There are quite a few days to deal with ballgroups. But I won't spoil the magic for you.
I dont attack outnumbered players on sight Xv1, but almost every player I see in Cyrodiil/IC/BG does it. But interesting that disagreeing with you and ballgroups automatically makes people toxic zerglings.
Almost every player including ballgroups will chase solo players on sight unprovocated just because they are outnumbered and easy, riskfree kill usually without the solo player using a single offensive skill on them. Actually main reason not to play Cyrodiil solo is that you are already dead when you see a non 1vXable group outnumbering you and not have saving door.
Just because you do it doesn't mean everyone else does.
I already said that a ballgroup can also zerg people down without a zerg because zerging as a verb means outnumbering your opponents no matter if done by an actual (disorganized) zerg or another kind of groups but you ignored that.There are still ballgroups that zergsurf, but actually ballgroups are big enaugh to zerg on their own without a zerg and that is also what I mainly referred to as ballgroups zerging.
Ballgroups who zerg generally do so because they can't survive on their own and there's not much of a difference power level wise between them and a full group of 12 zergs. You can deal with those with a simple bomber.
Already 2v2ed or 3v3ed some organized duos/trios together with randoms,
If the unorganized are much better players or catch the organized offguard they will win. 2 good 1vXer will win against Mr&Mrs Average. If you 1v2 and a random nb bursts one of the 2 to low life than you finish him and 2v1 the second you win. They do not have enaugh groupbuffs and crossheal/shielding to prevent that.
Like i said, do some 3v3 unorganized vs organized and see what happens. Send us some clips with you killing them.
I did say 3 decent solo players not 3 capable/good 1vXers. Could also be 3 decent PuGs/smallscalers but decent players usually do not play in PuGs and 3 PuGs for some people are not 3 randoms nor are 3 smallscalers. But should not be 3 uncompetitive players who usually (get chosen by 1vXers to) get 1vXed because they do not know how to deal dmg/heal/block and get killed by predictable burst combo + extra attacks like
If they are 3 decent solo players and just random/ ungrouped not knowing each other rather than total noobs they consistently beat 1 1vXer.
But 36 decent solo/smallscale/PuG players still get constantly farmed for not beeing in an organised group with group buffs and heal/shield stacking.
Oh so you mean to say that only capable X'ers beat other X'ers if they're not heavily outnumbering? Similar how capable ballgroups beat other ballgroups? See how little by little we come to the skill issue conclusion?
Probably because most of them are either the ones I already listed or do not work.
Many ballgroups opponents would prefer to learn how to deal with ballgroups but there is no way to deal with them other than build your own ballgroup and become the evil you want to defeat or avoid them to save your own life and sacrifice your allies and objectives or spam javelin hoping to knockback one out of the keep which feels more like a meme than real playstile. Other advice how to deal with them like do not stack will not prevent you from getting consistently farmed.
There are quite a few days to deal with ballgroups. But I won't spoil the magic for you.
Who has no valid opinion are the ballgrouplers pretending to be solo players while complaining they got killed by azureblight.
Nice how you get condescending and personally insulting because I do not defend ballgroups after playing in one and remember that I left but not why. Guess you cant imagine that anyone would leave a ballgroup for other reasons than beeing too bad.
When you play a competitive PvP game, do you expect balance changes to be made around bronze/silver equivalent level players complaining on reddit? Or experienced players who understand how the game works?
I had second highest dmg and healing of all dds and did not get kicked for failing to press 1 button (echoing vigor) every 16 second (which is easier than keeping up resolving vigor with half uptime) but moved from regular to replacement after missing a few runs and not joining ingame guild.
Leader also wrote me I was moved because of absence rather than skill and could become regular member again when I can play regularly. However did not find time to play with ballgroup again.
If we assume stats like 50% heal uptimes, 400 out of 800 whirlwinds hitting absolutely no enemies ( a miss rate of 50% for AoEs is not that easy tbf ) and 30% of Deep Fissures going into thin air with 0 damage ( which is also hard, as it procs twice and has quite decent range ) which may or may not be your exact warden logs, would these stats certify that someone knows what they're talking about, or perhaps the complete opposite?
