2-sided is not a failed model just because you personally don't like it.Thumbless_Bot wrote: »2 team bgs are a failed addition to the game for most and those of us who want 3 teams back are sol
xylena_lazarow wrote: »2-sided is not a failed model just because you personally don't like it.Thumbless_Bot wrote: »2 team bgs are a failed addition to the game for most and those of us who want 3 teams back are sol
3-sided is a failed model because ZOS decided that it is a failed model, and no other reason.
That said, I'd still be fine with 1 of the 4 queues being replaced with a 3-sided mode.
I see it as the same fallacy as no-proc Cyrodiil, which flopped hard, despite loud forum demands for it.Thumbless_Bot wrote: »I think, based on community feedback, this is accurate
xylena_lazarow wrote: »I see it as the same fallacy as no-proc Cyrodiil, which flopped hard, despite loud forum demands for it.Thumbless_Bot wrote: »I think, based on community feedback, this is accurate
I likewise asked for 2-sided. Even if I had god mode, jack all I can do if the rest of my team abandons the objective so they can bully the cp140 guys on the team that's already in distant 3rd. That behavior always felt super toxic to me, and 2-sided completely solves it. Deathmatchers and kill farmers still end up helping the objective when it's 2-sided.
People asked for 2 sided. I was one of them. 3 sided wasn't good for competitive matches, but problem is that matches are never fair. Better to have fun than one sided masscare.
I dont think the inbalance is due to pve players vs pvp players. Pve players are mostly dd using lots of aoe and dot. I haven't seen many of those since last year. A group of pve players could be quite devastating, especially when backed by healers. But now we have an influx of many new players who aren't built for anything. You can see those who do 1/10 the damage despite their team is dominating and they're rarely killed.
I respect your opinion to enjoy 3-sided and dislike the 2-sided. But you do not have data on this. From my perspective, I see only a handful of vocal 3-sided enjoyers who miss it, and a lot of people who like 2-sided but want it improved. The 4v4 competitive has some severe issues, so if that's your only exposure to 2-sided, I can definitely see the negative impression, but the 8v8 solo has been pretty well received. I'm still playing it regularly.Thumbless_Bot wrote: »People ask for 2 sided bgs. Most would probably say it flopped.
xylena_lazarow wrote: »I see it as the same fallacy as no-proc Cyrodiil, which flopped hard, despite loud forum demands for it.Thumbless_Bot wrote: »I think, based on community feedback, this is accurate
I likewise asked for 2-sided. Even if I had god mode, jack all I can do if the rest of my team abandons the objective so they can bully the cp140 guys on the team that's already in distant 3rd. That behavior always felt super toxic to me, and 2-sided completely solves it. Deathmatchers and kill farmers still end up helping the objective when it's 2-sided.
xylena_lazarow wrote: »I respect your opinion to enjoy 3-sided and dislike the 2-sided. But you do not have data on this. From my perspective, I see only a handful of vocal 3-sided enjoyers who miss it, and a lot of people who like 2-sided but want it improved. The 4v4 competitive has some severe issues, so if that's your only exposure to 2-sided, I can definitely see the negative impression, but the 8v8 solo has been pretty well received. I'm still playing it regularly.Thumbless_Bot wrote: »People ask for 2 sided bgs. Most would probably say it flopped.
Such pessimism. I go after these guys, I enjoy ruining their KDR stats. Lots of competitive players can and do.Your comment made me realize that in two-teams BGs nothing will ever stop kill farmers from ignoring each other (or high fiving each other lol) as they make a beeline for each other's spawns. Not even team shuffling. You just killed the last bit of hope that I had for two-teams BGs outside of custom lobbies. Thanks a lot.
xylena_lazarow wrote: »I respect your opinion to enjoy 3-sided and dislike the 2-sided. But you do not have data on this. From my perspective, I see only a handful of vocal 3-sided enjoyers who miss it, and a lot of people who like 2-sided but want it improved. The 4v4 competitive has some severe issues, so if that's your only exposure to 2-sided, I can definitely see the negative impression, but the 8v8 solo has been pretty well received. I'm still playing it regularly.Thumbless_Bot wrote: »People ask for 2 sided bgs. Most would probably say it flopped.
Fun Battlegrounds Chapter 2: Waited 5 minutes 3 seconds for a fun match and now we can self promote again on the forums (Solo 8v8 PC/EU)https://youtu.be/LW5LSQMVGzU?si=t4h1rzwAzaTF14Lf
Fun Battlegrounds Chapter 2: Waited 5 minutes 3 seconds for a fun match and now we can self promote again on the forums (Solo 8v8 PC/EU)https://youtu.be/LW5LSQMVGzU?si=t4h1rzwAzaTF14Lf
Here's how this lopsided snoozefest could have been a balanced match:
Red (Fire Drakes), Yellow (Pit Daemons), Blue (Storm Lords)
The remaining player slots could be filled with any combination of newcomers gunning for the daily. 4v4v4 revamped Capture the Relic. The goal would be to kill enemy relic holders while protecting your own. The fight would be unpredictable, chaotic and actually fun for everyone involved.
xylena_lazarow wrote: »Such pessimism. I go after these guys, I enjoy ruining their KDR stats. Lots of competitive players can and do.Your comment made me realize that in two-teams BGs nothing will ever stop kill farmers from ignoring each other (or high fiving each other lol) as they make a beeline for each other's spawns. Not even team shuffling. You just killed the last bit of hope that I had for two-teams BGs outside of custom lobbies. Thanks a lot.
These guys would rage at you in 3-sided if you tried to get them to play objectives. Now there's no need to say a word, they're pointed at the right target, clearing out the fodder so I can focus on the heavies and the objectives.
