Avran_Sylt wrote: »
I don't think he was either - more so in just inflating his score with the Critical Heal medals
Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
You should post them now, given so far as we know MMR is calculated off of scoreboard score and getting too high of a score via being a dedicated healer just inflates it and causes you to have horrid queue times...
Whinging about bad queue times and saying the matches are lopsided without any evidence to the latter helps few.
Were you a healer? What was your medal score?
What gamemode were you playing at the time? maybe there are certain game-modes that would better suit a random audience?
Even if you've provided insight into those topics somewhere in these 11 pages, it's kinda hard to justify searching through all the video posts for any actually constructive criticism given the deluge of negative fluff.
Everything goes back to the original post:
''Balanced matches are the one thing that could draw in newcomers to become interested in PVP itself (not just the daily). Unfortunately what we have right now is the complete opposite. Even with the increased rewards, we're currently experiencing a cycle of self-destruction that starts with lopsided matches, leading to fewer players and increased queue times.''
I'm providing evidence that the queue times are enormous even in the most populated queue (8v8 solo), and Decimus is providing evidence that the matches are lopsided.
Except that all of my queue times across 20 characters are less than 10 minutes 99% of the time since I don't try to queue in middle of the night after playing one character and one character only abusing critical healing medals and inflating my scores, and then post some weeks old video complaining about a long queue time.
As for matches being lopsided... that's always been the case? It's just that some of us are not only good at 3rd partying, but also fighting equal numbers.
Just the stamblade stats from back when old PvpMeter worked:
Look how different compared to current BGs! /s
I'm sorry your sorc healer/killstealer feels less efficient this patch Haki, having to heal 4 additional targets with heals affecting 1-2 people at a time has that effect... as does not having a 3rd team do the damage for your Mage's Wrath to steal the kill.
It is what it is, it's a lot easier to adapt than spam a forum thread with some irrelevant videos and try create some impression most people don't like the Team vs Team format when the opposite is the case.
You've just repeated a bunch of stuff that has already been answered. I guess I'll tackle the new information. I don't play nights, and I don't have enough skillslots for mage's wrath. Even if I had several additional slots, my build is uniquely unsuited for executing.
I think this is new. Sure, no one is denying that some of the old BGs were lopsided, but it has already been formally demonstrated multiple times HOW the three-teams BGs could have been balanced. The issue is that we have been unable to identify a way to do the same for two-teams BGs.As for matches being lopsided... that's always been the case?
When I think about a balanced two-teams BG, only two possibilities come to mind:
Grueling stalemate- No comment.
Teams somehow killing each other in alternation- Technically possible in group queue, if premades keep changing things up. Impossible in solo queue.
Do you have another possibility?
If my math is correct, and it probably isn't, that would be 1 PM for me. As I said, I don't play nights.6pm UTC +2 = 11am ET, 8am PT
You are right. You have found the third possibility for a balanced two-teams BG.The few problems of the 8v8 format can be attributed to game mode issues, such as deathmatch turning into a spawn camp since winning team's only objective is to kill people jumping down - again, no different from how it was in the past, except the team jumping down isn't fighting two teams waiting downstairs like hyenas, trying to get the last hit on the people jumping down. Having a sigil spawn in the base of the team that is trailing as a comeback mechanic would help, but this game mode is hard to fix without shuffling teams.
Shuffling teams is also the easiest solution to fixing 4v4, which can be miserable if you get 3 18k health Pale Order users in your team & even average skill level opponents.
Keep in mind, none of this is going to lead to "perfect balance" since that doesn't exist - there simply isn't enough players at the top of the top when it comes to skill level to entirely fill lobbies... and the differences in this game can be huge.
And if you manage have 2-4 people of an extremely high skill level in a battleground, they're just going to ignore each other and kill the squishy 20k health players over and over again because that's what a smart/good player does - this has always been how the game works.
You're also always going to have people who perform exceptionally well, but this is the same in other games (and sports) as well at the top end - it just takes longer to reach the top end in other games due to larger amount of players, i.e. you have more people to go through before you're put against the ultimate sweats.
If my math is correct, and it probably isn't, that would be 1 PM for me. As I said, I don't play nights.6pm UTC +2 = 11am ET, 8am PTYou are right. You have found the third possibility for a balanced two-teams BG.The few problems of the 8v8 format can be attributed to game mode issues, such as deathmatch turning into a spawn camp since winning team's only objective is to kill people jumping down - again, no different from how it was in the past, except the team jumping down isn't fighting two teams waiting downstairs like hyenas, trying to get the last hit on the people jumping down. Having a sigil spawn in the base of the team that is trailing as a comeback mechanic would help, but this game mode is hard to fix without shuffling teams.
Shuffling teams is also the easiest solution to fixing 4v4, which can be miserable if you get 3 18k health Pale Order users in your team & even average skill level opponents.