Plaguebreak was never applied faster except during 1 PTS week where it was to all players hit with 1 attack but that was never on life.While it is not correct that ballgroups have never received a single nerf most of the nerfs you list were not directed at ballgroups but hit them accidently. Half of them are overpowered new sets that later got balanced and are still so strong that you use them.
Group size adjustment was mainly nerf to PuGs as ballgroups rarely play more than 12 anyway, actually size reduction and making buffs work only on group members was ballgroup buff.
How is plaguebreak nerf a ballgroup nerf when Inability to purge caused by plaguebreak was also a ballgroup nerf? Plaguebreak nerf to uptime makes purging during downtime possible again while uptime is still enaugh for bombing.
ZoS stated Harmony and Graveyard nerf was because they were used by solo necromancers to bomb and should be used by groups only.
Siege weapons were buffed and nerfed multiple times over the years. Ballgroups rarely get hit by siege because they are running around keep faster than you can set siege and can outheal many hits while most selfhealing players die to 2 hits. Other playstiles get hit by siege (buffs) the same or more. Siege buff is barely a nerf to ballgroups.
Dark convergence/rush of agony were used by zergs to stun solo players or pull them out of keeps/into autokill. When they were introduced ballgroups also claimed they were ballgroup nerf but nerfing them is another ballgroup nerf?
Knockbacks already exist since 2014 and the one from dizzy swing was removed.
Dispel shield hurts mainly sorcerer and arcanist, ballgroups have so many they dont care.
Heal absorption is a joke and hurts solo players more as ballgroups can heal more than can be absorbed. Soloplayers take longer to outheal absorption.
I already stated why opinions on things you pretty much know nothing about are invalid and not worth considering, but just to enlighten you:
- Plaguebreak got nerfed so you can't apply it as quickly with AoEs. Inability to purge exists regardless of duration.
- Rush of agony was nerfed to give you reacting time, Which is now the same as Dark Convergence. If you can't block a pull fast enough, it's not like you can for example break free and dodge fast enough vs your average nightblade anyway, so you won't have fun in PvP either way.
- Scribing knockbacks are AoE with increased range, and were effective anyway even before.
- Most damage taken by ballgroups are from siege, which is visible by kindly asking any group in existance to show you a screenshot of their damage taken logs. This applies to almost 100% of raids, with the exception of organized GvG runs.
To answer your initial complain: it IS posible to kill an organized 12-man with an unorganized 12-man if there's a big skill difference. I'm completely confident I'd win a fight with 11 friends on solo builds vs an organized group if their performance is similar to what i posted above stats wise.
So you think players disapproving ballgroups are acting wrong when asking for balance changes to ballgroups althought ballgroups asked for balance changes to azureblight despite azureblight beeing much more niche and counterable and less used and supressing to ballgroups than ballgroups to all other playstiles with some ballgrouplers pretending to be solo players asking for balance changes to azureblight for soloplay when actually soloplayers were against azureblight nerf as it barely damages them.Lastly, Im not contesting what's fun or unfun for you. That's completely your thing. But there's a difference between stating that you feel a certain way about something, and claiming that it needs balance changes.
Tommy_The_Gun wrote: »The issue with so called "Ball Groups" is that this play style has not received a single nerf since this game exists. I am serious here. Since 2014, there was not a single, not even a tiny one nerf / adjustment to the effectiveness of this method of playing the game.
Rather than modify the play style itself, ZOS has chosen to release multiple armor sets that clearly were designed to counter ball groups. The problem with this is, the organized groups have adopted the same sets and used them to become even stronger versus PUGs.
The other problem is that defile sets work very well against organized heal and shield stacking groups. However, virtually no one is going to give up potential damage in a DPS focused metric on the chance that they may encounter a ball group at some point during their limited play time. Nobody wants to run around in "Ball killer" builds waiting for the right opportunity, while they constantly get wrecked by solo glass cannons or 1vxers because they have no damage or heals of their own to fight back.
