Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »...the Companion quests are like any other quests in the overworld...
But they aren't. The Companions aren't something we go and do a quest for then that's the last we hear of them, like most quests in overland are. The Companions is a new system added to the game to help players as they quest etc., and gives us house guests as we gain rapport with them. We gear them up and set up builds on them.
With all the account wide changes to the game this is one that really should be added to the list. If we the player unlock a Companion once we should have the option to skip it on other characters because we the player already did it.
The Companions system is both a regular overworld quest chain (because it's acquired and completed in the same manner) and a combat system.
The combat system could be decoupled from the quest chain for future Companions and that wouldn't cause problems. For this, imagine a "blank slate" character with no story, like a Factotum or something, whose sole purpose is to fight for you in combat. Maybe it uses the Class and Racial skills of your choosing.
Such a "Companion" could easily be added to the Crown Store and be unlocked by default on all characters solely because it lacks a quest chain. Nothing of value is lost because there was nothing of value to begin with.
SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »...the Companion quests are like any other quests in the overworld...
But they aren't. The Companions aren't something we go and do a quest for then that's the last we hear of them, like most quests in overland are. The Companions is a new system added to the game to help players as they quest etc., and gives us house guests as we gain rapport with them. We gear them up and set up builds on them.
With all the account wide changes to the game this is one that really should be added to the list. If we the player unlock a Companion once we should have the option to skip it on other characters because we the player already did it.
The Companions system is both a regular overworld quest chain (because it's acquired and completed in the same manner) and a combat system.
The combat system could be decoupled from the quest chain for future Companions and that wouldn't cause problems. For this, imagine a "blank slate" character with no story, like a Factotum or something, whose sole purpose is to fight for you in combat. Maybe it uses the Class and Racial skills of your choosing.
Such a "Companion" could easily be added to the Crown Store and be unlocked by default on all characters solely because it lacks a quest chain. Nothing of value is lost because there was nothing of value to begin with.
I won't pay for a Companion. I want to be able to skip the unlocking quests once I've done it once. That is it.
Erickson9610 wrote: »SilverBride wrote: »I won't pay for a Companion. I want to be able to skip the unlocking quests once I've done it once. That is it.
Would you want a special kind of Companion without a questline but which is unlocked on all of your characters, even if you don't have to pay for it?
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »...the Companion quests are like any other quests in the overworld...
But they aren't. The Companions aren't something we go and do a quest for then that's the last we hear of them, like most quests in overland are. The Companions is a new system added to the game to help players as they quest etc., and gives us house guests as we gain rapport with them. We gear them up and set up builds on them.
With all the account wide changes to the game this is one that really should be added to the list. If we the player unlock a Companion once we should have the option to skip it on other characters because we the player already did it.
The Companions system is both a regular overworld quest chain (because it's acquired and completed in the same manner) and a combat system.
The combat system could be decoupled from the quest chain for future Companions and that wouldn't cause problems. For this, imagine a "blank slate" character with no story, like a Factotum or something, whose sole purpose is to fight for you in combat. Maybe it uses the Class and Racial skills of your choosing.
Such a "Companion" could easily be added to the Crown Store and be unlocked by default on all characters solely because it lacks a quest chain. Nothing of value is lost because there was nothing of value to begin with.
SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »I won't pay for a Companion. I want to be able to skip the unlocking quests once I've done it once. That is it.
Would you want a special kind of Companion without a questline but which is unlocked on all of your characters, even if you don't have to pay for it?
No.
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »I won't pay for a Companion. I want to be able to skip the unlocking quests once I've done it once. That is it.
Would you want a special kind of Companion without a questline but which is unlocked on all of your characters, even if you don't have to pay for it?
No.
That's perfectly fine. I wouldn't want a Companion who lacked a storyline, either. That's actually why I believe Companions shouldn't have an introductory quest skip.
katanagirl1 wrote: »Why would those who do like to redo them care? I won’t lie awake at night thinking about Mirri’s family and how things got resolved. I don’t care.
