Console mods. Finally!

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dk_dunkirk
dk_dunkirk
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y0qncohosviw.png

I've lost track of the number of times I've pointed out there's nothing stopping this, only to be told that it couldn't be done because "reasons."

First, I hope this puts that notion to rest.

Second... AWESOME NEWS.
  • licenturion
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    Added note they omitted in the tweet but said in stream: Only on current gen. So PS5 and series X.

    Not the decade ancient last gen console
    Edited by licenturion on January 9, 2025 9:08PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Meanwhile I do not even use PC mods.
  • hiyde
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    Congrats, console players! It's about time!
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Katahdin
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    Well Im glad they were able to work this out for our console friends.
    Always thought it was something the makers of those systems would never allow
    Beta tester November 2013
  • dk_dunkirk
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    Added not they omitted in the tweet but said in stream: Only on current gen. So PS5 and series X.

    Not the decade ancient last gen console

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.
  • Destai
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    I'm overall pretty excited for this. I don't know their names, but I believe there's add-ons that show the locations of surveys, treasure maps, and skyshards. I'm probably most excited to use those, or something similar. IIRC, there's also mods that help players manage crafting research cross-character. Getting that would be a godsend!
  • MidniteOwl1913
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    I hope this turns out to be one of the cases where the actual meets expectations, but confidence is not high. I'm not even hopeful at this point, but waiting to see.

    PS5/NA
  • LalMirchi
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    This is excellent news! I've been wanting to switch to console for a while now to free computer up for other tasks.

    Hoping that the console add-ons will be as extensive as the PC versions.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    dk_dunkirk wrote: »

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.

    The system memory of the current gen consoles allows us to do add-ons for console. So not a ploy to upgrade, but rather, new tech allowing us to do new things.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Franchise408
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    Meanwhile I do not even use PC mods.

    Same here.
  • zaria
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    dk_dunkirk wrote: »

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.
    More so that many mods create more work for the cpu or increase graphic so it might look good doing quests it become an lag feast on an weak system in a trial or in Cyrodil.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DenverRalphy
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    dk_dunkirk wrote: »

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.

    PS4, and even PS4Pro already struggles with not enough memory to run ESO effectively. Even a character's boosted run-speed out paces the console's ability to discard and load in new objects resulting in constant "sillouette" players and non-interactable npc's. No way could the added memory requirement needed for add-on elements, no matter how small, handle the additional load.
  • nbksaske
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    dk_dunkirk wrote: »

    PS4 and Xbone support mods for Skyrim and Fallout 4, so this is probably less about not being able to support the older gen, and more about pushing people to upgrade. Which I think is a perfectly-good enticement, but YMMV.

    You've had plenty time to upgrade, tech marches on.
  • MidniteOwl1913
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    dk_dunkirk wrote: »
    y0qncohosviw.png

    I've lost track of the number of times I've pointed out there's nothing stopping this, only to be told that it couldn't be done because "reasons."

    First, I hope this puts that notion to rest.

    Second... AWESOME NEWS.

    Since the PTS is PC only how is that going to work?
    PS5/NA
  • OutLaw_Nynx
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  • code65536
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    Since the PTS is PC only how is that going to work?

    We've been told that there will be a means for developers to emulate console behavior and limitations on PC. That's what U45 is for: to give us tools like this in preparation for addons coming to console in a future update (not 45).

    In any case, the reaction from many addon devs have been along the lines of, "this is just more work for us". I, for one, would prefer that more QoL features that addons are responsible for get baked into the base game, rather than relying on players to implement and maintain them ourselves.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Spoiler
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  • MidniteOwl1913
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    code65536 wrote: »

    We've been told that there will be a means for developers to emulate console behavior and limitations on PC. That's what U45 is for: to give us tools like this in preparation for addons coming to console in a future update (not 45).

    In any case, the reaction from many addon devs have been along the lines of, "this is just more work for us". I, for one, would prefer that more QoL features that addons are responsible for get baked into the base game, rather than relying on players to implement and maintain them ourselves.

    Hmm, I hope there will also be a way to sort bugs in the emulator from bugs in the addon, from bugs that are just corner-case interactions between the two.
    PS5/NA
  • gronoxvx
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    Tbh it wouldnt surprise me if the "add ons" are just cosmetic compared to anything that would resemble cmx etc.
  • Stamicka
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    Maybe unpopular, but I’m not a fan of add-ons. I play on both PC and Xbox, so I’ve experienced the game both ways. There’s some really neat quality of life addons like XL Gear Banker, Action Duration Reminder, and Hodor Reflexes. I don’t understand why ZoS doesn’t just add those quality of life features to the game itself rather than have add on developers do it (I mean they sort of did that with the in game ability bar timer).

