Ok another bank space post

  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    This is part of what makes it miserable. It sucks to gather every day because it's mindless. And it sucks to gather a ton at once because then you have to do this travel thing. There's no good way to handle surveys if you don't enjoy doing them. And they are too valuable to just trash compared to the income from other sources.

    This should be one of the quality of life changes we keep hearing about, but I won't hold my breath waiting.
    PC
    PS4/PS5
  • Amottica
    Amottica
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    What would help with the bank space is if we had armor stands where we can keep gear for alternate builds on armor stands in our houses (functions as a display too!), and then when we click on the alternate build in the armor table/armorer dude, then it replaces your current gear with the gear on the armor stand you selected, and it puts your current gear on the armor stand.

    Doing this would easily remove 30+ slots for support characters who often carry different sets for different situations. It also gets all of that stuff out of the bank (if you are storing it there).

    Armor stands could be sold in the crown store and sold for crowns, so it seems like this would be a money maker for Zos too.

    Seems like too much win all around to not do this IMO.

    Isn't this just the equivalent of another chest? If so, the chest would be much simpler since both would be in a house, and a chest would not require a new design. It would also be only one furnishing item instead of several.



  • spartaxoxo
    spartaxoxo
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    Amottica wrote: »
    What would help with the bank space is if we had armor stands where we can keep gear for alternate builds on armor stands in our houses (functions as a display too!), and then when we click on the alternate build in the armor table/armorer dude, then it replaces your current gear with the gear on the armor stand you selected, and it puts your current gear on the armor stand.

    Doing this would easily remove 30+ slots for support characters who often carry different sets for different situations. It also gets all of that stuff out of the bank (if you are storing it there).

    Armor stands could be sold in the crown store and sold for crowns, so it seems like this would be a money maker for Zos too.

    Seems like too much win all around to not do this IMO.

    Isn't this just the equivalent of another chest? If so, the chest would be much simpler since both would be in a house, and a chest would not require a new design. It would also be only one furnishing item instead of several.



    A chest does not quickly equip it on you. It's like the armory (if it could store gear) but with a decorative flair.
  • Amottica
    Amottica
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    For survey maps to build up faster than completed, the player made a choice not to put the effort into doing them. It is 100% a player-side choice.

  • Amottica
    Amottica
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    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

  • LaintalAy
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    "
    Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?

    I deconned all my inefficient builds years ago and never looked back.
    I don't pretend that I can participate in every level of the game and therefore don't need an outfit for 'every occasion'.
    DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.

    I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.
    spartaxoxo wrote: »
    Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.

    Just as other people's inability to manage their own inventory is largely their own problem and not mine.
    All my 8 chests are currently empty.

    Game over, man
    Hudson ~ Aliens ~ 1986
  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    LaintalAy wrote: »
    "
    Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?

    I deconned all my inefficient builds years ago and never looked back.
    I don't pretend that I can participate in every level of the game and therefore don't need an outfit for 'every occasion'.
    DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.

    I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.
    spartaxoxo wrote: »
    Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.

    Just as other people's inability to manage their own inventory is largely their own problem and not mine.
    All my 8 chests are currently empty.

    So what? Focus on other things then.
    PC
    PS4/PS5
  • twev
    twev
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    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    Maybe so that all the zones would feel lived in by many more players traveling to them in a more random fashion while performing routine tasks?
    There's not much utility for the game environment in general to concentrate players of any 'max power level' in any particular zone based on some construct of 'max power level', and 'highest zone', as well as begging the question of "what is a highest zone, anymore"?
    And since One Tamriel was mandated - wouldn't that also entail players being relegated to their home alliance to harvest survey maps contrary to the One Tamiel 'benefit'?
    Your suggestion would stratify players by level when One Tamriel was designed to mix the population by intermingling power levels across the whole realm

    Of course, this is just my personal interpretation of the dev's plans when they reconfigured the rules of engagement with the game.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • twev
    twev
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    LaintalAy wrote: »
    "
    Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?

    I deconned all my inefficient builds years ago and never looked back.
    I don't pretend that I can participate in every level of the game and therefore don't need an outfit for 'every occasion'.
    DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.

    I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.
    spartaxoxo wrote: »
    Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.

    Just as other people's inability to manage their own inventory is largely their own problem and not mine.
    All my 8 chests are currently empty.

    You deconned your inefficient builds, after discovering what they were.
    Other players may still be in process of discovering what those inefficient builds may be comparing sets and skills for their own personal play style, as well as what they have available to them in the moment with regard to what choices they have up to that time.
    Not everyone has attained a stickerbook full of all the good stuff, yet, either.

    o:)


    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Sarannah
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    It doesn't matter what players use storage space for, or how they will use any possible new/more storage space. We all play different.

