IIILaaLaaIII wrote: »Instead of addressing the issue professionally, they became extremely offensive towards me. As a young woman, I was shocked when they told me to “suck my d***” and called me “ret*rded.” This kind of behaviour is completely unacceptable, especially from someone representing the game and the community.
I appreciate your input but can we please stay on topic?
Ah, see... this is what I mean. Since there's been one other streamer posting on this thread I know whom you're talking about, and I know of the... incident.
This is where the line of "is this exploiting or just using obscure game mechanics" comes into play. I would argue that doing the mega jump to catapult yourself in the air isn't really an exploit any more so than something like let's say doing speed jumps to gain a momentum advantage. Either way, better not do that anymore (for anyone) just to be on the safe side, despite people doing it for years before this... incident.
And that suspension was very unfortunate, probably more so a result of mass reports and people disliking the streamer in question than anything game breaking happening.
...and here we are, at a very similar situation. This is why it's important to know exactly what happened, because anything an average player can't do themselves can be considered an exploit by them and it needs to be explained and investigated before jumping into conclusions.
And people most certainly are making things up out of nowhere. I'm not saying whether it is or isn't the case here, but there are people who you can even normally kill in PvP and they will immediately accuse you of the wildest things, despite all of it happening on stream and there being nothing out of the ordinary, apart from the better gameplay.
Regarding the language... since I know which streamer we're talking about I checked the logs - it seems like chatter in question was banned - how can the chatter be harassed by the streamer? This seems like an interaction that went poorly - harassment is something that happens over a long period of time.
Using swear words and banning a viewer isn't harassment.
An individual spending hours (or even days/weeks/years in some cases) following someone around, making sure they can't play the game normally etc... that'd be harassment.
Someone using swear words daily about someone in a public discord, photoshopping pictures of them, trying to find out where they live and so on... that'd be harassment.
It's very important to know the distinction here.
Which video did you see? The deleted VOD? Or the one I submitted to ZOS?
Dragonnord wrote: »So you think the only way to exploit is using sofware to manipulate? God!
you should really save that word (exploit) for people using software to manipulate the game’s memory or those who purposefully abuse something major.
TheAwesomeChimpanzee wrote: »
If you think jumping into a keep and showcasing it on stream—something that can cause massive unintended flag flipping advantages and directly impact the campaign score—isn’t an exploit, then I really don’t know what to tell you. That’s not some harmless movement trick; it has clear, game-altering consequences that affect everyone playing in the campaign just like the one abused by the steamer being questioned in this post.
Also, just because a chatter was banned doesn’t mean they weren’t harassed first. Moderating chat isn’t a get-out-of-jail-free card; it’s just an easy way to silence people pointing out something the streamer doesn’t want public. Abusing an exploit, insulting those who call it out, and then banning them doesn’t erase what happened—it just hides the evidence.
This isn’t about people blindly accusing others or failing to understand obscure mechanics. It’s about someone on an official platform knowingly using a broken mechanic for an advantage, responding with hostility when questioned, and then covering it up. That’s the actual issue here.
The knowledge of how to do the jump has been out there for years and years, yet I would bet all my in game gold less than 0,1% of ESO's population is actually capable of doing it. The people utilizing that trick were usually very experienced solo PvPers, you won't find entire zergs jumping into keeps with that.
Either way, there is a precedent of it being a bannable offense now so as I said, better not do it to be on the safe side.
Also, you want to know what's ironic? The thing the streamer is accused of "abusing" is something most ball groups are doing. Ever been pulled from a mile away by the set in question? It's because of the very same functionality and there's multiple ways to make it pull long distances.
This is due to the design of the set, not because of an exploit - an easy fix for ZOS would be to simply have it pull to a static location instead of the player and people can stop trying to cancel each other.
Also if you are being harassed on a streamer's chat, you can leave at any point. Based on my experience it's usually the other way around though; people disliking the streamer show up in chat to harass streamer and then play victim afterwards when they get banned and can't harass the streamer anymore on their chat.
You know, harass as in actively, over a longer period of time, causing a discomfort to someone else - not snap at someone, use some swear words, ban them and then move on.
I have read the thread and now I’ve seen the video. You guys are using the word “exploiting” pretty loosely. We all know ESO doesn’t work properly a lot of the time, especially when it comes to location desyncs. Calling this an exploit is a stretch… you should really save that word for people using software to manipulate the game’s memory or those who purposefully abuse something major.
TheAwesomeChimpanzee wrote: »
The knowledge of an exploit should remain hidden and reported, not actively abused—especially by streamers. Just because something has existed for years doesn’t make it legitimate. There were precedents of players getting penalized for jumping into keeps without using the intended siege mechanics years before certain streamers started abusing it. The fact that ZOS eventually patched it should be a pretty obvious clue that it was never intended in the first place.
TheAwesomeChimpanzee wrote: »As for ball groups pulling from long distances, that typically happens because of server lag rather than intentional abuse. Yes, it can be exploited, but most of the time, it’s just the game struggling to keep up. That being said, if you see someone deliberately abusing it, I absolutely agree that they should be reported.
However, abusing desync mechanics on purpose to pull people through walls and eject them from keeps without being knocked out or killed is a completely different story. This isn’t just a bad server tick—it’s a deliberate attempt to break the game’s intended mechanics for an unfair advantage. If someone is actively trying to make this happen, then yes, it is without a doubt an exploit just like jumping into a keep.
