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Official Feedback Thread For 2025 ESO Direct & Seasons of the Worm Cult

  • Erissime
    Erissime
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Vrienda wrote: »
    The new zone honestly sounds pretty awful, just a random mishmash of cultures and ideals from the literal opposite sides of the planet.

    Subclasses and the Cyrodiil changes are interesting though.

    And what would you propose for novelty?
  • T3vvy
    T3vvy
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    is Furnishing Vault really considered enough of an incentive for ESO+ to make up for the devaluing that adding Dungeons to Season Pass has done?
  • abaker013
    abaker013
    Soul Shriven
    I just finished watching the post show. It really matters that Rich addressed our concerns about overland difficulty directly. I feel better about this now and I can put it on pause to enjoy the upcoming content. I was honestly more emotional about it than I expected when I heard his answer. Many thanks!
  • Destai
    Destai
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Ok, so there was some excitement for me - the subclassing. It looks really cool, so thanks for that. Really excited to tinker with new builds and head canon.

    Beyond that...I feel like this left a lot to be desired.

    Look - you guys have been criticized 10+ years about your monetization. Over that decade, people have long expressed confusion - putting it mildly - about how to purchase the game and its content. This whole stream was prefaced with a letter that committed to clarifying how different things would be in the new model. I don't feel like that happened on this stream or the relevant FAQs. If anything, I feel like you're asking me to purchase the same of content given during the Year Long Stories era, for more money.

    Why should I?

    The new zone is clearly using the many of the same assets as before. Maybe a few new ones are sprinkled in, but nothing that should command a higher price. Hearing that seasons may not last a full year, leads me to believe that I'll be paying that sticker price potentially 2x a year, or more - depending however many seasons you pack into a year. There's still no information on whether features like companions or whatever will cost extra from the season pass.

    I'm also not clear if I'll be able to purchase, at any time, the season's content after it's no longer the active season. I'm also not clear what ESO+ will grant me beyond the craft bag and old DLC content. Much, much more clarity is needed on the subscription's value in this new world.

    It just seems like you guys are moving the language around every year or so, are now increasing how much the game costs, all while doing roughly the same release format. Where is the change? I simply do not see it - what am I missing @ZOS_Kevin?
    Edited by Destai on April 22, 2025 3:53PM
  • Circuitous
    Circuitous
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Adremal wrote: »
    Housing vault reveal and stiff dead silence about the furnishing limit. How many decades are we going to be waiting for an answers, regardless of it being positive or negative? And should we think in decades, EoS or the heat death of the universe?

    But they've given the answer multiple times? It's in place for a reason, and it's not changing. They keep saying it.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • method__01
    method__01
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    new story looks nice 3 parts of all in once makes no difference ,,the 3 new houses ,the stack of master writs
    and the furnisher vault is the most interesting for me
    hope zos give us a solution too for the gazzzilon of surveys that takes valuable inventory space
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • StihlReign
    StihlReign
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    Need to hear more/try it out before I decide
    ZOS_Kevin wrote: »
    Hi Everyone! Thanks for tuning in to the 2025 ESO Direct. If you missed the live show, the VOD is available to be viewed here.

    Now that The Elder Scrolls Online: Seasons of the Worm Cult has been revealed, we want to hear from you! Let us know what you think of the upcoming 2025 content. The things you like, dislike, or have general questions about. This is your thread to communicate your initial thoughts about Seasons of the Worm Cult, Content Pass, Subclassing, Quality of Life changes, etc. with the forum community and ESO Dev team. We will use commentary posted here as a reference point for communication between now and Seasons of the Worm Cult Part One/ Update 46 release.

    For more information on Content Pass, we have an FAQ available here.

    Your constructive feedback* and questions will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on all of the 2025 content! Also feel free to participate in the poll as well!

    *Friendly reminder to keep the Community Rules in mind when replying. Thank you!
    PC Players, remember you will be able to check out Update 46 on PTS this coming Monday! We look forward to hearing your feedback there as well.

    Sub-classing.

    Worst idea ever. For PvE and PvP.

    We have combat devs with extremely slow reaction time to in-game combat imbalance, an incredibly slow combat tuning cycle, the worst PvP combat environment in 7 years and now a system to create 1 class.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • disky
    disky
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Adremal wrote: »
    Housing vault reveal and stiff dead silence about the furnishing limit. How many decades are we going to be waiting for an answers, regardless of it being positive or negative? And should we think in decades, EoS or the heat death of the universe?

