Ok another bank space post

  • DenverRalphy
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
    Edited by DenverRalphy on October 11, 2024 2:28PM
  • Number_51
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    Exactly right. It's about efficiency, and I take it even further. I can spend 10-15 minutes every day collecting the 3 or 4 surveys I received, across the length and breadth of Tamriel. Or I can let them stack in the bank and when I find I'm in need or a certain material I'll grab a stack of 10-15 (sometimes as many as 20) of that type of survey for one location and collect all of them in the same 10-15 minutes in single day. And then not have to do it again for a few weeks.
  • SilverBride
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    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...

    I do daily writs on 7 characters every day. I usually get between 4 and 8 surveys from these each day, sometimes more, and I immediately gather these. It only takes about 10 minutes of my time.
    PCNA
  • ShadowPaladin
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    I think bank or inventory space wouldn't be a problem, IF we take some things out of the equation. What I am talking about? Furniture plans etc., as well as not needed, already crated and or looted, furnitures :) .

    Those things are cluttering up inventories and banks, as well as houses, you use as storage for furniture items.

    Here it would be great to get some sort of *Furniture Bag* or *Collection*, in which those things would be stored. With that, I do think, we would be able to free up quite a lot of space ;) .


    In addition to that, I also would like to see the creation of a tab in the collection section for *Disguises*. There, all dusguises you come across during playing the game, should be collected for account-wide uses, so that you don't need to have them in your inventory anylonger. This function would be really great especially for veteran-players (players who have been with the game since day 0 ), because some of them - like me :blush: - do still have disguises in their inventories, which you can no longer acquire.
  • Juju_beans
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    I do hate how furniture works now. I don't like deleting anything and usually sell what I can but I don't do much decorating so I just stuff it all into a home for the most part. I never know when I might want that 5th huge Gate piece, right?

    I use the free home we got in Summerset as my furniture warehouse..Grand Psijic Villa
    Everything I'm not using goes there and when I need to decorate a home I go there to shop.

    There's also Hall Of The Lunar Champion.
  • DenverRalphy
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    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...

    I do daily writs on 7 characters every day. I usually get between 4 and 8 surveys from these each day, sometimes more, and I immediately gather these. It only takes about 10 minutes of my time.

    I do my daily writs on a similar number of toons, but I get more like 8 - 12 a day. But it takes more than just 10 mins to knock out 8 seperate surveys each in a different zone/location. It's more like 20-30 minutes minimum unless you're really hoofin it hard to get them done as quick as possible.

    But even if I were to concede your 10 minutes a day claim, that's just 10 more minutes in a line of other tasks that "just take 10 minutes". If a player has a task to get to that is time sensitive, or goals to meet by a deadline, you have to set boundaries somewhere. Because all those "Just takes a few minutes of your time" add up, and before you know it you're busting hump in a hurry, or you've missed your goal, or failed to meet a commitment.

    Sometimes people have to cut off requests for "just a moment of your time please". If you never need to, well then you're the exception compared to the mass majority of players who often do.
  • SilverBride
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    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone...

    I do daily writs on 7 characters every day. I usually get between 4 and 8 surveys from these each day, sometimes more, and I immediately gather these. It only takes about 10 minutes of my time.

    I do my daily writs on a similar number of toons, but I get more like 8 - 12 a day. But it takes more than just 10 mins to knock out 8 seperate surveys each in a different zone/location. It's more like 20-30 minutes minimum unless you're really hoofin it hard to get them done as quick as possible.

    But even if I were to concede your 10 minutes a day claim, that's just 10 more minutes in a line of other tasks that "just take 10 minutes". If a player has a task to get to that is time sensitive, or goals to meet by a deadline, you have to set boundaries somewhere. Because all those "Just takes a few minutes of your time" add up, and before you know it you're busting hump in a hurry, or you've missed your goal, or failed to meet a commitment.

    Sometimes people have to cut off requests for "just a moment of your time please". If you never need to, well then you're the exception compared to the mass majority of players who often do.

    I help others, especially friends and guildies. But if I am in the middle of something like gathering surveys etc. when they ask I tell them I will come help as soon as I finish what I'm doing.
    PCNA
  • peacenote
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    kargen27 wrote: »
    See my post above. Just because you don't need it doesn’t mean it's not needed.