TheLoreMaster420 wrote: »This is the video of the streamer NOT being stream sniped, attempting to pull a group through solid objects which crashes people from the game and is a known exploit, and then harassing viewers afterward, telling them to "suck my d***" for kindly pointing out that he should avoid doing that as it is an exploit. This would result in an immediate forum ban, but is instead publicized as a stream team member.https://youtu.be/Li73-at126Q
. If I send you a hate tell and I am offline I do NOT want a response of any type. You do not have the right to send mails because someone is offline. AND if you do not want tells, go OFFLINE yourself.
IIILaaLaaIII wrote: »As you can all now see it was clearly intentional use of the exploit.
I raised it as he was streaming to a decent number of the players of the game, essentially teaching them how to do it. I was trying to limit the use and demonstration of it.
TheLoreMaster420 wrote: »This is the video of the streamer NOT being stream sniped, attempting to pull a group through solid objects which crashes people from the game and is a known exploit, and then harassing viewers afterward, telling them to "suck my d***" for kindly pointing out that he should avoid doing that as it is an exploit. This would result in an immediate forum ban, but is instead publicized as a stream team member.https://youtu.be/Li73-at126Q
TheLoreMaster420 wrote: »This is the video of the streamer NOT being stream sniped, attempting to pull a group through solid objects which crashes people from the game and is a known exploit, and then harassing viewers afterward, telling them to "suck my d***" for kindly pointing out that he should avoid doing that as it is an exploit. This would result in an immediate forum ban, but is instead publicized as a stream team member.https://youtu.be/Li73-at126Q
TheLoreMaster420 wrote: »This is the video of the streamer NOT being stream sniped, attempting to pull a group through solid objects which crashes people from the game and is a known exploit, and then harassing viewers afterward, telling them to "suck my d***" for kindly pointing out that he should avoid doing that as it is an exploit. This would result in an immediate forum ban, but is instead publicized as a stream team member.https://youtu.be/Li73-at126Q
Having watched the video... this is not an exploit, it's literally how the set works - your problem is with the way the set's functionality as it pulls opponents to the player after the delay, regardless of where the player is. You do not even need this specific NB ability to have this to happen, you can just play a speed capped character or utilize something like Ball of Lightning, arcanist portal, mist form, Bursting Wines on warden etc.
Is this a fun experience? No, it isn't - not anymore so than being run over by a ball group.
I'd say both need to be resolved, fortunately this one is quite simple: set just needs to pull to a static location instead of the player.
Exactly as I said earlier, a lot of these "exploiter" accusations stem either from PvP tilt or from misunderstanding of game mechanics.
TheAwesomeChimpanzee wrote: »
Ah yes, because pulling people through walls and into structures, potentially crashing them, or pulling them out of keeps where they should be safe is just how the set works and totally intended. Brilliant analysis.
This is obviously an exploit—the fact that it can be repeatedly abused to ignore game mechanics and force unnatural interactions proves that. Sets are designed to function within the intended constraints of the game world, not to bypass physical barriers and allow players to be forcibly moved into areas they should never reach.
Sure, the set might need a fix, but actively abusing its broken functionality instead of reporting it is what makes it an exploit. The idea that this is just a misunderstanding of mechanics is laughable—it’s a blatant abuse of unintended interactions.
The set pulls everyone who was within 12m to you after a delay, what is not working as intended? I'd recommend not stacking that close to the ball group running around or block tapping after you see the gap close - I very rarely get pulled by this set when I PvP.
Also there is nothing unnatural about pulling people out of keeps... this can be done manually with in game abilities as well like I mentioned earlier - there's even an AoE one I forgot (pull DW scribe) which has a travel time you can utilize to make it pull even further with abovementioned tricks, but if you just want to pull one person outside the keep the DK chain is undodgeable - pretty sure I've done that myself in the past in Cyrodiil to troll people.
TheAwesomeChimpanzee wrote: »
If you genuinely believe that pulling someone through a wall and out of a keep is just normal gameplay, then there’s really not much else to say. Some arguments just speak for themselves. Not worth continuing this discussion.
It is, because the game literally has no alternatives - you cannot implement a collision check based on player position when there's a second or two of positional desync in the game anyway - this is also the cause behind "target out of range" when you're right next to someone & arcanist beams and other cone AoEs requiring you to lead the target to have any hope of landing them, why dawnbreakers miss point blank range etc.
The set is working exactly as intended, based on the limitations set on it by the game. Is it good design or not is a different question.
This issue would be significantly alleviated by ball groups not causing the lag and large part of the positional desyncing, which could allow a thing such as collision check to be a feasible solution. In absence of that however, the set should pull people to a static location as a good workaround to avoid these types of incidents caused by the set working exactly as intended at the moment.
Nomadic_Atmoran wrote: »
The video is pretty clear. The streamer knows where the pillar is and intentionally steps behind it to pull. This isn't a case of accidently doing something due to desync. You're either looking for someone to get upset enough with you to cross a line here on the forums and get themselves tapped by the moderators or you're defending something that you're guilty of doing in game.
Cool theory, but no.
Streamer is doing that because he can do it, because it's how the set works - is there something in game saying it shouldn't pull targets that were within 12m at the moment of the gap closer landing to where he is after the delay?
I explained quite clearly how the set works in my post and why there cannot be a collision check due to technical reasons.
I think the reason people are upset is because he is disrupting a ball groups gameplay, "ruining their gameplay" by playing in a clever way to try and fight back against what seems like... 10 people in what I can only expect is fully coordinated buff sets running after outnumbered players of his faction. Surely these ball group players are not... "ruining the gameplay" of anyone else doing this?
The difference is that people don't advocate for de-platforming (if any happen to be streaming), canceling and banning ball group players... people ask for fixes because they're playing the game exactly as it can be played.