That's three.
No point queuing for unrewarding and nonsensical BGs that forced players with different objectives into the same matches. Now that the reward problem has been solved, all that's missing is the separate DM queue.
The reward problem hasnt been solved.
The rewards are still awful. The actual PvP players who are doing BGs are doing so because they like them, not because of the rewards.
If the mode was as great as you claim the people would be playing it even without better rewards.
I would be happy if the rewards were actually good, but acting like rewards were the main problem with 3 team BGs (and not the fact that they were inherently horribly designed), is simply ridiculous.
xylena_lazarow wrote: »Despite his complaints, Haki admitted earlier ITT that "this" is adequate in the absence of 3s. So one must deduce that either Haki's other matches are much closer, or lopsided 2s are still fun enough to keep playing.Think of the fun we could be having in [rickroll], instead of being stuck in whatever this is:
The posts do not explain anything. He makes a sideways remark about how only 3s are "real" then posts a cherry picked video or scoreboard devoid of any context or analysis, nearly identical to his previous posts. He now refuses to even read his own thread, only spam more of these near identical screenshot or scoreboard posts. It seems like this is an issue for moderators, but until then, I will defend 2s and bring positivity towards 2s to this thread.Haki is not complaining. He's simply posting the problem where the solution is.
It's too bad you're not on PC, aside from the MMR reset I'm 100% certain you would meet a challenge in 2s here. Low MMR 3s were no challenge at all for me, high MMR 3s were only challenging when it was 3 sweaty ball groups, so one's enjoyment of that was also tied to how much one enjoyed very low scoring heal-dominated ball group GvG.RealLoveBVB wrote: »while most 4v4v4 were thrilling and you had to actually try hard
xylena_lazarow wrote: »It's too bad you're not on PC, aside from the MMR reset I'm 100% certain you would meet a challenge in 2s here. Low MMR 3s were no challenge at all for me, high MMR 3s were only challenging when it was 3 sweaty ball groups, so one's enjoyment of that was also tied to how much one enjoyed very low scoring heal-dominated ball group GvG.RealLoveBVB wrote: »while most 4v4v4 were thrilling and you had to actually try hard
RealLoveBVB wrote: »PC EU here. Sometimes also meeting Haki and Jierdanit in our lopsided matches
This is also what so many players disliked about 3s. It made the experience incoherent when you've got a lobby of 6 players trying for 1st place, and 6 players avoiding anything hard to go for 2nd from the start. It also made it feel significantly less competitive when you can still "win" by placing 2nd out of 3 teams.If only the incentive to go for second place was still there.
xylena_lazarow wrote: »This is also what so many players disliked about 3s. It made the experience incoherent when you've got a lobby of 6 players trying for 1st place, and 6 players avoiding anything hard to go for 2nd from the start. It also made it feel significantly less competitive when you can still "win" by placing 2nd out of 3 teams.If only the incentive to go for second place was still there.
It would seem that 2s and 3s cater to quite different tastes in gaming.
Huh? I don't like anything about 3s. You sure you're replying to the right person?cuddles_with_wroble wrote: »no, its just that all of the things you liked about 3s are not present in 2s due to terribly designed game modes and horrible team balance. i URGE you to go play some guild wars 2 arena so that you can see what a real pvp game mode looks like
Lol, where is the proof of this? BGs were released as 3-sided. If people didn't like the 3-sided format, it would have never become a sizeable community of players to begin with. And little thing to note, the only reason I even got into ESO after quitting a week after it's release was because of the fun and diverse gameplay of the 3-sided BGs. And let's extra not act that moves Zenimax makes in regards to new or reworked content is related to what would be popular with gamers in general, but even specifically this playerbase. They have long been out of touch with this game and it's community, and yes, I'd even say MMO players entirely.xylena_lazarow wrote: »The 3-sided format caused the BGs community to shrink to almost nothing. That's why ZOS changed it.
And funny that you say this since you ignore any post where someone actually talks about what they loved about the old BGs, what they thought made them great, they're own enjoyable experiences in them and those of the people they played with, how those players no longer play, and simple facts like:xylena_lazarow wrote: »There's no omission. They created the community, then doomed it to failure with an incoherent format. Moving to 2s was a smart move to avoid sunk cost fallacy. ZOS obviously has the data to back up their decision. If you want 3s to return, your argument will need to be stronger than the devs' data. Vague complaints about 2s are not.
