At some point, during this line of reasoning, one must stop and ask... "What is the point of all this?"
What exactly is the purpose for this constant rotation of daily endeavors? What does it add to the game over simply having a static list of generic options that people might simply achieve by doing their normal gameplay?
I think the point is that ZOS is able to say that players don't have to buy crown crates to earn what's inside them. They can also buy the items with endeavor seals. It's a legal thing. [snip]
But again, what is the purpose of this specific design of rotating endeavors?
It literally takes more work for them to implement a system of rotating through different endeavors AND creating all the different endeavors than it does for them to slap on a static list for people to continually do.
Like, even after this long after the system was introduced, they're still adjusting values of endeavors. Meaning dedicating time and resources into them (However small).
Unless you mean to say that they're explicitly trying to make endeavors purposely annoying so less people do them thus will entice people into buying Crown Crates instead of hoarding seals... But then why do they keep randomly having ridiculously easy things that take no time or effort to achieve?
The way the system is being handled makes no sense from either a player focused design perspective or a full corpa perspective.
As in politics, devs must have different visions for the game and our role as customers. This could explain odd contradictions like this being implemented.But again, what is the purpose of this specific design of rotating endeavors?
It literally takes more work for them to implement a system of rotating through different endeavors AND creating all the different endeavors than it does for them to slap on a static list for people to continually do.
Like, even after this long after the system was introduced, they're still adjusting values of endeavors. Meaning dedicating time and resources into them (However small).
Unless you mean to say that they're explicitly trying to make endeavors purposely annoying so less people do them thus will entice people into buying Crown Crates instead of hoarding seals... But then why do they keep randomly having ridiculously easy things that take no time or effort to achieve?
The way the system is being handled makes no sense from either a player focused design perspective or a full corpa perspective.