Erickson9610 wrote: »My biggest issue is that no proposed way to skip that sequence seems feasible from a lore perspective and from a gameplay perspective. I wouldn't want to prevent people from skipping the intro quest if they were given the option to (of course!) but I want to stress how unlikely it is that a skip could actually be implemented that takes all of those issues into account.
spartaxoxo wrote: »I don't think it needs to make sense from a lore perspective. They've been allowing people to skip introduction quests for years.
Erickson9610 wrote: »spartaxoxo wrote: »I don't think it needs to make sense from a lore perspective. They've been allowing people to skip introduction quests for years.
Usually when an introduction quest can be skipped, there's no follow-up quest which explicitly mentions the events of the skipped quest which never happened. For instance, you can skip the intro quests to Cyrodiil, because there's no future quest which says "remember when you did x?"
Companion quests, on the other hand, reference the introduction quest all the time, especially during the final stages of the last quest when they are reminiscing on how they met your character. In this case, "remember when you did x?" wouldn't make sense, because x never happened.
SilverBride wrote: »Erickson9610 wrote: »My biggest issue is that no proposed way to skip that sequence seems feasible from a lore perspective and from a gameplay perspective. I wouldn't want to prevent people from skipping the intro quest if they were given the option to (of course!) but I want to stress how unlikely it is that a skip could actually be implemented that takes all of those issues into account.
It's not really our job to figure out how to implement any suggestions. We just put the ideas out there and ZoS are the experts that can figure it out.
But this idea would make the Companions much more readily accessible and would benefit many.
SilverBride wrote: »It's not really our job to figure out how to implement any suggestions. We just put the ideas out there and ZoS are the experts that can figure it out.
spartaxoxo wrote: »From a gameplay perspective, there is no reason not to do it. As long as it was optional, it would be a huge quality of life boost for some players. And wouldn't change things at all for others. Literally just give people the rewards if it would cause problems not to. It's not like they are using those rewards in competition with others.
Erickson9610 wrote: »spartaxoxo wrote: »I don't think it needs to make sense from a lore perspective. They've been allowing people to skip introduction quests for years.
Usually when an introduction quest can be skipped, there's no follow-up quest which explicitly mentions the events of the skipped quest which never happened. For instance, you can skip the intro quests to Cyrodiil, because there's no future quest which says "remember when you did x?"
Companion quests, on the other hand, reference the introduction quest all the time, especially during the final stages of the last quest when they are reminiscing on how they met your character. In this case, "remember when you did x?" wouldn't make sense, because x never happened.
JemadarofCaerSalis wrote: »When you go to meet Mirri (as an example) for the second time, you have the option to say something along the lines of 'We have already met and quested together, but a daedra cursed you.' to which Mirri can reply 'I remember now, we managed to save everyone/didn't save everyone' (or whatever the quest outcome they decide is). This would set whatever flags are needed for any other quest related to mirri there is.
Erickson9610 wrote: »JemadarofCaerSalis wrote: »When you go to meet Mirri (as an example) for the second time, you have the option to say something along the lines of 'We have already met and quested together, but a daedra cursed you.' to which Mirri can reply 'I remember now, we managed to save everyone/didn't save everyone' (or whatever the quest outcome they decide is). This would set whatever flags are needed for any other quest related to mirri there is.
This would require new dialogue to be recorded, which may not always be possible. We have yet to see an instance of a previous Companion getting new dialogue in this game.
Erickson9610 wrote: »JemadarofCaerSalis wrote: »When you go to meet Mirri (as an example) for the second time, you have the option to say something along the lines of 'We have already met and quested together, but a daedra cursed you.' to which Mirri can reply 'I remember now, we managed to save everyone/didn't save everyone' (or whatever the quest outcome they decide is). This would set whatever flags are needed for any other quest related to mirri there is.
This would require new dialogue to be recorded, which may not always be possible. We have yet to see an instance of a previous Companion getting new dialogue in this game.
