the1andonlyskwex wrote: »
You don't just need people who play both console and PC games, you specifically need PC gamers who have chosen (for some reason) to play the console version of a game that has been dramatically better on PC than console for the last 10 years (and that doesn't have any cross-platform progression).
If they do, then 100% props to them and they deserve all the praise.
SerafinaWaterstar wrote: »
That is probably the one thing that would make me quit the game.
At the moment, end game is kinda ok on PS; people work together to improve and clear content.
I dread to think of combat metrics coming in and being used by power mad toxic raid leads.
<shudders>
SerafinaWaterstar wrote: »
That is probably the one thing that would make me quit the game.
At the moment, end game is kinda ok on PS; people work together to improve and clear content.
I dread to think of combat metrics coming in and being used by power mad toxic raid leads.
<shudders>
Tbh this is just a big nothingburger from zos imo. Are there any pc add on devs who are actually willing to put in the effort for console add ons? I doubt it.
This isnt shade towards them at all, but its going to involve a lot of work, extra coding, testing as well as dealing with approval processes since its xbox/ps hardware and their networks.
If they do, then 100% props to them and they deserve all the praise.
However really cant see them doing it especially with the console communities dwindling.
Like most things this is about 5 years too late.
dk_dunkirk wrote: »
Yet you're responding to a thread where one of the modders of some very popular addons literally said he was going to do the work for at least some of them.
True but that doesn't solve the core issue which is it's falling on players to provide QoL for free.
How long are they willing to do it? There are already many abandoned addons. What if they stop playing? What if life circumstances prevent them from continuing? Do we just keep hoping that there will be someone to do all the effort of developing and maintaining an addom indefinitely?
We are the paying customers of a product, not paid employees of ZOS responsible for development.
dk_dunkirk wrote: »
Yet you're responding to a thread where one of the modders of some very popular addons literally said he was going to do the work for at least some of them.
I think it's worth setting some expectations before people get too excited about any of this.
The biggest hurdle to a console port is the gamepad. Think about how you interact with your favorite addons.
Addons that just display information without the need for user interaction: Combat Alerts, Skyshards, Lorebooks, etc., should all be relatively easy to port, and I'd expect most of these to receive console versions.
Addons that perform in-game actions without the need for a UI: Lazy Writ Crafter, addons that automatically recharge weapons, etc., should also be relatively easy to port, and I know that Dolgubon has said in the addon devs' chat that he'll port over LWC.
Addons that currently require mouse to navigate: Lazy Set Crafter (Dolgubon offered this up as an example of something that he's very unlikely to port), Combat Metrics (navigating the report), all of my Extended Journal addons, Dressing Room, Wizard's Wardrobe, etc., will require designing and writing an entirely new and different UI that can work without a mouse. And in most cases, this will be a laborious process and would almost be like writing an entirely new addon. I know Solinur has said that he's going to look at porting Combat Metrics, but I would not expect most addon developers to do this.
Addons that show information passively, but using UI elements that are keyboard-specific. Notably, addons that add information to item tooltips. This will require different code for doing this with the gamepad equivalent of those UI elements. And a few of these addons might already do this, but for those that don't, it will require new code. But probably not as drastic those addons that use mouse to navigate.
Addons that require an external client: TTC requires an external client on PC to upload and download data to and from their server. This will be impossible for consoles.
For me personally, I will most likely port over Combat Alerts. One of my other popular addons is Character Knowledge, which tracks the knowledge for recipes/plans/motifs/grimoires/scripts across all your characters, and that's a good example of something that will not be easy to port over. LibCharacterKnowledge, which is the "backend" code that collects and stores all this data will probably get ported over, since there's nothing platform-specific about it. But the Character Knowledge "frontend" UI is an exclusive kb/m interface, and making one for gamepad will require writing a completely new and different UI entirely from scratch, which I, as someone who doesn't even own a gamepad, am unlikely to do. Maybe there will be a console user who will come along and write such an UI, in which case they can use LibCharacterKnowledge to handle all the backend work.
And that brings us to the last important point: we addon devs are not streamers or YouTubers who get revenue from subs and ads, so our greatest incentive for writing an addon is because we use that addon ourselves. And if we don't have a console, there isn't the incentive to write tons of new code to make something work for console because we'll never get to actually enjoy the fruits of that work. The sentiment shared by many in the addon dev community is that we hope this will spur console players to try their hand at writing addons. If it's console players who will see the benefits of these addons, then it's console players who will be most incentivized to write them.
