SeaGtGruff wrote: »I've seen people refer to sharing quests. Can Heists be shared?
ZOS ... why are you setting daily endeavours that require quest sharing?
That does assume having more than one character with Rank 3 in the thieves guild that's completed the “Master of Heists”-quest.
I just wonder if this increase is 'prep' for the upcoming Golden Pursuits.
Getting us used of 'doing more for the same' if you will so the additional 'workload' comes as less of a shock.
Or maybe we are slacking and not meeting our productivity targets ¯\_(ツ)_/¯
Very likely. However, the danger of such an approach is that players may feel that they're better off doing neither Endeavours nor Golden Pursuits. Add those things onto a crowded schedule of old events that most have done multiple times (and now don't get achievements for doing them again on additional characters) and a lot of us may decide it's time to just play the game.
The endeavors do seem all over the place in terms of effort. We had a couple of weeks of trivial ones (kill one thing), but now this week we have kill 100 enemies and do two heists (which requires two characters that have progressed far enough in the thieves guild main quest, or quest sharing). There's something amiss when I complete the weekly before completing the daily ones.
Very likely. However, the danger of such an approach is that players may feel that they're better off doing neither Endeavours nor Golden Pursuits. Add those things onto a crowded schedule of old events that most have done multiple times (and now don't get achievements for doing them again on additional characters) and a lot of us may decide it's time to just play the game.
SeaGtGruff wrote: »100 kills of a general nature ("enemies") is pretty trivial. Many players routinely kill hundreds of enemies at a time to grind XP, such as while killing zombies on the beach outside of Sentinel, or doing a dolmen run, or running through the Infinite Archive. And if a player isn't killing 100s of enemies anyway to grind for XP or some currency like Archival Fortunes, Tel Var Stones, or Imperial Fragments, they can get the endeavor compketed by fighting world bosses or dungeon mini-bosses that spawn many waves of adds. So that particular endeavor easily fits the idea that players can get some endeavors done simply by doing the things that they're already doing anyway.
kringled_1 wrote: »If you wouldnt otherwise be doing it, 100 enemies for 10-15 seals feels like a poor use of time, at least for me.
Agreed, it's pretty clearly indicating that the value of endeavour seals is getting less.kringled_1 wrote: »SeaGtGruff wrote: »100 kills of a general nature ("enemies") is pretty trivial. Many players routinely kill hundreds of enemies at a time to grind XP, such as while killing zombies on the beach outside of Sentinel, or doing a dolmen run, or running through the Infinite Archive. And if a player isn't killing 100s of enemies anyway to grind for XP or some currency like Archival Fortunes, Tel Var Stones, or Imperial Fragments, they can get the endeavor compketed by fighting world bosses or dungeon mini-bosses that spawn many waves of adds. So that particular endeavor easily fits the idea that players can get some endeavors done simply by doing the things that they're already doing anyway.
The 100 enemies in a day isnt bad if you're already spending a decent amount of time in combat content, or a smaller amount of time in some high mob spawn content like arenas. But boss spawn mobs frequently dont count, after I finished soloing the Murkmire necromancer WB on Monday, I was at 8 enemies killed.
If you wouldnt otherwise be doing it, 100 enemies for 10-15 seals feels like a poor use of time, at least for me.
Necrotech_Master wrote: »its pretty rare a days endeavors takes me more than 30 min (total) to do, even with some of these that have higher than average requirements lately
the average time it takes me is about 15 minutes to do all 3 daily endeavors
Necrotech_Master wrote: »its pretty rare a days endeavors takes me more than 30 min (total) to do, even with some of these that have higher than average requirements lately
the average time it takes me is about 15 minutes to do all 3 daily endeavors
Games aren't jobs though. They're meant to be fun.
The more homework ESO (and other games) cram in, the more I feel relief and joy when quitting out of the game.
And the less I feel like actually playing. Or logging in again.
Necrotech_Master wrote: »all i can say if you dont like the endeavors, dont do them lol
Necrotech_Master wrote: »the only thing the endeavors gets you is the ability to directly buy stuff from crates, which arent needed to play the game
Another cool daily endeavour is today, this one I cannot complete even in theory it seems.
- Complete one weekly endeavour.
Lmao, I have a weekly already completed. And this daily doesn't count it, looks like it requires exacly what's said, I need to COMPLETE any weekly, not to HAVE IT completed. This is so absurd.
Another cool daily endeavour is today, this one I cannot complete even in theory it seems.
- Complete one weekly endeavour.
Lmao, I have a weekly already completed. And this daily doesn't count it, looks like it requires exacly what's said, I need to COMPLETE any weekly, not to HAVE IT completed. This is so absurd.
SeaGtGruff wrote: »* Craft 5 Items with the Jewelry Crafting skill
* Spend 2000 Archival Fortunes in the Infinite Archive
* Use Ultimate Abilities 4 Times
How long does it take to do those three?
Unless you don't already have 2000 Archival Fortunes to spend, in which case you'd need to earn them first. But then you could do either
* Complete 1 Battleground Match
or
* Defeat 100 Enemies
I don't know how long Battleground Matches normally take-- I think they used to be limited to 15 minutes at most, but I haven't tried the new format yet-- but it's pretty quick and easy to kill 100 enemies if you have some familiarity with the game (that is, which locations to go to or which bosses to fight).
How do those endeavors require staying logged in longer than usual?
Agreed, it's pretty clearly indicating that the value of endeavour seals is getting less.kringled_1 wrote: »SeaGtGruff wrote: »100 kills of a general nature ("enemies") is pretty trivial. Many players routinely kill hundreds of enemies at a time to grind XP, such as while killing zombies on the beach outside of Sentinel, or doing a dolmen run, or running through the Infinite Archive. And if a player isn't killing 100s of enemies anyway to grind for XP or some currency like Archival Fortunes, Tel Var Stones, or Imperial Fragments, they can get the endeavor compketed by fighting world bosses or dungeon mini-bosses that spawn many waves of adds. So that particular endeavor easily fits the idea that players can get some endeavors done simply by doing the things that they're already doing anyway.
The 100 enemies in a day isnt bad if you're already spending a decent amount of time in combat content, or a smaller amount of time in some high mob spawn content like arenas. But boss spawn mobs frequently dont count, after I finished soloing the Murkmire necromancer WB on Monday, I was at 8 enemies killed.
If you wouldnt otherwise be doing it, 100 enemies for 10-15 seals feels like a poor use of time, at least for me.
SeaGtGruff wrote: »You might think that Monday's endeavors should award fewer seals than Tuesday's endeavors, such that the number of seals reflects how difficult the endeavors are. But how do you think the players would feel about that? Any players who could do only 2/3 endeavors on Tuesday would be upset that they couldn't complete a third endeavor and were unable to get the seals for that third endeavor. From the game company's perspective, it would be much more user-friendly if the easy endeavors that anyone can do would award a larger number of seals, while awarding fewer seals per endeavor on days when some players might not be capable of completing 3 of the 5. That way, players who could complete only 2 endeavors that day would not be missing out on as many seals as they would be if the endeavors were worth more.