    I would imagine that's probably still a concern due to the potential for additional database/performance issues. I want more furnishing slots too, but there's no doubt that more furnishings means more data, which means a chunkier and more sluggish database, and that's clearly a major bugbear when it comes to overall game performance.
  • Destai
    Destai
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    ZOS_Kevin wrote: »
    ZOS_Kevin wrote: »
    Seasonal storylines are not what we wanted. Why would you even think people want to be forced to go through even more fomo? Having to play at your pace is anti-consumer.

    For the record, the content does not disappear for seasons of the worm cult. You just get the parts at different times. But the content you can still take at your pace once it is live.

    But didn't they say in the stream that the stories do go away, but come back during a remix?

    In the post show, they just confirmed that you will own the content for Seasons of the Worm Cult.

    Will I be able to purchase - at my leisure - Seasons of the Worm Cult content after that season is done?
  • StarOfElyon
    StarOfElyon
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    ZOS_Kevin wrote: »
    Hi Everyone! Thanks for tuning in to the 2025 ESO Direct. If you missed the live show, the VOD is available to be viewed here.

    Now that The Elder Scrolls Online: Seasons of the Worm Cult has been revealed, we want to hear from you! Let us know what you think of the upcoming 2025 content. The things you like, dislike, or have general questions about. This is your thread to communicate your initial thoughts about Seasons of the Worm Cult, Content Pass, Subclassing, Quality of Life changes, etc. with the forum community and ESO Dev team. We will use commentary posted here as a reference point for communication between now and Seasons of the Worm Cult Part One/ Update 46 release.

    For more information on Content Pass, we have an FAQ available here.

    Your constructive feedback* and questions will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on all of the 2025 content! Also feel free to participate in the poll as well!

    *Friendly reminder to keep the Community Rules in mind when replying. Thank you!
    PC Players, remember you will be able to check out Update 46 on PTS this coming Monday! We look forward to hearing your feedback there as well.

    My excitement is tempered because I've been asking for certain issues to be addressed for years and I'm afraid they still won't be addressed. I'm forced to show my displeasure by not playing.

    If the next patch notes have buffs for Necromancer and Redguards, I will get excited. See spoiler:
    My outstanding issues:

    Redguards:
    These are some tweaks I would like to see made to the Redguards's passives. Hopefully, they will be seen as reasonable among the devs. They keep in mind the Redguards's reputation for endurance (stamina return) and discipline (reduced ability cost).
    "The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive." https://elderscrollsonline.wiki.fextralife.com/Redguard


    PASSIVES:

    Wayfarer - Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.

    *Martial Training - Reduces the stamina cost of your abilities by 6%. Reduces the effectiveness of snares applied to you by 15%.
    Redguards need help as a stamina sustain race. Reduced stamina cost across the board seems fitting.

    Conditioning - Increases your Max Stamina by 2000.

    *Adrenaline Rush - Increases your stamina recovery by 130. When you deal or take damage, you restore 248 Stamina. This effect can occur once every 3 seconds.
    A big problem with the old version of this passive is that it was way too active, requiring you to spend resources to get resources back. It causes problems when you're not in a position to deal damage. No damage; no sustain. This change makes the "adrenaline rush" passive more "passive" and is still tied to being in combat. This also reinforces their reputation for endurance, "the ability to withstand hardship or adversity."

    Necromancer:
    This is an updated version of my Necro ideas thread from 2023 (https://forums.elderscrollsonline.com/en/discussion/633137/suggestions-for-necromancer-changes) with adjustments accounting for the Update 43 patch notes.

    Death Scythe: (both morphs)
    Deals more damage based on the enemy's missing health.
    - Hungry Scythe: should also apply life steal to all enemies hit, in addition to healing the caster over time.

    Shocking Siphon: The AOE should remain on the ground even if the tether breaks early. (Increase the radius size too)
    - Mystic Siphon: the increased Health, Magicka, and Stamina Recovery persists even if the tether breaks early.

    Flame Skull:
    - Riccochet Skull/Venom Skull:
    applies burning/poisoned status effects. (Increase travel speed)

    Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)

    Restoring Tether: the effects persist on the player character even if the tether breaks early.

