Rohamad_Ali wrote: »Appealing to the conscious of a ball group.
The_Meathead wrote: »
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
The_Meathead wrote: »EDIT: bungled the quote, was replying to "I play the game the right way and you shouldn't be allowed to play any other way."
The_Meathead wrote: »Yeaaah.. that's really not it.
I respect the hell out of X'ers who can pull off a 1v(several) win with a great build, some serious twitch, and running around a discarded red solo cup in the yard for 10 minutes to manage a win against bigger odds. That's not how I play, but I can see the serious talent, effort, and -this is the most important part- it doesn't diminish Cyrodiil as a whole for everyone else. Same goes for Bombers and Gankers.
Ballgroups aren't that. While I tremendously respect the ol' Alegbra craziness someone's doing as they pour over parses and logs to craft the perfect 12 man group that's effectively unkillable, can shrug off 4-5 sieges at once, zoom around unhindered by any CC, and all the rest? I also know it's a blight on a great game and pushes more players away than it supports.
I don't mean to disregard the theorycrafting or organization. Nope. What I want to voice is this - you know you're making Cyrodiil less than it should be, right? Lag increases, less Zerg on Zerg, less of what it was originally, right? It's just too heavyhanded and it's imbalanced by mechanics that have nothing to do with individual play, a la X'ers and Bombers.
You do you, man. We all do. But please don't equate what Ballgroups currently are to X'ers, Bombers, or good play. It's something different, and you probably realize that.
The_Meathead wrote: »Ballgrouping in its current state with Cyrodiil's current pop caps is ruining Cyrodiil,
The_Meathead wrote: »
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
Ah yes. The "I play the game the right way and you shouldn't be allowed to play any other way" argument.
Fun fact - the 3 stragglers trying to fight you at the ol' Lumber Mill would have most probably died to a full group anyway, regardless of being coordinated or not.
Fun fact #2 - you're more likely to be zerged by random zerg groups than ballgroups.
Fun fact #3 - for whatever reason, one that most people really fail to grasp: Coordinated wins vs uncoordinated. Imagine if you would consistenly be able to beat a 12-man organized group with a 12-man unorganized. Something would be fundamentally wrong with the game.
Im surprised people don't cry about X'ers as well, since it's basically the same thing, just at a reduced scale. Probably because you can zerg down solo players, but vs coordinated groups it's not that easy.
The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
Fun Fact - That 3 stragglers die to also an unorganized full group or 3 organized players does not make fighting them with a full organized group fairer but even more unfair and worse as you choose to play unfair because you like not giving your opponents even a chance and not because you have to play unfair to win. It was just an example how unfair ballgroups play and not a fight that ballgroups are expected to loose.
Fun fact #2 random groups are more common than ballgroups therefore more often seen and can be zerged by bigger groups or even killed by smaller groups. Also zerging is only one of the bad things ballgroups do.
Fun fact #3 Nobody asked for unorganized groups to consistantly beat organized groups, In a 12v12 any advantage will decide the fight because it is an even match numberwise. But it should be possible at all if the 12 unorganized surprise the ballgroup or are much better players.
And 30 unorganized should consistently beat a ballgroup rather than consistently getting beaten by it.
Fun Fact #4 Players cry about 1vXers as well. But 1vXers are just good solo players and do not get stat/% buffs unavailable for other playstiles.
Tommy_The_Gun wrote: »The issue with so called "Ball Groups" is that this play style has not received a single nerf since this game exists. I am serious here. Since 2014, there was not a single, not even a tiny one nerf / adjustment to the effectiveness of this method of playing the game. Other play-style got wrecked a couple of time & more, while BG have been only receiving indirect or even direct buffs.
Max group size reduction had more to do with Cyro population ninja-nerf. I mean I would be silly if we still had 24 man groups as it would be like 1 group = 1/3 Faction population...Group size adjustments, Harmony Nerf, Inability to purge, Plague nerf, Proximity Deto nerf, Graveyard nerf, Dark Convergence nerf, Rush of Agony nerf, siege weapon buffs, skills that knockback / dispel shields / deny healing etc.