But ZoS does nothing against heal stacking and ballgroups bitterly defend all the tools they get carried by while denying that they matter at all pretending it is all just skill and arrogantly mocking, insulting, blaming and condemning the players that disapprove them telling to learn to play, avoid them or build their own ballgroup.JonnytheKing wrote: »The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
its zos problem and should not be put on to the player base, PS ball groups have all ways been super strong, i mean thats the way it should be, now that been said zos needs to do something with heal stacking and some other things, but you know who is going to adjust faster and easyer to nerfs, the ball groups
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
The_Meathead wrote: »You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
How awesome would it be if when an opposing faction Ballgroup was spotted, Zone chat lit up with calls of "BG at BRK!!" or "(Name of Ballgroup) at Glade LM, headed South!" like infantrymen shouting "TAAAAANK!" and their own faction's BGs rushed to get there and attack?
If Ballgroups beelined it for one another like a powerful part of the whole, deadset on destroying their rivals, I doubt they'd be anything but adored. I know I'd openly cheer for them, certainly.
Regretfully, that's not the case at all, and most of them operate in a pretty parasitic manner that detracts from the larger picture entirely. I am truly dubious of the occasional claims that BGs seek battle with one another on any sort of regular basis these days, and I understand why... since fighting them is pretty miserable for all involved.
Ballgroups do not play the game like it was intended to be played but how 12 rambos or the expendables on steroids or rather the 12 headed dragon who eats 12 rambos for breakfast and 30 expendables for lunch and dinner.Four_Fingers wrote: »Organized groups are not evil!
They are playing the game the way it was designed to be played, not how the Rambo wanta bees play.
To the ballgroupers here: I'm not seeing anyone here calling for a power change where disorganized players are allowed to win against a smaller group of organized players. It's amazing to me that people voicing complaints about the unique facets that give ballgrouping behavior the power it has always somehow gets mistranslated into, "these people want to nerf me because I coordinate sets with my friends".
This isn't the case.
Ballgroups are nearly invincible. I also love comments like this:
There are quite a few days to deal with ballgroups. But I won't spoil the magic for you.
Statements like this get reiterated in almost every thread asking ZOS to do something about ballgrouping behavior. It's comically convenient. These ballgroupers will never actually answer the question because they know the truth that there is next to nothing, outside of their own control, that might actually allow a force of 30 PUGs to put pressure on them. Ballgroups make bad decisions all the time that get them killed, but when the raid lead doesn't make a dumb call, well, yeah, players need to just walk away because there is literally nothing they can do.
Cross-healing and cross-shielding are absurdly strong at the moment. The deletion of AB from the PvP scene has only contributed to that being even stronger now.
There are some great ideas being shared in various PvP threads suggesting ways that ZOS might choose to reign in the power of 12x vigors, regens, or shields without affecting the PvE balance of the game. I sincerely hope that ZOS listens to it and chooses to act on it.
Coordinated, optimized groups of 12 should always be the strongest fighting force in the PvP game. However, that doesn't mean that they deserve to be nigh unkillable.
YandereGirlfriend wrote: »The_Meathead wrote: »You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
How awesome would it be if when an opposing faction Ballgroup was spotted, Zone chat lit up with calls of "BG at BRK!!" or "(Name of Ballgroup) at Glade LM, headed South!" like infantrymen shouting "TAAAAANK!" and their own faction's BGs rushed to get there and attack?
If Ballgroups beelined it for one another like a powerful part of the whole, deadset on destroying their rivals, I doubt they'd be anything but adored. I know I'd openly cheer for them, certainly.
Regretfully, that's not the case at all, and most of them operate in a pretty parasitic manner that detracts from the larger picture entirely. I am truly dubious of the occasional claims that BGs seek battle with one another on any sort of regular basis these days, and I understand why... since fighting them is pretty miserable for all involved.
I don't know what server you play on but my group has had just about nothing BUT group vs. group for the last several weeks, much to my own annoyance (as I much prefer achieving map objectives).