    The current amount of space(bank/inventory) is just inadequate for many playstyles, so more is needed. As evident in this thread.

    PS: I have 20 characters, none of them are storage alts. Though quite often I am forced to use them for that purpose(master writs).
  • FlopsyPrince
    FlopsyPrince
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    twev wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    Maybe so that all the zones would feel lived in by many more players traveling to them in a more random fashion while performing routine tasks?
    There's not much utility for the game environment in general to concentrate players of any 'max power level' in any particular zone based on some construct of 'max power level', and 'highest zone', as well as begging the question of "what is a highest zone, anymore"?
    And since One Tamriel was mandated - wouldn't that also entail players being relegated to their home alliance to harvest survey maps contrary to the One Tamiel 'benefit'?
    Your suggestion would stratify players by level when One Tamriel was designed to mix the population by intermingling power levels across the whole realm

    Of course, this is just my personal interpretation of the dev's plans when they reconfigured the rules of engagement with the game.

    People don't gather writs often enough to make zones feel "lived in".
    PC
    PS4/PS5
  • Trier_Sero
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    After stopping doing daily writs on all chars and canceling my sub I have no issues with inventory space. My bank is 140-160 slots full at most, I'm using 2 chars as mules and 2 chests at home. Funnily it used to be much more of a hassle before, mostly because of master writs.
    However I do agree that ZOS not adding any additional inv/bank space since the game start (except those 3 pets) while adding bunch of items every update seems quite strange. I think adding 5-10 bank space for every DLC/chapter would be sufficient enough.
    Also since they added that scribing skill that eats soulgems I think it would be a good idea to let them stack up to 1k or maybe even more, and the same for potions. Poisons already stack up to 1k so why not allow that for soulgems and potions.
    I don't agree with OP's argument about scripts taking up space though. If you really wanna learn those on an alt then it takes just a couple of minutes to relog and eat them on that alt, and if you don't really need them you can just vendor them for quite a good price.
  • OnnuK
    OnnuK
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    There are hundreds of useless items in the game, and without ESO+, you have to spend time deciding what to keep. For me, ESO means "do daily endeavors and get out." The main reason for this kind of playstyle is storage limitations.

    I don’t think ZOS fully realizes that by restricting storage in the long term, they’re negatively impacting their players. In the short term, they might benefit from ESO+ subscriptions, but if long-term players stop buying it, they simply won’t play the game anymore.
    PC/EU @onnuk, Guild: ANADOLU "|H1:guild:29269|hAnadolu|h"
  • TaSheen
    TaSheen
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    Amottica wrote: »

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    No thank you. I like traveling all zones on a regular basis. I hate being artificially limited as you propose.

    Then again, I'm not whining about needing more storage space, so.... *shrug*
    Edited by TaSheen on October 12, 2024 4:02PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • spartaxoxo
    spartaxoxo
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    LaintalAy wrote: »
    Just as other people's inability to manage their own inventory is largely their own problem and not mine.
    All my 8 chests are currently empty.

    I don't think anyone asked you to change your playstyle or do something about our inventory? If they did, that would indeed be incorrect. Thankfully, ZOS has already acknowledged this as a significant issue and are working on doing things about it. They have stated in the past rather than just give more space, they want to do something else.

    Currently, they have been working on fixing the most common inventory stressors. This is why we got stackable siege. Because "it's your fault for PvPing" was a terrible argument for why it wasn't ZOS fault that siege took up so much space back then. And people shouldn't play using the right gear for different game modes and if they do it's their own fault isn't a good reason now. The purpose of so much gear is for exactly that. We even have the armory because that's one way we are meant to play. So, we should have the space needed for gear sets and gameplay items for multiple activities.

    The developers should be empowering players of such a big game to engage in with all the different content that they desire.
    Edited by spartaxoxo on October 12, 2024 5:00PM
  • spartaxoxo
    spartaxoxo
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    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    For survey maps to build up faster than completed, the player made a choice not to put the effort into doing them. It is 100% a player-side choice.

    You get multiple surveys in seconds. It takes minutes to do them. So, no, not really. They inherently work that way. They clog your inventory if you wait to do them. But, they build up much faster than you complete them regardless if you do them right away or not. And that, alongside the fact that they put them in a ton of different zones that are ever expanding, is why waiting makes them take up so much space. If they were in less zones it would actually be fastest to let them accumulate a little because you'd cut down on the time needing to find the spot. The time spent finding it is inconsequential with add-ons but that's also not how they system is built. So, that adds a notable amount of time on console.
    Edited by spartaxoxo on October 12, 2024 5:02PM
  • mdjessup4906
    mdjessup4906
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    I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
    Different groups and bosses require different tactics and gear..
    When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
    Why do we have 90.000.000 sets in game if we are not supposed to use them?

