BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
Come to xbox na and youll see all of us hunting each other.
The day they completely disable PvP in this game will be a great day!
They can't balance PvE sets and classes because of PvP
They can't balance PvP because of PvE sets and classes.
Joy_Division wrote: »BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
No.
There is only one field and that is Cyrodiil. If the "freshmen" could go play in another Cyrodiil absent all the organized groups, then would immediately home that campaign and never look back. Expecting everyone else to just leave when critical AvAvA objectives by a group that ZOS's poor combat balance has made too powerful is not a fair solution as it caters to only one type of PvP players (and not even all of them as I dislike playing with non-competitive rules, even when I am the beneficiary).
YandereGirlfriend wrote: »The_Meathead wrote: »You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
How awesome would it be if when an opposing faction Ballgroup was spotted, Zone chat lit up with calls of "BG at BRK!!" or "(Name of Ballgroup) at Glade LM, headed South!" like infantrymen shouting "TAAAAANK!" and their own faction's BGs rushed to get there and attack?
If Ballgroups beelined it for one another like a powerful part of the whole, deadset on destroying their rivals, I doubt they'd be anything but adored. I know I'd openly cheer for them, certainly.
Regretfully, that's not the case at all, and most of them operate in a pretty parasitic manner that detracts from the larger picture entirely. I am truly dubious of the occasional claims that BGs seek battle with one another on any sort of regular basis these days, and I understand why... since fighting them is pretty miserable for all involved.
I don't know what server you play on but my group has had just about nothing BUT group vs. group for the last several weeks, much to my own annoyance (as I much prefer achieving map objectives).
You really underestimate the amount of rivalry and competition between groups, even between groups on the same factions. Like anything else, there is a hierarchy of who is better than whom and that hierarchy is dictated by who wins in those fights. Some groups hate each other and will beeline their rivals on-sight, sweating them down to the last player so that they can't rez. In other words, groups have distinct personalities, largely governed by the behavior of their crown and of the sorts of players that the group attracts. Some are chill. Some are decidedly un-chill. I think that the un-chill groups tend to give everyone else a bad name.
Like, I can only really speak for my own group but we are basically always trying to do something that will help our faction. We don't farm Scrolls, we don't spawn-camp, we don't sweat-down solos or groups smaller than ourselves (unless they attack first...). If there is an enemy group farming PUGs inside of one of our keeps, we will try to kill them (however, we're FAR from the top group so sometimes we simply get clapped in the process), if there is a pivotal keep to try to capture or defend, we will try to be there, helping.
These threads are so often the same, with the "ballgroups this" and "ballgroups that" and I am sitting here like, "Neither my group nor any other groups that I've either played in or been friends with do literally any of those things..." It begins to feel like a giant straw-man argument, blaming the entire community for the actions of a few bad actors and their anecdotal tales.
I can understand if it all looks the same from the outside but every group really is different, just like individual people and players.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
BXR_Lonestar wrote: »Joy_Division wrote: »BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
No.
There is only one field and that is Cyrodiil. If the "freshmen" could go play in another Cyrodiil absent all the organized groups, then would immediately home that campaign and never look back. Expecting everyone else to just leave when critical AvAvA objectives by a group that ZOS's poor combat balance has made too powerful is not a fair solution as it caters to only one type of PvP players (and not even all of them as I dislike playing with non-competitive rules, even when I am the beneficiary).
Eh, you really aren't getting it. Cyrodil is a BIG space. Each objective is a playing field, and a ballgroup can only be at one place at one time. Furthermore, ballgroups are made up of people in many different timezones, so they usually have a narrow band of operating hours before the group has to break up. So You literally can take your ball and go play elsewhere if you so choose, and that group may not even be on after an hour, and you won't have to deal with them after that. But your response shows that you don't think there is any place at all for organized and highly skilled and coordinated groups in Cyrodil.
Careful. Your bias is showing.
BXR_Lonestar wrote: »Joy_Division wrote: »BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
No.