You really underestimate the amount of rivalry and competition between groups, even between groups on the same factions. Like anything else, there is a hierarchy of who is better than whom and that hierarchy is dictated by who wins in those fights. Some groups hate each other and will beeline their rivals on-sight, sweating them down to the last player so that they can't rez. In other words, groups have distinct personalities, largely governed by the behavior of their crown and of the sorts of players that the group attracts. Some are chill. Some are decidedly un-chill. I think that the un-chill groups tend to give everyone else a bad name.
Like, I can only really speak for my own group but we are basically always trying to do something that will help our faction. We don't farm Scrolls, we don't spawn-camp, we don't sweat-down solos or groups smaller than ourselves (unless they attack first...). If there is an enemy group farming PUGs inside of one of our keeps, we will try to kill them (however, we're FAR from the top group so sometimes we simply get clapped in the process), if there is a pivotal keep to try to capture or defend, we will try to be there, helping.
These threads are so often the same, with the "ballgroups this" and "ballgroups that" and I am sitting here like, "Neither my group nor any other groups that I've either played in or been friends with do literally any of those things..." It begins to feel like a giant straw-man argument, blaming the entire community for the actions of a few bad actors and their anecdotal tales.
I can understand if it all looks the same from the outside but every group really is different, just like individual people and players.
Tommy_The_Gun wrote: »The issue with so called "Ball Groups" is that this play style has not received a single nerf since this game exists. I am serious here. Since 2014, there was not a single, not even a tiny one nerf / adjustment to the effectiveness of this method of playing the game. Other play-style got wrecked a couple of time & more, while BG have been only receiving indirect or even direct buffs.
There is a reason why this playstyle dominates. It is almost totally "idiot-proof" and gives insane effort - to - result ratio. It basically converts total noobs into immortal gods. Yes, there are different ball groups with different skill level, and you can clearly see that, but even the "bad ones" are very often impossible to beat, not even mentioning a bit more skilled ones (if you play for a while, then you can learn to recognise it).
Seeing how this play-style (as I mentioned) has not received a single nerf, ever, chances are - it will never get a proper adjustment it 101% deserves, as it seems it gets a preferential treatment from Devs (Their PvP target audience ?!)
For as long as this play style wont be properly adjusted, PvP in this game will remain dead.
JonnytheKing wrote: »The_Meathead wrote: »You know what you're doing.
You're sucking the joy out of the game for anyone and everyone that isn't you.
Zerg on Zerg is probably the most fun there is to have in ESO, certainly in ESO PvP, and you don't care. To heck with that! It's all about you.
You're gonna manipulate the shield-stacking heal-stacking snowtreaders-wearing heck out of things to the very utmost, to run down those 3 stragglers trying to fight you at the ol' Lumber Mill, because dang it - that's how you win. Please don't try to say you exist to fight other Ballgroups, because if that time ever existed it's long past.
I mean, I get it. Winning feels good, right? But at SOME point, winning has a lot less to do with you and a lot more to do with advantages that should have been snipped by our Devs. For whatever reason, they're not gonna do it, so you're gonna take advantage. Don't get me wrong now, I love theory-crafting and working as a team, and I see that facet. But... c'mon, now. You know. You know it's too much, I've even seen a lot of you say it.
There's a difference between "legal" and "right," and ... well, you guys erred on the side of "it's allowed, so we'll do it."
Fair enough, but deep down inside you know you're killing the thing you love (or "like," whatever, I won't commit you to anything too grandiose.)
Cyrodiil is the best part of ESO, but you're willing to smother it. I just hope you admit to yourself that the diminishing participation, the lag, the unnecessary withering of something pretty awesome is at least in a big part on you.
its zos problem and should not be put on to the player base, PS ball groups have all ways been super strong, i mean thats the way it should be, now that been said zos needs to do something with heal stacking and some other things, but you know who is going to adjust faster and easyer to nerfs, the ball groups
Joy_Division wrote: »I actually agree with just about everything @Iriidius is saying, that ZOS has very much buffed organized groups and has had a habit of removing any counter to them that has been mildly effective.
