That said, I don't believe the person was pointing out the difference in grammar. I believe they were pointing out that "Endeavors" are typically difficult tasks and thus having the tasks for the Endeavors in game being more time consuming is supposed to be somehow relevant.
Which, I guess if he wants the game to turn into a full time job just so he can get his 30-45 daily seals of endeavor, all power to him. Most people want to play the game to have fun in their spare time, so designing arbitrarily annoying tasks for pittance rewards is not well received.
Yeah, I think "without a thought," is key here. I suspect the people who input those numbers into the endeavor list don't play the game. And so don't realize that most players have (at most) 1 character that can even do heists, much less two. I doubt quest sharing was anywhere near their thought process.ZOS is extending the time it takes to complete the endeavor, and it looks like for most of them they are just doubling the numbers without a thought. I don't want there to be a day when I need to complete 2 trials for 10 endeavor tokens
I_killed_Vivec wrote: »A while ago I was fanatical about doing endeavours, writs, logging in to get hireling reports, etc., and felt bad about the thought of missing out.
Then one day I looked at the endeavours and thought "No, I don't want to do that" and went off to do what I actually wanted to do in the game.
Maybe, but it's definitely NOT worth the number of endeavour seals you get, which is the whole point of this thread.o_Primate_o wrote: »
The endeavors do seem all over the place in terms of effort. We had a couple of weeks of trivial ones (kill one thing), but now this week we have kill 100 enemies and do two heists (which requires two characters that have progressed far enough in the thieves guild main quest, or quest sharing). There's something amiss when I complete the weekly before completing the daily ones.
o_Primate_o wrote: »You can do multiple heists on one toon in one day.
Not without quest sharing.
I just wonder if this increase is 'prep' for the upcoming Golden Pursuits.
Getting us used of 'doing more for the same' if you will so the additional 'workload' comes as less of a shock.
Or maybe we are slacking and not meeting our productivity targets ¯\_(ツ)_/¯
I just wonder if this increase is 'prep' for the upcoming Golden Pursuits.
Getting us used of 'doing more for the same' if you will so the additional 'workload' comes as less of a shock.
Or maybe we are slacking and not meeting our productivity targets ¯\_(ツ)_/¯
Very likely. However, the danger of such an approach is that players may feel that they're better off doing neither Endeavours nor Golden Pursuits. Add those things onto a crowded schedule of old events that most have done multiple times (and now don't get achievements for doing them again on additional characters) and a lot of us may decide it's time to just play the game.
AcadianPaladin wrote: »One heist is fun and enjoyable for me - a fine daily endeavor. Two is tedious, complicated (only one TG char) and an instant no-go.
AcadianPaladin wrote: »One heist is fun and enjoyable for me - a fine daily endeavor. Two is tedious, complicated (only one TG char) and an instant no-go.
o_Primate_o wrote: »AcadianPaladin wrote: »One heist is fun and enjoyable for me - a fine daily endeavor. Two is tedious, complicated (only one TG char) and an instant no-go.AcadianPaladin wrote: »One heist is fun and enjoyable for me - a fine daily endeavor. Two is tedious, complicated (only one TG char) and an instant no-go.
takes about five minutes total, including logging into different toon to do second heist. OMG. Just run through the dungeon and pop locks.
The endeavors do seem all over the place in terms of effort. We had a couple of weeks of trivial ones (kill one thing), but now this week we have kill 100 enemies and do two heists (which requires two characters that have progressed far enough in the thieves guild main quest, or quest sharing). There's something amiss when I complete the weekly before completing the daily ones.