Keep in mind, none of this is going to lead to "perfect balance" since that doesn't exist - there simply isn't enough players at the top of the top when it comes to skill level to entirely fill lobbies... and the differences in this game can be huge.
And if you manage have 2-4 people of an extremely high skill level in a battleground, they're just going to ignore each other and kill the squishy 20k health players over and over again because that's what a smart/good player does - this has always been how the game works.
You're also always going to have people who perform exceptionally well, but this is the same in other games (and sports) as well at the top end - it just takes longer to reach the top end in other games due to larger amount of players, i.e. you have more people to go through before you're put against the ultimate sweats.The first two possibilities are so unlikely to happen that they might as well be discarded. Regarding the third possibility (and putting aside how nauseating it is), can you explain how is it that player shuffling would change anything there? Won't they simply high five each other after the shuffling and continue spawncamping?
- Grueling stalemate: No comment
- Teams killing each other in alternation: Impossible in solo queue
- ''Good/smart PVPers'' ignoring one another and spawncamping players who have no chance of fighting back. I'll style this one ''The perversion of everything Battlegrounds are supposed to be''.
If my math is correct, and it probably isn't, that would be 1 PM for me. As I said, I don't play nights.6pm UTC +2 = 11am ET, 8am PTYou are right. You have found the third possibility for a balanced two-teams BG.The few problems of the 8v8 format can be attributed to game mode issues, such as deathmatch turning into a spawn camp since winning team's only objective is to kill people jumping down - again, no different from how it was in the past, except the team jumping down isn't fighting two teams waiting downstairs like hyenas, trying to get the last hit on the people jumping down. Having a sigil spawn in the base of the team that is trailing as a comeback mechanic would help, but this game mode is hard to fix without shuffling teams.
Shuffling teams is also the easiest solution to fixing 4v4, which can be miserable if you get 3 18k health Pale Order users in your team & even average skill level opponents.
Keep in mind, none of this is going to lead to "perfect balance" since that doesn't exist - there simply isn't enough players at the top of the top when it comes to skill level to entirely fill lobbies... and the differences in this game can be huge.
And if you manage have 2-4 people of an extremely high skill level in a battleground, they're just going to ignore each other and kill the squishy 20k health players over and over again because that's what a smart/good player does - this has always been how the game works.
You're also always going to have people who perform exceptionally well, but this is the same in other games (and sports) as well at the top end - it just takes longer to reach the top end in other games due to larger amount of players, i.e. you have more people to go through before you're put against the ultimate sweats.The first two possibilities are so unlikely to happen that they might as well be discarded. Regarding the third possibility (and putting aside how nauseating it is), can you explain how is it that player shuffling would change anything there? Won't they simply high five each other after the shuffling and continue spawncamping?
- Grueling stalemate: No comment
- Teams killing each other in alternation: Impossible in solo queue
- ''Good/smart PVPers'' ignoring one another and spawncamping players who have no chance of fighting back. I'll style this one ''The perversion of everything Battlegrounds are supposed to be''.
Who is talking about spawn camping? Spawn camping doesn't get you a good win rate in battlegrounds, quite the opposite.
You know what else gets you a terrible win rate? Spending the entire BG 1v1'ing (or worse: trying to Xv1/1vX) another good player somewhere while other people run to objectives and play the match as they should.
Nor should you intentionally prioritize the target most likely to survive in a team fight over 20k health full damage PvE specs that can actually dish out a lot of damage to you if you let them.
This is known as common sense - it's just how the game is played, and not just in battlegrounds: you kill the people least likely to survive first in Cyrodiil/IC as well.
Rounds & shuffling teams is something that would make the game playable in some 8v8 deathmatches, but especially in 4v4s - no one likes spending time in queue and then being stuck in an unwinnable lobby, just waiting for it to be over.
Losing a round is preferable to guaranteed losing the match, and if individual performance can make you win more rounds than not in a lobby thanks to shuffling, that lobby isn't a pointless waste of time.
And if you manage have 2-4 people of an extremely high skill level in a battleground, they're just going to ignore each other and kill the squishy 20k health players over and over again because that's what a smart/good player does - this has always been how the game works.
Pixiepumpkin wrote: »I honestly do not understand why PVP in eso is so borked.
I have tried to queue with my wife at least 5 separate times in the past couple days, with not a single pop. We have to queue solo in order to get queue pops and even that is borked.
Queued solo tonight about 3 seconds before her. Both DPS, queued for the same BG (8v8 solo). Her game popped, she had the 3 minute wait timer waiting for more people to join...and here I am, in queue waiting for a pop.
Her game eventually fills up, she plays the match, I never see a pop.
The issue is, this is not the first time this has happened.
It causes me to log off out of frustration, I then goto a different game that respects my time. A player should never be pushed to the point of logging out of frustration by a system that does not work only to spend their money elsewhere.