Could you share a scoreboard screenshot of what you consider to be a fun two-teams BG?
Again, I don't see what is "lopsided" about a battleground that literally ends in a tie and is decided by medal score - where each team scores multiple kills.
Is it because there's one person with a lot of kills? If so, I hate to break it to you but maybe that just reflects the skill differences in this game and is nothing new to team vs team battlegrounds.
All this "let's change rules until everyone seems like they're on equal skill level" nonsense would be like changing the rules of chess until it's 50/50 whether Magnus Carlsen loses to whoever picked up chess last week. This is not how the world works.
All you get with 3-way BGs is situations like these:
...where the teams that are getting absolutely farmed and objectively aren't the best players win the match by running to empty objectives (can't see how that can be fun for anyone in the team, just dying and running dying and running...)
...or this:
You're chasing something that doesn't exist - a silver bullet to a non-existing problem.
What I'd recommend is just putting in the time and effort, finding the right builds - anyone can do what I (and many others) do, but it doesn't come freely and instantly.
Again, I don't see what is "lopsided" about a battleground that literally ends in a tie and is decided by medal score - where each team scores multiple kills.
Is it because there's one person with a lot of kills? If so, I hate to break it to you but maybe that just reflects the skill differences in this game and is nothing new to team vs team battlegrounds.
All this "let's change rules until everyone seems like they're on equal skill level" nonsense would be like changing the rules of chess until it's 50/50 whether Magnus Carlsen loses to whoever picked up chess last week. This is not how the world works.
As my example shows, a balanced match between 3 teams doesn't require everyone to be of the same skill level.All you get with 3-way BGs is situations like these:
...where the teams that are getting absolutely farmed and objectively aren't the best players win the match by running to empty objectives (can't see how that can be fun for anyone in the team, just dying and running dying and running...)
Their goal was to win the match. It is unfortunate that both Land Grab modes (Domination and Crazy King) discourage fighting in the way that they do. It's why I suggested converting them into ''Escort the payload'' mode. I would be happy to address any concerns you may have about it, but it's probably best to keep them in the other thread. Even without any revamping, here's how this match could have been a lot more balanced:...or this:
Again, newcomers gunning for the daily were concentrated in one team, and BG regulars were concentrated in another. Easily solved by simply switching people around. Would you like me to do it again?You're chasing something that doesn't exist - a silver bullet to a non-existing problem.
The problem is that three-teams BGs had the potential to be unpredictable, chaotic and fun for everyone involved. While most two-teams BGs are lopsided, stale and boring as all hell.What I'd recommend is just putting in the time and effort, finding the right builds - anyone can do what I (and many others) do, but it doesn't come freely and instantly.
There's very little that I wouldn't give for the chance to press a magic button that would allow me to always be against the psycopathic nightblade ganking the same people over and over. Against the rush of agony bomber. Against the acuity warden. Against the sorc exploiting the latest unholy combination of proc sets. I would glue that button to the palm of my hand and press it every moment of every day. This was the magic of the old BGs. BG regulars engaging one another in a chaotic 3-sided fight, surrounded by newcomers, helping them out and showing them how fun and addicting this game's combat can be.
While the absence of rewards was a major problem, in the end it was the mutual hatred between objective players and DM sweatlords that birthed the imbalance that destroyed us.
I hated 3-sided but I'd love FFA, which would work much better for mindless brawling (not a bad thing) as I think a lot of us really miss the endless Memorial Brawl in Old IC. But as I'm sure you've noticed, when you throw the mindless brawlers in with the objective players in a 3-sided team game where strats matter, you get a lot of toxicity.DaniimalsSF wrote: »3rd partied action is the absolute best. Nothing worse than two mini ball groups standing still spamming heals and shields. ZOS please add a 16 player free for all deathmatch queue, no team mates to save you.
xylena_lazarow wrote: »
Well. Did you have fun that match? I did.All we can do now is dream of what it could have been
xylena_lazarow wrote: »Well. Did you have fun that match? I did.All we can do now is dream of what it could have been
I don't play as many BGs as you but the other Warden and Sorc on the lower half of green are definitely names I see consistently. Most players were mid, like you'd expect in 8v8, the match came down to the 2 red DKs having to burn through the top 2 green healers. We had little damage outside that.
Also I know the 11-1 green NB, he's usually a Sorc, very good player. You're really underestimating him here, an effective persistent threat that forced me to back off potential kills several times. Guess who killed him
Really wish the boards would do shields. Almost 400k worth missing from my scoring, but I'm pretty sure that's just the shields on myself, no good way to know how much of those cross shielded allies, I try to make sure many do.
xylena_lazarow wrote: »Well. Did you have fun that match? I did.All we can do now is dream of what it could have been
I don't play as many BGs as you but the other Warden and Sorc on the lower half of green are definitely names I see consistently. Most players were mid, like you'd expect in 8v8, the match came down to the 2 red DKs having to burn through the top 2 green healers. We had little damage outside that.
Also I know the 11-1 green NB, he's usually a Sorc, very good player. You're really underestimating him here, an effective persistent threat that forced me to back off potential kills several times. Guess who killed him
Really wish the boards would do shields. Almost 400k worth missing from my scoring, but I'm pretty sure that's just the shields on myself, no good way to know how much of those cross shielded allies, I try to make sure many do.
No shade at all on the nightblade. He was doing exactly what he was supposed to do: going after the softer targets first. Curiously, I suspect he had about as much fun as we did with our near stalemate.
There's nothing more fun than a stalemate.
It didn't feel like a stalemate to me, I could tell I was making progress. Half my damage that match was Thrive + Talons and attached effects. Green didn't have enough damage. Not judging players just performances, we had:There's nothing more fun than a stalemate.