Tommy_The_Gun wrote: »
Harmony Nerf had more to do with PvE trials rather than PvP, but even if - aside from ball groups, it was also used by Bombers to fight against ball groups, so that nerf ended up being a buff for ball groups.
people in the ball group, are just along for the ride spamming buffs. They're hardly 'the best players' in the game or at 1vX. They're just the laziest zerg possible but they are smartly organized.
Tommy_The_Gun wrote: »
Harmony Nerf had more to do with PvE trials rather than PvP, but even if - aside from ball groups, it was also used by Bombers to fight against ball groups, so that nerf ended up being a buff for ball groups.
I mean, you can already stop right there with the nonsense. Synergy was easily #1 top damage pre-harmony nerf in every single group comp. There's a reason people were running 2-3 sorcs, 2-3 necros and fewer DDs.people in the ball group, are just along for the ride spamming buffs. They're hardly 'the best players' in the game or at 1vX. They're just the laziest zerg possible but they are smartly organized.
It's probably just pure luck that people who play in the stronger organized groups are kinda the same people that end up in high stages of duel tournaments etc.
I mean, I kinda get it. If all the people crying OP would try it themselves and realize they'll get kicked for underperforming, they couldn't have the OP excuse anymore, and that's a big ego blow.
Tommy_The_Gun wrote: »The issue with so called "Ball Groups" is that this play style has not received a single nerf since this game exists. I am serious here. Since 2014, there was not a single, not even a tiny one nerf / adjustment to the effectiveness of this method of playing the game. Other play-style got wrecked a couple of time & more, while BG have been only receiving indirect or even direct buffs.
Group size adjustments, Harmony Nerf, Inability to purge, Plague nerf, Proximity Deto nerf, Graveyard nerf, Dark Convergence nerf, Rush of Agony nerf, siege weapon buffs, skills that knockback / dispel shields / deny healing etc.
The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
Tommy_The_Gun wrote: »
Harmony Nerf had more to do with PvE trials rather than PvP, but even if - aside from ball groups, it was also used by Bombers to fight against ball groups, so that nerf ended up being a buff for ball groups.
I mean, you can already stop right there with the nonsense. Synergy was easily #1 top damage pre-harmony nerf in every single group comp. There's a reason people were running 2-3 sorcs, 2-3 necros and fewer DDs.people in the ball group, are just along for the ride spamming buffs. They're hardly 'the best players' in the game or at 1vX. They're just the laziest zerg possible but they are smartly organized.
It's probably just pure luck that people who play in the stronger organized groups are kinda the same people that end up in high stages of duel tournaments etc.
I mean, I kinda get it. If all the people crying OP would try it themselves and realize they'll get kicked for underperforming, they couldn't have the OP excuse anymore, and that's a big ego blow.
I get where you're coming from, but I have to disagree on a few points. First, the joy of PvP in ESO means different things for different people. For some, that means large-scale, coordinated battles; for others, it’s small, tactical fights. Both playstyles can coexist, even if they lead to frustrations on both sides.
The suggestion that players who strategize and optimize are responsible for "sucking the joy" out of the game feels unfair. Optimizing your setup—whether it's stacking shields, running snowtreaders, or whatever else—is part of the PvP challenge, and, let's be honest, most players involved in organized PvP do it to maximize their chances of winning. It's within the game rules, and in any competitive setting, players will take every advantage the system allows. Blaming them for it instead of questioning why certain mechanics are still enabled by the devs seems misplaced.
As for Cyrodiil's issues with lag and declining participation, those problems are complex. Server lag has been a known problem in Cyrodiil for ages, and it impacts everyone, not just the organized ball groups. I’d argue it's more a matter of technical limitations and lack of prioritization from the developers rather than the fault of players choosing to play the way the system currently permits.
Cyrodiil's future could be a lot brighter if the devs considered adjustments to create fairer matchups (like a separate queue for smaller groups, for example), and more balanced mechanics. But until those changes happen, expecting players to handicap themselves to keep things “fair” isn’t realistic. The responsibility for these issues lies with the game design, not with the players trying to make the most of it.