SilverBride wrote: »Erickson9610 wrote: »JemadarofCaerSalis wrote: »When you go to meet Mirri (as an example) for the second time, you have the option to say something along the lines of 'We have already met and quested together, but a daedra cursed you.' to which Mirri can reply 'I remember now, we managed to save everyone/didn't save everyone' (or whatever the quest outcome they decide is). This would set whatever flags are needed for any other quest related to mirri there is.
This would require new dialogue to be recorded, which may not always be possible. We have yet to see an instance of a previous Companion getting new dialogue in this game.
No, it wouldn't. It could just pop up asking if the player wanted to repeat the quest. If they say yes then the quest continues exactly as before. If they say no then it just completes and the Companion is unlocked.
...which would require new dialogue to be recorded. ESO very seldom has dialogue lines without voice acting, and it's unheard of for dialogue that would otherwise be spoken audibly to not be given a voice over.JemadarofCaerSalis wrote: »'I remember now, we managed to save everyone/didn't save everyone' (or whatever the quest outcome they decide is).
JemadarofCaerSalis wrote: »Plus, just because we haven't seen it happen yet, doesn't mean that a precedent can't be set with these skips. Maybe it could be part of the whole 'old companions getting more love with new quests and dialogue' that I have seen some people ask for.
Erickson9610 wrote: »Of course new precedents can be set. But, calling voice actors back to record anything isn't always easy. That's partially why I doubt we'll actually get Companion romancing or new quests given to them.
Erickson9610 wrote: »katanagirl1 wrote: »Why would those who do like to redo them care? I won’t lie awake at night thinking about Mirri’s family and how things got resolved. I don’t care.
I don't like doing the quests repeatedly, either. I've only repeated some Companion's quest one or two times on alternate characters. I can't be bothered to unlock them all on all of my characters.
In this thread, I've been arguing why it makes no sense to be able to skip the intro quest and I've been elaborating on what problems would arise if said quests could be skipped. If I could have all of my Companions unlocked on my alternate characters without needing to redo their quests, I might consider using them on my alts. I'd benefit from a Companion intro skip as much as anybody else would.
My biggest issue is that no proposed way to skip that sequence seems feasible from a lore perspective and from a gameplay perspective. I wouldn't want to prevent people from skipping the intro quest if they were given the option to (of course!) but I want to stress how unlikely it is that a skip could actually be implemented that takes all of those issues into account.
For what it's worth, this thread has been another fun debate about the feasibility of a Companion intro skip — and certainly not the last. We'll see if anything comes of the points debated in this thread in-game in the future.
SilverBride wrote: »
katanagirl1 wrote: »Erickson9610 wrote: »katanagirl1 wrote: »Why would those who do like to redo them care? I won’t lie awake at night thinking about Mirri’s family and how things got resolved. I don’t care.
I don't like doing the quests repeatedly, either. I've only repeated some Companion's quest one or two times on alternate characters. I can't be bothered to unlock them all on all of my characters.
In this thread, I've been arguing why it makes no sense to be able to skip the intro quest and I've been elaborating on what problems would arise if said quests could be skipped. If I could have all of my Companions unlocked on my alternate characters without needing to redo their quests, I might consider using them on my alts. I'd benefit from a Companion intro skip as much as anybody else would.
My biggest issue is that no proposed way to skip that sequence seems feasible from a lore perspective and from a gameplay perspective. I wouldn't want to prevent people from skipping the intro quest if they were given the option to (of course!) but I want to stress how unlikely it is that a skip could actually be implemented that takes all of those issues into account.
For what it's worth, this thread has been another fun debate about the feasibility of a Companion intro skip — and certainly not the last. We'll see if anything comes of the points debated in this thread in-game in the future.
Yeah I don’t think you get it…from a lore perspective many of us just don’t care.
We all accept things that don’t make sense gameplay wise for expedience and all of us feel differently about various things. The things I will accept will not make sense for you and vice versa.
I am glad to hear you are not opposed to the idea of unlocking companions. If there were some technical problems with skipping the second or third times the game could just default to whatever choices you made the first time. I think it has been mentioned that the one case where there were choices that it did not affect the outcome regardless of which you chose. So that just leaves the lore, so if that is important to you then you don’t skip it.
