Tommy_The_Gun wrote: »The issue here is quite simple. If people want small scale fight, they either do BGs or duels. People play in Cyro for big & epic large-scale army vs army fights. And people don't follow ball groups - it is ball groups who follow people. Whenever there is a big fight it takes 5 - 10 minutes for the ball group to show up. Often you don't even see them, but "feel" that they are near cuz everything starts to lag out. And when they show up, it does not matter much what alliance the ball group is. The fight & fun is over & time is ruined for every one else (aside of those 12 players in a ball group that is).very, very, very, very, very, simple solution.
STOP.
FEEDING.
THEM.
If everyone just went to another part of the map en masse every time a ballgroup showed up, then they'd have no fuel and would no longer be thing.
In order to "stop feeding" ball groups it would actually require for every single player to be "united" to the point where whenever ball group shows up, everyone one woud just port back to home base & wait till ball group disbands as there is no "food" (ap) to get... which is kinda impossible.
BXR_Lonestar wrote: »
I think this is probably more of an issue for prime time, and the "lag" caused by "ball groups" IMO is probably related to people running older consoles. Cyrodil in prime time was borderline unplayable for me until I got my Xbox Series X, and since that time, I can go into the biggest battles in Greyhost and not have any lag, framerate drain, etc.
But your right, before I got the new console, massive fights would cause lag and framerate to drop - regardless of whether a ball group was present. I know this was the case because I've had plenty of defenses against 50 man EP/AD zergs with no organized ball group in sight (and we were only partially comped), and on the old console, it was unplayable. I could not participate in those fights. The combination of maxed siege on both sides, abilities, buffs/debuffs, was just too much for old gen consoles.