.....
The issue here is the poor mechanics of the game. I do wish some organized players would be more honest and objective when these issues come up. It's fair to criticize their views when specific people make those posts. But even when some organized group players try to do the things that solo players want, you're still going to run into these problems because some people, regardless of how they play, are insensitive to the plight of others and apparently have nothing else better to do with their time than farm AP on non-competitive servers. We are dealing with personality issues. Effective combat reform is going to be the best solution.
I dont attack outnumbered players on sight Xv1, but almost every player I see in Cyrodiil/IC/BG does it. But interesting that disagreeing with you and ballgroups automatically makes people toxic zerglings.
There are still ballgroups that zergsurf, but actually ballgroups are big enaugh to zerg on their own without a zerg and that is also what I mainly referred to as ballgroups zerging.
I already said that a ballgroup can also zerg people down without a zerg because zerging as a verb means outnumbering your opponents no matter if done by an actual (disorganized) zerg or another kind of groups but you ignored that.
12 players is more than enaugh to overwhelm smaller groups or solo players with numbers.
Even when a ballgroup is zergsurfing an actual zerg you usually cant deal with those with a bomber because they get crosshealed by ballgroup and will heal to full midbomb.
If the unorganized are much better players or catch the organized offguard they will win. 2 good 1vXer will win against Mr&Mrs Average. If you 1v2 and a random nb bursts one of the 2 to low life than you finish him and 2v1 the second you win. They do not have enaugh groupbuffs and crossheal/shielding to prevent that.
Already 2v2ed or 3v3ed some organized duos/trios together with randoms,
organisation does not give such a big advantage in 2v2/3v3 when crossheals, shields and buffs you can share are very limited compared to ballgroup and you can time your attacks only between 2/3 people which is also possible without voicechat.
If they are 3 decent solo players and just random/ ungrouped not knowing each other rather than total noobs they consistently beat 1 1vXer.
But 36 decent solo/smallscale/PuG players still get constantly farmed for not beeing in an organised group with group buffs and heal/shield stacking.
I did say 3 decent solo players not 3 capable/good 1vXers. Could also be 3 decent PuGs/smallscalers but decent players usually do not play in PuGs and 3 PuGs for some people are not 3 randoms nor are 3 smallscalers. But should not be 3 uncompetitive players who usually (get chosen by 1vXers to) get 1vXed because they do not know how to deal dmg/heal/block and get killed by predictable burst combo + extra attacks like
2 dizzy+subassault+dawnbreaker+executioner without defending themself and therefore just bad players.
But it is unlikely that 36 players (which is half a faction) fighting a ballgroup are all bad players and there are no decent ones. 36 decent solo players will still loose to a ballgroup because they do not have group builds.
If a 1vXer wins a 1v3 it is because he is much better than the players he fights.
If a ballgroup wins a 12v36 it is because they have group buffs making every of the 12 stronger than an emperor.
Probably because most of them are either the ones I already listed or do not work.
Who has no valid opinion are the ballgrouplers pretending to be solo players while complaining they got killed by azureblight.
Nice how you get condescending and personally insulting because I do not defend ballgroups after playing in one and remember that I left but not why. Guess you cant imagine that anyone would leave a ballgroup for other reasons than beeing too bad.
When the experienced players who understand how the game works lie and spread misinformation to protect the carries they (ab)use and get every counter nerfed like ballgrouplers who falsely claimed they get killed by azurebligh while playing solo when they actually played in ballgroup I expect the game to not be balanced around these players.
But there are a lot of experienced player who understand how the game works and that ballgroups are overperforming and opposing them.
But in your opinion everyone opposing ballgroups is automatically bad player to unskilled to play in one.
So you try to prove your made-up categorizarion of me as a skillless zergling who can only Xv1 and is too stupid to play in a ballgroup with made-up numbers even admitting yourself that you do not know the real numbers.