Erickson9610 wrote: »I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case.
SilverBride wrote: »Erickson9610 wrote: »Of course new precedents can be set. But, calling voice actors back to record anything isn't always easy. That's partially why I doubt we'll actually get Companion romancing or new quests given to them.
No one is asking for voice actors to come back and record anything new, especially with Mirri. All they would have to do is put a pop up and problem solved.
SilverBride wrote: »Erickson9610 wrote: »I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case.
Where did ZoS say they have a problem with this?
Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.
Q: I know early on when the Companion system was announced that one of the devs claimed they'd be fully new characters instead of old characters from sidequests. Are there any thoughts on diverting from this?Secondly, has a non-humanoid companion ever been thought of? Perhaps a non-humanoid Daedra, or a wild animal (dual wielding Warden bears anyone?) or even just a doggo! It'd be interesting to see ESO writers come up with interesting stories for taming an animal, or binding/"befriending" a Daedra!
PD: We are very interested in exploring and expanding the types of companions we introduce over time but there are a number of thematic and technical challenges associated with certain directions. Making companions of existing characters runs into situations where you can have an active companion on a quest involving another version of themselves. This gets even trickier as we often have characters reappearing in new content (and sometimes meeting a final end), all of which complicates companion use further. Having companions be newly introduced characters gives an opportunity for both us and the players to form a new relationship without preconceptions or past experiences coloring or limiting the dynamic.
Non-humanoid companions are an interesting avenue to explore, but in many cases would radically limit the amount of customization and combat options available, so it’s something that will take more investigation and potentially even expansion of the system to fully realize.
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case.
Where did ZoS say they have a problem with this?
I'm glad you asked! Here:Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.
The "bringing Mirri to unlock Mirri" part is referencing this previous question:Q: I know early on when the Companion system was announced that one of the devs claimed they'd be fully new characters instead of old characters from sidequests. Are there any thoughts on diverting from this?Secondly, has a non-humanoid companion ever been thought of? Perhaps a non-humanoid Daedra, or a wild animal (dual wielding Warden bears anyone?) or even just a doggo! It'd be interesting to see ESO writers come up with interesting stories for taming an animal, or binding/"befriending" a Daedra!
PD: We are very interested in exploring and expanding the types of companions we introduce over time but there are a number of thematic and technical challenges associated with certain directions. Making companions of existing characters runs into situations where you can have an active companion on a quest involving another version of themselves. This gets even trickier as we often have characters reappearing in new content (and sometimes meeting a final end), all of which complicates companion use further. Having companions be newly introduced characters gives an opportunity for both us and the players to form a new relationship without preconceptions or past experiences coloring or limiting the dynamic.
Non-humanoid companions are an interesting avenue to explore, but in many cases would radically limit the amount of customization and combat options available, so it’s something that will take more investigation and potentially even expansion of the system to fully realize.
ZOS has expressed that they do not want players to bring multiple copies of the same character to meet one another. If a Companion unlock skip would lead to Mirri meeting Mirri, then ZOS does not want to implement it.
Erickson9610 wrote: »I'd rather just unlock the Companion directly from the Collections Menu, if they're not unlocked by default. That's the most appropriate place for a pop-up — and it wouldn't be in the Companion's voice, so no voice lines would need to be recorded.
Still, that would pose further problems — like how would ZOS prevent players who lack access to the zone the Companion is found in from skipping the DLC requirement by unlocking in the menu directly? If a Companion is found in High Isle, then the player needs to currently have access to High Isle (whether via ESO Plus or via DLC ownership) in order to be able to use the Companion.
But then, if a player unlocks a Companion normally while on ESO Plus, then loses ESO Plus, this change would result in the player losing access to their Companion (as the game now checks for DLC ownership before summoning the Companion, where it didn't before).
All of this is to say that even what would be a simple change to the UI to unlock Companions would result in difficult problems that somehow must be tackled.