DenverRalphy wrote: »
PS4, and even PS4Pro already struggles with not enough memory to run ESO effectively. Even a character's boosted run-speed out paces the console's ability to discard and load in new objects resulting in constant "sillouette" players and non-interactable npc's. No way could the added memory requirement needed for add-on elements, no matter how small, handle the additional load.
PS4 / PS4 Pro are not current generation consoles. So based on the current informaiton, you wont be gettign them
Looks like you'll need a PS5 or a Series X
the1andonlyskwex wrote: »
One thing that is almost certain to make me quit is if I start getting whispers about how bad my DPS is.
Good thing dps is easy to improve.
dk_dunkirk wrote: »
PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.
We've been told that there will be a means for developers to emulate console behavior and limitations on PC. That's what U45 is for: to give us tools like this in preparation for addons coming to console in a future update (not 45).
In any case, the reaction from many addon devs have been along the lines of, "this is just more work for us". I, for one, would prefer that more QoL features that addons are responsible for get baked into the base game, rather than relying on players to implement and maintain them ourselves.
Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.
combat metrics needs to be the first add on for console
spartaxoxo wrote: »I'm a little nervous about this change.
One the one hand, some of the economic add-ons and combat add-ons seem detrimental to the environment that console has fostered. Prices are pretty stable here although slightly down a little too much and there isn't any comments like "I did 80% of the group's DPS" because it's not possible to make those sorts of comments. I'm not really excited to have to compete with lazy writ, for example.
On the other hand, there's some big ones that will make life way easier like knowing where treasure chests are. There's a number of QOL features that add-ons provide that would make console better.
Overall, I am hopeful that this change will be a net positive.
Frame Capture Analysis Tool for Desktop Gaming
GPU performance is often calculated by running benchmark games and recording the average Frames Per Second (FPS) using FRAPS or a similar tool. Unfortunately, many significant performance implications can be missed using this traditional method. We've found that the data reported by FRAPs doesn't match what you see on screen and feel in the game. So, in 2011, NVIDIA engineers began work on a new way to examine GPU performance in far greater detail.
katanagirl1 wrote: »Just curious how this will work. I assume the addons won’t work in a direct port. Won’t the code have to be rewritten? Does that mean some addons might not be available? Like others, I was hoping this would be integrated into the game instead, but I won’t complain at this point. Having these things in the base code would be more work for ZOS initially but would save tons of time with bug reports that are caused by outdated addons that haven’t been updated.
Warhawke_80 wrote: »One step closer to crossplay...
Warhawke_80 wrote: »One step closer to crossplay...
DragonRacer wrote: »
I am pretty much of the same mind,
I'm also vaguely terrified at how much buggier this may make things. My ability to stay connected and not randomly booted to the main title screen is already worsening these days. How much worse is server load gonna become with people running mods?
robwolf666 wrote: »So Add-ons does mean Mods for console?
How does that work in a MMO? I'm guessing it's not going to be Skyrim-like stuff you can add in?
the1andonlyskwex wrote: »
It's not that my DPS is bad. I just don't need to be hassled by some sweatlord.
Its depend a lot on the capabilities. One very useful mod is to keep track on inventory of all your characters and let you search trough it. Others for recipes, blueprint and motifs each character know.Tbh it wouldnt surprise me if the "add ons" are just cosmetic compared to anything that would resemble cmx etc.
Necrotech_Master wrote: »
addons are only local UI changes
other people running addons shouldnt affect your game stability
the1andonlyskwex wrote: »
It's not that my DPS is bad. I just don't need to be hassled by some sweatlord.
KaironBlackbard wrote: »
Ehem. Bandits UI broke my multiplayerability in dungeons. They had to disable the map pings info grabber effect to resolve it. More immediately before that update, I had to have my group members shut off their addons just so I could heal them again and keep them alive.
LUA, the language used for addons is platform agnostic. Some addons may not be practical on slower consoles though.
Unfortunately, we can't really control the words people use. I can understand that it bothers you; certain terms that get thrown around today just irk me and I wished people wouldn't use them. All we can do is ignore it and move on, because trying to police what certain words people say rarely achieves much (unless someone is using actual slurs or derogatory language, then they shall be shamed to the ends of the earth).
[snip]
So because you don't like something, you want it taken from others? Why? If ZOS thought addons in general were causing any sort of real issue with the game, they'd have already disabled them as a test by now. It's literally one of the first things they tell you to disable when you're having problems, so if they thought addons were causing server-wide issues, they'd take their own advice and turn them off server-wide. Wanting addons removed for any other reason than believing they might be adversely affecting the server is imho selfish.Personally I was hoping ZOS would go the other way, and actually remove add-ons from PC. But oh well.
katanagirl1 wrote: »I am looking forward to this even though I anticipate I will only use a few addons, like possibly minimap but definitely harvest map for nodes and chests, thieves troves, etc.
Just curious how this will work. I assume the addons won’t work in a direct port. Won’t the code have to be rewritten? Does that mean some addons might not be available? Like others, I was hoping this would be integrated into the game instead, but I won’t complain at this point. Having these things in the base code would be more work for ZOS initially but would save tons of time with bug reports that are caused by outdated addons that haven’t been updated.
LUA, the language used for addons is platform agnostic. Some addons may not be practical on slower consoles though.