    Grave Grasp:
    - Empowering Grasp: Summon three patches of skeletal claws from the ground in front of you dealing 898 frost damage. Enemies in the first area are stunned for 3 seconds, immobilized in the second area for 4 seconds, and snared in the final area by 50% for 5 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.

    - Ghostly Embrace: Summon three patches of skeletal claws from the ground in front of you, dealing 1742 Frost Damage and an additional 1635 Frost Damage over 5 seconds. The initial hit applies the Chilled status effect. The final area creates a corpse if at least one enemy was hit.

    Expunge: reduces the cost of all your abilities by 3% while slotted on either bar.

    Bitter Harvest: when slotted on either bar, reduces your damage taken by 3%.

    Boneyard increase the radius to 8 meters.

    PASSIVES:
    Corpse Consumption: When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

    Undead Confederate: While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. You also gain Major Brutality and Sorcery for 20 seconds, increasing your Weapon and Spell Damage by 20%.

    ULTIMATES:
    Frozen Colossus: Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
    - Glacial Colossus: does frost damage and stuns enemies on the second hit instead of the third.
    - Pestilent Colossus: smashes the ground only once and does disease damage. Afflicts enemies with a pestilence that does damage over time.

    Vampires:
    These changes are very much needed. The suggested changes are in italics:

    Rather than revert the changes to the Undeath passive, I believe it would be better to increase the power of Vampires (while being careful not to passively boost the power of the Nightblade class).

    ==========
    PASSIVES
    ==========

    Strike from the Shadows: When you leave Mist Form or activate Unnatural Movement your Weapon and Spell Damage is increased by 300 for 6 seconds.

    =========
    SKILLS
    =========
    :
    Vampiric Drain: Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. Activating this ability grants you Major Protection and Major Berserk for 10 seconds.

    Mesmerize: Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
    - Hypnosis: Subdue enemies around you with your baleful gaze, stunning them for 5 seconds. This stun cannot be blocked. Enemies are no longer required to be facing your direction.

    Mist Form: Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka. Activating the skill removes snares and immobilizations.
    Snare removal would make mist form a fantastic ability, instead of a frustrating one. It's really a no-brainer.

    Blood Frenzy:
    Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. All damage you deal heals you for 1250 Health, up to once every 1 second.


    ========
    SETS
    ========
    Hopefully ZOS revisits all sets in the game and I have a few proposals for the vampire themed sets here:

    Vampire Cloak:
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 171 Weapon and Spell Damage. Removes the penalties of your Vampire stages.
    I believe these changes will make this set worth choosing for vampire themed builds over sets that are stronger in general.

    Vampire Lord:
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 657 Critical Chance
    (5 items) Increases the bonuses of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4: 5%/10%/15%/20% reduced Vampire Ability cost.
    Vampirism is already punishing enough already.

    I want to add to the list of sets that I feel are connected to Vampires (or maybe specifically characters who are Vampire hunters).

    Meridia's Blessed Armor:
    (2 items) Adds 1487 Armor
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1487 Armor
    (5 items) Gain Minor Protection at all times. When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
    Considering the changes I'm proposing for Vampire's Cloak, I think adding the Minor Protection to Meridia's Blessed Armor makes it a suitable replacement. Minor Protection is easy to source but I think it fits the theme of this set being protective.

    Stendarr's Embrace:
    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 1096 Maximum Magicka
    (5 items) You take 10% less damage from undead enemies, Vampires, and Werewolves. When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.



    Edited by StarOfElyon on April 11, 2025 11:54PM
  • BrierTOG
    BrierTOG
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    Need to hear more/try it out before I decide
    As my eso+ will end in around 43days i would like to know more about the changes in prices so i can make a good desision.
  • Arunei
    Arunei
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    So now that the after show is over, yes, it was said several things (Sloth Pet, a Mount, several Motifs) could be earned BETWEEN update 46 and update 48 (till the end of the year).

    @ZOS_Kevin
    Does this mean that all content is NOT permanently available once a Season Pass is bought, then? Because it sure doesn't sound like it will be, unless I'm misunderstanding the phrasing.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • DrGIggles80
    DrGIggles80
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    Need to hear more/try it out before I decide
    I wish subclasses was just for PvP- for pve it creates absolute metas which is not fun at all

    for pvp it destroys what little balance we have
  • AzuraFan
    AzuraFan
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    I liked what I saw in terms of new content, but the content pass is a terrible deal for ESO+ subscribers. Including the new furnishing vault as a perk doesn't make up for it. As a subscriber, I have to pay the same price as non-subscribers, even though I already have access to the two dungeon packs as part of my sub.

