Console mods. Finally!

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  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    RomanRex wrote: »

    I feel like this would be a wonderful idea.
    It would be a very bad idea. The reason many ESO players use addons is that there are a lot of QoL features in these addons, which should have been part of the game but are not.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • spartaxoxo
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    vsrs_au wrote: »
    It would be a very bad idea. The reason many ESO players use addons is that there are a lot of QoL features in these addons, which should have been part of the game but are not.

    A lot of those should be base game anyway
  • Beilin_Balreis_Colcan
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    spartaxoxo wrote: »

    A lot of those should be base game anyway
    Um, yes, I know. That's exactly what I just said when I typed "should have been part of the game".
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • spartaxoxo
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    vsrs_au wrote: »
    Um, yes, I know. That's exactly what I just said when I typed "should have been part of the game".

    I was agreeing with you. Sorry, could have been more clear.
  • MidniteOwl1913
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    If someone makes an addon that helps me manage my furnishing and plans I will fall down at their feet weeping with gratitude, but I'm not holding my breath... ;-)
    PS5/NA
  • Beilin_Balreis_Colcan
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    spartaxoxo wrote: »

    I was agreeing with you. Sorry, could have been more clear.
    No problem, thanks for clarifying. :)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Arunei
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    If someone makes an addon that helps me manage my furnishing and plans I will fall down at their feet weeping with gratitude, but I'm not holding my breath... ;-)
    Try looking at Furniture Catalogue and see if that's what you're looking for. I adore it, and if it's what you're after, the addon creator will hopefully port it to console.
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • katanagirl1
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    Arunei wrote: »
    Try looking at Furniture Catalogue and see if that's what you're looking for. I adore it, and if it's what you're after, the addon creator will hopefully port it to console.

    Is that the one that keeps track of what is in your houses or the one that keeps track of what furnishing plans you have or haven’t learned?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Arunei
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    Is that the one that keeps track of what is in your houses or the one that keeps track of what furnishing plans you have or haven’t learned?
    I'm not sure if it tracks what you have in your houses, though I'm pretty sure it does. It's the one that lets you sort Furnishings by DLC, by whether they're crafted or from another source, and by what Furnishing plans each of your characters know.

    pvw5591.png
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • SerafinaWaterstar
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    MJallday wrote: »
    combat metrics needs to be the first add on for console :)

    That is probably the one thing that would make me quit the game.

    At the moment, end game is kinda ok on PS; people work together to improve and clear content.

    I dread to think of combat metrics coming in and being used by power mad toxic raid leads.

    <shudders>
  • allochthons
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    code65536 wrote: »
    In any case, the reaction from many addon devs have been along the lines of, "this is just more work for us". I, for one, would prefer that more QoL features that addons are responsible for get baked into the base game, rather than relying on players to implement and maintain them ourselves.
    Others have reiterated what code65536 said, and I agree. What incentive would the current PC add-on devs have to do this extra work, unless they also play on console?

    I can't count the number of times^ I've come here to the forums to ask for a basic QoL addition, and been told "just use X add-on" despite being clear I'm on console.

    So there are a few things available via PC add-ons that would be huge, at least for me. As I've mentioned multiple times, price checking on Console is a much, much different experience than it is with plug-ins like Tamriel Trade Center. It takes literal hours to price-check every guild trader in the game, so most people only check their own guild, their own location, or only the capitals. Occasionally I'll go down to the Tier 2 locations to price-check, but only when I'm looking for something rare, or pricing something ridiculously expensive.
    But TTC needs an external server, correct? So would there be another server maintained, or would TTC just add a PS and a XBox category? Does the person who pays for the TTC server want to shell out the money for that extra network traffic?

    Being able to only search for recipes/plans I don't already know would be huge.
    Being able to tell which IA visions actually help my current build the most (attuned enchantments! Useless or OP on my current build?) would be lovely.

    But I absolutely agree that the already iffy state of Playstation end-game could be devastated by the raid leads having access to DPS data. No one on PS4 could ever get into a group.^^ And those of us who are sensitive to visual clutter would be at a huge disadvantage as well. I watch PC raid videos and the screen clutter is overwhelming.

