Console mods. Finally!

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  • MJallday
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    PS4, and even PS4Pro already struggles with not enough memory to run ESO effectively. Even a character's boosted run-speed out paces the console's ability to discard and load in new objects resulting in constant "sillouette" players and non-interactable npc's. No way could the added memory requirement needed for add-on elements, no matter how small, handle the additional load.

    PS4 / PS4 Pro are not current generation consoles. So based on the current informaiton, you wont be gettign them

    Looks like you'll need a PS5 or a Series X
  • DenverRalphy
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    MJallday wrote: »

    PS4 / PS4 Pro are not current generation consoles. So based on the current informaiton, you wont be gettign them

    Looks like you'll need a PS5 or a Series X

    Yes, I'm aware that a they won't be getting the addons. I was responding to someone who was speculating a different motive.
  • Laddey
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    A win from ZOS for the console players.
  • Sakiri
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    One thing that is almost certain to make me quit is if I start getting whispers about how bad my DPS is.

    Good thing dps is easy to improve.
  • the1andonlyskwex
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    Sakiri wrote: »

    Good thing dps is easy to improve.

    It's not that my DPS is bad. I just don't need to be hassled by some sweatlord.
  • KaironBlackbard
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    dk_dunkirk wrote: »

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.

    Considering you can't play 90% of games off an external hard drive on new gen consoles, I'm not inclined to agree with this. Never will I buy another Xbox X or S. I will only buy Xbox Ones. Xboxs don't have enough space for all the games I play. I need to be able to play off my external.
    I use SSDs and it doesn't let me play X/S off them. It's idiotic. Sometimes I wish I could tell it to download only non X/S versions, but I've yet to figure out how if its even possible.
  • Sarannah
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    Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.
  • dk_dunkirk
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    code65536 wrote: »

    We've been told that there will be a means for developers to emulate console behavior and limitations on PC. That's what U45 is for: to give us tools like this in preparation for addons coming to console in a future update (not 45).

    In any case, the reaction from many addon devs have been along the lines of, "this is just more work for us". I, for one, would prefer that more QoL features that addons are responsible for get baked into the base game, rather than relying on players to implement and maintain them ourselves.

    There have been countless calls to implement at least the minimap and treasure map and survey markers into the base game. (When I was playing on console, those were what I found to be the "must-haves.") Meanwhile, the reaction from ZOS has been along the lines of, "this is just more work for us," and they continue to leave this to mods. I kid, I kid.

    If I'm being generous, and the person saying that older-gen consoles really *are* that strapped for memory is correct, I guess I'll begrudgingly admit these simple additions may have been held back by supporting them. Only ZOS can make the estimation of what it would do to their bottom line to give them up, and they clearly don't want to do that yet.
  • TaSheen
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    Sarannah wrote: »
    Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.

    Bite your tongue. Addons are NOT CHEATING.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SkaiFaith
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    MJallday wrote: »
    combat metrics needs to be the first add on for console :)

    I can see people giving up on trying Trials, I for one.
    I get it, it helps dedicated group of pros going for the trifecta to organize themselves, but I can foresee a bad behaviour gatekeeping Trials to whoever doesn't reach specific parameters, and that's not fun.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • SkaiFaith
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    spartaxoxo wrote: »
    I'm a little nervous about this change.

    One the one hand, some of the economic add-ons and combat add-ons seem detrimental to the environment that console has fostered. Prices are pretty stable here although slightly down a little too much and there isn't any comments like "I did 80% of the group's DPS" because it's not possible to make those sorts of comments. I'm not really excited to have to compete with lazy writ, for example.

    On the other hand, there's some big ones that will make life way easier like knowing where treasure chests are. There's a number of QOL features that add-ons provide that would make console better.

    Overall, I am hopeful that this change will be a net positive.

    Agree with this.
    It would be better to have some features added to the base game than via add-on.
    Why should a noob suffer doing writs just because he doesn't know there is an add-on? I mean, we have stories here on the forum of people discovering basic functionalities after years of playing, so... Expecting to figure out add-ons, doesn't sound the perfect solution to me.

    Also, the possible virtual advantage they can give in PvP or Ranked content compared to someone who doesn't use them.

    I have mixed feelings, but I can see the positive aspect too, for example I always wanted to pin resource nodes.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • XSTRONG
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    I have played Playstation since I was a kid so addons isnt something I miss in any game I play but if Zos do it in Eso I will try it.

    The thing Im most happy about are that it might be a big step towards Crossplay.
  • Desiato
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    Beware console users, addons are a blessing and a curse. Unless things have changed or will change, the LUA scripting engine which is used for addons and the UI is single threaded.

