Battlegrounds: Cycle of Self-Destruction

  • Chrisilis
    Chrisilis
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    Moonspawn wrote: »
    Decimus wrote: »
    Chrisilis wrote: »
    Decimus wrote: »
    Fun Battlegrounds Chapter 8: Waiting 2 minutes 27 seconds for a fun match! (Solo 8v8 PC/EU)

    https://youtu.be/iq-B58ts_CE?si=T6MESudnjHdc_Xtc

    So I went to Youtube and watched some of the videos in your Bg's playlist. Looks like you've spent a lot of time in battlegrounds over the years and have put together some impressive builds. Of the 47 vidoes in your bg playlist seven of them are in the new two team format and the rest are three team (I skimmed them, I'm at work and cant watch 15 hours of Youtube so if I got something wrong I apologize). Far as I can tell you took a two year break from posting bg vids and only started posting again with the format change. Did the two team format inspire you to get back into ESO? Or to start posting to YT again? That's great. Since you've seen fit to share your new two team bg vids with us I thought I'd go check them out and read the comments. All 10 of them. I was interested in gauging how your audience felt about the format change but unfortunately there were no comments pertaining to format preference. My favorite comments were the ones that asked "what game is this?" but the one guy who asked if it was WoW was pretty funny. I am glad to see the game being promoted in a positive light, I'm gonna have to take a closer look at your vids and see if theres a warden build in there...been thinking of making one you see.

    In regards to your post on page nine of this thread, the poll you cited showing format preference, could you post a link to that please? I'd be interested in seeing that post/vid/poll in context, if you don't mind.

    And lastly, a genuine question. You've been a vocal advocate for two team bg's in this thread and several others. You've given some clear and concise breakdowns of gameplay and how, in your opinion, two team gameplay is superior to that of three team. Maybe you're even right, I don't know, I'm not a bg guru. What I do know is, subjectively, you like two team and I like three team. I want you to be able to play the way you want. Why don't you want us to be able to play the way we want? We want everybody to get what they're asking for. You seem dead set against the return of three team. Why is that? And before you cite population/participation as the reason, that the population wont support that many queues please note that this thread has been viewed 13.8K times. That's a lot of views for a subject nobody's interested in, for a part of the game nobody plays. So if participation is there, why don't you want everyone to be able to play the way they want?

    I'm not really that active on Youtube as I've been mostly focusing on Twitch these past 5 or so years... I might do some multistreaming on both platforms in the future though as they've somewhat recently relaxed the Twitch terms of service in that regard.

    That's really the main reasoning behind not posting too many videos over the last few years, but of course it's much easier to get good videos in the new format compared to previous one.

    My builds I usually put up on my website and keep up to date there - not sure how the forum rules are on linking websites, but you can find a link to it in description of my videos - got my magden & melee/ranged stamden builds there (melee stamden is featured in BG video #44).

    Regarding your other question, it's mostly about the limited development resources and how they're spent. You might have noticed that there is very little BG or balance changes in the upcoming Update 45 - this is because they have very limited resources and those are all spent on working on the upcoming Cyrodiil changes. This is from the recent Q&A posted on the forums:
    Q. Will these Cyrodiil tests, whether they go well or poorly, have any implications for other PvP content such as Imperial City or Battlegrounds? – ParalyzerT9
    A. In terms of the test, the team working on Cyrodiil Champions is the same team that would be working on other PVP content, so their focus is on the test for the time being. Anything beyond that, we need to see how the test goes.
    https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a/p1

    In other words, if we want them to keep meaningfully supporting and improving the existing battlegrounds, first of all we have to pray these Cyrodiil tests are over soon... and secondly they cannot introduce different battlegrounds (even if they were already developed) because these battlegrounds will require maintenance, updated rewards, improvements based on feedback... and most importantly: player base. Spending the very limited development time and resources into reintroducing something that's just going to be ridiculously long queues is development time and resources taken away from the team vs team battlegrounds, which do need a lot of changes, additions and improvements (they're also far from perfect).