    (^I could totally count, :D )
    (^^ Please don't say upgrade. We KNOW. But having the disposable income is a real issue for many console players. Many players on console are here explicitly because of the monetary burden. [Some of us are here due to a hatred of Microsoft, or being tired of upgrading drivers.] Consider how "just upgrade" comes across to someone who can't afford it.)
    She/They
    PS5/NA (CP2700+)
  • sans-culottes
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    But I absolutely agree that the already iffy state of Playstation end-game could be devastated by the raid leads having access to DPS data. No one on PS4 could ever get into a group.^^ And those of us who are sensitive to visual clutter would be at a huge disadvantage as well. I watch PC raid videos and the screen clutter is overwhelming.

    (^I could totally count, :D )
    (^^ Please don't say upgrade. We KNOW. But having the disposable income is a real issue for many console players. Many players on console are here explicitly because of the monetary burden. [Some of us are here due to a hatred of Microsoft, or being tired of upgrading drivers.] Consider how "just upgrade" comes across to someone who can't afford it.)

    While I sympathize, the PS4 is almost 12 years old.
    Edited by sans-culottes on January 13, 2025 8:33PM
  • colossusx
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    I play Xbox and PC both with controllers. I just need a mini map! That is the only addon I use for PC. I think It should be an option in the game though. ie not a mod.
  • SkaiFaith
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    Any add-on maker knows if it would be possible to create an add-on for consoles to add VERTICAL CAMERA SLIDERS to the camera settings? The same settings that are already there on PC by deafult but are still missing on consoles a decade later... We'd pay millions to have them.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • MidniteOwl1913
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    Arunei wrote: »
    Try looking at Furniture Catalogue and see if that's what you're looking for. I adore it, and if it's what you're after, the addon creator will hopefully port it to console.

    I will, thanks!
    PS5/NA
  • Elvenheart
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    If someone makes an addon that helps me manage my furnishing and plans I will fall down at their feet weeping with gratitude, but I'm not holding my breath... ;-)

    Two of my favorite addons on PC are DecoTracker and Inventory Insight. I can type “/deco alinor be” to get a list that shows which houses have furnishings have that in their name, i.e. Alinor Bench, Marble or Alinor Bench, Verdant. I think it also shows furnishings if they are in a character’s inventory too. But I like Inventory Insight for that because it shows everything on every character and can be sorted by categories.
    Edited by Elvenheart on January 14, 2025 4:37AM
  • dk_dunkirk
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    Others have reiterated what code65536 said, and I agree. What incentive would the current PC add-on devs have to do this extra work, unless they also play on console?

    I can't count the number of times^ I've come here to the forums to ask for a basic QoL addition, and been told "just use X add-on" despite being clear I'm on console.

    So there are a few things available via PC add-ons that would be huge, at least for me. As I've mentioned multiple times, price checking on Console is a much, much different experience than it is with plug-ins like Tamriel Trade Center. It takes literal hours to price-check every guild trader in the game, so most people only check their own guild, their own location, or only the capitals. Occasionally I'll go down to the Tier 2 locations to price-check, but only when I'm looking for something rare, or pricing something ridiculously expensive.
    But TTC needs an external server, correct? So would there be another server maintained, or would TTC just add a PS and a XBox category? Does the person who pays for the TTC server want to shell out the money for that extra network traffic?

    Being able to only search for recipes/plans I don't already know would be huge.
    Being able to tell which IA visions actually help my current build the most (attuned enchantments! Useless or OP on my current build?) would be lovely.

    But I absolutely agree that the already iffy state of Playstation end-game could be devastated by the raid leads having access to DPS data. No one on PS4 could ever get into a group.^^ And those of us who are sensitive to visual clutter would be at a huge disadvantage as well. I watch PC raid videos and the screen clutter is overwhelming.

    (^I could totally count, :D )
    (^^ Please don't say upgrade. We KNOW. But having the disposable income is a real issue for many console players. Many players on console are here explicitly because of the monetary burden. [Some of us are here due to a hatred of Microsoft, or being tired of upgrading drivers.] Consider how "just upgrade" comes across to someone who can't afford it.)

    Just for the record, TTC has an executable client runs on your PC to upload the data it scrapes while you're browsing vendors in-game. (YOU may not run it, but the web site only gets data from people who do.) I don't want to say that would be literally impossible to implement on console, but I surely wouldn't have a clue as to how it could be.