    Back in 2019, a ZOS Graphics engineer acknowledged they can have a significant impact on performance and are a tradeoff between features and performance.

    Part of the problem is the performance impact is difficult for users to quantify. Frame rate and frame time which are generally used to quantify performance aren't accurate because of how they are polled and miss a phenomenon known as microstutter.

    This is why tools like nvidia's fcat exist. The only true way to measure graphics performance is by capturing the output with an outside system. So it's possible to have a high frame rate and poor performance.
    Frame Capture Analysis Tool for Desktop Gaming
    GPU performance is often calculated by running benchmark games and recording the average Frames Per Second (FPS) using FRAPS or a similar tool. Unfortunately, many significant performance implications can be missed using this traditional method. We've found that the data reported by FRAPs doesn't match what you see on screen and feel in the game. So, in 2011, NVIDIA engineers began work on a new way to examine GPU performance in far greater detail.

    As I got into trials through 2024 and started accumulating addons, my framerate stayed at its cap of 180 pretty steadily, but I can feel my client is less responsive and I'm noticing a lot of stutter that wasn't apparent before. It is very frustrating to me at times as I am sensitive to stutter. I have stopped using some trial specific addons as a result.

    I've often considered switching to console because there are no addons! I would love to not use them, but on PC it would put me at a significant competitive disadvantage. I had hoped if they ever implemented them on console, they would do it at a time when the UI is completely revamped and ESO's relationship with addons was perhaps modified to a simpler, less impactful model.... but I guess not!

    Edited by Desiato on January 10, 2025 5:48PM
    spending a year dead for tax reasons
  • katanagirl1
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    I am looking forward to this even though I anticipate I will only use a few addons, like possibly minimap but definitely harvest map for nodes and chests, thieves troves, etc.

    Just curious how this will work. I assume the addons won’t work in a direct port. Won’t the code have to be rewritten? Does that mean some addons might not be available? Like others, I was hoping this would be integrated into the game instead, but I won’t complain at this point. Having these things in the base code would be more work for ZOS initially but would save tons of time with bug reports that are caused by outdated addons that haven’t been updated.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Desiato
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    Just curious how this will work. I assume the addons won’t work in a direct port. Won’t the code have to be rewritten? Does that mean some addons might not be available? Like others, I was hoping this would be integrated into the game instead, but I won’t complain at this point. Having these things in the base code would be more work for ZOS initially but would save tons of time with bug reports that are caused by outdated addons that haven’t been updated.

    LUA, the language used for addons is platform agnostic. Some addons may not be practical on slower consoles though.
    spending a year dead for tax reasons
  • Warhawke_80
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    One step closer to crossplay...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • LalMirchi
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    One step closer to crossplay...

    I dare but dream, but this would be awesome.

    Albeit crossplay only occurring where the hardware supports add.onns.
  • dk_dunkirk
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    One step closer to crossplay...

    Talk about giving an inch and taking a mile! ;-)
  • Necrotech_Master
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    I am pretty much of the same mind,

    I'm also vaguely terrified at how much buggier this may make things. My ability to stay connected and not randomly booted to the main title screen is already worsening these days. How much worse is server load gonna become with people running mods?

    addons are only local UI changes

    other people running addons shouldnt affect your game stability
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Varana
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    robwolf666 wrote: »
    So Add-ons does mean Mods for console?
    How does that work in a MMO? I'm guessing it's not going to be Skyrim-like stuff you can add in?

    Add-ons are mods, but ESO allows only certain kinds of mods.
    UI mods are one major use case - think SkyUI or similar mods. You can move around UI elements like resource bars, display buffs and debuffs, have timers or alerts accompany ingame clues, and so on. Or the most useful of all, have a minimap.

    Another important area are data collection mods. The game sends all kinds of data when playing, and accessing that data can be done by add-ons. You can theoretically see how much damage you do by the numbers floating on screen, but as a human, you can't process them fast enough. But add-ons can. Again, this is just information that the game already provides.

    Add-ons can only use functions and access points that ZOS have explicitly provided for that purpose, so they're tightly controlled and restricted in their functionality. That's in contrast to single-player TES games like Skyrim that have almost the whole game accessible to be tinkered with. You won't see content mods, for instance, no texture or model replacers, no skill overhauls, additional spells, or whatever else you can do in Skyrim.
    Edited by Varana on January 10, 2025 8:32PM
  • Sakiri
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    It's not that my DPS is bad. I just don't need to be hassled by some sweatlord.

