in this topic before.
madmufffin wrote: »I mean you're literally talking about the endgame dying and those are the people in the endgame. People in the endgame are happy to see new variety and those who don't participate in the game are free to do literally whatever they want because high numbers are completely irrelevant for the vast majority of the game.
madmufffin wrote: »gorynych_88 wrote: »"Subclassing" (it's not subclassing as greatly pointed up here, it's multiclassing and without limits it's just stupidity) will exactly kill the endgame in trials and PvP if they will go the way they already started. They should right now refuse of nerfing class abillitites, set that ones they changed back, and think about just limiting skills power on apply for non-native classes. It's the only way to keep at least some balance somehow. If they will prolongue to move this way they move now it will be the sad and awful fatality for the gameplay and not the light you want to see for some reason.madmufffin wrote: »Subclassing isn't going to kill the endgame. It's going to raise the floor for a lot of people who haven't been able to take that step up and open up a whole new realm of possibilities for those at the top of the endgame. If your definition of the endgame is solely getting a checkmark on your Pithkas, then your definition is the issue and not subclassing.
PS: Ideally if add this updates - it should be only 1 skill line allowed to change and not more, and some weakenings for abilities themsleves (like many people already offered in dedicated topics and here) but only when you use it on another class, not for the base ability. Caus it's the worst ever idea but x2 even - to break original unique class spells (that became usable again only last years after all the experiments with DoTs, weapon skill lines etc etc)... It means from the very start that you won't play pure classes as you played before even close and you could play ONLY with damn hybrids (out of running delves and quests ofc). Even when CP were reworked and any other changes of mechanics (even worst ones) for years weren't affect characters power that noticeable as it already seems will be this time. So I just wondered how changes like this could be even started by devs from straight breaking class powers and how some players can not understand these simple things.
Yet several scorepushing WR holding groups, tri prog groups, and hm prog groups are all excited to have new and refreshing gameplay to build strats around to change how they've approached certain content for years. But sure endgame is gonna die because damage went up
Alchimiste1 wrote: »madmufffin wrote: »gorynych_88 wrote: »"Subclassing" (it's not subclassing as greatly pointed up here, it's multiclassing and without limits it's just stupidity) will exactly kill the endgame in trials and PvP if they will go the way they already started. They should right now refuse of nerfing class abillitites, set that ones they changed back, and think about just limiting skills power on apply for non-native classes. It's the only way to keep at least some balance somehow. If they will prolongue to move this way they move now it will be the sad and awful fatality for the gameplay and not the light you want to see for some reason.madmufffin wrote: »Subclassing isn't going to kill the endgame. It's going to raise the floor for a lot of people who haven't been able to take that step up and open up a whole new realm of possibilities for those at the top of the endgame. If your definition of the endgame is solely getting a checkmark on your Pithkas, then your definition is the issue and not subclassing.
PS: Ideally if add this updates - it should be only 1 skill line allowed to change and not more, and some weakenings for abilities themsleves (like many people already offered in dedicated topics and here) but only when you use it on another class, not for the base ability. Caus it's the worst ever idea but x2 even - to break original unique class spells (that became usable again only last years after all the experiments with DoTs, weapon skill lines etc etc)... It means from the very start that you won't play pure classes as you played before even close and you could play ONLY with damn hybrids (out of running delves and quests ofc). Even when CP were reworked and any other changes of mechanics (even worst ones) for years weren't affect characters power that noticeable as it already seems will be this time. So I just wondered how changes like this could be even started by devs from straight breaking class powers and how some players can not understand these simple things.
Yet several scorepushing WR holding groups, tri prog groups, and hm prog groups are all excited to have new and refreshing gameplay to build strats around to change how they've approached certain content for years. But sure endgame is gonna die because damage went up
yeah okay. The guys who are min maxing everything because they want to be #1 are going to be trying all sorts of wacky/inefficient different build combinations right?.
I give it a week before they all run the exact same thing. Its what I would do.
PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
ForumBully wrote: »PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
No fun with it at all huh? In the whole two days it's been in existence?
ForumBully wrote: »PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
No fun with it at all huh? In the whole two days it's been in existence?
madmufffin wrote: »Sorc tank mains aren't handling the Hardened Ward changes well
madmufffin wrote: »gorynych_88 wrote: »"Subclassing" (it's not subclassing as greatly pointed up here, it's multiclassing and without limits it's just stupidity) will exactly kill the endgame in trials and PvP if they will go the way they already started. They should right now refuse of nerfing class abillitites, set that ones they changed back, and think about just limiting skills power on apply for non-native classes. It's the only way to keep at least some balance somehow. If they will prolongue to move this way they move now it will be the sad and awful fatality for the gameplay and not the light you want to see for some reason.madmufffin wrote: »Subclassing isn't going to kill the endgame. It's going to raise the floor for a lot of people who haven't been able to take that step up and open up a whole new realm of possibilities for those at the top of the endgame. If your definition of the endgame is solely getting a checkmark on your Pithkas, then your definition is the issue and not subclassing.
PS: Ideally if add this updates - it should be only 1 skill line allowed to change and not more, and some weakenings for abilities themsleves (like many people already offered in dedicated topics and here) but only when you use it on another class, not for the base ability. Caus it's the worst ever idea but x2 even - to break original unique class spells (that became usable again only last years after all the experiments with DoTs, weapon skill lines etc etc)... It means from the very start that you won't play pure classes as you played before even close and you could play ONLY with damn hybrids (out of running delves and quests ofc). Even when CP were reworked and any other changes of mechanics (even worst ones) for years weren't affect characters power that noticeable as it already seems will be this time. So I just wondered how changes like this could be even started by devs from straight breaking class powers and how some players can not understand these simple things.