    This thread has been viewed a lot because it's on the front page of the forums... as a result of being bumped up by some random "Destruction of Battlegrounds" video being posted the moment the thread dips into the second or third page. And it's being bumped up right now by me posting this reply, but this is how public spaces work... if you're not there, other people will fill the void with their own agenda.

    I do wish everyone could have a fun game mode for themselves, but there's a cost to everything. Towards the end of the 3-way BG era there were very few people left playing battlegrounds - I know this first hand from playing daily on the most populated megaserver. They decided to change the format and there's now a bigger player base... if they keep building on that maybe the player base might be big enough eventually to support new (or returning) game modes, but right now I think it'd just take away from the existing one both in player base & development resources without providing anything new due to the aforementioned population issues and queue times.

    Let me translate that for you @Chrisilis

    https://www.youtube.com/watch?v=isFIv3-aHPY

    The streamer hive mind is permanently fixed on one unifying goal: to keep the seal farm going for as long as possible by any means necessary.

    It would burn the future of Battlegrounds and PVP itself for youtube videos.

    Understanding that the vast majority would choose the 3-teams format has caused it to be beset by panic.

    The video was a nice touch ☺ And yeah, I get that each of us has our own motivation for the things we're posting. At this point I'm waiting to see if ZoS answers my PvP Q&A question re: bringing back three team. They sure aren't seeing fit to chime in here, on this thread, with a "hey guys, we hear you and plan to bring back the fun stuff soon". Nope. Radio silence. I figure the Q&A part two is our best chance of an actual response...who knows what it'll be tho. We'll keep fighting the good fight till then.

    @Thumbless_Bot re: people leaving bg's early, I've noticed a definite increase in that lately, I was in an 8v8 the other day when 4 ppl, half! The team dipped. Never seen that before but now, not a single match goes by without a player leaving early. I can count on one hand the number of times I ditched a classic battleground because I believed in finishing what I started and never wanted to abandon my team but now... Staying in some of these boring a** pointless stomps is so freakin painful its almost unbearable. I'm at the point now where if I get into a match of relic I'm just gonna leave before it even starts its so gdm boring. I did just that the other day and interestingly the penalty was back down to 5 minutes. Might be why ppl are ditching more, the penalties been reduced.

    PlayStation network down, worldwide outage 4:54 EST.....this on the heels of ESO being out for so long can't play AGAIN. Maybe its a sign.

    Anyway, ZoS, can you please bring back 4v4v4 so I can get off this forum and go back to the battlegrounds before I lose my ever lovin mind?? That would be GREAT.
    Edited by Chrisilis on February 8, 2025 10:06AM
  • Haki_7
    Haki_7
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    Destruction of Battlegrounds Chapter 32: Waiting 37 minutes for a lopsided match (Solo 8v8 PC/NA)

    https://www.youtube.com/watch?v=KkwPH2_ueq8
  • Decimus
    Decimus
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    Fun Battlegrounds Chapter 9: Waiting 2 minutes 49 seconds for a fun match! (Solo 8v8 PC/EU)

    https://youtu.be/c0EJoNQWt1E?si=SjCz7PtL1ii5v0s6
    PC/EU @ DECMVS
  • DigiAngel
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    I don't BG very often...it's not super fun for me and I'm not very good at it. That said, at the core, 4x4 is now pretty binary...one winning team, one losing team..that's it. 4 people are going to have to do this all over again.

    4x4x4 on the other hand...2 winning teams ( as I recall, 1st and 2nd place get the daily goody yes?), one losing team. It's a different, less boring dynamic. You can pretty much tell which team will win...not always...like when the teams are pretty even, but usually. A 3rd team was the wildcard....made it much more variable, not static like 2.

    Please....bring back an additional 4x4x4 and 8x8x8.
  • rootkitronin
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    DigiAngel wrote: »
    I don't BG very often...it's not super fun for me and I'm not very good at it. That said, at the core, 4x4 is now pretty binary...one winning team, one losing team..that's it. 4 people are going to have to do this all over again.

