I used to main a Templar for many years, but then when Arcanist was released, it became my new main, and have since done almost everything with this new character.
At the time, it just felt like a play style closer to what I enjoyed, but looking back, having tried to play my Templar again, I hate it. It feels awful and clunky and just wrong, I can't put my finger on it, but it's not right and not fun.
xylena_lazarow wrote: »U44 notes: jabs damage nerfed 20%, beam damage buffed 20%
WTB old jabs animation 10k Crowns
I used to main a Templar for many years, but then when Arcanist was released, it became my new main, and have since done almost everything with this new character.
At the time, it just felt like a play style closer to what I enjoyed, but looking back, having tried to play my Templar again, I hate it. It feels awful and clunky and just wrong, I can't put my finger on it, but it's not right and not fun.
As for what changes they did add recently to Templars, they acknowledged that there is a rise in Templar Tanks and added a rooting effect to the blazing spear shards, interesting choice to support Templar Tanks, considering that they have literally no class skills that self-heal scaling on Max Health.
It is my opinion that a class cannot be a good tank until they have access to a strong enough self-heal that scales on Max Health, it's the reason why DK's were the Tank class for so many years after launch.
It's the reason Necromancers quickly became great tanks after they were released, that scythe is just really good.
I don't have a templar tank, but I know someone who does, and they would be doing much better in this job with a skill that worked this way.
xylena_lazarow wrote: »U44 notes: jabs damage nerfed 20%, beam damage buffed 20%
WTB old jabs animation 10k Crowns
proteinexe wrote: »So the patch notes are out and yet again templar has been left in the dark.
Necromancer changes were.. interesting, but thank you ZoS for doing something about Necromancer. But Templar desperately needs some love.
For a long time now Templar users have been pleading for a change to jabs (clunky and there are better alternatives), Purifying light (far too little damage) and burning light (doesnt so much anymore).
Templar doesn't have a burst skill anymore, their core ability and ‘signature’ skill jabs hits like a wet pool noodle and the pressure just isnt there anymore.
Now that these patch notes are out it’s clear nothing will be done about templar for another 4 - 6 months (which is painful to even type). Similarly to how you addressed Necro, can you at least let us know if you actually think they’re in a good spot or if you plan to make changes? They’re by far the weakest class on the dd side of things. A Dev covering this issue would be great and i think a lot of us templars would be relieved to hear you hear us.
Thank you
This is exactly it. What i’m most surprised about is people on the forums love to play devils advocate.. except hardly anyone on this forum thread is doing that. Almost everyone is giving their examples of how templar as a class is failing or explaining why they stopped playing templar. The fact there’s very little ‘against’ arguments on this forum threads ON the forum where most people love to debate (argue) says a lot.Suna_Ye_Sunnabe wrote: »Keep these threads alive. We Templar mains deserve better.
Wildberryjack wrote: »At the least revert Jab. The way it was originally was so much better! Right now it plain sucks both in execution and animation.
proteinexe wrote: »Wildberryjack wrote: »At the least revert Jab. The way it was originally was so much better! Right now it plain sucks both in execution and animation.
Honestly this. I wish ZoS would sometimes just admit it wasn't the right thing to do and revert it. I think i’d have so much more respect if they realised the change to jags was unnecessary and wholeheartedly disliked by the community.
It genuinely ruined part of templars class identity. Imagine templars not using jabs and using other spammables.
proteinexe wrote: »Wildberryjack wrote: »At the least revert Jab. The way it was originally was so much better! Right now it plain sucks both in execution and animation.
Honestly this. I wish ZoS would sometimes just admit it wasn't the right thing to do and revert it. I think i’d have so much more respect if they realised the change to jags was unnecessary and wholeheartedly disliked by the community.
It genuinely ruined part of templars class identity. Imagine templars not using jabs and using other spammables.
I don’t really care about the animation one way or another (though I do wish it would get reverted for the benefit of those of you who hate the new one). I used to main a Stamplar in Cyrodiil, but have switched to Magplar since Gold Road and dropped jabs.
The main reason why I don’t use jabs anymore is less because of its current weakness and more because we’re still in a tanky ranged meta, and scribing has finally offered us a ranged spammable with Major Sorcery. I mean, I can do various things to slightly buff the damage of jabs so it doesn’t hit like a wet noodle, but being in melee range on a class as slow and clunky as Templar just feels masochistic. Jabs would have to be borderline OP for the risk to be worth the reward. So fixing jabs would be only one part of the overall solution.
I’d love to go back to using jabs and playing in melee range, because as you say, it’s part of our class identity.
shadyjane62 wrote: »The day I lost jabs, was the day I really stopped caring about ESO.
Just waiting for the next game.
Jabs/Sweeps/Purifying Light/Power of the Light/Burning Light have all been pretty dead since update 35; I've tried forcing the old melee magicka Templar build and it more often than not just results in stalemate fights.
It's all just Javelin/Meteor/Radiant Execute or some sort of ranged burst into Radiant Execute (a build I still refuse to play). The ranged meta Templar we have now is what I always avoided playing because I prefer melee gameplay in general, but the melee side of Templar has been killed off in a series of changes from u35 onward.