Yet several scorepushing WR holding groups, tri prog groups, and hm prog groups are all excited to have new and refreshing gameplay to build strats around to change how they've approached certain content for years. But sure endgame is gonna die because damage went up
To be honest 2 days was enough for me to get fed up with it. There is always the obviously best choice and the rest, it quickly starts to feel bland and boring.ForumBully wrote: »PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
No fun with it at all huh? In the whole two days it's been in existence?
Zyaneth_Bal wrote: »To be honest 2 days was enough for me to get fed up with it. There is always the obviously best choice and the rest, it quickly starts to feel bland and boring.ForumBully wrote: »PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
No fun with it at all huh? In the whole two days it's been in existence?
You say likely when it’s in fact not. You just want to think I want to be upset about it.madmufffin wrote: »Zyaneth_Bal wrote: »To be honest 2 days was enough for me to get fed up with it. There is always the obviously best choice and the rest, it quickly starts to feel bland and boring.ForumBully wrote: »PrinceShroob wrote: »My intense opprobrium towards this system has been well-documented elsewhere; you would say that I had the opposite of fun with it.
That said, I do have feedback that is not balance-related: during the initial quest, you can ask to subclass into your current class, which is somewhat confusing.
No fun with it at all huh? In the whole two days it's been in existence?
We have two iteration patches coming that will likely completely shift the balance of things. You just want to be upset about it.
tomofhyrule wrote: »If we could have Subclassing restricted from leaderboarded content like that, I even think Subclassing should be even more permissive in normals. The double skill point cost is just an unnecessary barrier to entry, and it should only be a single skill point like everything else. I also think that you should be able to take as many lines from a class as you want and trade away all three of your parent lines. It’d be great for people to trade all three class lines for all three lines of another to finally have a Class Change in-all-but-name.
Please ZOS, consider keeping Subclassing as normal only, at least for the time being. It would still allow the players who want the flexibility to roleplay their characters how they want to still do so, but without making life miserable for endgame. ESO should not go out of its way to disenfranchise any of its players, and making a Subclassing-not-available-in-leaderboarded-content compromise would solve a lot of problems at once.
Soundinfinite wrote: »I do not agree about making the Subclassing system nerfed. That is, if you subclass that subclass is weaker than its normal Class iteration. If this is done, there will be no point to subclassing from the start. It will be dead on arrival for not just endgame but also PVP, and even half of regular players. (See how they had to buff Scribing as all the skills underperformed)
There is no point to the system if the system arrives delivering weaker options than what already exist in the game. Even for people who just want to run around in the world however they choose. If they are already having issues with overworld, then subclassing with even WEAKER skills will make overworld that much harder for them...why do it?
What subclassing is doing, is HIGHLIGHTING the issues the community has had with the BALANCE of the game. The endless complaints of classes not being equal. It is working against the devs themselves, and showing how weak and useless certain skill lines in the game are, how underpowered certain classes are, and how the game in its current state has been operating in a lop sided development when it comes to classes, skills, and playstyles.
Thus, the pain points that the community have been begging to be revamped, buffed, and made effective are becoming glaring when they can be simply dropped for their alternatives. While skills, classes, and skill lines that are strong and dominant are going to become defacto and universally used.
The issues arising from subclassing are the same issues that already exist in the game now. Just amped up in juiced up like roidrage. In turn, they are mostly nerfing the bulk of classes to make sure subclassing isn't fully uncontrollable, which in turn is making the weaker classses, skills, and skilllines, become that much further behind, and making their states as NON SUBCLASSED options or (Pure Classes) become FURTHER behind, and at a disadvantage compared to using the subclass system...thus making subclassing required to keep up....this is destroying class identity, and the heart of the game at its core.
Subclassing is an awesome idea, that is being injected into an unbalanced game, and causing chaos, while generating a multitude of nerfs, and destroying specific classes (Hello Sorc). And the community is running scared that this means more nerfs are on deck to remedy the outlyers that are skyrocketing because of the combinations that are being created and the power they can wield....
It is a huge balancing issue, not an issue with subclassing itself or the idea of it...which absolutely offers a wider range of gameplay possibilities in theory and could be a really fun injection into the game.
If the devs and developers truly want to bring this to ESO, it means right now, these next five weaks need to be very all hands on deck at ZOS, as they rework, BUFF, and iron out, all these pain points, with HEAVY HEAVY HEAVY work on balancing...that isn't in the end just NERFING half the game, but actual reworks of skills, skillines, classes, and the balance that exists between them as well as all the damage types that classes bring to the table (I.E Shock vs FLame or Hemorrhage vs Defile) etc and so forth.
Of course further tweaks will likely be done down the line at later dates, but a truck load need to happen now and not at the expense of gutting classes as they currently operate...(Again hello Sorc).
This honestly could be a great addition to ESO, but it NEEDS a lot of finesse to pull off....and the ESO community would have likely been more pumped if they would have just added more weapon skill line choices...like Gauntlets for a dual wield like magicka based weapon...and possibly one of the launrdy list of weapons stam wants added (Spear/Bow)....Different bow types poison/defile/physical/fire/ice/lightning) etc...so forth....
Still, now that this is here, the cats out-of-the-bag, I don't want them just to scratch it, dump it, or destroy the system, I want ZOS to actually handle the situation they have created, and listen to the community, and actually review their balancing decisions, and look deep and hard at their classes and design choices and truly revamp and buff what needs to be while yes, nerfing or scaling back, that which has been so dominant and out-of-control now for so long.
acastanza_ESO wrote: »I just wanted to note here some feedback that this shouldn't be called subclassing, this is more correctly "multiclassing", this isn't something additional you take "under" your specific class (a subclass). A subclass would be something additional added under the main class like additional storm skill lines for a storm sorcerer subclass - taking skills from another class is traditionally, and more accurately known as multiclassing.