    4x4x4 on the other hand...2 winning teams ( as I recall, 1st and 2nd place get the daily goody yes?), one losing team. It's a different, less boring dynamic. You can pretty much tell which team will win...not always...like when the teams are pretty even, but usually. A 3rd team was the wildcard....made it much more variable, not static like 2.

    Please....bring back an additional 4x4x4 and 8x8x8.

    Couldn't agree more - two teams at the expense of three was such a bad move.

    Frustrating too, when you're on a losing team, and one of your group members gets frustrated and leaves... if anyone else leaves afterwards (despite not having a full team), you get penalized as well with a 30min ban from Battlegrounds.

    So you either waste your time fighting a losing battle with less than a full team for no daily reward, or you waste your time being banned from BG for leaving a match. Neither of those two options are even remotely enjoyable.

    Third team was a the wildcard - and I personally miss that dynamic very much.
  • Parasaurolophus
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    Why is everyone ignoring the elephant in the room? The current BG format is heavily dependent on the number of healers in each team. Essentially, the team with better healing wins. Most of the problems with two-team BGs stem from poor balance, which is especially noticeable in this mode. In the three-team format, these issues were more mitigated. Maybe it's time to split the queue into supports and non-supports?
    PC/EU
  • moo_2021
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    what about disable group healing? No more healers.

    and group shield and all buffs. Wouldn't that fix ball groups in Cyro as well?
    Edited by moo_2021 on February 9, 2025 6:44PM
  • DonHardstyle
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    I have tickled my foot in bg again after a long long time. Must say, i dont like it. It was fun for under lvl 50. But now im in cp again i cant say im having fun.
    There is 0 balance. In the 4v4 i mostly see myself getting spawn camped and my team giving up, in 8v8 the same thing happens. Or the group just go their own way.

    Out of frustation you then leave the bg, to be hit wit a 30 minute wait. Fix that. Then mahbe new players get intrested.
  • Haki_7
    Haki_7
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    Destruction of Battlegrounds Chapter 33: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/NA)

    https://www.youtube.com/watch?v=5Fgx6C5MM_8
  • Haki_7
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    moo_2021 wrote: »
    what about disable group healing? No more healers.

    and group shield and all buffs. Wouldn't that fix ball groups in Cyro as well?

    tivxm9ch51w7.png

    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢


    Edited by Haki_7 on February 10, 2025 11:56AM
  • moo_2021
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    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?
  • Decimus
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    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals (which btw don't matter in 8v8 since there's no leaderboard) and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    PC/EU @ DECMVS
  • Haki_7
    Haki_7
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    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I'm pretty sure they were trying to win. Why do you think they weren't?
  • Haki_7
    Haki_7
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    Decimus wrote: »
    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals

    Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.
    Decimus wrote: »
    and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.


    Edited by Haki_7 on February 10, 2025 6:44PM
  • Joy_Division
    Joy_Division
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    Chrisilis wrote: »
    @Decimus, thanks for your prompt and thoughtful response. I do wonder about the limited resources issue. I get there's only so many people on the ESO team, that like any business, the staff can only do so much with what time and resources they have but... this is a multi billion dollar game. A game that supposedly incorporates its player feedback into its operations. I understand it may take time to implement change especially on the heels of other changes. But I find it hard to credit the idea they're on a shoestring with no wiggle room. Or that reimplementing a single pre-existing Bg queue at the request of its players is beyond them or would stretch them so thin its impossible. Or that a 12 person queue would make that big a difference in the overall queue experience. The population would surely be past the point of recovery if 12 people could make or break it. In any case, thanks again for your response. I'll let ya know how that stamden works out.

    I am genuinely surprised that anyone who has played ESO can find it hard to believe ZOS has a shoestring budget.

    Shocked.

    Their changes/updates to combat have been glacial, projects like hybridization incomplete, Cyrodiil has been unchanged since 2019, nee PVE zones far less developed, more emphasis on crown store than content, the list goes on.

    Since 2018 they have pretended the same person in charge of PvP (all modes) is somehow also in charge of combat (all modes).

