Console mods. Finally!

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
Maintenance for the week of April 14:
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – April 16, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
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  • sans-culottes
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    You don't just need people who play both console and PC games, you specifically need PC gamers who have chosen (for some reason) to play the console version of a game that has been dramatically better on PC than console for the last 10 years (and that doesn't have any cross-platform progression).

    This is a classic example of begging the question. As others have said, it might be wise to reserve judgment until you have some evidence. I’d be surprised if this died on the vine, though, and consoles were somehow starved for mods.
  • gronoxvx
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    Tbh this is just a big nothingburger from zos imo. Are there any pc add on devs who are actually willing to put in the effort for console add ons? I doubt it.

    This isnt shade towards them at all, but its going to involve a lot of work, extra coding, testing as well as dealing with approval processes since its xbox/ps hardware and their networks.

    If they do, then 100% props to them and they deserve all the praise.

    However really cant see them doing it especially with the console communities dwindling.

    Like most things this is about 5 years too late.
    Edited by gronoxvx on January 15, 2025 1:04PM
  • sans-culottes
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    gronoxvx wrote: »
    If they do, then 100% props to them and they deserve all the praise.

    No offense, but these are LUA mods. It’s not like they’re building the pyramids.

    While it’s unlikely that consoles will have as robust support, assuming that no one will work on this is a stretch. There are a number of people just on this forum with accounts on multiple platforms. Does that mean they’ll be developing those addons? Probably not. But the idea that this’ll get zero support is, I suspect, pure hyperbole.
    Edited by sans-culottes on January 15, 2025 1:12PM
  • Major_Mangle
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    That is probably the one thing that would make me quit the game.

    At the moment, end game is kinda ok on PS; people work together to improve and clear content.

    I dread to think of combat metrics coming in and being used by power mad toxic raid leads.

    <shudders>

    Then don't play with those people maybe or continue to play with people who doesn't care that much about number crunching?
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • SnakeDodger
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    Console peasants being treated as such, nothing new.
    Seriously, the disrespect is crazy, one look at the skyrim modding community on console and you'll see how people actually put in the work, either from scratch (and these eventually make their way to pc nexus - like the divergence series) or porting nexus mods to console, and some of these ports require a LOT of work to port. Mods with skse requirement have been entirely rewritten by console users to work there, including making and testing scripts from scratch.
    PC elitism is crazy, we get it, it's better, but that doesn't mean people with bad pcs or just some who prefer to play on console are helpless and dumb. If the original authors of add-ons don't want to put in the work for a port, they can't just as well provide the files and have someone else attempt a port. My laptop barely runs skyrim, but the 20 fps i get is more than enough to test my own stuff before i upload it to bnet.

    The contribution of console modders to pc modding isn't small, but it often goes overlooked because it just shows up on nexus, but people continue to treat xbox players as portbeggers, bffr.
  • Koshka
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    That is probably the one thing that would make me quit the game.

    At the moment, end game is kinda ok on PS; people work together to improve and clear content.

    I dread to think of combat metrics coming in and being used by power mad toxic raid leads.

    <shudders>

    But that's what PC players do with logs - they work together to clear content. They just have more tools to help people improve.
    There is nothing to dread. People don't just become toxic out of the blue when they have addons.
    Edited by Koshka on January 15, 2025 9:51PM
  • dk_dunkirk
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    gronoxvx wrote: »
    Tbh this is just a big nothingburger from zos imo. Are there any pc add on devs who are actually willing to put in the effort for console add ons? I doubt it.

    This isnt shade towards them at all, but its going to involve a lot of work, extra coding, testing as well as dealing with approval processes since its xbox/ps hardware and their networks.

    If they do, then 100% props to them and they deserve all the praise.

    However really cant see them doing it especially with the console communities dwindling.

    Like most things this is about 5 years too late.

    Yet you're responding to a thread where one of the modders of some very popular addons literally said he was going to do the work for at least some of them.

  • Servadei
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    dk_dunkirk wrote: »

    Yet you're responding to a thread where one of the modders of some very popular addons literally said he was going to do the work for at least some of them.

    True but that doesn't solve the core issue which is it's falling on players to provide QoL for free.

