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Templar is still dead with those changes

Cast_El
Cast_El
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You can keep the new animation if you wish but increase jab damage/tick.
Right now templar is unplayable
  • Kusto
    Kusto
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    Templar is literally OP compared to some other classes. I've been warden main for years and switching to templar next patch.
  • FlamingBeard
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    Kusto wrote: »
    Templar is literally OP compared to some other classes. I've been warden main for years and switching to templar next patch.

    Not sure why you'd say that since Warden and Templar are both getting their best pressure DPS skills trashed on.

    You'd switch to Stamblade if you wanted to be FotM.
    Edited by FlamingBeard on July 26, 2022 6:02AM
  • merpins
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    I hate the new animation, personally. They didn't even need to change it, just reduce the cast time to .8 second, speed up the animation, and reduce the damage by 20% or something if they had to nerf it. But as-is, it's unplayable for me. Just feels like garbage to use the main spammable, and I'd rather just swap it for Rapid Strikes now.
  • shadyjane62
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    Kusto wrote: »
    Templar is literally OP compared to some other classes. I've been warden main for years and switching to templar next patch.

    Somebody, somewhere must have gotten jabbed.
  • UnassumingNoob
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    Kusto wrote: »
    Templar is literally OP compared to some other classes. I've been warden main for years and switching to templar next patch.

    You are literally jumping in every Templar thread hijacking it. If people are upset let them speak.
  • TheGreatBlackBear
    TheGreatBlackBear
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    For PVE or PVP?
  • Firstmep
    Firstmep
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    At least blazing spear is going to hit as hard now as suprise attack, while also getting a 1k cost reduction.
    Could be interesting for some builds.
  • Billium813
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    I hate the new animation, personally. They didn't even need to change it, just reduce the cast time to .8 second, speed up the animation, and reduce the damage by 20% or something if they had to nerf it. But as-is, it's unplayable for me. Just feels like garbage to use the main spammable, and I'd rather just swap it for Rapid Strikes now.

    I do agree that I also hate the new animation and reduced number of jabs. It's sped up and drains way more resources since you are using it so much more now!
    However, Rapid Strikes is really only good for single targets like parse dummy or bosses with no adds. Jabs being AOE dmg that hits multiple targets still makes it worth while for lots of content. I think that is probably ZOS intention. To make players have to make a choice based on content rather than there being a clear, obvious pick. But personally, I hate that. I don't want to constantly keep swapping out abilities based on the encounter or content.
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    At least blazing spear is going to hit as hard now as suprise attack, while also getting a 1k cost reduction.
    Could be interesting for some builds.

    Legit feels like an abusive relationship: "I mean, yeah, she tells all our friends that I'm a piece of trash, but at least she has a really good relationship with my mom unlike everyone else."

    .... See the self-justifying point you're making to excuse their "knee-jerk" behavior by my very bland example? We, the customers, still get the very short end of the rope in this relationship.

    U wat now.
    I hate the changes. Period.
    My post was more sarcastic than anything else.
  • Norbert
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    My fellow knee-jerker

    Let us enjoy our last templar days till the patch impacts on live server.

    Our time will be short, so dont gamble your time here. Swing the last powerful jabs!

    Sincerely
    Norbert
    Logres Midgard!
  • ToyMasamune
    ToyMasamune
    Soul Shriven
    To be honest I wouldn't mind if they just nerfed the skill as long as if it was still better than every other spammable for templar.

    Since the last patch there are many people who stopped using the execute on templars, which is already bad (if the skill supposed to deal more damage when the enemy have less hp is still worse than other stuff, then there's something wrong).

    Now we'll see people not using the spammable too.

    I don't know if solar barrage is still going to be useful after the changes to light attacks, can someone who tested it tell me about it?

    ZOS should care more about class identity.
  • Cast_El
    Cast_El
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    For PVE or PVP?

    PvP for sure. PvE jab can be replace with rapid strike I guess.
    But this is bad even for pve.
    This class lost his spammable and his soul...

    I play every class but templar are just more fun to play than other. I will switch to main magsorc or stamcro I guess if... I still play
  • TPishek
    TPishek
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    I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.
  • cro25519
    cro25519
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    I think they need to bump jabs to be slightly above rapid strikes. Like even 10 damage is okay. Jabs is like plar soul.
  • Cast_El
    Cast_El
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    Up
  • virtus753
    virtus753
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    TPishek wrote: »
    I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.

    I don’t understand the comment about missed weaves. It’s eminently doable to LA weave jabs on live at a rate just a hair behind other skills. It takes practice and isn’t 100% as efficient as skills with cast times below 1s, but it hardly merited the nerf to damage that they hit the skill with, and the slightly tighter LA weaving on PTS does not make up for the damage loss.
  • mmtaniac
    mmtaniac
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    Stamplar feel bad compared to other stamina classes , but no one care about that. No identity at all just worst version of magplar with worst heal,sustain and damage.