    I went to Zos as a class rep back in 2019, when they still were delivering 4 actuall content releases per month, my biggest impression was the actual devs who work on nuts and bolts on things like combat or say PvP (as oppoaed to animators, writers, pve stuff, etc) was tiny, and every suggestion we gave them was met by, "that's a good idea, but we've got to prioritize". Yeah, with same same guy in charge of pvp and combat, there's quite a long list of ideas that will never see the light of day.

    The people who want to return to the old 4v4v4 modes are asking Zos to devote those stretched reources to bring back a system that was unpopular such that they went 5 years without ever bothering to add to it or even give us a new map. It seems so easy for them to do, but then again it seems so easy for zos to finish necro blastbones, so easy to just raise cyrodiils pop cap, so easy to update awful guild tabbard, so easy to recognize mag sorc is broken, so easy to see stacking Hots is busted, so easy to complete hybridization so i can chug a weapon damage pot as a templar, etc. All of this stuff is so easy yet has not been done for years becuase zos has a shoestring reources when it comes to development and updating ESO
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Chrisilis
    Chrisilis
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    Chrisilis wrote: »
    @Decimus, thanks for your prompt and thoughtful response. I do wonder about the limited resources issue. I get there's only so many people on the ESO team, that like any business, the staff can only do so much with what time and resources they have but... this is a multi billion dollar game. A game that supposedly incorporates its player feedback into its operations. I understand it may take time to implement change especially on the heels of other changes. But I find it hard to credit the idea they're on a shoestring with no wiggle room. Or that reimplementing a single pre-existing Bg queue at the request of its players is beyond them or would stretch them so thin its impossible. Or that a 12 person queue would make that big a difference in the overall queue experience. The population would surely be past the point of recovery if 12 people could make or break it. In any case, thanks again for your response. I'll let ya know how that stamden works out.

    I am genuinely surprised that anyone who has played ESO can find it hard to believe ZOS has a shoestring budget.

    Shocked.

    Their changes/updates to combat have been glacial, projects like hybridization incomplete, Cyrodiil has been unchanged since 2019, nee PVE zones far less developed, more emphasis on crown store than content, the list goes on.

    Since 2018 they have pretended the same person in charge of PvP (all modes) is somehow also in charge of combat (all modes).

    I went to Zos as a class rep back in 2019, when they still were delivering 4 actuall content releases per month, my biggest impression was the actual devs who work on nuts and bolts on things like combat or say PvP (as oppoaed to animators, writers, pve stuff, etc) was tiny, and every suggestion we gave them was met by, "that's a good idea, but we've got to prioritize". Yeah, with same same guy in charge of pvp and combat, there's quite a long list of ideas that will never see the light of day.

    The people who want to return to the old 4v4v4 modes are asking Zos to devote those stretched reources to bring back a system that was unpopular such that they went 5 years without ever bothering to add to it or even give us a new map. It seems so easy for them to do, but then again it seems so easy for zos to finish necro blastbones, so easy to just raise cyrodiils pop cap, so easy to update awful guild tabbard, so easy to recognize mag sorc is broken, so easy to see stacking Hots is busted, so easy to complete hybridization so i can chug a weapon damage pot as a templar, etc. All of this stuff is so easy yet has not been done for years becuase zos has a shoestring reources when it comes to development and updating ESO

    I started playing in 2023. Until recently I had no cause to know or question or ponder or care what the budget was. The game worked fine for me, I enjoyed the story, the events, the updates and most of all the battlegrounds. I was happy with the game the way it was and gave no thought to budgets, resources, etc. Long time players have a perspective I lack, that of players who have seen the changes come and go and have made requests and suggestions that would make things better but dont get implemented. So. I get what you guys are saying, this game runs on shoestrings, got it.

    If nothing can be done and our feedback is pointless why have a forum at all? If all of this back and forth is pointless and we're all just yelling into the void for something that's never gonna happen it would be nice if someone from the dev team would come on here and level with us and say so so we could let it go and move on. But maybe they don't have the resources for that.
  • moo_2021
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    Haki_7 wrote: »
    I'm pretty sure they were trying to win. Why do you think they weren't?

    Higher damage and better healer but half the score?
  • Sootica
    Sootica
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    moo_2021 wrote: »
    Haki_7 wrote: »
    I'm pretty sure they were trying to win. Why do you think they weren't?