There is only one field and that is Cyrodiil. If the "freshmen" could go play in another Cyrodiil absent all the organized groups, then would immediately home that campaign and never look back. Expecting everyone else to just leave when critical AvAvA objectives by a group that ZOS's poor combat balance has made too powerful is not a fair solution as it caters to only one type of PvP players (and not even all of them as I dislike playing with non-competitive rules, even when I am the beneficiary).
Eh, you really aren't getting it. Cyrodil is a BIG space. Each objective is a playing field, and a ballgroup can only be at one place at one time. Furthermore, ballgroups are made up of people in many different timezones, so they usually have a narrow band of operating hours before the group has to break up. So You literally can take your ball and go play elsewhere if you so choose, and that group may not even be on after an hour, and you won't have to deal with them after that. But your response shows that you don't think there is any place at all for organized and highly skilled and coordinated groups in Cyrodil.
Careful. Your bias is showing.
You make the area that youre in basically unenjoyable for anyone who isnt also playing in a group like yours.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
You see, this is what I call a circular argument, and we're just not going to get anywhere with this conversation. Absolute waste of time. You act as if it is within my power (or anyone's power for that matter) to force ballgroups to fight eachother. There is no such power on this planet that will force two groups who don't want to fight eachother to fight eachother. End of story. The reality is that some groups will and some groups wont. I don't imagine that you've actually stuck around just to watch epic clashes between to ballgroups, but they do, in fact, happen. Quite regularly I will add, because those are the kind of fights that keep me playing the game.
Again, all ballgroups are are highly coordinated and otpimized groups. There is nothing wrong with that. Quite literally ANYONE can form a ballgroup, provided you know what sets and skills to run with each component and you have a willing crown. It's just like playing high-end PVE, but in a PVP atmosphere. Is it going to be easy to fight? No. Just like it wouldn't be easy to match up against higher ranked players in Battlegrounds. But that doesn't mean it is an unwinnable fight - if you know what you are doing. I'm guessing that you don't know how to combat these groups, and so rather than try to figure that out, you seek to have the Devs come down on them instead. Good move. Doesn't sound like you really want to invest and become a better player.
It is not as if Cyrodil has skill-based matchmaking, which I think is something you would be a proponent of to protect you from having to compete against higher-skilled players. That kind of PVP wouldn't work in Cyrodil, which is a large open battlefield with multiple objectives to try to control. Being that Cyrodil is such a large area with multiple objectives, again, it seems the solution would be for you to target a different objective that steers you away from the ballgroup...
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
You see, this is what I call a circular argument, and we're just not going to get anywhere with this conversation. Absolute waste of time. You act as if it is within my power (or anyone's power for that matter) to force ballgroups to fight eachother. There is no such power on this planet that will force two groups who don't want to fight eachother to fight eachother. End of story. The reality is that some groups will and some groups wont. I don't imagine that you've actually stuck around just to watch epic clashes between to ballgroups, but they do, in fact, happen. Quite regularly I will add, because those are the kind of fights that keep me playing the game.
Again, all ballgroups are are highly coordinated and otpimized groups. There is nothing wrong with that. Quite literally ANYONE can form a ballgroup, provided you know what sets and skills to run with each component and you have a willing crown. It's just like playing high-end PVE, but in a PVP atmosphere. Is it going to be easy to fight? No. Just like it wouldn't be easy to match up against higher ranked players in Battlegrounds. But that doesn't mean it is an unwinnable fight - if you know what you are doing. I'm guessing that you don't know how to combat these groups, and so rather than try to figure that out, you seek to have the Devs come down on them instead. Good move. Doesn't sound like you really want to invest and become a better player.
It is not as if Cyrodil has skill-based matchmaking, which I think is something you would be a proponent of to protect you from having to compete against higher-skilled players. That kind of PVP wouldn't work in Cyrodil, which is a large open battlefield with multiple objectives to try to control. Being that Cyrodil is such a large area with multiple objectives, again, it seems the solution would be for you to target a different objective that steers you away from the ballgroup...
