Sordidfairytale wrote: »Sorcerer class specifics have an identity crisis.
The Oblivion Beacon Class set for Sorcerers counts other class pets as permanent pets, (even though Daedric Prey doesn't buff them). The Necromancer's archer is definitely not a permanent pet, since it has a cool down, but this pet triggers the health and resistance buff and negates the damage bonus buff from the set when no "permanent" pets are active.
And when using the Class Script on a scribed ability, the pets for necromancer don't heal, you instead apply the shock damage as if you do not have a pet.
Sordidfairytale wrote: »Sorcerer class specifics have an identity crisis.
The Oblivion Beacon Class set for Sorcerers counts other class pets as permanent pets, (even though Daedric Prey doesn't buff them). The Necromancer's archer is definitely not a permanent pet, since it has a cool down, but this pet triggers the health and resistance buff and negates the damage bonus buff from the set when no "permanent" pets are active.
And when using the Class Script on a scribed ability, the pets for necromancer don't heal, you instead apply the shock damage as if you do not have a pet.
Wow! I am so shocked! Overlooked interactions in my massive multiplayer online role playing game developed by Zenimax Online Studios? This is unprecedented, and so unlike the history of meticulous work we've seen from them in the past.
Thank the divines that helpful feedback has been provided in this appropriate thread for action to be taken before the update goes live. Do you have any more information to share about the interaction with other class pets (Warden bear/betty, Nightblade shade)?
knifeinthedark wrote: »To all the people praising this as being the next new update that'll be awesome, revive the game, screw balancing etc etc, you guys are NOT the lifeblood of this game.
It's past time we get sub-racing / race passive mundus stones / whatever to play how we want. Tying stats to character appearance is nonsensical, one already can't tell what a character does by their appearance, what's the point?Subclassing is cool, however as also mentioned in other posts, the racial passives remain the main limitation of the armory system. It would be nice that the racial passives could be configured and saved with the subclasses.
It's been more than a decade and I'm still mad about this. They could have so, so easily renamed racial passives to 'Backgrounds' or something. And yet here we are.xylena_lazarow wrote: »It's past time we get sub-racing / race passive mundus stones / whatever to play how we want. Tying stats to character appearance is nonsensical, one already can't tell what a character does by their appearance, what's the point?Subclassing is cool, however as also mentioned in other posts, the racial passives remain the main limitation of the armory system. It would be nice that the racial passives could be configured and saved with the subclasses.
sweatapodimas wrote: »Please give pure classes a passive bonus (10% flat damage or 3500 pen, yadda yadda). That way it still stays viable.