    Higher damage and better healer but half the score?

    Likely 5 of the 8 were in low resistance/health builds with pve level of damage, impossible to keep alive long enough to make it to the objective (if not out of spawn). :|
  • sshogrin
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    Over a one hour wait to get into a BG just now....it was a slaughter fest.
    How does the MMR actually work? To me, it doesn't work at all unless ZOS is making it easy for one team to slaughter the other side.
    @ZOS_Kevin Can we get some insight as to how the MMR is supposed to work? Currently it's not working worth a crap. Since the 2 team BGs came about, I've been in 1 or 2 matches that the teams were competitive. I've been in a ton of matches too. It sucks to have to do 10 matches just to get a win.
    I've also been queued into solo 8v8s that the other team was full and I was the 2nd or 3rd person to get queued on my team. This seems like the other team was already grouped, or a pre-made group queueing in. That shouldn't happen. If that happens, then the pre-made group should be broken up so the teams get filled evenly.
  • Haki_7
    Haki_7
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    Destruction of Battlegrounds Chapter 34: Waiting 21 minutes for a lopsided match (Solo 8v8 PC/NA)

    https://www.youtube.com/watch?v=AKXzWgf_Enk
  • moo_2021
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    sshogrin wrote: »
    How does the MMR actually work? To me, it doesn't work at all unless ZOS is making it easy for one team to slaughter the other side.

    It does work to some degree. When I came back in December I had a dozen of 4vs4 DMs with 30/2 KDs (before the death cap) against players who don't even heal themselves. Now queues take longer and there are good or overpowering opponents.

    probably the same as before? by the numbers of times you play?
  • Chrisilis
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    An observation re: MMR. I got my husband to start playing recently. When he hit CP190 a couple days ago he queued for his very first BG. I queued at the same time, both of us going 8v8 solo. Of course we didn't end up in the same match, MMR right? But on day two of his trying out BG's with less than 10 matches under his belt we were in the same games. The first time we were on opposite teams, the second time on the same team. After that we didn't sync up again match wise. But I saw who he was playing with and against, players well known to me, BG vets. I've played thousands of BG's. 10 matches a day for a year and half (ballpark, until recently that is) . And on his second day less than ten games in he's in the same match as I am. In theory, that shouldn't have happened right? Dunno, either there is no MMR or there really are that few players. I dunno what to make of it, just thought I'd share.
  • Avran_Sylt
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    Haki_7 wrote: »
    Decimus wrote: »
    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals

    Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.
    Decimus wrote: »
    and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.


    You should post them now, given so far as we know MMR is calculated off of scoreboard score and getting too high of a score via being a dedicated healer just inflates it and causes you to have horrid queue times...

    Whinging about bad queue times and saying the matches are lopsided without any evidence to the latter helps few.

    Were you a healer? What was your medal score?

    What gamemode were you playing at the time? maybe there are certain game-modes that would better suit a random audience?

    Even if you've provided insight into those topics somewhere in these 11 pages, it's kinda hard to justify searching through all the video posts for any actually constructive criticism given the deluge of negative fluff.
  • xylena_lazarow
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    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢
    When you did this with the match I posted, you stacked three S tier players on exactly one of the teams, two top DDs and a top healer, whose combined 2 deaths were both to the 9-0 player on this team. Why yes, I will dream of rolling a bunch of mid to very good players with a god tier random group, while 2nd and 3rd fight each other instead of us...
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Haki_7
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    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢
    When you did this with the match I posted, you stacked three S tier players on exactly one of the teams, two top DDs and a top healer, whose combined 2 deaths were both to the 9-0 player on this team. Why yes, I will dream of rolling a bunch of mid to very good players with a god tier random group, while 2nd and 3rd fight each other instead of us...

    You're concerned that my team would have been too weak. I'm certain that if we had worked together to protect each other, avoid the sandwich and concentrate the damage on targets by order of squishiness we would have been able to put up a great fight. I believe in my teammates.
  • Pixiepumpkin
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    I honestly do not understand why PVP in eso is so borked.