    Ignore them?
  • zaria
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    gronoxvx wrote: »
    Tbh it wouldnt surprise me if the "add ons" are just cosmetic compared to anything that would resemble cmx etc.
    Its depend a lot on the capabilities. One very useful mod is to keep track on inventory of all your characters and let you search trough it. Others for recipes, blueprint and motifs each character know.
    But this require that the mod has an file of this preferable an database at least for recipes.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Surgee
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    I'm actually not so excited about this. In PC version I had to have tons of add-ons to be able to compete with others. Even gathering materials was impossible without addon, because everyone else have icons. Now on console it will be the same. It might actually kill the game for me. And no, I can't just NOT use it. Once it's there you have to, to be able to stand a chance in any aspect of the game.

    I've actually spoke with friends few days ago about add-ons on PC and how it ruined the fun for them as well. It honestly might be the final nail in the coffin for my group :/
    Edited by Surgee on January 11, 2025 1:24AM
  • KaironBlackbard
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    addons are only local UI changes

    other people running addons shouldnt affect your game stability

    Ehem. Bandits UI broke my multiplayerability in dungeons. They had to disable the map pings info grabber effect to resolve it. More immediately before that update, I had to have my group members shut off their addons just so I could heal them again and keep them alive.
  • SilverBride
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    Sarannah wrote: »
    Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.

    I'd quit if they did that, and I suspect many others would, too.
    PCNA
  • Sakiri
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    It's not that my DPS is bad. I just don't need to be hassled by some sweatlord.

    Ignore them?

    Ehem. Bandits UI broke my multiplayerability in dungeons. They had to disable the map pings info grabber effect to resolve it. More immediately before that update, I had to have my group members shut off their addons just so I could heal them again and keep them alive.

    I highly doubt it broke your ability to heal. My ability to heal with it is fine.
  • katanagirl1
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    Desiato wrote: »

    LUA, the language used for addons is platform agnostic. Some addons may not be practical on slower consoles though.

    That’s interesting, thanks for the reply.
    :)
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Arunei
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    Sakiri wrote: »

    [snip]
    Unfortunately, we can't really control the words people use. I can understand that it bothers you; certain terms that get thrown around today just irk me and I wished people wouldn't use them. All we can do is ignore it and move on, because trying to police what certain words people say rarely achieves much (unless someone is using actual slurs or derogatory language, then they shall be shamed to the ends of the earth).

    Also yes, I was going to include Lazy Writ Crafter in my initial list of QoL addons, but was certain I'd catch flak from all the people who seem to think an addon to help get through 'chores' so you can get to the parts of the game you WANT to actively play is a bad thing so I left it out lol.
    Sarannah wrote: »
    Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.
    So because you don't like something, you want it taken from others? Why? If ZOS thought addons in general were causing any sort of real issue with the game, they'd have already disabled them as a test by now. It's literally one of the first things they tell you to disable when you're having problems, so if they thought addons were causing server-wide issues, they'd take their own advice and turn them off server-wide. Wanting addons removed for any other reason than believing they might be adversely affecting the server is imho selfish.

    Edit to add in regards to the last bit, I hold that belief in all aspects of life. Just because a person doesn't like or agree with something in and of itself has never, in my opinion, been anywhere near a good reason for taking it from people who do like it. I don't like how beer tastes but i don't think it should no longer be sold. I don't like how most creams and lotions feel on my hands but I don't think they should be discontinued entirely. I don't like tops that hang down too low on the neck because having my neck bare is uncomfortable, but I don't think tops with lower necks should stop being made.

    People shouldn't call for the removal of things they don't like. If you don't like something, don't use it, don't engage with it, ignore it and leave the people who do like and enjoy that stuff to it.

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 4:21PM
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • MidniteOwl1913
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    I am looking forward to this even though I anticipate I will only use a few addons, like possibly minimap but definitely harvest map for nodes and chests, thieves troves, etc.

    Just curious how this will work. I assume the addons won’t work in a direct port. Won’t the code have to be rewritten? Does that mean some addons might not be available? Like others, I was hoping this would be integrated into the game instead, but I won’t complain at this point. Having these things in the base code would be more work for ZOS initially but would save tons of time with bug reports that are caused by outdated addons that haven’t been updated.

    They are using an emulator for the PTS, but at some point yeah they will have to be made to work on the console hardware directly. I'm not sure how they are going to deal with (at least for PS5) console gatekeepers. Sony isn't easy. There are a lot of *very* important details that haven't been addressed. I'm just in wait and see mode.
    PS5/NA
  • MidniteOwl1913
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    Desiato wrote: »

    LUA, the language used for addons is platform agnostic. Some addons may not be practical on slower consoles though.

    But there have to be hardware specific drivers underneath those addons to support the code. If they are written like browsers then the UI will be mostly the same, and the differences hidden. Since most console players don't know what the addons UI looks like I'm not sure that will matter...
    PS5/NA
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