    It's not needed. It is wanted. A want that will never go away. If given more space we will just fill it up and then want more.

    I've posted versions of this opinion elsewhere so my apologies to those who have heard it before, but it's important.

    Obviously, in a video game, there is no "need" in the most literal sense of the work. It's a video game. Nothing in this game compares to food, water, shelter, or air in real life.

    Therefore, "want" vs. "need" in a video game is a bit different. Need is: "Does this suggestion address a pain point that's so egregious that it's significantly taking away form one's ability to enjoy or play the game at all?" Want is: "Would this suggestion make the game more fun or enjoyable?"

    I want the ability to color my character's hair the way I can color my armor and outfits. I would be extremely excited if this was implemented. But I definitely do not "need" it. My characters play without issue, and I can easily try or do any content regardless of hair color. So, it's a want.

    An appropriate amount of storage for all play styles is not a "want" in a video game. It's a basic need. That's why the craft bag is so popular. More storage is "needed" if it gets to the point where some players cannot do or try things in game due to lack of storage, or they are spending an inordinate amount of time in inventory management as opposed to playing the game. This absolutely can be the fault of the developers, if they implement new features inelegantly and/or add inventory items thoughtlessly. I feel it is completely unfair to assume that any player that says they "need" storage is a hoarder. Some may be. But some are using all of the game's features and are hitting the storage limits because they are using the game as designed.

    I will use myself as an example. I use all of my character slots. Four of them are mules. The rest of them are active characters with which I both PvP and PvE. In PvE, I tend to be a healer or a tank, and, as anyone who likes these roles knows, at end game the demand to have a lot of different sets at the ready is high. Over the past few years, ZOS has implemented many features that have essentially encouraged players to do more with one character instead of making multiple characters. One example is AwA, and one example is the Armory. With the Armory, you can swap between your tank build, your healing build, your PvP build, your werewolf build, your vampire build (and so on) on one character. But the Armory doesn't hold gear. So if people use the Amory to the fullest extend of its potential, they absolutely do not have enough space to hold all the gear sets needed to support 10 Amory builds. Plus, within that, as I already mentioned, if one build is a healing build, additionally that ONE build might have 2 - 3 sets, monster helms, etc. that are needed to play it properly. Even end game DPS builds now tend to require different gear for trash and boss setups. Each setup also requires a different food, and potions.

    My healers and tanks do not have enough space to carry all of their gear and have a working inventory and do even one other role, let alone nine. Therefore it spills over into the bank. But think about the people who are using all of their characters and multiple Armory slots for each one. There just isn't enough space to try different setups enjoyably.

    That doesn't even cover needed working space to move motifs, recipes, items to breakdown and research, etc. between characters. It doesn't cover if you use companions, who don't have their own inventory and can't hold any alternate gear setups themselves.

    There absolutely is not enough storage space if players use all the features to the fullest extend as they are presented in game, as they are currently designed. We either need more space, or a re-design of certain features so items take up space in a different way. Or both. As I've observed ESO over the years, and the features that have been added, and how they have been added, I think it's pretty clear that the space problem, at least for some players, is a game design problem and not a hoarding problem.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • o_Primate_o
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    STOP HOARDING
    Xbox NA as o Primate o
  • MorganaLaVey
    MorganaLaVey
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    STOP HOARDING

    So every time i want to use different gear on my healer you want to reconstruct and golden it out for me ? Thats very nice, THANK YOU ! <3
  • SilverBride
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
    PCNA
  • MorganaLaVey
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
    Different groups and bosses require different tactics and gear..
    When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
    Why do we have 90.000.000 sets in game if we are not supposed to use them?
  • Jaimeh
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    One player's norm is not another player's norm. For your playstyle that may be sufficient, for those playing in groups that need certain buffs and utility, or content that has different type of fights (trash pulls, single target fights multiple boss target fights and so on), they need to swap and coordinate sets to be effective.
  • Ilumia
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    It's okay to play differently. Different people, different playstyles - great. But can you please try to understand what people are explaining about their playstyle and maybe make space for other playstyles than yours.