    I have tried to queue with my wife at least 5 separate times in the past couple days, with not a single pop. We have to queue solo in order to get queue pops and even that is borked.

    Queued solo tonight about 3 seconds before her. Both DPS, queued for the same BG (8v8 solo). Her game popped, she had the 3 minute wait timer waiting for more people to join...and here I am, in queue waiting for a pop.

    Her game eventually fills up, she plays the match, I never see a pop.

    The issue is, this is not the first time this has happened.

    It causes me to log off out of frustration, I then goto a different game that respects my time. A player should never be pushed to the point of logging out of frustration by a system that does not work only to spend their money elsewhere.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Haki_7
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    Avran_Sylt wrote: »
    Haki_7 wrote: »
    Decimus wrote: »
    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals

    Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.
    Decimus wrote: »
    and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.


    You should post them now, given so far as we know MMR is calculated off of scoreboard score and getting too high of a score via being a dedicated healer just inflates it and causes you to have horrid queue times...

    Whinging about bad queue times and saying the matches are lopsided without any evidence to the latter helps few.

    Were you a healer? What was your medal score?

    What gamemode were you playing at the time? maybe there are certain game-modes that would better suit a random audience?

    Even if you've provided insight into those topics somewhere in these 11 pages, it's kinda hard to justify searching through all the video posts for any actually constructive criticism given the deluge of negative fluff.

    Everything goes back to the original post:

    ''Balanced matches are the one thing that could draw in newcomers to become interested in PVP itself (not just the daily). Unfortunately what we have right now is the complete opposite. Even with the increased rewards, we're currently experiencing a cycle of self-destruction that starts with lopsided matches, leading to fewer players and increased queue times.''

    I'm providing evidence that the queue times are enormous even in the most populated queue (8v8 solo), and Decimus is providing evidence that the matches are lopsided.
  • Decimus
    Decimus
    ✭✭✭✭✭
    Haki_7 wrote: »
    Avran_Sylt wrote: »
    Haki_7 wrote: »
    Decimus wrote: »
    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals

    Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.
    Decimus wrote: »
    and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.


    You should post them now, given so far as we know MMR is calculated off of scoreboard score and getting too high of a score via being a dedicated healer just inflates it and causes you to have horrid queue times...

    Whinging about bad queue times and saying the matches are lopsided without any evidence to the latter helps few.

    Were you a healer? What was your medal score?

    What gamemode were you playing at the time? maybe there are certain game-modes that would better suit a random audience?

    Even if you've provided insight into those topics somewhere in these 11 pages, it's kinda hard to justify searching through all the video posts for any actually constructive criticism given the deluge of negative fluff.

    Everything goes back to the original post:

    ''Balanced matches are the one thing that could draw in newcomers to become interested in PVP itself (not just the daily). Unfortunately what we have right now is the complete opposite. Even with the increased rewards, we're currently experiencing a cycle of self-destruction that starts with lopsided matches, leading to fewer players and increased queue times.''

    I'm providing evidence that the queue times are enormous even in the most populated queue (8v8 solo), and Decimus is providing evidence that the matches are lopsided.

    Except that all of my queue times across 20 characters are less than 10 minutes 99% of the time since I don't try to queue in middle of the night after playing one character and one character only abusing critical healing medals and inflating my scores, and then post some weeks old video complaining about a long queue time.

    As for matches being lopsided... that's always been the case? It's just that some of us are not only good at 3rd partying, but also fighting equal numbers.

    fxhh6hvcmdgr.png

    p4frfkehhr85.png

    wh00awtpca8f.png

    Just the stamblade stats from back when old PvpMeter worked:
    hx1dld3j84vr.png

    Look how different compared to current BGs! /s


    I'm sorry your sorc healer/killstealer feels less efficient this patch Haki, having to heal 4 additional targets with heals affecting 1-2 people at a time has that effect... as does not having a 3rd team do the damage for your Mage's Wrath to steal the kill.