True but that doesn't solve the core issue which is it's falling on players to provide QoL for free.
How long are they willing to do it? There are already many abandoned addons. What if they stop playing? What if life circumstances prevent them from continuing? Do we just keep hoping that there will be someone to do all the effort of developing and maintaining an addom indefinitely?
We are the paying customers of a product, not paid employees of ZOS responsible for development.
While it's true some PC addons may not be ported by their authors, I'm certain new mod authors will emerge to fill any holes.
This kind of thing is what gets people into programming in the first place!
So I wouldn't be too worried if I was a console player. Eventually we may see some console-first addons that PC players would want to have ported to our platform.
I'm actually kind of excited for the emergence of console addons as a PC player as it seems they will have to maintain a certain minimum level of performance.
Quite excited for this! All I want is a minimap, Skyshard and Lorebook pins, anything else would be a bonus to me.
alternatelder wrote: »Can't wait to hate whisper the higher dps wondering why they have 90k+ dps in a random normal dungeon.SpoilerIt's a joke, but really, it'd be funny.
Honestly though, we don't want this mod on console, thanks. I just want simple things, maybe the mini map (FINALLY!) and various item locations addons is all we need.
katanagirl1 wrote: »
Yes, I agree. If that one never makes it over I will be happy. I don’t do top-notch nosebleed dps but it’s good enough, I’m just thinking of all the anguish and hard feelings it will cause in random groups.
That's a huge part of why I don't do any of the "advanced" group content in this game (trials, even dungeons). The raiding scene in WoW and RIFT was.... well.... "fun" is not the word I would ever use - and so much of that was the "numbers game". I ran friends and family guilds so you would think things would have been at least "friendly"....
Nope. And eventually I just couldn't do it any more. So when I got to this game, I just shrugged and ignored it. It's not the kind of thing I ever had much interest in myself (I got co-opted in the earlier games, just because I didn't work, and could micromanage things for those who did).
Not ever happening again. SO NOT FUN.
katanagirl1 wrote: »
I actually enjoyed being in a vet hard mode prog group, but it is a huge time commitment, at least on console. Editing and uploading 4 hours of video a week for POVs and watching your own to learn how you died to get better takes a chunk of time. If this game doesn’t implode before April I might find a more casual group to do trials.
Dark_Lord_Kuro wrote: »Guys, keep in mind that not all mod might make there way to console, especially the ps5 side. Conole manufaturer more so sony, dont like mod. Most mod never made it to ps4 on skyrim for exemple.
katanagirl1 wrote: »I’m just thinking of all the anguish and hard feelings it will cause in random groups.
For what it's worth I don't remember anyone commenting on DPS in random normal dungeon runs on PC, and I'm sure it's not because I've always had groups that meet whatever the standards are. I assume I have done runs with people who can track the groups DPS, but I suspect they don't bother commenting on it because it doesn't matter.
I haven't done enough veteran dungeons with PUG groups to know if it's a factor there, for anything beyond normal dungeons I normally play with my guild and obviously they don't care because the point is to do it with guild mates, not to get a perfect run.
Dark_Lord_Kuro wrote: »Guys, keep in mind that not all mod might make there way to console, especially the ps5 side. Conole manufaturer more so sony, dont like mod. Most mod never made it to ps4 on skyrim for exemple.
SerafinaWaterstar wrote: »Is there a mod that lists the furniture you can make?
Cos that is a mod I’d really appreciate.🤣
And whilst mini map & skyshard etc would be useful - quite like the lack on clutter on the screen & use iPad / ESO app (which is sadly not updated anymore it seems) or Game-Maps.
SnakeDodger wrote: »Console peasants being treated as such, nothing new.
Seriously, the disrespect is crazy, one look at the skyrim modding community on console and you'll see how people actually put in the work, either from scratch (and these eventually make their way to pc nexus - like the divergence series) or porting nexus mods to console, and some of these ports require a LOT of work to port. Mods with skse requirement have been entirely rewritten by console users to work there, including making and testing scripts from scratch.
PC elitism is crazy, we get it, it's better, but that doesn't mean people with bad pcs or just some who prefer to play on console are helpless and dumb. If the original authors of add-ons don't want to put in the work for a port, they can't just as well provide the files and have someone else attempt a port. My laptop barely runs skyrim, but the 20 fps i get is more than enough to test my own stuff before i upload it to bnet.
The contribution of console modders to pc modding isn't small, but it often goes overlooked because it just shows up on nexus, but people continue to treat xbox players as portbeggers, bffr.