No, Zenimax does a lot of things other companies would not do when it comes to managing their game and pleasing (more like displeasing) it's players. They did that to force players into not having an option. Why would that be? Probably because they don't have the resources to maintain both with the shoddy servers and the time/money costs to keep them both working properly. Of course adding new things to them would also be double the work because players would start to question why one mode is getting something but the other isn't. And the big one; that way if the new BGs they spent all that time creating weren't a glowing success, no one would obviously know because there is no way to actually see how many prefer the old ones because they're still playing them instead.xylena_lazarow wrote: »
xylena_lazarow wrote: »
Lol, where is the proof of this?xylena_lazarow wrote: »The 3-sided format caused the BGs community to shrink to almost nothing. That's why ZOS changed it.
BGs never even saw proper new content or updates brought to them practically since their release when things like new maps, modes, and better/more rewards were in high demand from BG players for years—and all of that went ignored.
Blaming the supposed small amount of players BGs had on them being 3-sided is just ignoring a bunch of information and facts, like even the one that Cyrodiil and IC were also "dying" or "dead".
I just can't agree with this because I've seen this game lose way too many players to delude myself into believing they have been deciding things based off of what the masses want. It was even not too long ago that they started doing simple surveys to actually help them figure out what players ACTUALLY want and what content they are ACTUALLY participating in. They even did release a statement that they are going to try to do stuff like that more often so they can ACTUALLY have the player feedback in consideration when deciding on things to develop. And are we forgetting the time when huge amounts of players voiced their opinion on U35 and stated how it would backfire for the game, and Zenimax pulled a "trust me, I'm an expert" card? And how those huge amounts of players, well, a lot of them stopped playing after being ignored by Zenimax who knew "best"?Joy_Division wrote: »ZOS doesn't invest into systems it does not feel are marketable to its target audience, something that was made crystal clear to me when I was a rep and spoke to the devs personally while sharing a few beers with them. They acknowledged that we reps had a lot of good ideas they would love to work on, but there were always other priorities (meaning things that were more relevant to the masses of their customers).
Joy_Division wrote: »Lol, where is the proof of this?xylena_lazarow wrote: »The 3-sided format caused the BGs community to shrink to almost nothing. That's why ZOS changed it.
You mentioned it here:BGs never even saw proper new content or updates brought to them practically since their release when things like new maps, modes, and better/more rewards were in high demand from BG players for years—and all of that went ignored.
ZOS doesn't invest into systems it does not feel are marketable to its target audience, something that was made crystal clear to me when I was a rep and spoke to the devs personally while sharing a few beers with them. They acknowledged that we reps had a lot of good ideas they would love to work on, but there were always other priorities (meaning things that were more relevant to the masses of their customers).Blaming the supposed small amount of players BGs had on them being 3-sided is just ignoring a bunch of information and facts, like even the one that Cyrodiil and IC were also "dying" or "dead".
I certainly would consider Cyrodiil and IC as dead systems. I wouldn't draw any distinction between them and BGs at all. Neither make ZOS much money or see widespread participation among the playerbase. So, like BGs, Cyrodiil and IC have gone years and years being on autopilot.
That being said, it seems pretty obvious why ZOS decided to switch from the three sided format to the two sided: they looked at their numbers and decided the three sided format was not popular. Why else would they invest more money and resources to changing the format when it would be so much easier and cheaper to simply build upon a successful system? They didn't need to run anything by the playerbase (not that ZOS has done that ever). The playerbase already told ZOS what it thought of the old BG format by not participating in that system to a degree that it was worth sustaining. They are following the same procedure with the Vengeance Cyrodiil remake.
I would agree with you in that I wouldn't solely blame the same amount of BG players on the three team format. Given ESO's low PvP participation, I would say the main culprit is the version of PvP which ZOS has given us going on quite a few years now. It just isn't appealing to either its own customer base or the wider MMO community at large. The balance isn't good, the fights are either 5 second burst downs or drawn out 5 minute stalemates, "ball groups" are oppressively strong, build variety doesn't really exist (everyone runs around with 35K health max resist "tanks" that never ran out of resources, yet still have tremendous burst), and some mechanics are absolutely terrible (Rush of Agony). If the actual PvP gameplay was fun, people would play it regardless of format.
xylena_lazarow wrote: »[snip]
I can't explain exactly how I do it, but it's off topic anyway. Let's analyze this one. My only hint is that there were both high MMR and low MMR players here, likely because there weren't enough players queueing for 3s at all.RealLoveBVB wrote: »If you could explain how to travel in the past