It is hard to imagine that you still remember my skill niveau after 1.5 years althought you only joined the discord 2 weeks before I left and I missed most of the raids during that time raiding maybe once with you.
is based on your logs which i have a handful of and i literally just described, and which fit the mentioned label rather accurately. Yes, it looks awful enough that one would be tempted to dismiss it as imaginary data, but that's not the case. You might as well tell me you're top DD in your random vet Spindleclutch 2 with 25k DPS and it wouldn't be much of a difference.skillless zerg
So you think players disapproving ballgroups are acting wrong when asking for balance changes to ballgroups althought ballgroups asked for balance changes to azureblight despite azureblight beeing much more niche and counterable and less used and supressing to ballgroups than ballgroups to all other playstiles with some ballgrouplers pretending to be solo players asking for balance changes to azureblight for soloplay when actually soloplayers were against azureblight nerf as it barely damages them.
Sure you can disagree with me but you insult me as an inept Xv1er unable to use a ballgroup build and denying the validity of my opinion without real knowledge of my skill niveau to discredit me and my opinion and punish me for disagreeing.
I dont attack outnumbered players on sight Xv1, but almost every player I see in Cyrodiil/IC/BG does it. But interesting that disagreeing with you and ballgroups automatically makes people toxic zerglings.
So what exactly is the problem at the end of the day? Organized group play IS the answer to hard zerging.
Take organized group play outside of the equation and its nothing but a numbers game.There are still ballgroups that zergsurf, but actually ballgroups are big enaugh to zerg on their own without a zerg and that is also what I mainly referred to as ballgroups zerging.
I already said that a ballgroup can also zerg people down without a zerg because zerging as a verb means outnumbering your opponents no matter if done by an actual (disorganized) zerg or another kind of groups but you ignored that.
12 players is more than enaugh to overwhelm smaller groups or solo players with numbers.
Even when a ballgroup is zergsurfing an actual zerg you usually cant deal with those with a bomber because they get crosshealed by ballgroup and will heal to full midbomb.
If you go ahead and randomly engage in a group when they're 12 on a flag, or try to dismount a full group while solo, or try your luck and ult dump them as 3, why does it even come as a surprise when you get killed? If anything it's no different from attacking a random 12-man.
If the unorganized are much better players or catch the organized offguard they will win. 2 good 1vXer will win against Mr&Mrs Average. If you 1v2 and a random nb bursts one of the 2 to low life than you finish him and 2v1 the second you win. They do not have enaugh groupbuffs and crossheal/shielding to prevent that.
Already 2v2ed or 3v3ed some organized duos/trios together with randoms,
organisation does not give such a big advantage in 2v2/3v3 when crossheals, shields and buffs you can share are very limited compared to ballgroup and you can time your attacks only between 2/3 people which is also possible without voicechat.
Organization gives a gigantic advantage no matter the size. If a NB leaves you with 20% HP after a combo and then it's a 50/50 with the execute, that 20% HP won't matter if it's gonna be timed with a DK stun and whip.
If they are 3 decent solo players and just random/ ungrouped not knowing each other rather than total noobs they consistently beat 1 1vXer.
But 36 decent solo/smallscale/PuG players still get constantly farmed for not beeing in an organised group with group buffs and heal/shield stacking.
I did say 3 decent solo players not 3 capable/good 1vXers. Could also be 3 decent PuGs/smallscalers but decent players usually do not play in PuGs and 3 PuGs for some people are not 3 randoms nor are 3 smallscalers. But should not be 3 uncompetitive players who usually (get chosen by 1vXers to) get 1vXed because they do not know how to deal dmg/heal/block and get killed by predictable burst combo + extra attacks like
2 dizzy+subassault+dawnbreaker+executioner without defending themself and therefore just bad players.
But it is unlikely that 36 players (which is half a faction) fighting a ballgroup are all bad players and there are no decent ones. 36 decent solo players will still loose to a ballgroup because they do not have group builds.
If a 1vXer wins a 1v3 it is because he is much better than the players he fights.