    Why aren't you offering a content pass to subscribers at a different price point?
  • tomofhyrule
    tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I’m just getting off work so it’s gonna take a bit to go through everything, but I’m really scared about subclassing.

    It’s great… in theory. I already know a few of my characters will get some new things to play with. But having said that, this really feels like another well-intentioned-but-disastrous thing that will only further exacerbate the split between the top-level endgamers and the casuals, and I fear that homogenizing everything even more will only lead to demands that everyone run one or two cookie-cutter builds. We already have so many “nobody’s accepting me into groups because I don’t run the meta!” threads, and this will make that so much worse.

    Honestly, I fear we’re on the cusp of another U35-level endgame exodus, especially if the extra power from everyone running Arcanist beams and Templar executes ends up trivializing trifecta runs or if everyone can be immortal in PvP because of infinite-ultimate perma-Magma and high-health Polar Wind heals for allies.

    There are a few lines that will synergize well and some that, even from a cursory glance, will be completely OP. What are the strategies there? Would the team nerf a skill because of how it synergizes with a different class line? What about the players who run a pure class? We can’t just say “you can do all content with anything!” and pretend that every raid lead will have to accept everyone.

    I was really hoping that subclassing would have either 1) been for overland and normal content only and vet instances and PvP would require pure classes, or 2) allowed more versatility from different buffs/skills, but at the expense of raw power (e.g. reduced tooltips). That latter point was one of the issues with hybridization - giving players more options for the build by allowing WD/SD to count only as the higher then also made it so there would be one objectively better setup for the class… essentially taking away choice. I fear that pure classes will be totally and completely outclassed by mixed classes, essentially forcing people to multiclass to stay competitive (and thereby taking away player choice, unless they choose to be purposefully underpowered).

    I’m also really disappointed because I want a new class more than anything else (Dwemer Artificer please!), and subclassing makes it seem like we’ll never get another class ever. Before, it would have been balancing one class against 7 existing, now it will require balancing three individual lines against all 21 others. I know the release of Arcanist made it so I was so excited to get back in and make a new character, but any new character now would just be… the same as something I already have until they have the skill points to get a different line?

    The subclassing balance has been one of my biggest concerns since I heard about it. Again, I don’t hate the concept and think it could be fun to play around with for for-fun overland and RP builds, but it will be a monster to balance in a competitive arena and could easily lead to major toxicity, exclusion, and frustration.
  • Erissime
    Erissime
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Well, the upcoming stories seem interesting, the ideas of reviving the past while refreshing it makes the world alive and provide continuity thus making it more "real" in terms of perception.

    Subclasses though are a huge question mark, even though from the stream it seems there are enough restrictions to them to make sense, they are still a worry-some implement, particularly when it comes to pvp. But interesting nonetheless, and certainly a whole field of opportunities to add up to the scribing novelty. I can see it great from a pve/story inclined perception, it needs huge attention though to work out as far as fair combat goes.

    The content pass seems a fair deal, seeing that as an eso+ subscriber, I own practically almost none of the game, aside from the chapters I bought. All those dungeons packs and former chapters ( now dlcs) released before my joining the game still a blank in my game's ownership. So to see starting this year one gets in the overall price of a chapter the entire year's release of content seems actually great. I cannot help but keep thinking that one day I may grow out of eso, and stop my sub but not without the nostalgia of all the great moments it has provided, and may still provide, just not on as regular a base to need an eso+ sub. It would be sad to see it all go, whereas this new content pass touches up on that future indeed, and I would definitely enjoy returning to a game I own in such a far future than on a blank card I need to pay a month worth of a sub ( rough example this) for say 1 or 2 days of gameplay. Thank you.