    How long are they willing to do it? There are already many abandoned addons. What if they stop playing? What if life circumstances prevent them from continuing? Do we just keep hoping that there will be someone to do all the effort of developing and maintaining an addom indefinitely?

    We are the paying customers of a product, not paid employees of ZOS responsible for development.
  • Necrotech_Master
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    Servadei wrote: »

    True but that doesn't solve the core issue which is it's falling on players to provide QoL for free.

    How long are they willing to do it? There are already many abandoned addons. What if they stop playing? What if life circumstances prevent them from continuing? Do we just keep hoping that there will be someone to do all the effort of developing and maintaining an addom indefinitely?

    We are the paying customers of a product, not paid employees of ZOS responsible for development.

    they will likely do it as long as they are playing

    ive been playing this game for almost 11 years and using addons for probably 10 of those

    addons pop up, authors maintain it, when the author decides to stop playing or maintaining the addon, another person can pick up the project if the author allows or another similar addon will pop up to replace the out of date/no longer functioning one if it was a fairly popular functionality

    yes its all on the players, i appreciate those who make/maintain the addons, but if an addon is popular, its extremely likely its always going to be continued, if not by the original author then by someone else willing to put in the effort to keep the functionality they found from the addon to be helpful
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  • Desiato
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    While it's true some PC addons may not be ported by their authors, I'm certain new mod authors will emerge to fill any holes.

    This kind of thing is what gets people into programming in the first place!

    So I wouldn't be too worried if I was a console player. Eventually we may see some console-first addons that PC players would want to have ported to our platform.

    I'm actually kind of excited for the emergence of console addons as a PC player as it seems they will have to maintain a certain minimum level of performance.
    spending a year dead for tax reasons
  • gronoxvx
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    dk_dunkirk wrote: »

    Yet you're responding to a thread where one of the modders of some very popular addons literally said he was going to do the work for at least some of them.

    Will believe it when its completed.

    I truly hope im wrong. But a large amount of people ive seen on here, other places and in discords have the belief that addons will be simply mirrored to console without realising the work involved.
    Edited by gronoxvx on January 16, 2025 1:14AM
  • katanagirl1
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    code65536 wrote: »
    I think it's worth setting some expectations before people get too excited about any of this.

    The biggest hurdle to a console port is the gamepad. Think about how you interact with your favorite addons.

    Addons that just display information without the need for user interaction: Combat Alerts, Skyshards, Lorebooks, etc., should all be relatively easy to port, and I'd expect most of these to receive console versions.

    Addons that perform in-game actions without the need for a UI: Lazy Writ Crafter, addons that automatically recharge weapons, etc., should also be relatively easy to port, and I know that Dolgubon has said in the addon devs' chat that he'll port over LWC.

    Addons that currently require mouse to navigate: Lazy Set Crafter (Dolgubon offered this up as an example of something that he's very unlikely to port), Combat Metrics (navigating the report), all of my Extended Journal addons, Dressing Room, Wizard's Wardrobe, etc., will require designing and writing an entirely new and different UI that can work without a mouse. And in most cases, this will be a laborious process and would almost be like writing an entirely new addon. I know Solinur has said that he's going to look at porting Combat Metrics, but I would not expect most addon developers to do this.

    Addons that show information passively, but using UI elements that are keyboard-specific. Notably, addons that add information to item tooltips. This will require different code for doing this with the gamepad equivalent of those UI elements. And a few of these addons might already do this, but for those that don't, it will require new code. But probably not as drastic those addons that use mouse to navigate.

    Addons that require an external client: TTC requires an external client on PC to upload and download data to and from their server. This will be impossible for consoles.

    For me personally, I will most likely port over Combat Alerts. One of my other popular addons is Character Knowledge, which tracks the knowledge for recipes/plans/motifs/grimoires/scripts across all your characters, and that's a good example of something that will not be easy to port over. LibCharacterKnowledge, which is the "backend" code that collects and stores all this data will probably get ported over, since there's nothing platform-specific about it. But the Character Knowledge "frontend" UI is an exclusive kb/m interface, and making one for gamepad will require writing a completely new and different UI entirely from scratch, which I, as someone who doesn't even own a gamepad, am unlikely to do. Maybe there will be a console user who will come along and write such an UI, in which case they can use LibCharacterKnowledge to handle all the backend work.

