Pain point: Rushing Agony automation proc still not nerfed, still turns large scale PvP upside down
TX12001rwb17_ESO wrote: »I do not see how it is even lore friendly to suddenly learn to be an Arcanist, don't they get their power from a magic tome that specifically chose them?
Holycannoli wrote: »
Plus pure classes are nerfed. If you don’t want to subclass you are penalized. How is that possibly acceptable?
MurkyWetWolf198 wrote: »The experience and skill point requirements feel like an unnecessary barrier to entry
tomofhyrule wrote: »A lot of people feared Subclassing would be like Hybridization - a system which is designed to give more flexibility, but in reality coerced people into running a specific setup unless they actively chose to nerf themselves.
Pure classes should not be underpowered compared to hybrids. If anything, the pure classes should have more raw power than hybrid classes.
The best way to do something like that would be to nerf all tooltips by some percentage if a character takes up a subclass. In that way, the player needs to choose between keeping the raw power of a single class, or reducing their power in exchange for more versatility.
As it is, the players can choose 'nothing changes' versus 'more power and more versatility,' which is not a reasonable choice. Even when subclassing in games like D&D, adding more subclasses is a way to give characters more options, but you do so at the expense of accessing the most powerful features of your original class.
tomofhyrule wrote: »A lot of people feared Subclassing would be like Hybridization - a system which is designed to give more flexibility, but in reality coerced people into running a specific setup unless they actively chose to nerf themselves.
Pure classes should not be underpowered compared to hybrids. If anything, the pure classes should have more raw power than hybrid classes.
The best way to do something like that would be to nerf all tooltips by some percentage if a character takes up a subclass. In that way, the player needs to choose between keeping the raw power of a single class, or reducing their power in exchange for more versatility.
As it is, the players can choose 'nothing changes' versus 'more power and more versatility,' which is not a reasonable choice. Even when subclassing in games like D&D, adding more subclasses is a way to give characters more options, but you do so at the expense of accessing the most powerful features of your original class.
I love all the people referencing D&D as they really have not the slighest clue what they're talking about.
Imagine a lv 20 bugbear with battlemaster 11, gloomstalker 4, monk 2, assassin 3.
I love all the people referencing D&D as they really have not the slighest clue what they're talking about.
Imagine a lv 20 bugbear with battlemaster 11, gloomstalker 4, monk 2, assassin 3.
tomofhyrule wrote: »tomofhyrule wrote: »A lot of people feared Subclassing would be like Hybridization - a system which is designed to give more flexibility, but in reality coerced people into running a specific setup unless they actively chose to nerf themselves.
Pure classes should not be underpowered compared to hybrids. If anything, the pure classes should have more raw power than hybrid classes.
The best way to do something like that would be to nerf all tooltips by some percentage if a character takes up a subclass. In that way, the player needs to choose between keeping the raw power of a single class, or reducing their power in exchange for more versatility.
As it is, the players can choose 'nothing changes' versus 'more power and more versatility,' which is not a reasonable choice. Even when subclassing in games like D&D, adding more subclasses is a way to give characters more options, but you do so at the expense of accessing the most powerful features of your original class.
I love all the people referencing D&D as they really have not the slighest clue what they're talking about.
Imagine a lv 20 bugbear with battlemaster 11, gloomstalker 4, monk 2, assassin 3.
You're right, I don't know much about D&D. So please teach me:
What is a unique ability of a Level 20 Battlemaster?
Can your hypothetical multiclassed bugbear do that?
What is a unique ability of a Level 20 Gloomstalker?
Can your hypothetical multiclassed bugbear do that?
What is a unique ability of a Level 20 Monk?
Can your hypothetical multiclassed bugbear do that?
What is a unique ability of a Level 20 Assassin?
Can your hypothetical multiclassed bugbear do that?
Oh, you mean that if you go all in in a single class, that you will have unique abilities that you won't get to if you spread out your class instead? So it's almost like a player needs to make a choice: do they want to hard focus into a single class and access the most powerful abilities, or do they want to be more versatile by taking several classes, but sacrifice being able to get to the top-level abilities of any of those Classes.
Yes, ESO can't do something like that - the equivalent would be that only a pure Templar would be able to get the top-level abilities (e.g. Radiant Destruction, Sun Shield, and Rune Focus). However, since ESO's doing a class line swap instead, there has to be some other mechanism for players to choose power versus versatility.
I'm amazed at the number of people who are looking at a clear 50% DPS increase because of stacking passives (that were not intended to work together in the first place), and not thinking "hmm... this looks like something that could be problematic." Are y'all seriously expecting that that won't cause some serious nerfs that'll make U35 look like a soft caress? The whole point of that was to rein in DPS; what do you think this is going to do?
I‘d prefer a 4th class tree where we could slot any other class‘ skill line, so it‘s really more about SUBclassing than the multiclassing we‘re about to get.
It will be 2-3 days then it’s going to feel boring and bland. That’s how I feel after 2 days of pts at least.Major_Mangle wrote: »One part of me is like:
Ye this isn´t healthy for the game due to the obscene power-creep and homogenization it will lead to further down the lines...
But at the same time, ZOS hasn´t cared about balance the last few years anyway so might as well open Pandora´s box and let it spiral out of control. Will at least give us 2-3 months of some broken/fun shenanigans....
master_vanargand wrote: »Let's break the class identities in real world.
For example, a soldier + a doctor + a assasin.
For example, a teacher + a caregiver + a thief.
For example, a white + a black + an asian.
For example, a mammal + a plant + an amphibian.
I know these sound exaggerated, but that's this update.
Oh, strange and mess. this update is stupid.
ForumBully wrote: »master_vanargand wrote: »Let's break the class identities in real world.
For example, a soldier + a doctor + a assasin.
For example, a teacher + a caregiver + a thief.
For example, a white + a black + an asian.
For example, a mammal + a plant + an amphibian.
I know these sound exaggerated, but that's this update.
Oh, strange and mess. this update is stupid.
Ok you know it's possible to learn many things in the real world right? And you know race and species aren't learned right?
master_vanargand wrote: »Let's break the class identities in real world.
For example, a soldier + a doctor + a assasin.
For example, a teacher + a caregiver + a thief.
For example, a white + a black + an asian.
For example, a mammal + a plant + an amphibian.
I know these sound exaggerated, but that's this update.
Oh, strange and mess. this update is stupid.
ForumBully wrote: »We need to buff analogies before there's more
ForumBully wrote: »We need to buff analogies before there's more
ForumBully wrote: »We need to buff analogies before there's more
Eventually, one analogy will hit the mark and be easily meme-able to ridicule the ridiculousness of this, we just have to try.
As gorynych said, there's not much else to do anyway.