It's smart to pick off squishies when they're free kills. It's dumb to go after squishies when it gives your stronger opponents a free opening to attack your team or the objective.If this is what a smart/good player does, then I guess I will remain a dumb/bad player forever.
Fun Battlegrounds Chapter 4: Waited 1 minute 7 seconds for a fun match (Solo 8v8 PC/EU)https://youtu.be/g2QIOk0qcl8
Destruction of Battlegrounds Chapter 37: Waiting 40 minutes for a lopsided match (Solo 8v8 PC/NA)https://www.youtube.com/watch?v=EYr1iBcgGiU
The "chaos" comes from players ignoring the objective to deathmatch, bullying the easy target in 3rd place, or not knowing how to win at 3-sided PvP to begin with. Doesn't matter how good you are if your teammates aren't playing the same game as you, and aren't interested in coordinating. The randomness of tactics and results may appeal to a certain demographic the way "Smash with all items and hazards turned on" appeals to some, but it leaves me feeling like I could've just gone afk or literally facerolled my keyboard. At least in an uneven 2-sided match, I feel like there's an outside chance I can carry.The fight would be unpredictable, chaotic and actually fun for everyone involved.
xylena_lazarow wrote: »The "chaos" comes from players ignoring the objective to deathmatch, bullying the easy target in 3rd place, or not knowing how to win at 3-sided PvP to begin with. Doesn't matter how good you are if your teammates aren't playing the same game as you, and aren't interested in coordinating. The randomness of tactics and results may appeal to a certain demographic the way "Smash with all items and hazards turned on" appeals to some, but it leaves me feeling like I could've just gone afk or literally facerolled my keyboard. At least in an uneven 2-sided match, I feel like there's an outside chance I can carry.The fight would be unpredictable, chaotic and actually fun for everyone involved.
Here is a fight in which my team worked together to win 2-sided despite being overmatched in combat. Myself and the 7-7 were able to successfully interfere with the opponent's ability to move between flags, affording our 0-X teammates enough chances to stand on flags in between getting farmed. If this were 3-sided, my team would've had its attention split and accomplished nothing.
Personally I can take more pride in 6-2'ing a match like this than X-0'ing most deathmatches, you are completely wrong that good players will always "leave each other alone" and never go after kill farmers. I regret not being able to get the 7-0 Warden but I had to choose either him or the 9-1 Templar I got in my team's one actual decent push.
That's exactly how it went, look at the bottom 3 players on green, all NBs. I also went after the 10-4 Arc because most Arcs run up their stats against unprepared players, but are the lowest threat if you know how to counter them.9-1 player ran to a lot of flags (he's top score in opponent team), so you probably did a valuable job going for him... but for example if you had that templar on a flag next to a few nightblades with 20k health that'd die in one global, you'd always deal with the nightblades first of course.
xylena_lazarow wrote: »That's exactly how it went, look at the bottom 3 players on green, all NBs. I also went after the 10-4 Arc because most Arcs run up their stats against unprepared players, but are the lowest threat if you know how to counter them.
Yes, you can simply run out of the way as the Arc spins around trying to hit you, the beam and tentacle will rarely land. I run Major and Minor Expedition on my DK plus 2 Swift and passives, so I can race to objectives, outmaneuver other brawlers, and keep pace with those elusive Blades and Sorcs. Speed kills.How? Major expedition and run...?
Original post:xylena_lazarow wrote: »The "chaos" comes from players ignoring the objective to deathmatch, bullying the easy target in 3rd place, or not knowing how to win at 3-sided PvP to begin with. Doesn't matter how good you are if your teammates aren't playing the same game as you, and aren't interested in coordinating.
If you're more experienced than your teammates and they don't know what to do, then you should try to teach them. And if they don't listen to you, then you should help them do whatever it is that they are trying to do, even if you don't think it is the best strategy.xylena_lazarow wrote: »The randomness of tactics and results may appeal to a certain demographic the way "Smash with all items and hazards turned on" appeals to some, but it leaves me feeling like I could've just gone afk or literally facerolled my keyboard. At least in an uneven 2-sided match, I feel like there's an outside chance I can carry.
I believe that no battleground should be about running around empty flags. It was a problem in the old BGs, and it is still a problem now. Your ''0-x teammates'', the future of PVP itself, did not learn anything. They had a terrible experience obtaining the rewards for which they came for, successfully renewed their prejudice against PVP, then promptly went on their merry way. The community WILL NEVER GROW at this rate.xylena_lazarow wrote: »Here is a fight in which my team worked together to win 2-sided despite being overmatched in combat. Myself and the 7-7 were able to successfully interfere with the opponent's ability to move between flags, affording our 0-X teammates enough chances to stand on flags in between getting farmed. If this were 3-sided, my team would've had its attention split and accomplished nothing.