It's a circle argument because you are trying to justify a poor play style. Most people don't have a problem with skilled groups. It is when ball groups just run the wall or spawn camp. Ball groups are NOT highly skilled, they exploit heal/shield stacking. If ESO had a PvP dev that behavior would have been fixed, if a trial could be exploited in such a manner, people would be banned. You don't have the "power" to control other groups, but you do have control over your own game play and what you defend on the forums.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
You see, this is what I call a circular argument, and we're just not going to get anywhere with this conversation. Absolute waste of time. You act as if it is within my power (or anyone's power for that matter) to force ballgroups to fight eachother. There is no such power on this planet that will force two groups who don't want to fight eachother to fight eachother. End of story. The reality is that some groups will and some groups wont. I don't imagine that you've actually stuck around just to watch epic clashes between to ballgroups, but they do, in fact, happen. Quite regularly I will add, because those are the kind of fights that keep me playing the game.
Again, all ballgroups are are highly coordinated and otpimized groups. There is nothing wrong with that. Quite literally ANYONE can form a ballgroup, provided you know what sets and skills to run with each component and you have a willing crown. It's just like playing high-end PVE, but in a PVP atmosphere. Is it going to be easy to fight? No. Just like it wouldn't be easy to match up against higher ranked players in Battlegrounds. But that doesn't mean it is an unwinnable fight - if you know what you are doing. I'm guessing that you don't know how to combat these groups, and so rather than try to figure that out, you seek to have the Devs come down on them instead. Good move. Doesn't sound like you really want to invest and become a better player.
It is not as if Cyrodil has skill-based matchmaking, which I think is something you would be a proponent of to protect you from having to compete against higher-skilled players. That kind of PVP wouldn't work in Cyrodil, which is a large open battlefield with multiple objectives to try to control. Being that Cyrodil is such a large area with multiple objectives, again, it seems the solution would be for you to target a different objective that steers you away from the ballgroup...
It's a circle argument because you are trying to justify a poor play style. Most people don't have a problem with skilled groups. It is when ball groups just run the wall or spawn camp. Ball groups are NOT highly skilled, they exploit heal/shield stacking. If ESO had a PvP dev that behavior would have been fixed, if a trial could be exploited in such a manner, people would be banned. You don't have the "power" to control other groups, but you do have control over your own game play and what you defend on the forums.
Ball groups are actually highly skilled. Trying to make that argument shows you have no clue how a ball group operates and what actually goes into running and being part of a ball group. The amount of co-ordination is crazy. but of course please stick to the same old belief that all we do is rely on heals/shields and "exploits" compared to running as a cohesive unit like any kind of core group progressing hard pve content.
Join a ball group and see for yourself. You may even enjoy it.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
You see, this is what I call a circular argument, and we're just not going to get anywhere with this conversation. Absolute waste of time. You act as if it is within my power (or anyone's power for that matter) to force ballgroups to fight eachother. There is no such power on this planet that will force two groups who don't want to fight eachother to fight eachother. End of story. The reality is that some groups will and some groups wont. I don't imagine that you've actually stuck around just to watch epic clashes between to ballgroups, but they do, in fact, happen. Quite regularly I will add, because those are the kind of fights that keep me playing the game.
Again, all ballgroups are are highly coordinated and otpimized groups. There is nothing wrong with that. Quite literally ANYONE can form a ballgroup, provided you know what sets and skills to run with each component and you have a willing crown. It's just like playing high-end PVE, but in a PVP atmosphere. Is it going to be easy to fight? No. Just like it wouldn't be easy to match up against higher ranked players in Battlegrounds. But that doesn't mean it is an unwinnable fight - if you know what you are doing. I'm guessing that you don't know how to combat these groups, and so rather than try to figure that out, you seek to have the Devs come down on them instead. Good move. Doesn't sound like you really want to invest and become a better player.
It is not as if Cyrodil has skill-based matchmaking, which I think is something you would be a proponent of to protect you from having to compete against higher-skilled players. That kind of PVP wouldn't work in Cyrodil, which is a large open battlefield with multiple objectives to try to control. Being that Cyrodil is such a large area with multiple objectives, again, it seems the solution would be for you to target a different objective that steers you away from the ballgroup...