If a ballgroup wins a 12v36 it is because they have group buffs making every of the 12 stronger than an emperor.
If i told you something like "Group PvE is OP because they have all these cross buffs that make em too OP! We should have options as unorganized groups to have way more DPS if we're playing better!"
OR
"The sets end game PvE'ers use are too OP and they have unfair DPS! Me and my mates should have equal DPS on our solo maelstorm arena builds if we play better!"
Maybe you'd eventually get how completely irrelevant that statement is and sounds.
Also, what exactly made you think you play better? How do you quantify it, precisely? Did you duel people from said groups and won consistently? Did you outperform any of those experienced players in a group scenario?Probably because most of them are either the ones I already listed or do not work.
There's several skills / sets / small group setups that are really effective. There's multiple 4 and 6-man groups who can take down a ballgroup. Feel free to assume it doesn't exist.
Who has no valid opinion are the ballgrouplers pretending to be solo players while complaining they got killed by azureblight.
Nice how you get condescending and personally insulting because I do not defend ballgroups after playing in one and remember that I left but not why. Guess you cant imagine that anyone would leave a ballgroup for other reasons than beeing too bad.
When the experienced players who understand how the game works lie and spread misinformation to protect the carries they (ab)use and get every counter nerfed like ballgrouplers who falsely claimed they get killed by azurebligh while playing solo when they actually played in ballgroup I expect the game to not be balanced around these players.
But there are a lot of experienced player who understand how the game works and that ballgroups are overperforming and opposing them.
But in your opinion everyone opposing ballgroups is automatically bad player to unskilled to play in one.
So you try to prove your made-up categorizarion of me as a skillless zergling who can only Xv1 and is too stupid to play in a ballgroup with made-up numbers even admitting yourself that you do not know the real numbers.
It is hard to imagine that you still remember my skill niveau after 1.5 years althought you only joined the discord 2 weeks before I left and I missed most of the raids during that time raiding maybe once with you.
Nah the categorization of you as ais based on your logs which i have a handful of and i literally just described, and which fit the mentioned label rather accurately. Yes, it looks awful enough that one would be tempted to dismiss it as imaginary data, but that's not the case. You might as well tell me you're top DD in your random vet Spindleclutch 2 with 25k DPS and it wouldn't be much of a difference.skillless zerg
So you think players disapproving ballgroups are acting wrong when asking for balance changes to ballgroups althought ballgroups asked for balance changes to azureblight despite azureblight beeing much more niche and counterable and less used and supressing to ballgroups than ballgroups to all other playstiles with some ballgrouplers pretending to be solo players asking for balance changes to azureblight for soloplay when actually soloplayers were against azureblight nerf as it barely damages them.
Sure you can disagree with me but you insult me as an inept Xv1er unable to use a ballgroup build and denying the validity of my opinion without real knowledge of my skill niveau to discredit me and my opinion and punish me for disagreeing.
The main complain people had about azureblight was the unblockable aspect - unlike any other tool groups use, this had 0 counterplay potential. And no one was worried about zergs running it. The prospect of being chased by an organized group running that on top of zerg was the scary aspect.
If anything, you should be really happy that azure got nerfed. I know several people who wanted to experiment with azure for an organized setup, and the numbers a skilled group could pull with that was way above the standard group comp ( it also randomly happens that azure builds were initially used in PvP by ballgroups in attempts to optimize around it, and it became increasingly popular when groups started to bully other groups with it - you can ask some NA players how it felt when one of their top groups started using this ).
You can also tell me how many groups you personally killed with azure. Im simply curious, as i've only been tinkering with theorycrafting around azure since March or so, and i only ran it for like 2 months with a full azure setup in my group, but the data and experience on which you base your arguments seems more detailed and thoroughly tested than mine.
The main complain people had about azureblight was the unblockable aspect - unlike any other tool groups use, this had 0 counterplay potential.
The main complain people had about azureblight was the unblockable aspect - unlike any other tool groups use, this had 0 counterplay potential.
Wrong.