I never said that ''good players will always leave each other alone''. It is a shame that a significant number of people embrace this misguided belief. It is also the reason why team shuffling wouldn't work to make two-teams BGs less lopsided, predictable, stale, and boring as all hell.xylena_lazarow wrote: »Personally I can take more pride in 6-2'ing a match like this than X-0'ing most deathmatches, you are completely wrong that good players will always "leave each other alone" and never go after kill farmers. I regret not being able to get the 7-0 Warden but I had to choose either him or the 9-1 Templar I got in my team's one actual decent push.
Moot point because this isn't a problem in 2-sided. I'll briefly explain strats in matches if I need to, but there isn't exactly much opportunity. If I'm in a 3-sided match and my teammates want to ignore the objective so they can deathmatch, should I be helping them do this? If they want to bully the last place team, should I help them do that?If you're more experienced than your teammates and they don't know what to do, then you should try to teach them. And if they don't listen to you, then you should help them do whatever it is that they are trying to do, even if you don't think it is the best strategy.
How do you know this? At the end everyone said gg and seemed to have had fun. Those 0-X players hung in there, got to work together and WIN instead of randomly running around a chaotic 3-sided match getting farmed on their way to last place. And sorry to say but professional devs aren't interested in elaborate "solutions" layperson players present.Your ''0-x teammates'', the future of PVP itself, did not learn anything. They had a terrible experience obtaining the rewards for which they came for, successfully renewed their prejudice against PVP, then promptly went on their merry way. The community WILL NEVER GROW at this rate. I know that my solution
What isn't a problem in 2-sided?xylena_lazarow wrote: »Moot point because this isn't a problem in 2-sided.
Yes. Think about what would happen next. The objective would get done uncontested, the fight would be boring (4v1-4) and the match would end quickly. The overwhelming feeling of wasted time would teach them that they should either play the objective or go to the DM queue instead.xylena_lazarow wrote: »If I'm in a 3-sided match and my teammates want to ignore the objective so they can deathmatch, should I be helping them do this?
The alternatives are usually worse. We can go down this particular rabbit hole if you want, but then you would have to provide me with more details. Do you want to go over what would happen in every mode?xylena_lazarow wrote: »If they want to bully the last place team, should I help them do that?
I don't understand. The way you phrase this makes me think that you believe running around empty flags in 2-sided and winning was good, but somehow doing the exact same thing in 3-sided would be bad and land them in last place. You do know that 16 people running around 5 flags means that some Domination matches are ending well before the 3 minutes mark, right?xylena_lazarow wrote: »How do you know this? At the end everyone said gg and seemed to have had fun. Those 0-X players hung in there, got to work together and WIN instead of randomly running around a chaotic 3-sided match getting farmed on their way to last place.
Do not hesitate to bring up any concerns you may have about my solutions, so that I may refine them further. Which one is too elaborate?xylena_lazarow wrote: »And sorry to say but professional devs aren't interested in elaborate "solutions" layperson players present.
Your ideas are fine, but devs are not going to read them, nor would they be taken seriously.Do not hesitate to bring up any concerns you may have about my solutions, so that I may refine them further. Which one is too elaborate?
They seal clubbers are pointed at the newcomers gunning for the daily, same as always. Except now it is a lot easier to avoid one another, and they can commit to the clubbing without fear of the third team getting in the way. I'm glad you think there is some merit to the new format. I wish more people believed it would survive even after the return of 3-teams BGs.xylena_lazarow wrote: »Your ideas are fine, but devs are not going to read them, nor would they be taken seriously.Do not hesitate to bring up any concerns you may have about my solutions, so that I may refine them further. Which one is too elaborate?
There are no arguments over which enemy to attack in 2-sided. Everyone is pointed at the correct target whether they do objectives, deathmatching, or kill farming. The toxicity that ruined 3-sided was solved by going 2-sided, a significant motivator for me to defend the 2-sided format. No I'm not helping my teammates ignore objectives so they can turn a 3-sided match into random nonsense, I'll bail and eat my deserter penalty rather than waste my time.
You mean without a 3rd team to run interference for them.they can commit to the clubbing without fear of the third team getting in the way
You're describing what happens after the optimal order of targets has been identified.xylena_lazarow wrote: »You mean without a 3rd team to run interference for them.they can commit to the clubbing without fear of the third team getting in the way
Once all the seals have been clubbed, it's the seal clubbers that are the weakest targets on the field, and I enjoy going after them here without any seals to get in my way. No 3rd team to save them from a better player.
xylena_lazarow wrote: »You mean without a 3rd team to run interference for them.they can commit to the clubbing without fear of the third team getting in the way
Once all the seals have been clubbed, it's the seal clubbers that are the weakest targets on the field, and I enjoy going after them here without any seals to get in my way. No 3rd team to save them from a better player.