It's a circle argument because you are trying to justify a poor play style. Most people don't have a problem with skilled groups. It is when ball groups just run the wall or spawn camp. Ball groups are NOT highly skilled, they exploit heal/shield stacking. If ESO had a PvP dev that behavior would have been fixed, if a trial could be exploited in such a manner, people would be banned. You don't have the "power" to control other groups, but you do have control over your own game play and what you defend on the forums.
Ball groups are actually highly skilled. Trying to make that argument shows you have no clue how a ball group operates and what actually goes into running and being part of a ball group. The amount of co-ordination is crazy. but of course please stick to the same old belief that all we do is rely on heals/shields and "exploits" compared to running as a cohesive unit like any kind of core group progressing hard pve content.
Join a ball group and see for yourself. You may even enjoy it.
There are 3 or 4 highly skilled players in a ball group. The rest are just followers spamming their assigned buffs and hitting their ult when told.
MasterSpatula wrote: »Ballgroups appeal to bullies, and threads like this are red meat to bullies. The kind of person who would even consider showing up to a touch football game in a Sherman tank is only going to laugh when you point out that's wrong.
MasterSpatula wrote: »Ballgroups appeal to bullies, and threads like this are red meat to bullies. The kind of person who would even consider showing up to a touch football game in a Sherman tank is only going to laugh when you point out that's wrong.
Or.... I dunno. We like playing in a group with friends? Or do we all need to be solo?
Ngl weve all be asking for this mode for a while. Cyro would be fun if there was no alliances or teams.
baguette_poolish wrote: »Maybe another option for a fix would be to charge group ball members for the extra strain they put on the server. Say $45 subscription fee? Might be a win win for everyone.
BXR_Lonestar wrote: »Joy_Division wrote: »BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
No.
There is only one field and that is Cyrodiil. If the "freshmen" could go play in another Cyrodiil absent all the organized groups, then would immediately home that campaign and never look back. Expecting everyone else to just leave when critical AvAvA objectives by a group that ZOS's poor combat balance has made too powerful is not a fair solution as it caters to only one type of PvP players (and not even all of them as I dislike playing with non-competitive rules, even when I am the beneficiary).
But your response shows that you don't think there is any place at all for organized and highly skilled and coordinated groups in Cyrodil.
Careful. Your bias is showing.
The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
MasterSpatula wrote: »Ballgroups appeal to bullies, and threads like this are red meat to bullies. The kind of person who would even consider showing up to a touch football game in a Sherman tank is only going to laugh when you point out that's wrong.
Or.... I dunno. We like playing in a group with friends? Or do we all need to be solo?
Ngl weve all be asking for this mode for a while. Cyro would be fun if there was no alliances or teams.
Some players like to play solo, smallscale or PuG or can’t find a group
Or do we all have to play in (ball)group?
If you like playing with your friend you can also do so without cross-buff(set)s, -healing and -shielding in a smallscale/largescale like most groups of friends and not have to play in a ballgroup.
Actually most ballgroups are not groups of friends but more like work relationships on assembly lines. You join them to play in a ballgroup usually without knowing most people and after a few month still barely know most of them.
Removing alliances from Cyrodiil would mean that ungrouped players do not only have no group mates but no allies at all and cant even zergsurf.
But „group with friends“ want to exclude random allies from playing with them and rather zerg them.
"Zerg on zerg is probably the most fun there is to have in ESO"
You and other players like you are the reason Cyrodil is the way it currently is. Mindless cookie cutter builds spamming skills with no idea how to actually play the game. Keep fights are practically non-existent now because of the zerg mentality. Nobody will go anywhere without 20 people or even leave a keep to fight unless they have numbers just to fight a single person.
Ballgroups are the only thing keeping the map active because if anyone shows up at a keep beside a 12 man with comped gear they are immiediately zerged down by 20 lancers and abunch of block tanks. If it was just zerg vs zerg no alliance would ever make it past an outpost because all they do is die, respawn and run back every 30 seconds.
Zerg fights are probably the dumbest thing that has ever happened in Cyrodil, they are not real fights. 10 nightblades with tarnished hiding behind tanks or the generic warden using guard on a dark convergence necro that will ult drop 20 people and run away.
