spartaxoxo wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
This is part of what makes it miserable. It sucks to gather every day because it's mindless. And it sucks to gather a ton at once because then you have to do this travel thing. There's no good way to handle surveys if you don't enjoy doing them. And they are too valuable to just trash compared to the income from other sources.
BXR_Lonestar wrote: »What would help with the bank space is if we had armor stands where we can keep gear for alternate builds on armor stands in our houses (functions as a display too!), and then when we click on the alternate build in the armor table/armorer dude, then it replaces your current gear with the gear on the armor stand you selected, and it puts your current gear on the armor stand.
Doing this would easily remove 30+ slots for support characters who often carry different sets for different situations. It also gets all of that stuff out of the bank (if you are storing it there).
Armor stands could be sold in the crown store and sold for crowns, so it seems like this would be a money maker for Zos too.
Seems like too much win all around to not do this IMO.
BXR_Lonestar wrote: »What would help with the bank space is if we had armor stands where we can keep gear for alternate builds on armor stands in our houses (functions as a display too!), and then when we click on the alternate build in the armor table/armorer dude, then it replaces your current gear with the gear on the armor stand you selected, and it puts your current gear on the armor stand.
Doing this would easily remove 30+ slots for support characters who often carry different sets for different situations. It also gets all of that stuff out of the bank (if you are storing it there).
Armor stands could be sold in the crown store and sold for crowns, so it seems like this would be a money maker for Zos too.
Seems like too much win all around to not do this IMO.
Isn't this just the equivalent of another chest? If so, the chest would be much simpler since both would be in a house, and a chest would not require a new design. It would also be only one furnishing item instead of several.
DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
"MorganaLaVey wrote: »"
Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?
spartaxoxo wrote: »Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.
FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
"MorganaLaVey wrote: »"
Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?
I deconned all my inefficient builds years ago and never looked back.
I don't pretend that I can participate in every level of the game and therefore don't need an outfit for 'every occasion'.
DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.
I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.spartaxoxo wrote: »Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.
Just as other people's inability to manage their own inventory is largely their own problem and not mine.
All my 8 chests are currently empty.
FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
"MorganaLaVey wrote: »"
Ok... perhaps, yes. Where would you draw the line ? What gear and skills would you recommend me to use, to not give my DD's and tank false confidence and solve my inventorry problem?
I deconned all my inefficient builds years ago and never looked back.
I don't pretend that I can participate in every level of the game and therefore don't need an outfit for 'every occasion'.
DDs lack of knowledge and experience will eventually show in Vet dungeons where it apparently becomes quite clear.
I retain the view that your choice of keeping a large array of stuff that you hardly use is not justification for more space.spartaxoxo wrote: »Other people's inability to honestly asses their own skill and build level is not my fault, not my problem, and has nothing to do with my inventory.
Just as other people's inability to manage their own inventory is largely their own problem and not mine.
All my 8 chests are currently empty.
FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
Maybe so that all the zones would feel lived in by many more players traveling to them in a more random fashion while performing routine tasks?
There's not much utility for the game environment in general to concentrate players of any 'max power level' in any particular zone based on some construct of 'max power level', and 'highest zone', as well as begging the question of "what is a highest zone, anymore"?
And since One Tamriel was mandated - wouldn't that also entail players being relegated to their home alliance to harvest survey maps contrary to the One Tamiel 'benefit'?
Your suggestion would stratify players by level when One Tamriel was designed to mix the population by intermingling power levels across the whole realm
Of course, this is just my personal interpretation of the dev's plans when they reconfigured the rules of engagement with the game.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
Just as other people's inability to manage their own inventory is largely their own problem and not mine.
All my 8 chests are currently empty.
DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
For survey maps to build up faster than completed, the player made a choice not to put the effort into doing them. It is 100% a player-side choice.
SilverBride wrote: »MorganaLaVey wrote: »Different groups and bosses require different tactics and gear..SilverBride wrote: »I don't understand why players need to change between a dozen sets of gear all the time. I have one build for each of my characters and that is all I use and I get by very well.
When im in wayrest sewers 1 and my low CP DD's get onehit from the jump attack at last boss i dont want to tell them "I could use gear that gives you a shield and keeps you alive, but i dont have the bank space for it". If you are fine with letting your group die, good for you, but im not.
Why do we have 90.000.000 sets in game if we are not supposed to use them?
I don't let anyone die. I am a damage dealer and I do my chosen role and do damage. It's up to the healer to keep players alive.
mdjessup4906 wrote: »So your not even a tank or a healer and your trying to tell us how much stuff we do or don't need to do our jobs well? Nice.
mdjessup4906 wrote: »So your not even a tank or a healer and your trying to tell us how much stuff we do or don't need to do our jobs well? Nice.
FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
spartaxoxo wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
For survey maps to build up faster than completed, the player made a choice not to put the effort into doing them. It is 100% a player-side choice.