    And finally what's up with that Wall event? I did not get much of it other than it is a base-game addition, group like activity? is it like a dungeon? or what exactly?
  • Prax3des
    Prax3des
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Not excited for subclasses because it'll further squash class identity, not happy about a $50 paywall for less content than a full-sized chapter (especially as someone who's already an annual yearlong subscriber), and Cyro Champions was dull after about twenty minutes every day and seeing it pushed as the future of PVP was disappointing. Doesn't herald good or exciting things in ESO for me, despite how much I've loved this game over the years.
    PCNA ★ templar apologist, "mercenarial dog"
    JUST SAY NO to faction locks
    Praxedes Amell ~ DC templar
    Arimenta Weiße ~ EP templar
    Cares-About-Map~ EP templar, AR50
    Loraumaire ~ AD templar
  • kah
    kah
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    I'm excited for the new content and quality-of-life changes, but I feel like it's time to rethink the price model of ESO. I was shocked by the price of the Season Pass which, as someone else has pointed out, really just feels like a rebranded chapter, only parceled out more slowly. It wouldn't be so shocking if the game were easier to play without ESO+, but without it, it's mostly inventory management. I'm having a hard time justifying paying for ESO+ (mainly for craft bag and now for furnishing vault) on top of the yearly cost of a season. It just feels very steep to pay the price of a AAA game on top of a subscription, and it kills a lot of excitement I have for any of the updates to this game.
  • Tyrobag
    Tyrobag
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    BrierTOG wrote: »
    As my eso+ will end in around 43days i would like to know more about the changes in prices so i can make a good desision.

    @ZOS_Kevin , you've been dancing around this topic and its starting to feel disrespectful. I'm sure you were told to not mention it, but its not going to just go away. Please address the fact that ESO+ is going to be a rip off with the current plan. (And if your response is the corpo-speak "we think we deliver tremendous value", my head is going to explode, so please keep my cranium intact by giving a real answer.)

    Edit: And no, linking to the "FAQ", which is really a CAQ (conveniently asked questions) doesn't count as an answer either.
    Edited by Tyrobag on April 10, 2025 9:36PM
  • mauser12k
    mauser12k
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    REALLY disappointed that, having subscribed since launch and just renewed my eso+ sub, we now find out that half the content of the year is available through ESO+ anyways, but we still have to pay for it *AGAIN* via a content pass if we want access to the zone. That's really telling your consumer base to F off. I'm sick of being fobbed off with "oh here's a pet for eso+ members" which is the usual case when we're dealt the short end of the stick, as if we're that gullible!
    I genuinely think you'll have lost some of your most ardent supporters with this move.
    Co-GM of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server
  • metheglyn
    metheglyn
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    Need to hear more/try it out before I decide
    Sub-classing does nothing for me, much like scribing did nothing for me.

    ESO+ being devalued frustrates me.

    Facing the worm cult (again) may or may not be interesting--as with all story content, I'll have to play it and see.

    I've participated in time-limited events in other games, and they're fun enough, so that part might be good.

    Really not sure the season pass is worth the price; at this point, I cannot justify keeping ESO+ and buying the pass.

    Not knowing what is happening with overland difficulty is also frustrating.
  • allochthons
    allochthons
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    Need to hear more/try it out before I decide
    FWIW, the post-game show did mention that any theoretical increase in overland difficulty will be opt-in.
    She/They
    PS5/NA (CP2900+)
  • Ezhh
    Ezhh
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    Need to hear more/try it out before I decide
    Subclassing - given the long-term inability to create any kind of balance between classes, this is... worrying. People can talk about "play how you want" as much as they like, but if you are interested in harder content you play what performs. Otherwise you are not wanted in the groups that can actually make progress. Small performance differences in classes are fine but we know they are not and have never been small, so we can't expect subclassing, which will be way more complicated, to balance well either.

    ESO+ - I feel like I'm being punished for being a long term Plus subscriber. I would now need to pay for both things to have access to all content. Why can't Plus subscribers get the content at a reduced cost (even if it means committing to Plus for 6+ months)? Players who have been, dare I say it... loyal, should be rewarded, not made to feel like they are getting less for their money.
  • Wuduwasa13
    Wuduwasa13
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    Need to hear more/try it out before I decide
    Varana wrote: »
    ZOS_Kevin wrote: »
    Thysbe wrote: »
    I am positively suprised by the announced content

    Big drawback is the lack of information on the pass and monetisation:

    how does it work with ESO + (iI guess its in addition to ESO+ but it wasn´t clarified) especially for the dungeons
    what is with Seasonal content in the next season, will it be purchesable with crowns and/or included in ESO+

    We have a FAQ for the Content Pass: https://forums.elderscrollsonline.com/en/discussion/675896/eso-2025-content-pass-faq/p1?new=1

    If ESO+ subscribers who are already paying for the two dungeon packs don't get a rebate on the season pass, then that is a very good reason to cancel my subscription. That would be extremely sleazy.