    However, TTC DOES have PS and Xbox listings, though there's hardly any data there. I guess people just enter pricing manually. I suppose they could implement the console mod, and show you pricing in-game that their site has, but it's the real-time updating/uploading that makes it work on PC, and probably why you didn't even realize that the site had any console data at all.
  • nbksaske
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    Quite excited for this! All I want is a minimap, Skyshard and Lorebook pins, anything else would be a bonus to me.
  • code65536
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    I think it's worth setting some expectations before people get too excited about any of this.

    The biggest hurdle to a console port is the gamepad. Think about how you interact with your favorite addons.

    Addons that just display information without the need for user interaction: Combat Alerts, Skyshards, Lorebooks, etc., should all be relatively easy to port, and I'd expect most of these to receive console versions.

    Addons that perform in-game actions without the need for a UI: Lazy Writ Crafter, addons that automatically recharge weapons, etc., should also be relatively easy to port, and I know that Dolgubon has said in the addon devs' chat that he'll port over LWC.

    Addons that currently require mouse to navigate: Lazy Set Crafter (Dolgubon offered this up as an example of something that he's very unlikely to port), Combat Metrics (navigating the report), all of my Extended Journal addons, Dressing Room, Wizard's Wardrobe, etc., will require designing and writing an entirely new and different UI that can work without a mouse. And in most cases, this will be a laborious process and would almost be like writing an entirely new addon. I know Solinur has said that he's going to look at porting Combat Metrics, but I would not expect most addon developers to do this.

    Addons that show information passively, but using UI elements that are keyboard-specific. Notably, addons that add information to item tooltips. This will require different code for doing this with the gamepad equivalent of those UI elements. And a few of these addons might already do this, but for those that don't, it will require new code. But probably not as drastic those addons that use mouse to navigate.

    Addons that require an external client: TTC requires an external client on PC to upload and download data to and from their server. This will be impossible for consoles.

    For me personally, I will most likely port over Combat Alerts. One of my other popular addons is Character Knowledge, which tracks the knowledge for recipes/plans/motifs/grimoires/scripts across all your characters, and that's a good example of something that will not be easy to port over. LibCharacterKnowledge, which is the "backend" code that collects and stores all this data will probably get ported over, since there's nothing platform-specific about it. But the Character Knowledge "frontend" UI is an exclusive kb/m interface, and making one for gamepad will require writing a completely new and different UI entirely from scratch, which I, as someone who doesn't even own a gamepad, am unlikely to do. Maybe there will be a console user who will come along and write such an UI, in which case they can use LibCharacterKnowledge to handle all the backend work.

    And that brings us to the last important point: we addon devs are not streamers or YouTubers who get revenue from subs and ads, so our greatest incentive for writing an addon is because we use that addon ourselves. And if we don't have a console, there isn't the incentive to write tons of new code to make something work for console because we'll never get to actually enjoy the fruits of that work. The sentiment shared by many in the addon dev community is that we hope this will spur console players to try their hand at writing addons. If it's console players who will see the benefits of these addons, then it's console players who will be most incentivized to write them.
    Edited by code65536 on January 14, 2025 10:53PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Spoiler
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • allochthons
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    dk_dunkirk wrote: »
    Just for the record, TTC has an executable client runs on your PC to upload the data it scrapes while you're browsing vendors in-game.
    Thank you for that info.
    code65536 wrote: »
    And that brings us to the last important point: we addon devs are not streamers or YouTubers who get revenue from subs and ads, so our greatest incentive for writing an addon is because we use that addon ourselves. And if we don't have a console, there isn't the incentive to write tons of new code
    I appreciate this.
    I do honestly wonder if ZoS has fully processed this. It would always be so much better to put this basic stuff into the base game, preferably as toggles.