    I don't let anyone die. I am a damage dealer and I do my chosen role and do damage. It's up to the healer to keep players alive.

    So your not even a tank or a healer and your trying to tell us how much stuff we do or don't need to do our jobs well? Nice.
  • mdjessup4906
    mdjessup4906
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    To all those people who don't need the space but are understanding of others who do and are not trying to argue against it for some nonsensical reason, thank you :)
  • spartaxoxo
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    So your not even a tank or a healer and your trying to tell us how much stuff we do or don't need to do our jobs well? Nice.

    There are two major reasons that I decided to mostly abandon my real tank.

    1) Low DPS made vet pugs in dungeons awful

    2) THIS space issue right here. IDK how y'all carry around so many sets haha. I'm grateful for it though! This is one of the reasons I say I'm a fank tank with a taunt when I queue up my DPS with inner fire slapped into my flex spot. Like it's just out of respect of how much more effort than just slapping on taunt most tanks put into the role!
    Edited by spartaxoxo on October 12, 2024 5:07PM
  • SilverBride
    SilverBride
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    So your not even a tank or a healer and your trying to tell us how much stuff we do or don't need to do our jobs well? Nice.

    I never said anything like that.

    I asked why anyone would need to carry all that extra gear around. Some kindly replied explaining what they use it for. Then I thanked them for their responses.

    Nowhere did I say anyone was wrong for playing that way.
    Edited by SilverBride on October 12, 2024 7:23PM
    PCNA
  • Amottica
    Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!

    Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.

  • spartaxoxo
    spartaxoxo
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!

    Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.

    Or the amount of mats you receive could be based on the number of surveys in your inventory.
  • SilverBride
    SilverBride
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    Why not create a Survey NPC that can be purchased for Crowns, similar to the Ragpicker, that will buy and gather Surveys for a small fee, maybe 25% of the returned mats gathered.
    PCNA
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    For survey maps to build up faster than completed, the player made a choice not to put the effort into doing them. It is 100% a player-side choice.

    You get multiple surveys in seconds. It takes minutes to do them. So, no, not really. They inherently work that way. They clog your inventory if you wait to do them. But, they build up much faster than you complete them regardless if you do them right away or not. And that, alongside the fact that they put them in a ton of different zones that are ever expanding, is why waiting makes them take up so much space. If they were in less zones it would actually be fastest to let them accumulate a little because you'd cut down on the time needing to find the spot. The time spent finding it is inconsequential with add-ons but that's also not how they system is built. So, that adds a notable amount of time on console.

    Not realistic at all on the time to gather them. Some may go relatively quick but most consume far too much time. Count the time to zone to an unpurchased house and back. They don't get pushed off with most of us because they are easy to gather.
    PC
    PS4/PS5
  • Juomuuri
    Juomuuri
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    I have 20 characters, none are mules/storage. My bank is mostly used to store recipes and motifs TTC claims are expensive so I don't feel good about yeeting them, but on the other hand I don't do trade guilds so they just rot there. It's also a place where I throw stuff to switch between characters. I have a dedicated treasure map digger character who is now waiting for the Pan-Tamriel event with her stash of treasure maps (I would normally gather them every now and then but the double rolls for that event just seem too good). Same with surveys, I let them pile for a while and then go do them all at once on my main. For furniture, I use "storage houses" to store all the excess items. 750 slots per house saves a lot of room from the bank.

    I do have a friend who does endgame, his bank and storage chests tend to get pretty full from what he's told me, but all the gear and potions and food etc are used frequently. I 100% see why some people need more bank space, there's so many different playstyles and I wish ZOS would give us more space, be it slots of more chests.

    This also does mean there are people out there who purposefully let surveys pile up en masse and then enjoy spending the time gathering them at once or over time, relaxing this way. I think it's dumb to argue you shouldn't let them pile up, when there *are* people who do it to have fun. Each to our own bank/storage.
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
  • LaintalAy
    LaintalAy
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    spartaxoxo wrote: »
    LaintalAy wrote: »
    Just as other people's inability to manage their own inventory is largely their own problem and not mine.
    All my 8 chests are currently empty.

    I don't think anyone asked you to change your playstyle or do something about our inventory?

    Perhaps the problem is more about play style, rather than storage.
    I didn't ask anyone to change.