It had an easier counterplay mechanic than plaguebreak.... Split up!
You're just against that because ball grouping behavior relies on being stacked on crown.
Split up and AB does nothing. Stack up, and you get punished.
BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
The main complain people had about azureblight was the unblockable aspect - unlike any other tool groups use, this had 0 counterplay potential.
Wrong.
It had an easier counterplay mechanic than plaguebreak.... Split up!
You're just against that because ball grouping behavior relies on being stacked on crown.
Split up and AB does nothing. Stack up, and you get punished.
BXR_Lonestar wrote: »xylena_lazarow wrote: »Here's another analogy. The ball group is the high school varsity football team. The zerg is a random freshmen 3rd period gym class with 20 kids and half of them haven't reached puberty yet. Who are you putting your money on?BXR_Lonestar wrote: »At this point, I'm at a place where I just laugh and say "cry more please."
I'll counter your analogy with another one:
If ballgrouper's are the varsity and the zerglings the freshmen football players - then shouldn't the freshmen football players see that the varsity players are on the playing field and go elsewhere? It's not like they are being forced to stay there and fight the ballgroup. Cyrodil is a big map after all!
And if your alliance already owns most of the map and there isn't anywhere else to go, that is just the nature of the game. It is going to be incrementally more difficult to take keeps the less keeps the enemy has, because if they have any presence in the server, there are going to be higher concentrations of enemy players in fewer areas.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
Come to xbox na and youll see all of us hunting each other.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »YandereGirlfriend wrote: »xylena_lazarow wrote: »Imagine a literal tank, with thick metal armor and a really big gun, rolling around against a bunch of untrained peasants with sticks and stones. I'd say those peasants have some valor. The fight is not in their favor.YandereGirlfriend wrote: »There is zero valor in zerging
The point of my post was that, to use your analogy, those exact same peasants would simply be zerging-down a smaller group of peasants if not for the ballgroup, doing the exact same thing to the smaller group that they accuse the ballgroup of doing to them. This is why there is no honor in zerging. They will always eat up the small-mans, solos, and low-pop factions with no remorse, thinking that numerical might always makes right.
Now imagine that heavy tank actively avoiding other heavy tanks so he can attacking the peasants. That would be what ball groups are doing. Before you start talking about tactics, this is a game not real life.
Except this is a battlefield where there are no peasants and everyone is a combatant....Erroneous analogy IMO.
So the complaint is going to be that a group of 12 coordinated players is insurmountable for a group of 30 uncoordinated players, and therefore, the coordinated players should be punished? It seems that the people who are outnumbered are the ones who are getting "bullied" here.
And it is routinely the people who do the outnumbering that complain over and over and over again that they're getting "zerged" by a ballgroup of 12....
You still don't get it. When ball groups start fighting each other, then there will be no need to complain. We all see what they are doing..
We fight EVERYONE. Doesn't matter if it is another ballgroup or a bunch of disorganized people. If your on the same battlefield and your on the wrong color, you are our enemy. It's that simple. We actually love nothing more than to fight good ballgroups because that is who you have to beat in order to build your reputation.
Now some ballgroups may not feel the same way that my group does, but that is an individual mentality issue, and not a ballgroup issue.
Just stop. We all see the ball groups actively avoiding each other.
Come to xbox na and youll see all of us hunting each other.
Where did I ever mention being against it, again?
unlike any other tool groups use, this had 0 counterplay potential.
Splitting was never an issue. The only time when it was difficult to deal with was when you had siege + + azure + 3rd form of pressure like a zerg or another group pushing you.
Like I already mentioned, I ran azureblight in my group for ~2 months with 6/10 people on azure and ranged damage so we don't care about stacking. The group i lead is very far from being the best there is, and considering the gigantic numbers i pulled with that setup, you have not a single clue how happy you should be it got nerfed before the top groups swapped to that kind of composition.
I really dont get how people fail to comprehend that whatever works vs a ballgroup will generally work better ON a ballgroup, as the whole concept of the group is built around heavily outnumbered fights.