Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
DenverRalphy wrote: »If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...
FlopsyPrince wrote: »I do hate how furniture works now. I don't like deleting anything and usually sell what I can but I don't do much decorating so I just stuff it all into a home for the most part. I never know when I might want that 5th huge Gate piece, right?
SilverBride wrote: »DenverRalphy wrote: »If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...
I do daily writs on 7 characters every day. I usually get between 4 and 8 surveys from these each day, sometimes more, and I immediately gather these. It only takes about 10 minutes of my time.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...
I do daily writs on 7 characters every day. I usually get between 4 and 8 surveys from these each day, sometimes more, and I immediately gather these. It only takes about 10 minutes of my time.
I do my daily writs on a similar number of toons, but I get more like 8 - 12 a day. But it takes more than just 10 mins to knock out 8 seperate surveys each in a different zone/location. It's more like 20-30 minutes minimum unless you're really hoofin it hard to get them done as quick as possible.
But even if I were to concede your 10 minutes a day claim, that's just 10 more minutes in a line of other tasks that "just take 10 minutes". If a player has a task to get to that is time sensitive, or goals to meet by a deadline, you have to set boundaries somewhere. Because all those "Just takes a few minutes of your time" add up, and before you know it you're busting hump in a hurry, or you've missed your goal, or failed to meet a commitment.
Sometimes people have to cut off requests for "just a moment of your time please". If you never need to, well then you're the exception compared to the mass majority of players who often do.
mdjessup4906 wrote: »See my post above. Just because you don't need it doesn’t mean it's not needed.
It's not needed. It is wanted. A want that will never go away. If given more space we will just fill it up and then want more.
o_Primate_o wrote: »STOP HOARDING
Different groups and bosses require different tactics and gear..SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
mdjessup4906 wrote: »When I first started playing, as soon as I could see that storage would be a huge issue, i filled up all my char slots with storage alts.
Think about this for a minute. We need to make characters for the sole purpose of storing stuff. Doesn't this seem incredibly stupid?
And rip those without the funds or desire to pay for a sub, which as I mentioned, isn't the be all solution either.
And all you going on about "need vs want" don't even. This a game. It's supposed to be fun, entertainment, a break from life. We don't "need" anything except food, water, and oxygen. Thats what Quality of Life is supposed to be about.
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
SickleCider wrote: »Clutter makes me anxious...
Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
SilverBride wrote: »SickleCider wrote: »Clutter makes me anxious...
Same. I can't stand a lot of extra stuff in my way, in game or irl.
MorganaLaVey wrote: »Different groups and bosses require different tactics and gear..SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
Why do we have 90.000.000 sets in game if we are not supposed to use them?
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
One player's norm is not another player's norm. For your playstyle that may be sufficient, for those playing in groups that need certain buffs and utility, or content that has different type of fights (trash pulls, single target fights multiple boss target fights and so on), they need to swap and coordinate sets to be effective.
FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
MorganaLaVey wrote: »o_Primate_o wrote: »STOP HOARDING
So every time i want to use different gear on my healer you want to reconstruct and golden it out for me ? Thats very nice, THANK YOU !
MorganaLaVey wrote: »When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
If you're so experienced, why are you running Wayrest Sewers 1 with golden armour? If it's for the transmute crystals, then you just shot your own argument down.
Your over-powered healer is possibly giving false confidence to all those "low CP DDs" who should be dying more often so that they can work out where there own build is going wrong.
Perhaps the problem is more about play style, rather than storage.
*modified to address the sarcasm that I missed.
If i'm not wrong here reconstructing 1 piece costs at least 25 transmutes so for 5 pieces i need 125 transmutes and i get 10 transmute per RND. So i would have to do ~12 RND which takes what ? 2 or 3 hours ? so i can reconstruct a set, kill one boss, destroy the set again ? SURE ! WHY NOT ? I mean, i dont have anything else to do in my life right ? I just tell my group "be right back" and go do some NRD for 3 hours.MorganaLaVey wrote: »o_Primate_o wrote: »STOP HOARDING
So every time i want to use different gear on my healer you want to reconstruct and golden it out for me ? Thats very nice, THANK YOU !
* I can't speak for anyone else, but I expect you to do that.
What's "nice" is that ZOS introduced reconstruction so that you can easily recreate a complete set, if and when needed.Before that, you would have to go out and farm or buy the set pieces again. Then have the crafting skills (and points) assigned to upgrade them.
Why do i play the game in the best armour? I'm not sure i understand your question. Isnt that what you do in games ?... get the best armour ?MorganaLaVey wrote: »When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
If you're so experienced, why are you running Wayrest Sewers 1 with golden armour? If it's for the transmute crystals, then you just shot your own argument down.
You'r right with this one. From now on i will only use DPS boost gear and kick the low CP for dying. Thank you.Your over-powered healer is possibly giving false confidence to all those "low CP DDs" who should be dying more often so that they can work out where there own build is going wrong.
Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?Perhaps the problem is more about play style, rather than storage.