    He have nothing unique , magplar can have. I remember that times when minor breach was his thing right now its gone.
    Edited by mmtaniac on August 3, 2022 6:49PM
  • Vahndamme
    Vahndamme
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    Just wrote a whole letter in another post about how the animation is so lackluster for the important skill jabs/sweeps is... etc. And the slew of damage nerfs. It's just making a templar DD useless. And well the whole post didn't get posted because they closed that thread. Like honestly they don't want to read or see our posts about Templars. Let's fix sorcs yeah. They only always have been meta but np, templar and their now noodle animation is fine. A spear is not used like that, kappa. Turning around your axle is bad and chance to break you spear cuz you don't have the tip forward of you at all times. Like the current jabs animation is a lunge and deep jab at end. That's how spears are used. The spear animation, yeah it's a recolor of some weird spear looking staff that has nothing to do with Templars. Like lazy animation really.

    Biting jabs is an AoE morph now of an abiliry that was a 'skill' ability as in you had to point it good (esp in pvp) and channeling could be interrupted (also nod to pvp).. so it has higher risk than other spammables yet it ranks itself amongst the lowest of spammables now. Same with stampede, smallest AoE, most risk, lowest of the BB ? Like I don't get this.. the spammable was overtuned agreed, with Burning Light as it is on live it was overtuned, one skill really dominated. But the size of nerfs it took is just way too big and on top of that some very sloppy animation on top of that.

    Entire templar playerbase says nay and still closing threads, not a hint of change for templar, like full steam ahead with whatever is going on. No wonder every templar wants to either quit or play another class. I will be quitting and joining my brothers in another game if changes go through like this. I'll keep an eye open cuz I genuinely like this game as it is now. Esp because it was so kind to me with my tough schedule. (Learning the game was entirely on 3rd party websites and youtube) but np it was kind to me. I learned and liked. But whatever the goal is now, I don't see it. It feels like with every patch more problems are created and a bigger hole is dug.

    Fix existing problems and then look for different changes. Hybridization isn't even done. A lot.of QoL isn't done. Like honestly... why?

    I better post before this thread also gets locked..
  • renne
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    TPishek wrote: »
    I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.

    This makes me laugh (at the irony of it) because the whole point they claimed of this patch was to remove the importance of LA weaving to "raise the floor".
  • Billium813
    Billium813
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    virtus753 wrote: »
    TPishek wrote: »
    I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.

    I don’t understand the comment about missed weaves. It’s eminently doable to LA weave jabs on live at a rate just a hair behind other skills. It takes practice and isn’t 100% as efficient as skills with cast times below 1s, but it hardly merited the nerf to damage that they hit the skill with, and the slightly tighter LA weaving on PTS does not make up for the damage loss.

    I find it super easy on live to medium attack weave. I've been doing it for YEARS. I'm having a really hard time with it on PTS though. The timing is off with it being faster and less jabs. I'm really sad that jabs is changing and my muscle memory can't seem to handle it. I don't really care about the spear animation or the damage amount... but the duration and number of jabs change makes me want to just stop playing Templar at this point. Maybe I'll make my Templar main just a healer.
    Edited by Billium813 on August 3, 2022 11:06PM
  • merpins
    merpins
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    Billium813 wrote: »
    virtus753 wrote: »
    TPishek wrote: »
    I uninstalled the PTS after Monday's notes came out so I haven't tested templar with the new ground dots, but jabs felt fine when I did a bunch of parsing with it the week before. It still hits pretty hard, you just have to actually light weave it now to get roughly the same damage as missing the weaves before. Sustain was rough though.

    I don’t understand the comment about missed weaves. It’s eminently doable to LA weave jabs on live at a rate just a hair behind other skills. It takes practice and isn’t 100% as efficient as skills with cast times below 1s, but it hardly merited the nerf to damage that they hit the skill with, and the slightly tighter LA weaving on PTS does not make up for the damage loss.

    I find it super easy on live to medium attack weave. I've been doing it for YEARS. I'm having a really hard time with it on PTS though. The timing is off with it being faster and less jabs. I'm really sad that jabs is changing and my muscle memory can't seem to handle it. I don't really care about the spear animation or the damage amount... but the duration and number of jabs change makes me want to just stop playing Templar at this point. Maybe I'll make my Templar main just a healer.

    Even worse when it seems like next patch is gearing up to be a medium attack patch.
  • RaptorRodeoGod
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    Billium813 wrote: »
    I do agree that I also hate the new animation and reduced number of jabs. It's sped up and drains way more resources since you are using it so much more now!