    She/They
    PS5/NA (CP2700+)
  • Necrotech_Master
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    Thank you for that info.
    I appreciate this.
    I do honestly wonder if ZoS has fully processed this. It would always be so much better to put this basic stuff into the base game, preferably as toggles.

    they have been slowly incorporating certain things into the base game that used to be handled by addons

    one example i know of was the "lock/unlock" function to prevent accidental decon of gear, that used to be only addon but got added into the base game

    they may be pared down or missing some features of an addon, but theres been plenty of things added over the years which did originate from addon functionality
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Servadei
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    So it's going to fall on players to add QoL. How many addon authors would actually be willing to do it indefinitely for free?
    Edited by Servadei on January 15, 2025 4:56AM
  • MJallday
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    That is probably the one thing that would make me quit the game.

    At the moment, end game is kinda ok on PS; people work together to improve and clear content.

    I dread to think of combat metrics coming in and being used by power mad toxic raid leads.

    <shudders>

    this happens already.

    Raid leads demand videos and screenshots of 100k+ parses . we all fully well know if you hit 100k on a dummy, you're probably only hitting 60k in a trial.

    at least combat metrics would enable leads to see who/what is working/where.


  • Beilin_Balreis_Colcan
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    Servadei wrote: »
    So it's going to fall on players to add QoL. How many addon authors would actually be willing to do it indefinitely for free?
    Probably not many. This just looks like ZOS is putting the onus on its customers to add the QoL. The only reason ESO has so many addons for PC platform is because they've been developed for 10 years, but I seriously doubt the game will last another 10.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Elsonso
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    Thank you for that info.
    I appreciate this.
    I do honestly wonder if ZoS has fully processed this. It would always be so much better to put this basic stuff into the base game, preferably as toggles.

    They should be moving the functionality of some basic addons into the game, toggle or not. I describe the console UI as "stone knives and bear skins" for a reason. I don't expect addons will be fixing this, but hopefully, it will be more bearable. ZOS doing this work is still "Plan A", as far as I am concerned.

    Right now, I plan to port a couple addons from PC to Console. I won't have a chance to jump on PTS until next week to see how much work that might be, and whether I will need two versions of the addon. :disappointed:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • DenverRalphy
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    Servadei wrote: »
    So it's going to fall on players to add QoL. How many addon authors would actually be willing to do it indefinitely for free?
    vsrs_au wrote: »
    Probably not many. This just looks like ZOS is putting the onus on its customers to add the QoL. The only reason ESO has so many addons for PC platform is because they've been developed for 10 years, but I seriously doubt the game will last another 10.

    I think you'll be pleasantly surprised.
  • the1andonlyskwex
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    I think you'll be pleasantly surprised.

    I'm not so sure. Relying on console gamers to develop (and test) mods on their PCs is a lot different from relying on PC gamers to develop mods on their PCs.
  • DenverRalphy
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    I'm not so sure. Relying on console gamers to develop (and test) mods on their PCs is a lot different from relying on PC gamers to develop mods on their PCs.

    That assumes that console gamers don't also game on their PC's, and vice versa.

    After 3 decades and some change of gaming experience, as well as with the TES community, I'm relatively confident there won't be any shortage of developers ready to tackle this.

    But hey <shrug>, don't take my word for it. I'll happiily re-visit this thread in the future when the time comes.
  • the1andonlyskwex
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    That assumes that console gamers don't also game on their PC's, and vice versa.

    After 3 decades and some change of gaming experience, as well as with the TES community, I'm relatively confident there won't be any shortage of developers ready to tackle this.

    But hey <shrug>, don't take my word for it. I'll happiily re-visit this thread in the future when the time comes.

    You don't just need people who play both console and PC games, you specifically need PC gamers who have chosen (for some reason) to play the console version of a game that has been dramatically better on PC than console for the last 10 years (and that doesn't have any cross-platform progression).
  • SerafinaWaterstar
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    MJallday wrote: »

    this happens already.

    Raid leads demand videos and screenshots of 100k+ parses . we all fully well know if you hit 100k on a dummy, you're probably only hitting 60k in a trial.

    at least combat metrics would enable leads to see who/what is working/where.


    See, having been working through dungeon trifectas (yes not 100% the same but needs similar dps & skill), combat metrics would not be as helpful as what we do, which is discuss mechs & strats to get through the dungeon.

    And having been a ‘Raid Lead’ for helping people to complete vet trials, again, I would not use combat metrics - find it is much better to have a helpful group that work together than one where analysis of data is quite biased.

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