    And that brings us to the last important point: we addon devs are not streamers or YouTubers who get revenue from subs and ads, so our greatest incentive for writing an addon is because we use that addon ourselves. And if we don't have a console, there isn't the incentive to write tons of new code to make something work for console because we'll never get to actually enjoy the fruits of that work. The sentiment shared by many in the addon dev community is that we hope this will spur console players to try their hand at writing addons. If it's console players who will see the benefits of these addons, then it's console players who will be most incentivized to write them.

    Thanks for another detailed post. As I mentioned I don’t plan to use a lot of addons, but there are a few that I would love to have, namely the Character Knowledge you said would not be easy to port over. I have programming experience, but it was decades ago on legacy code in mostly Fortran and C, not even C++. So, lol, not exactly up to date.

    I will look into this LUA and see what is involved, but I have no idea what kinds of tools the PS5 might have to do any coding or scripting. I don’t even use a browser on it. That might be a huge limitation. I don’t even have a PC, we have an old Mac. So no promises or anything.
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  • Danikat
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    Servadei wrote: »

    True but that doesn't solve the core issue which is it's falling on players to provide QoL for free.

    How long are they willing to do it? There are already many abandoned addons. What if they stop playing? What if life circumstances prevent them from continuing? Do we just keep hoping that there will be someone to do all the effort of developing and maintaining an addom indefinitely?

    We are the paying customers of a product, not paid employees of ZOS responsible for development.

    I agree that ZOS should do more to add options and improvements to the base game instead of relying on addons. Although sometimes when they have done that I still prefer the addon, for example I'm still using one to mark collectibles as favourites because it lets me set different ones for each character whereas the base game version is all the same.

    But I also think it's important to remember addons don't immediately stop working just because no one is committed to maintaining them. I'm using one called Binder (to save and copy key bindings) which hasn't been updated since 2019, but it still works as it always did because none of the base game updates have affected it.

    Some long-running, popular addons have passed through many different authors because whenever one person stops maintaining it and it stops working someone else takes over. Others have been replaced by new addons that do the same thing and are maintained.

    Also as console players know very well it's entirely possible to play without any addons. It can be annoying when you're used to using one and it's broken but if it comes to it you can just turn an addon off and play without it.

    I've been surprised sometimes at the ones I miss. When Azurah (which resizes and moves the base UI) or Arkadius TradeTools stops working I'll just carry on playing. But when RandomMount or BankerShutUp or Decluttered Scrying Leads (hides the permanently available leads from the main list) stop working I'm tempted to do something else until they're fixed.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • dk_dunkirk
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    Desiato wrote: »
    While it's true some PC addons may not be ported by their authors, I'm certain new mod authors will emerge to fill any holes.

    This kind of thing is what gets people into programming in the first place!

    So I wouldn't be too worried if I was a console player. Eventually we may see some console-first addons that PC players would want to have ported to our platform.

    I'm actually kind of excited for the emergence of console addons as a PC player as it seems they will have to maintain a certain minimum level of performance.

    As someone who uses a controller on PC, I would love to see controller-friendly versions of various add-ons get "back ported" to PC.
  • XSTRONG
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    nbksaske wrote: »
    Quite excited for this! All I want is a minimap, Skyshard and Lorebook pins, anything else would be a bonus to me.

    Same here a minimap, skyshard and lorebook pins are what I have been wanting for years now, since I have been playing Eso without add-ons for years now I havent really missed anything else so I just have to see whats to offer.
  • alternatelder
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    Can't wait to hate whisper the higher dps wondering why they have 90k+ dps in a random normal dungeon. :D:p
    Spoiler
    It's a joke, but really, it'd be funny.

    Honestly though, we don't want this mod on console, thanks. I just want simple things, maybe the mini map (FINALLY!) and various item locations addons is all we need.
  • katanagirl1
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    Can't wait to hate whisper the higher dps wondering why they have 90k+ dps in a random normal dungeon. :D:p
    Spoiler
    It's a joke, but really, it'd be funny.