    In this particular case it's fair to argue that zos is encouraging multiple sets since there are so many in the game, and since they support up to 10 builds via the armoring system.
    It's just that it feels a bit harsh to come in and undermine every argument someone has for inventory space (in some form or other), simply by explaining how you play, because it seems to me that you think everyone should just pull themselves together and solve the problems by playing the way you do - no matter if they say they don't enjoy that gamestyle.
  • kargen27
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    When I first started playing, as soon as I could see that storage would be a huge issue, i filled up all my char slots with storage alts.

    Think about this for a minute. We need to make characters for the sole purpose of storing stuff. Doesn't this seem incredibly stupid?

    And rip those without the funds or desire to pay for a sub, which as I mentioned, isn't the be all solution either.

    And all you going on about "need vs want" don't even. This a game. It's supposed to be fun, entertainment, a break from life. We don't "need" anything except food, water, and oxygen. Thats what Quality of Life is supposed to be about.

    Or instead of creating characters you could get rid of stuff. I don't think it is stupid to make mule characters it is just a choice players sometimes make for the way they want to manage their inventory. More space would only be a short term solution for those players.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    My main is sometimes a healer and sometimes DPS. I have a solo build for PvP and a group build. For a while I had two group builds so I could change depending on other members of the group. I also have my overland build but for that I can use my trial gear if I wanted.
    When we are forming a group I don't always know what my role will be. With the armory system it is easy to switch to a new role but only if you carry your gear with you. I don't have any inventory issues but I do have a few characters that at times have five different gear sets with them.
    That is why I would like to be able to put gear that is part of an armory set in the bank and when I load the build part of that load is grabbing the gear automatically out of my bank. Wouldn't require any more slots than I have now they would just have to work different. I think there are other issues with the game that should take priority but still think this would be cool if there is no impact on performance.
    and then the parrot said, "must be the water mines green too."
  • SickleCider
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    Clutter makes me anxious so I don't need this but I support it because it's not always about my needs. :')
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • spartaxoxo
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    They play different roles or different content. The hardest content has different strategies for beating it depending on the group and goal because a group that's trying to push a trifecta needs different things than a newbie group going for their first vet clear and struggling to survive.
    Edited by spartaxoxo on October 11, 2024 9:57PM
  • SilverBride
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    Clutter makes me anxious...

    Same. I can't stand a lot of extra stuff in my way, in game or irl.
    PCNA
  • FlopsyPrince
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Plenty of reason to hold up gathering surveys. Running around for each one is not high on my list. Running around for a pile of them is not high either, but that is because they are a pain to gather in bulk, something many refuse to acknowledge.
    PC
    PS4/PS5
  • FlopsyPrince
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
    PC
    PS4/PS5
  • SickleCider
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    Clutter makes me anxious...

    Same. I can't stand a lot of extra stuff in my way, in game or irl.

    Yeah, I get it. If I had more space I wouldn't utilize all of it because just scrolling through all that stuff makes my brain feel itchy. But, while I don't get why people hold onto all that stuff, I don't need to. If it makes them happy to have more room, it just gives me more room to see all the nothing I have! 🤷‍♀️
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • SilverBride
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
    Different groups and bosses require different tactics and gear..
    When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
    Why do we have 90.000.000 sets in game if we are not supposed to use them?

    I don't let anyone die. I am a damage dealer and I do my chosen role and do damage. It's up to the healer to keep players alive.
    PCNA
  • DenverRalphy
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    It's not for you to understand. You obviously play a different way than a vast amount of other players. It's not for anyone to judge how other players play.
  • Juju_beans
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    Jaimeh wrote: »
    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.

    One player's norm is not another player's norm. For your playstyle that may be sufficient, for those playing in groups that need certain buffs and utility, or content that has different type of fights (trash pulls, single target fights multiple boss target fights and so on), they need to swap and coordinate sets to be effective.

    I do play plenty different, I figure you must do end game stuff. Curious as to how many sets you keep in your bags ?

    I'm a casual player so I have just the one set I wear. And then I have another set in a storage box for when I want to thieve.

