Templar is literally OP compared to some other classes. I've been warden main for years and switching to templar next patch.
MovesLikeJaguar wrote: »I hate the new animation, personally. They didn't even need to change it, just reduce the cast time to .8 second, speed up the animation, and reduce the damage by 20% or something if they had to nerf it. But as-is, it's unplayable for me. Just feels like garbage to use the main spammable, and I'd rather just swap it for Rapid Strikes now.
Joosef_Kivikilpi wrote: »At least blazing spear is going to hit as hard now as suprise attack, while also getting a 1k cost reduction.
Could be interesting for some builds.
Legit feels like an abusive relationship: "I mean, yeah, she tells all our friends that I'm a piece of trash, but at least she has a really good relationship with my mom unlike everyone else."
.... See the self-justifying point you're making to excuse their "knee-jerk" behavior by my very bland example? We, the customers, still get the very short end of the rope in this relationship.
TheGreatBlackBear wrote: »For PVE or PVP?
I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.
I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.
I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.
I don’t understand the comment about missed weaves. It’s eminently doable to LA weave jabs on live at a rate just a hair behind other skills. It takes practice and isn’t 100% as efficient as skills with cast times below 1s, but it hardly merited the nerf to damage that they hit the skill with, and the slightly tighter LA weaving on PTS does not make up for the damage loss.
Billium813 wrote: »I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.
I don’t understand the comment about missed weaves. It’s eminently doable to LA weave jabs on live at a rate just a hair behind other skills. It takes practice and isn’t 100% as efficient as skills with cast times below 1s, but it hardly merited the nerf to damage that they hit the skill with, and the slightly tighter LA weaving on PTS does not make up for the damage loss.
I find it super easy on live to medium attack weave. I've been doing it for YEARS. I'm having a really hard time with it on PTS though. The timing is off with it being faster and less jabs. I'm really sad that jabs is changing and my muscle memory can't seem to handle it. I don't really care about the spear animation or the damage amount... but the duration and number of jabs change makes me want to just stop playing Templar at this point. Maybe I'll make my Templar main just a healer.
Billium813 wrote: »I do agree that I also hate the new animation and reduced number of jabs. It's sped up and drains way more resources since you are using it so much more now!
Well, after a more proonged test, I'd say that templars (at least stamplars) are not "dead", but convalescing from some debilitating disease and still not fully recovering.
I can do everything I used to do in solo mode (I mean normal dungeons, spellscar and arenas) more or less the same way, with only a bunch of minutes of time longer.
This needed some training, and using more MA (you figure), but without being obsessed by empowering.
I deem that the situation is somehow more dire for high level dd's (I'm middle range, 60k-70k), especially when doing vet and/or HM, but cannot know it with any certainty. Besides, I never PVP.
By now, I'm going to stay away for a while from the forum, for I'm tired of the good cop/bad cop games they play on us and of the substantial disregard of the opinions presented. Using PTS as training field is more productive and more fun. Needless to say, I'm keeping my wallet closed for whomever treats me with scarce consideration.
GL and take care, templar mates
Well, after a more proonged test, I'd say that templars (at least stamplars) are not "dead", but convalescing from some debilitating disease and still not fully recovering.
I can do everything I used to do in solo mode (I mean normal dungeons, spellscar and arenas) more or less the same way, with only a bunch of minutes of time longer.
This needed some training, and using more MA (you figure), but without being obsessed by empowering.
I deem that the situation is somehow more dire for high level dd's (I'm middle range, 60k-70k), especially when doing vet and/or HM, but cannot know it with any certainty. Besides, I never PVP.
By now, I'm going to stay away for a while from the forum, for I'm tired of the good cop/bad cop games they play on us and of the substantial disregard of the opinions presented. Using PTS as training field is more productive and more fun. Needless to say, I'm keeping my wallet closed for whomever treats me with scarce consideration.
GL and take care, templar mates
Yes you don't pvp.
Templar is dead for pvp with those changes.
For pve templar will be just really bad but not dead