    It is what it is, it's a lot easier to adapt than spam a forum thread with some irrelevant videos and try create some impression most people don't like the Team vs Team format when the opposite is the case.

    e5yh3xnukhn0.png
    PC/EU @ DECMVS
  • Haki_7
    Haki_7
    ✭✭✭
    Decimus wrote: »
    Haki_7 wrote: »
    Avran_Sylt wrote: »
    Haki_7 wrote: »
    Decimus wrote: »
    moo_2021 wrote: »
    Haki_7 wrote: »
    There are multiple ways to distribute these players in a 4v4v4 that would be fun for everyone. All we can do now is dream of what could have been 😢

    looks like your team wasn't interested in winning?

    I don't think he was either - more so in just inflating his score with the Critical Heal medals

    Yes. Which is why I want to reduce the critical heal medals score by 80%. Reverse psychology.
    Decimus wrote: »
    and then once again complaining the battleground is "lopsided" when his team loses... just another Monday.
    This was one of the better BGs. Game usually places me on the winning team, where I don't get to do anything. My plan is to start posting scoreboards after the queue times problem is resolved.


    You should post them now, given so far as we know MMR is calculated off of scoreboard score and getting too high of a score via being a dedicated healer just inflates it and causes you to have horrid queue times...

    Whinging about bad queue times and saying the matches are lopsided without any evidence to the latter helps few.

    Were you a healer? What was your medal score?

    What gamemode were you playing at the time? maybe there are certain game-modes that would better suit a random audience?

    Even if you've provided insight into those topics somewhere in these 11 pages, it's kinda hard to justify searching through all the video posts for any actually constructive criticism given the deluge of negative fluff.

    Everything goes back to the original post:

    ''Balanced matches are the one thing that could draw in newcomers to become interested in PVP itself (not just the daily). Unfortunately what we have right now is the complete opposite. Even with the increased rewards, we're currently experiencing a cycle of self-destruction that starts with lopsided matches, leading to fewer players and increased queue times.''

    I'm providing evidence that the queue times are enormous even in the most populated queue (8v8 solo), and Decimus is providing evidence that the matches are lopsided.

    Except that all of my queue times across 20 characters are less than 10 minutes 99% of the time since I don't try to queue in middle of the night after playing one character and one character only abusing critical healing medals and inflating my scores, and then post some weeks old video complaining about a long queue time.

    As for matches being lopsided... that's always been the case? It's just that some of us are not only good at 3rd partying, but also fighting equal numbers.

    fxhh6hvcmdgr.png

    p4frfkehhr85.png

    wh00awtpca8f.png

    Just the stamblade stats from back when old PvpMeter worked:
    hx1dld3j84vr.png

    Look how different compared to current BGs! /s


    I'm sorry your sorc healer/killstealer feels less efficient this patch Haki, having to heal 4 additional targets with heals affecting 1-2 people at a time has that effect... as does not having a 3rd team do the damage for your Mage's Wrath to steal the kill.

    It is what it is, it's a lot easier to adapt than spam a forum thread with some irrelevant videos and try create some impression most people don't like the Team vs Team format when the opposite is the case.

    e5yh3xnukhn0.png

    You've just repeated a bunch of stuff that has already been answered. I guess I'll tackle the new information. I don't play nights, and I don't have enough skillslots for mage's wrath. Even if I had several additional slots, my build is uniquely unsuited to executing.
    Decimus wrote: »
    As for matches being lopsided... that's always been the case?
    I think this is new. Sure, no one is denying that some of the old BGs were lopsided, but it has already been formally demonstrated multiple times HOW the three-teams BGs could have been balanced. The issue is that we have been unable to identify a way to do the same for two-teams BGs.

    When I think about a balanced two-teams BG, only two possibilities come to mind:
    Grueling stalemate- No comment.
    Teams somehow killing each other in alternation- Technically possible in group queue, if premades keep changing things up. Impossible in solo queue.

    Do you have another possibility?


    Edited by Haki_7 on February 11, 2025 10:05PM
  • SalamanNZ
    SalamanNZ
    ✭✭✭
    It's very rare that 8x8 ends in a close match. I've played almost 100 games and 10% would be closed as close
This discussion has been closed.