  • spartaxoxo
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    This is part of what makes it miserable. It sucks to gather every day because it's mindless. And it sucks to gather a ton at once because then you have to do this travel thing. There's no good way to handle surveys if you don't enjoy doing them. And they are too valuable to just trash compared to the income from other sources.
  • SilverBride
    SilverBride
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    Thanks to the posters who kindly explained why they need to have extra gear with them.
    Edited by SilverBride on October 11, 2024 11:33PM
    PCNA
  • LaintalAy
    LaintalAy
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    STOP HOARDING

    So every time i want to use different gear on my healer you want to reconstruct and golden it out for me ? Thats very nice, THANK YOU ! <3

    * I can't speak for anyone else, but I expect you to do that.

    What's "nice" is that ZOS introduced reconstruction so that you can easily recreate a complete set, if and when needed.Before that, you would have to go out and farm or buy the set pieces again. Then have the crafting skills (and points) assigned to upgrade them.
    When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.

    If you're so experienced, why are you running Wayrest Sewers 1 with golden armour? If it's for the transmute crystals, then you just shot your own argument down. Your over-powered healer is possibly giving false confidence to all those "low CP DDs" who should be dying more often so that they can work out where there own build is going wrong.

    Perhaps the problem is more about play style, rather than storage.

    *modified to address the sarcasm that I missed.
    Edited by LaintalAy on October 11, 2024 11:50PM
    Game over, man
    Hudson ~ Aliens ~ 1986
  • spartaxoxo
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    LaintalAy wrote: »
    If you're so experienced, why are you running Wayrest Sewers 1 with golden armour? If it's for the transmute crystals, then you just shot your own argument down.

    I can't speak for them but as someone in a similar situation. Leads, keys, and transmutes are part of the dungeon system to incentivize people to run dungeons with others even if they don't need any gear.

    And no, needing transmute crystals, does not shut down the argument of needing to store gear. If I am low on transmutes when wanting to gear up a character for PvP, why would I deconstruct my tank set and make the problem worse?
    LaintalAy wrote: »
    Your over-powered healer is possibly giving false confidence to all those "low CP DDs" who should be dying more often so that they can work out where there own build is going wrong.

    Perhaps the problem is more about play style, rather than storage.

    *modified to address the sarcasm that I missed.

    Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.
    Edited by spartaxoxo on October 12, 2024 1:00AM
  • MorganaLaVey
    MorganaLaVey
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    LaintalAy wrote: »
    STOP HOARDING

    So every time i want to use different gear on my healer you want to reconstruct and golden it out for me ? Thats very nice, THANK YOU ! <3

    * I can't speak for anyone else, but I expect you to do that.

    What's "nice" is that ZOS introduced reconstruction so that you can easily recreate a complete set, if and when needed.Before that, you would have to go out and farm or buy the set pieces again. Then have the crafting skills (and points) assigned to upgrade them.
    If i'm not wrong here reconstructing 1 piece costs at least 25 transmutes so for 5 pieces i need 125 transmutes and i get 10 transmute per RND. So i would have to do ~12 RND which takes what ? 2 or 3 hours ? so i can reconstruct a set, kill one boss, destroy the set again ? SURE ! WHY NOT ? I mean, i dont have anything else to do in my life right ? I just tell my group "be right back" and go do some NRD for 3 hours.
    LaintalAy wrote: »
    When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.

    If you're so experienced, why are you running Wayrest Sewers 1 with golden armour? If it's for the transmute crystals, then you just shot your own argument down.
    Why do i play the game in the best armour? I'm not sure i understand your question. Isnt that what you do in games ?... get the best armour ?
    LaintalAy wrote: »
    Your over-powered healer is possibly giving false confidence to all those "low CP DDs" who should be dying more often so that they can work out where there own build is going wrong.
    You'r right with this one. From now on i will only use DPS boost gear and kick the low CP for dying. Thank you.
    No, seriously. I would not say my healer is over-powered, just equipped for the situation. Thats what the gear is for. What else would i use it for, if not to... use it ? Also there is nothing " to work out where there own build is going wrong.". They are low CP, they need to play the game for 3 more days to get higher CP.
    LaintalAy wrote: »
    Perhaps the problem is more about play style, rather than storage.
    Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?
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