    Some elements look interesting, but honestly mostly overshadowed by the fact that eso plus folks are effectively being penalised & paying for the same content twice, with the sweetening deal offered by zos being a completely perfunctory furnishing vault. What about those who don’t house?

    As a long-time plus subscriber this no longer offers sufficient value for money and I will be strongly reconsidering my subscription going forward.
  • SpiritKitten
    SpiritKitten
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Erissime wrote: »

    And finally what's up with that Wall event? I did not get much of it other than it is a base-game addition, group like activity? is it like a dungeon? or what exactly?

    It's an event. So you know how there's been events where there is a progress bar for the whole server and as the bar fills up we get prizes? But that event never happens again. This is like that, without the prizes I think, not sure. We have to get to the other side of the wall during the event. And it isn't a dungeon, it's a giant wall separating the new zone in half.
    Edited by SpiritKitten on April 10, 2025 9:50PM
  • disky
    disky
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    With regard to subclassing, I just want to say that while I hold other systems at a higher priority, it does sound really cool, and it's something I've thought about for a while. I'm quite keen to see it in the game, and I'm not at all concerned about the feature quashing build variety or ruining class identity.

    For starters, why does class identity even matter? It is a tradition in Elder Scrolls games to have a great deal of control over what your character can do, down to the individual skill and spell selection. To me, subclassing feels like a major step in that direction and I'm here for it. As for the notion that a single, optimal build will be used...I doubt it. Sure, there will probably be some key skills that a lot of people end up using regularly, but I think it's also important to consider that a lot of class skills are built to work as part of the class as a whole, and taking bits and pieces may dramatically diminish the overall effectiveness of those skills. To say nothing of the fact that not everyone wants to min-max. I personally don't care a whit about meta, I just develop my own character concepts and builds that seem enjoyable, and if they're terrible then I work on them until they're effective enough.

    I'm quite excited for the freedom this is going to provide and I'm looking forward to tweaking my characters even further to better suit the concepts I have for them.
  • Snamyap
    Snamyap
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    ZOS_Kevin wrote: »
    disky wrote: »
    I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch.

    I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time.

    Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.

    Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.

    Sorry to say this but the communication on this subject, which is a very sensitive thing for a lot of players on both side of the fence, is really lacking. I stopped playing a year and a half ago with too easy quest content as the main reason. It's the only reason I watched the live show from start to finish, just for Rich to casually mention at the very end as an afterthought that there is no concrete info. That sticky thread has been there for years with next to no interaction from the devs, it's rather disrespectful. Guess I'll check in with this game again next year or so.
    Edited by Snamyap on April 10, 2025 9:53PM
  • HappyTheCamper
    HappyTheCamper
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    Need to hear more/try it out before I decide
    I just want to point out that current chapters release in June, and in September/fall, we as individual servers work to unlock rewards during a chapter event.

    This sounds similar but instead we’re unlocking the rest of the island? I bet the server-specific “wall” content will be measured like the current fall celebration events. Extremely similar dish served in a different packaging. (<-and I’m not saying this is good or bad, just objective.)
    Edited by HappyTheCamper on April 10, 2025 9:53PM
  • AlexanderDeLarge
    AlexanderDeLarge
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    Very excited for the upcoming Seasons of the Worm Cult Content
    mauser12k wrote: »
    REALLY disappointed that, having subscribed since launch and just renewed my eso+ sub, we now find out that half the content of the year is available through ESO+ anyways, but we still have to pay for it *AGAIN* via a content pass if we want access to the zone. That's really telling your consumer base to F off. I'm sick of being fobbed off with "oh here's a pet for eso+ members" which is the usual case when we're dealt the short end of the stick, as if we're that gullible!
    I genuinely think you'll have lost some of your most ardent supporters with this move.

    This is how I've felt about ESO+ as someone that prefers to buy the content outright this whole time. I'd appreciate a permanent (but expensive) crafting bag unlock or a significantly discounted ESO+ tier that only grants the perks aside from access to content.

    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • Malyore
    Malyore
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    Need to hear more/try it out before I decide
    For the multiclassing/subclassing thing coming up (which sounds awesome and I'm excited for, btw):

    If I had previously made an arcanist character and leveled up all their class skills to 50, but I've already deleted that character, when the new update comes will I have access to those arcanist skills, or will I need to level those up again?

    I'm in this exact situation as well and wondering the same thing.
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