    While I do like the quality of life additions, I don’t like how one player having certain combat add ons actually gives them an advantage over a player that doesn’t have those addons. We would at least get every body on the same playing field if ZoS built these features into their game.
    PC NA and Xbox NA
  • DenverRalphy
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    While I do miss some of my favorite QOL add-ons from my PC days, one thing I'm not looking forward to is the inevitable volatile chaos that comes with DPS Meter add-ons.
    Edited by DenverRalphy on January 10, 2025 4:01AM
  • the1andonlyskwex
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    While I do miss some of my favorite QOL add-ons from my PC days, one thing I'm not looking forward to is the inevitable volatile chaos that comes with DPS Meter add-ons.

    One thing that is almost certain to make me quit is if I start getting whispers about how bad my DPS is.
  • spartaxoxo
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    I'm a little nervous about this change.

    One the one hand, some of the economic add-ons and combat add-ons seem detrimental to the environment that console has fostered. Prices are pretty stable here although slightly down a little too much and there isn't any comments like "I did 80% of the group's DPS" because it's not possible to make those sorts of comments. I'm not really excited to have to compete with lazy writ, for example.

    On the other hand, there's some big ones that will make life way easier like knowing where treasure chests are. There's a number of QOL features that add-ons provide that would make console better.

    Overall, I am hopeful that this change will be a net positive.
  • colossalvoids
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    I'd temper the expectations. It's still addon author dependant, before celebrating it's better to prepare that not everyone would convert or even write them from scratch for the consoles, especially if the author doesn't play one themselves.

    Also good mods should go base game or the feature needs more time in a design oven and zos shouldn't rely on creators solely to fix every inconvenience or bad design decision.
    Edited by colossalvoids on January 10, 2025 5:12AM
  • Arunei
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    Sakiri wrote: »

    [snip]
    The meanings of words and phrases DO often change or expand over time. That's just how languages work. I mean gay originally just meant happy, now it means other things as well. It's not anyone trying to "change" a definition, it's that word being expanded to mean different things.

    On the topic of console addons, I agree with a number of people saying it would be great of ZOS could just add certain popular ones as a base game feature. Make them toggles so people who don't want to use them don't have to, but certain things like Furniture Catalogue, Lorebooks, Skyshards, and other simple QoL addons would be nice to have as base game.

    Barring that, at least console will be able to have access to some of these QoL addons, assuming the coders feel like working on two versions of each addon they've made and keep current.

    [edited to remove quote]
    Edited by ZOS_Icy on January 12, 2025 4:18PM
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • gronoxvx
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    I wonder if theyll be crown store purchases.... 🤔
  • EF321
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    Also good mods should go base game or the feature needs more time in a design oven and zos shouldn't rely on creators solely to fix every inconvenience or bad design decision.

    They kind of do this occasionally, for example worldmap they showcased in livestream is something we already have with addons.
  • MJallday
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    combat metrics needs to be the first add on for console :)
  • DragonRacer
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    spartaxoxo wrote: »
    I'm a little nervous about this change.

    One the one hand, some of the economic add-ons and combat add-ons seem detrimental to the environment that console has fostered. Prices are pretty stable here although slightly down a little too much and there isn't any comments like "I did 80% of the group's DPS" because it's not possible to make those sorts of comments. I'm not really excited to have to compete with lazy writ, for example.

    On the other hand, there's some big ones that will make life way easier like knowing where treasure chests are. There's a number of QOL features that add-ons provide that would make console better.

    Overall, I am hopeful that this change will be a net positive.

    I am pretty much of the same mind,

    I'm also vaguely terrified at how much buggier this may make things. My ability to stay connected and not randomly booted to the main title screen is already worsening these days. How much worse is server load gonna become with people running mods?
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • robwolf666
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    So Add-ons does mean Mods for console?
    How does that work in a MMO? I'm guessing it's not going to be Skyrim-like stuff you can add in?
  • LalMirchi
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    Continuing my quest to free up my computers for other tasks like 3d modelling & music and for the opportunity to use my largest screen for something other than watching flix I'm really stoked about mods/addons coming to newer consoles in ESO.

    Fished out my DualShock 4 Black and charging it up. I'm going to practise in ESO with the gamepad UI on my PC/Macs and hopefully it will not be too frustrating.

    Not sure how my old arthritic fingers will fare with the absence of keyboard & mouse but I'm game.
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