    Honestly though, we don't want this mod on console, thanks. I just want simple things, maybe the mini map (FINALLY!) and various item locations addons is all we need.

    Yes, I agree. If that one never makes it over I will be happy. I don’t do top-notch nosebleed dps but it’s good enough, I’m just thinking of all the anguish and hard feelings it will cause in random groups.
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  • TaSheen
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    Yes, I agree. If that one never makes it over I will be happy. I don’t do top-notch nosebleed dps but it’s good enough, I’m just thinking of all the anguish and hard feelings it will cause in random groups.

    That's a huge part of why I don't do any of the "advanced" group content in this game (trials, even dungeons). The raiding scene in WoW and RIFT was.... well.... "fun" is not the word I would ever use - and so much of that was the "numbers game". I ran friends and family guilds so you would think things would have been at least "friendly"....

    Nope. And eventually I just couldn't do it any more. So when I got to this game, I just shrugged and ignored it. It's not the kind of thing I ever had much interest in myself (I got co-opted in the earlier games, just because I didn't work, and could micromanage things for those who did).

    Not ever happening again. SO NOT FUN.
    Edited by TaSheen on January 17, 2025 12:55AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • katanagirl1
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    TaSheen wrote: »

    That's a huge part of why I don't do any of the "advanced" group content in this game (trials, even dungeons). The raiding scene in WoW and RIFT was.... well.... "fun" is not the word I would ever use - and so much of that was the "numbers game". I ran friends and family guilds so you would think things would have been at least "friendly"....

    Nope. And eventually I just couldn't do it any more. So when I got to this game, I just shrugged and ignored it. It's not the kind of thing I ever had much interest in myself (I got co-opted in the earlier games, just because I didn't work, and could micromanage things for those who did).

    Not ever happening again. SO NOT FUN.

    I actually enjoyed being in a vet hard mode prog group, but it is a huge time commitment, at least on console. Editing and uploading 4 hours of video a week for POVs and watching your own to learn how you died to get better takes a chunk of time. If this game doesn’t implode before April I might find a more casual group to do trials.
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    PS5 NA
  • TaSheen
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    I actually enjoyed being in a vet hard mode prog group, but it is a huge time commitment, at least on console. Editing and uploading 4 hours of video a week for POVs and watching your own to learn how you died to get better takes a chunk of time. If this game doesn’t implode before April I might find a more casual group to do trials.

    I hope you find that more casual group! And of course.... I hope the game doesn't implode....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Dark_Lord_Kuro
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    Guys, keep in mind that not all mod might make there way to console, especially the ps5 side. Conole manufaturer more so sony, dont like mod. Most mod never made it to ps4 on skyrim for exemple.
  • nbksaske
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    Guys, keep in mind that not all mod might make there way to console, especially the ps5 side. Conole manufaturer more so sony, dont like mod. Most mod never made it to ps4 on skyrim for exemple.

    Sony restricted the use of External Assets for Skyrim/FO4.
    BG3 has no xbsx/ps5 mod differences.
    Also as far as I'm aware, ESO add ons are mostly UI changes (?) so the whole issue with Sony and Bethesda mods isn't/won't be an issue here?

    I could be wrong, let's just wait and see.
    Edited by nbksaske on January 17, 2025 8:45AM
  • Danikat
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    For what it's worth I don't remember anyone commenting on DPS in random normal dungeon runs on PC, and I'm sure it's not because I've always had groups that meet whatever the standards are. I assume I have done runs with people who can track the groups DPS, but I suspect they don't bother commenting on it because it doesn't matter.

    I haven't done enough veteran dungeons with PUG groups to know if it's a factor there, for anything beyond normal dungeons I normally play with my guild and obviously they don't care because the point is to do it with guild mates, not to get a perfect run.
    Edited by Danikat on January 17, 2025 11:49AM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Koshka
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    I’m just thinking of all the anguish and hard feelings it will cause in random groups.