You get multiple surveys in seconds. It takes minutes to do them. So, no, not really. They inherently work that way. They clog your inventory if you wait to do them. But, they build up much faster than you complete them regardless if you do them right away or not. And that, alongside the fact that they put them in a ton of different zones that are ever expanding, is why waiting makes them take up so much space. If they were in less zones it would actually be fastest to let them accumulate a little because you'd cut down on the time needing to find the spot. The time spent finding it is inconsequential with add-ons but that's also not how they system is built. So, that adds a notable amount of time on console.
spartaxoxo wrote: »
I didn't ask anyone to change.Perhaps the problem is more about play style, rather than storage.
I didn't ask anyone to change.Perhaps the problem is more about play style, rather than storage.
Moving forward, if we get 'stackable' surveys (as an example) and more purchasable storage, the logical situation that I see developing is that people will have numerous stacks of surveys from all over the map sitting in their various inventories. Then we'll see a rise in the complaints about having to move out of the area to do each survey after people arrive to do more than one at each location; or just general whingeing about the time it takes to do dozens of surveys at once.
These are all genuine questions.
Maybe all ZOS are waiting for is players to reveal what is acceptable before they do anything.
Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)FlopsyPrince wrote: »FlopsyPrince wrote: »DenverRalphy wrote: »Other ways to save space instead of adding more bank/inventory slots:
-Master writ bag. (most important to me, would save me the most space)
-Furniture bag.
-Survey holder. (third most important to me)
-Armory gear storage. (second most important to me, as all my characters have multiple armory builds, three or more)
-Soul gems turned into one soul gem or very large stack size.
-Potion bag.
-Motif/style page holder.
I can understand holding onto Master Writs until a double XP event but besides that I see no reason to hold onto them or Surveys. If someone is not doing them then why do they even bother with them and why create a special bag for them to just collect dust? Virtual dust that is.
Survey maps build up fast. It's not a matter of them not getting done, but that they populate faster than they are completed.
If a player were to do all their surveys when they receive them, a sizable chunk of the gaming session will be eaten by surveys alone when the player would rather be out doing Dungeons, PvP, Trials, Questing, etc.. So many players opt to designate 1 day a week to completing surveys to free up time to just "Play the game" (so to speak) the rest of the week. But by the time that one day of the weeks comes around, so many surveys have accumulated that it becomes tedious hopping all over Tamriel to complete them all.
So what to do? It's much more efficient to let the surveys continue to accumulate, then on Surveys Day, take only those that have a stack of 5 or more. That way you can just go to let's say 5 different locations and complete 25 surveys in a much shorter amount of time than it would take to go to 25 seperate locations to do 1 at a time. This method is much easier for the player, and much less of a hassle. The flip side though is that the player will build up quite the extensive library of surveys.
So what to do? Keep doing surveys one at a time and have significantly less time to just enjoy the game? Or take the more efficient approach but take a big chunk out of the bank space? I'm sure based on how many players want to see a solution to storage for Survey Reports, it's not difficult to guess which approach a majority of the players prefer to take.
[edit] The same conundrum applies to T-Maps as well. Those drop at a gawd-awful rate, especially if you have Azandar's token.
I can take 1-2 hours gathering surveys in even one zone. Gathering multiples needs to be optimized, but instead we have the stupid "travel a uncertain distance away to rest" part of it.
I have suggested many times that surveys should be located in the highest alliance zone for the character. This restricts the zones to only three at most (the three alliances) for max-level characters. If a player is doing writs on lowbies, then that adds a zone until they level up the character.
It could also be Craglorn for all writs, making things even more accessible to harvest writs.
I do not know how someone thought it was a good idea to spread the writs across so many zones.
The need to reset the nodes for each survey was also a very poor design decision, since it can only be done by leaving the area. That makes harvesting even a stack of 10 a real pain!
Something had to be done to reset the area, which is much better than logging out. While taking that few-second ride away and back may not be enjoyable, it is probably the best solution.
Well, I'm not sure how much space I'd need. As what takes most of my space is master writs, and they drop irregularly. But between double exp events, I usually have over 1k master writs, by only doing dailies on 4-6 characters every day. So if someone were to do dailies every day and wanted to store all those master writs+some other stuff. That would make it atleast 5000 bank slots. (Math: ~5 char dailies =1k slots for master writs, so on 20 characters dailies = 4k slots for master writs alone. Players store other stuff as well, so add 1k bankslots to incorporate different playertypes/different playstyles.)How much additional bank space does everyone need?
How does everyone prefer to pay for it?
How much are you all willing to pay?
Or ZOS could let us right click -> "use" surveys to spawn them one by one manually. No more leaving the spot or riding back/forth. (And ofcourse show survey/treasure map locations on the map once the player has found them atleast once. For the no add-on/console users QoL)