The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
"Zerg on zerg is probably the most fun there is to have in ESO"
You and other players like you are the reason Cyrodil is the way it currently is. Mindless cookie cutter builds spamming skills with no idea how to actually play the game. Keep fights are practically non-existent now because of the zerg mentality. Nobody will go anywhere without 20 people or even leave a keep to fight unless they have numbers just to fight a single person.
Ballgroups are the only thing keeping the map active because if anyone shows up at a keep beside a 12 man with comped gear they are immiediately zerged down by 20 lancers and abunch of block tanks. If it was just zerg vs zerg no alliance would ever make it past an outpost because all they do is die, respawn and run back every 30 seconds.
Zerg fights are probably the dumbest thing that has ever happened in Cyrodil, they are not real fights. 10 nightblades with tarnished hiding behind tanks or the generic warden using guard on a dark convergence necro that will ult drop 20 people and run away.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
I've definitely seen ball groups actively avoiding OUR group after we have had good hits on them. But we don't run from fights with other groups. We will pass on getting sandwiched between two groups fighting eachother, but that is more due to the fact that Blues are the #1 target when we are on the field, and Reds and Yellows in my server have a gentleman's agreement to focus Blues first. But that is more about not fighting when you clearly are at a disadvantage. That is something people complaining in this thread could learn about...
I'll say it agian, we can all see the ball groups actively avoiding each other, even when they are at the same keep.
You see, this is what I call a circular argument, and we're just not going to get anywhere with this conversation. Absolute waste of time. You act as if it is within my power (or anyone's power for that matter) to force ballgroups to fight eachother. There is no such power on this planet that will force two groups who don't want to fight eachother to fight eachother. End of story. The reality is that some groups will and some groups wont. I don't imagine that you've actually stuck around just to watch epic clashes between to ballgroups, but they do, in fact, happen. Quite regularly I will add, because those are the kind of fights that keep me playing the game.
Again, all ballgroups are are highly coordinated and otpimized groups. There is nothing wrong with that. Quite literally ANYONE can form a ballgroup, provided you know what sets and skills to run with each component and you have a willing crown. It's just like playing high-end PVE, but in a PVP atmosphere. Is it going to be easy to fight? No. Just like it wouldn't be easy to match up against higher ranked players in Battlegrounds. But that doesn't mean it is an unwinnable fight - if you know what you are doing. I'm guessing that you don't know how to combat these groups, and so rather than try to figure that out, you seek to have the Devs come down on them instead. Good move. Doesn't sound like you really want to invest and become a better player.
It is not as if Cyrodil has skill-based matchmaking, which I think is something you would be a proponent of to protect you from having to compete against higher-skilled players. That kind of PVP wouldn't work in Cyrodil, which is a large open battlefield with multiple objectives to try to control. Being that Cyrodil is such a large area with multiple objectives, again, it seems the solution would be for you to target a different objective that steers you away from the ballgroup...
It's a circle argument because you are trying to justify a poor play style. Most people don't have a problem with skilled groups. It is when ball groups just run the wall or spawn camp. Ball groups are NOT highly skilled, they exploit heal/shield stacking. If ESO had a PvP dev that behavior would have been fixed, if a trial could be exploited in such a manner, people would be banned. You don't have the "power" to control other groups, but you do have control over your own game play and what you defend on the forums.
Joy_Division wrote: »BXR_Lonestar wrote: »Joy_Division wrote: »BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
No.
There is only one field and that is Cyrodiil. If the "freshmen" could go play in another Cyrodiil absent all the organized groups, then would immediately home that campaign and never look back. Expecting everyone else to just leave when critical AvAvA objectives by a group that ZOS's poor combat balance has made too powerful is not a fair solution as it caters to only one type of PvP players (and not even all of them as I dislike playing with non-competitive rules, even when I am the beneficiary).
But your response shows that you don't think there is any place at all for organized and highly skilled and coordinated groups in Cyrodil.
Careful. Your bias is showing.
LOL. I have run in organized groups since 2014.
Yes, my "bias" shows. I am biased aginst bad balance.
If the answer to dealing with oppressively strong enemies fueled by highly dubious mechanics is too bad, leave, wait until we log off, that's all that needs to be said about how bad the balance is.