    I've never seen anyone complaining in random dungeons unless the dps is abysmally low or if people are outright ignoring mechanis and getting themselves (or their teammates) killed. But in that case people will notice the issues even without addons. You can still see health numbers and such, and if you've done the dungeon several times, you will notice if it takes longer than usual.
    I remember that back when they've added logs, people were also really scared of everyone suddenly turning hostile towards them... But it didn't happen, not on the large scale. Sure, there are toxic people, but there are toxic people on console, too. And with addons you can also see that a lot of toxic pugs are actually not as OP as they want you to believe.
  • dk_dunkirk
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    Danikat wrote: »
    For what it's worth I don't remember anyone commenting on DPS in random normal dungeon runs on PC, and I'm sure it's not because I've always had groups that meet whatever the standards are. I assume I have done runs with people who can track the groups DPS, but I suspect they don't bother commenting on it because it doesn't matter.

    I haven't done enough veteran dungeons with PUG groups to know if it's a factor there, for anything beyond normal dungeons I normally play with my guild and obviously they don't care because the point is to do it with guild mates, not to get a perfect run.

    Well I do. If I'm trying to run a vet DLC, and see our combined DPS is < 45K, I'm out. I'd prefer more like 60 or 70, but 30 just ain't gonna cut it. And, yes, I've had to "call it." Most recently with guild mates, who wanted a helm in vLoM. I let them try a few times, then had to point out that we couldn't keep up with the strangler spawns in the third(?) boss phase. You don't NEED combat metrics to see that you're not keeping up with adds, but I could tell on the first try that we were never going to make it based on the numbers, and it would have saved a lot of time and frustration if I'd have pointed it out then.
  • katanagirl1
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    Guys, keep in mind that not all mod might make there way to console, especially the ps5 side. Conole manufaturer more so sony, dont like mod. Most mod never made it to ps4 on skyrim for exemple.

    That’s a good point. I hope there is more official communication about this. I would be highly disappointed to learn that “addons coming to console” means only on Xbox. Has this been cleared with Sony and the okay been given?
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  • SilverBride
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    There are ways to deal with players that try to toss their weight around.

    A tank once started yelling at our group saying the DPS weren't doing enough damage, even though we were following mechanics and killing quickly. After a couple of minutes of their continuous rant we kicked them and finished without incident.
    PCNA
  • SerafinaWaterstar
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    Is there a mod that lists the furniture you can make?

    Cos that is a mod I’d really appreciate.🤣

    And whilst mini map & skyshard etc would be useful - quite like the lack on clutter on the screen & use iPad / ESO app (which is sadly not updated anymore it seems) or Game-Maps.
  • Danikat
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    Is there a mod that lists the furniture you can make?

    Cos that is a mod I’d really appreciate.🤣

    And whilst mini map & skyshard etc would be useful - quite like the lack on clutter on the screen & use iPad / ESO app (which is sadly not updated anymore it seems) or Game-Maps.

    I think there's a few which list furniture recipes. I use one called CraftStore which I think is mainly for tracking crafting research time, and marking items you need for research, but it also includes searchable lists of all the motifs, cooking recipes and furniture plans and shows which ones you've got.

    I'm not sure how many mods like that will make it over to consoles or how long it will take because a lot of the ones with their own menus only work with keyboard and mouse, so I think it will be more work to port over but I'm sure there will be at least 1 because they're very useful.
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  • IIBonesII
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    Console peasants being treated as such, nothing new.
    Seriously, the disrespect is crazy, one look at the skyrim modding community on console and you'll see how people actually put in the work, either from scratch (and these eventually make their way to pc nexus - like the divergence series) or porting nexus mods to console, and some of these ports require a LOT of work to port. Mods with skse requirement have been entirely rewritten by console users to work there, including making and testing scripts from scratch.
    PC elitism is crazy, we get it, it's better, but that doesn't mean people with bad pcs or just some who prefer to play on console are helpless and dumb. If the original authors of add-ons don't want to put in the work for a port, they can't just as well provide the files and have someone else attempt a port. My laptop barely runs skyrim, but the 20 fps i get is more than enough to test my own stuff before i upload it to bnet.

    The contribution of console modders to pc modding isn't small, but it often goes overlooked because it just shows up on nexus, but people continue to treat xbox players as portbeggers, bffr.

    The way this discussion has basically been 'poor console, they have no devs, we'll have to port it all ourselves. All this extra work for us because there will not be any devs emerge from console environments to fill the add ons up. No I checked, there are none.'

    LOL

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