    Sustain with the Mag costing morph is hot garbage now, and sustain with the Stam costing morph is barely sustainable, at least with what I've tested so far

    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Ariordin
    Ariordin
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    I feel like after the last patch the new animation spear 'comes with you' more though the light attack. spamming Jabs/light attacks basically looks like you're flailing the spear around. Its really bad and the spear floating though your field of vision while you light attack is very distracting.

    Can we just revert the animation to the must better looking, shorter spear animation thats currently live. please?

  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    I absolutely loathe the new "animation". I could write entire essays about the horrors of this patch, but of everything.... The revolting change to the class identifying classic is the most disheartening. Somehow. Somehow Zos always manages to surprise me, even when I thought peak apathy had set in. R.i.p., beautiful Aedric spear.
    Angua Anyammis Ae Sunna
  • Rhaegar75
    Rhaegar75
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    The lack of feedback and attention to Templars is disappointing to say the least: the nerf to our spammable is unnecessary and excessively punitive.
    Needless to say I will cancel my eso+ if things go live as they are. It’s a shame
  • fiender66
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    Well, after a more proonged test, I'd say that templars (at least stamplars) are not "dead", but convalescing from some debilitating disease and still not fully recovering.

    I can do everything I used to do in solo mode (I mean normal dungeons, spellscar and arenas) more or less the same way, with only a bunch of minutes of time longer.
    This needed some training, and using more MA (you figure), but without being obsessed by empowering.

    I deem that the situation is somehow more dire for high level dd's (I'm middle range, 60k-70k), especially when doing vet and/or HM, but cannot know it with any certainty. Besides, I never PVP.

    By now, I'm going to stay away for a while from the forum, for I'm tired of the good cop/bad cop games they play on us and of the substantial disregard of the opinions presented. Using PTS as training field is more productive and more fun. Needless to say, I'm keeping my wallet closed for whomever treats me with scarce consideration.
    GL and take care, templar mates :)
    Edited by fiender66 on August 4, 2022 7:27AM
  • Cast_El
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    fiender66 wrote: »
    Well, after a more proonged test, I'd say that templars (at least stamplars) are not "dead", but convalescing from some debilitating disease and still not fully recovering.

    I can do everything I used to do in solo mode (I mean normal dungeons, spellscar and arenas) more or less the same way, with only a bunch of minutes of time longer.
    This needed some training, and using more MA (you figure), but without being obsessed by empowering.

    I deem that the situation is somehow more dire for high level dd's (I'm middle range, 60k-70k), especially when doing vet and/or HM, but cannot know it with any certainty. Besides, I never PVP.

    By now, I'm going to stay away for a while from the forum, for I'm tired of the good cop/bad cop games they play on us and of the substantial disregard of the opinions presented. Using PTS as training field is more productive and more fun. Needless to say, I'm keeping my wallet closed for whomever treats me with scarce consideration.
    GL and take care, templar mates :)

    Yes you don't pvp.
    Templar is dead for pvp with those changes.
    For pve templar will be just really bad but not dead
  • Vahndamme
    Vahndamme
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    Cast_El wrote: »
    fiender66 wrote: »
    Well, after a more proonged test, I'd say that templars (at least stamplars) are not "dead", but convalescing from some debilitating disease and still not fully recovering.

    I can do everything I used to do in solo mode (I mean normal dungeons, spellscar and arenas) more or less the same way, with only a bunch of minutes of time longer.
    This needed some training, and using more MA (you figure), but without being obsessed by empowering.

    I deem that the situation is somehow more dire for high level dd's (I'm middle range, 60k-70k), especially when doing vet and/or HM, but cannot know it with any certainty. Besides, I never PVP.

    By now, I'm going to stay away for a while from the forum, for I'm tired of the good cop/bad cop games they play on us and of the substantial disregard of the opinions presented. Using PTS as training field is more productive and more fun. Needless to say, I'm keeping my wallet closed for whomever treats me with scarce consideration.
    GL and take care, templar mates :)

    Yes you don't pvp.
    Templar is dead for pvp with those changes.
    For pve templar will be just really bad but not dead

    Back to what I started this game with: stamplar being shite and behind the pack, yet I don't want to fork out anymore money for it. Once you tasted better you don't wanna go back to absolute trashcan food.
  • K9002
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    I changed my mind. OP resto heavy attacks are a thematic match for Templars and I want them to go live, it's what Dark Flare should have been all along. But I'm almost sure that they will be "fixed" next week because they look like too much fun, and we can't have that.
  • Cast_El
    Cast_El
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    Seems like every pvp templar has left this forum. No changes from dev team for since 8.1.0.
    People only talk about warden even with the last patch
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