    Moving forward, if we get 'stackable' surveys (as an example) and more purchasable storage, the logical situation that I see developing is that people will have numerous stacks of surveys from all over the map sitting in their various inventories. Then we'll see a rise in the complaints about having to move out of the area to do each survey after people arrive to do more than one at each location; or just general whingeing about the time it takes to do dozens of surveys at once.

    Let's not forget that ALL additional bank space beyond the base 60 slots is paid for with either in-game gold or Crowns.
    Again, let's not forget that the price for each 10 slots after 100 increases exponentially, the last is 64000.

    How much additional bank space does everyone need?
    How does everyone prefer to pay for it?
    How much are you all willing to pay?

    These are all genuine questions.
    Maybe all ZOS are waiting for is players to reveal what is acceptable before they do anything. :/
    Game over, man
    Hudson ~ Aliens ~ 1986
  • spartaxoxo
    spartaxoxo
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    LaintalAy wrote: »
    Perhaps the problem is more about play style, rather than storage.
    I didn't ask anyone to change.

    No. It's just strongly implied. If that's not what you meant to imply by saying "the problem is more about playstyle, rather than storage" then could you clarify that?
    Moving forward, if we get 'stackable' surveys (as an example) and more purchasable storage, the logical situation that I see developing is that people will have numerous stacks of surveys from all over the map sitting in their various inventories. Then we'll see a rise in the complaints about having to move out of the area to do each survey after people arrive to do more than one at each location; or just general whingeing about the time it takes to do dozens of surveys at once.

    Surveys are already stackable. Probably, because that's bad too. Surveys should just give you mats based on the number of maps in your inventory. They are currently reworking the Imperial City chests to have a single currency that you can use to buy stuff. I don't think we need Surveys to be vendors, but it shows that some of these old systems would benefit from a second look to be more user friendly for a broader range of play styles.

    These are all genuine questions.
    Maybe all ZOS are waiting for is players to reveal what is acceptable before they do anything. :/

    They aren't. They have acknowledged the problem and are working on it. They made siege stackable. They are reworking Imperial City keys and fragments. IIRC they mentioned something about making treasure maps stackable at some point too. Let me see if I can find it.
    Edited by spartaxoxo on October 12, 2024 8:48PM
  • Sarannah
    Sarannah
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Other ways to save space instead of adding more bank/inventory slots:
    -Master writ bag. (most important to me, would save me the most space)
    -Furniture bag.
    -Survey holder. (third most important to me)
    -Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
    -Soul gems turned into one soul gem or very large stack size.
    -Potion bag.
    -Motif/style page holder.

    I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.

    Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.

    If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.

    So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.

    So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.

    [edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.

    I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.

    I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.

    It could also be Craglorn for all writs, making things even more accessible to harvest writs.

    I do not know how someone thought it was a good idea to spread the writs across so many zones.

    The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!

    Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
    Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)
    LaintalAy wrote: »
    How much additional bank space does everyone need?
    How does everyone prefer to pay for it?
    How much are you all willing to pay?
    Well, I'm not sure how much space I'd need. As what takes most of my space is master writs, and they drop irregularly. But between double exp events, I usually have over 1k master writs, by only doing dailies on 4-6 characters every day. So if someone were to do dailies every day and wanted to store all those master writs+some other stuff. That would make it atleast 5000 bank slots. (Math: ~5 char dailies =1k slots for master writs, so on 20 characters dailies = 4k slots for master writs alone. Players store other stuff as well, so add 1k bankslots to incorporate different playertypes/different playstyles.)

    For everything we carry with us on our characters, it has to incorporate the maximum amount of armory builds(10). So that would mean 10 times 14 gearslots+poison+food+potions = 17 slots per armory build. So that would be 170 inventory slots for armory builds alone. Let's assume players already use 50 slots base for other things, that would make 220 inventory slots at the very very least. To allow players to actually quest and pick up stuff/during events, we'd need at the very least 400 inventory slots. Say 500 to incorporate different playertypes/different playstyles.

    Just some math on my part and on how I play the game.

    What I would pay is the same as for all other space, though I bought those with gold in-game. And even if it were crownstore only, I'd still pay. As for one: I am staying with ESO for a long time to come. Second: I need the space. Third: ESO is fun, so I don't mind 'rewarding' the company with some money by buying space from the crownstore. But I would prefer if it was buyable with gold.
    Edited by Sarannah on October 12, 2024 8:50PM
  • spartaxoxo
    spartaxoxo
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    Sarannah wrote: »
    Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)


    That's another good idea.
    Edited by spartaxoxo on October 12, 2024 8:45PM
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