SilverBride wrote: »Erickson9610 wrote: »I'd rather just unlock the Companion directly from the Collections Menu, if they're not unlocked by default. That's the most appropriate place for a pop-up — and it wouldn't be in the Companion's voice, so no voice lines would need to be recorded.
Still, that would pose further problems — like how would ZOS prevent players who lack access to the zone the Companion is found in from skipping the DLC requirement by unlocking in the menu directly? If a Companion is found in High Isle, then the player needs to currently have access to High Isle (whether via ESO Plus or via DLC ownership) in order to be able to use the Companion.
But then, if a player unlocks a Companion normally while on ESO Plus, then loses ESO Plus, this change would result in the player losing access to their Companion (as the game now checks for DLC ownership before summoning the Companion, where it didn't before).
All of this is to say that even what would be a simple change to the UI to unlock Companions would result in difficult problems that somehow must be tackled.
Unlocking from the Collections menu is not ideal. The player needs to physically come face to face with the Companion to receive the pop-up and make their choice. This would be simple and intuitive to the player.
I don't see what ESO+ has to do with any of this. As far as I know players that have ESO+ and unlock a Companion don't lose them if they unsubscribe so why would this be any different?
Erickson9610 wrote: »katanagirl1 wrote: »Erickson9610 wrote: »katanagirl1 wrote: »Why would those who do like to redo them care? I won’t lie awake at night thinking about Mirri’s family and how things got resolved. I don’t care.
I don't like doing the quests repeatedly, either. I've only repeated some Companion's quest one or two times on alternate characters. I can't be bothered to unlock them all on all of my characters.
In this thread, I've been arguing why it makes no sense to be able to skip the intro quest and I've been elaborating on what problems would arise if said quests could be skipped. If I could have all of my Companions unlocked on my alternate characters without needing to redo their quests, I might consider using them on my alts. I'd benefit from a Companion intro skip as much as anybody else would.
My biggest issue is that no proposed way to skip that sequence seems feasible from a lore perspective and from a gameplay perspective. I wouldn't want to prevent people from skipping the intro quest if they were given the option to (of course!) but I want to stress how unlikely it is that a skip could actually be implemented that takes all of those issues into account.
For what it's worth, this thread has been another fun debate about the feasibility of a Companion intro skip — and certainly not the last. We'll see if anything comes of the points debated in this thread in-game in the future.
Yeah I don’t think you get it…from a lore perspective many of us just don’t care.
We all accept things that don’t make sense gameplay wise for expedience and all of us feel differently about various things. The things I will accept will not make sense for you and vice versa.
I am glad to hear you are not opposed to the idea of unlocking companions. If there were some technical problems with skipping the second or third times the game could just default to whatever choices you made the first time. I think it has been mentioned that the one case where there were choices that it did not affect the outcome regardless of which you chose. So that just leaves the lore, so if that is important to you then you don’t skip it.
The lore reasons may not be important to the individual player, but it is very important to the writers and system designers at ZOS. That's why we can't bring Companions to meet themselves, nor can we put helmets on them and change their body markings/skin/polymorph.
Again, I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case. So, it's unlikely that a Companion unlock skip would be implemented — at least not in such a direct way.
Erickson9610 wrote: »
We are allowed to express our thoughts and give insights into matters. Why should I offer a half-baked idea to ZOS that realistically wouldn't work out? The least I could do is think through how a change might be orchestrated.
It's not our jobs to tell ZOS how to do their jobs, but I believe we should put a little thought into how our suggestions could be worked into the game as a whole. It provides a little more confidence that a change could happen, rather than blindly begging ZOS to make/revert a change for years.
Erickson9610 wrote: »SilverBride wrote: »SilverBride wrote: »
They did it for Tales of Tribute.
There's a difference between "Yeah I already know how to play this card game" and "Yeah, I totally saved your brother/found your family/helped you become a knight etc."
But I do already know that. The same way every single character I have knows what level they are and they would start at that level whenever any new character unlocks them.
The Companions don't know your other characters. Each player character exists in a separate copy of Tamriel — explaining why you are able to change the world at all multiple times across characters — so the only explanation for Companions sharing builds across characters is that they've always had it. Or, maybe that part is meant to be ambiguous, for the sake of making the system more manageable for players and the servers.
The point is, on each player character, the Companions need help. It would make no sense to essentially say "follow me and maybe I'll help you later if I feel like it". However, it does make sense to say "I already know how to play Tales of Tribute" or "I already know how to use siege weapons", because that knowledge is easily accessible in the world.
This is also why we can't skip the Scribing tutorial — "I already know how to Scribe" doesn't make sense because it was, up to that point, a long-lost art. But, for things like crafting certifications, it makes sense to be able to skip those with sufficient rank in the respective skill lines.
Erickson9610 wrote: »One of the issues regarding the gameplay mechanics of skipping an introductory quest for a quest chain is that choices made during the skipped quest have no default value. If we skipped Mirri's quest, is Liam saved or not? How would ZOS decide which outcome to grant players? Would players select that option manually?
Another issue is with the rapport system. Additional Companion quests are unlocked with high positive rapport, and we can only do the next quest in the chain even if we managed to get maximum positive rapport before completing it. If the introduction quest was put to the wayside, rather than skipped, then players could complete the Companion's other quests before circling around and completing their introduction quest. This could be fixed if the Companion always offered their introduction quest at all times until formally unlocked — but who wants to see that quest marker above their head 24/7?
As for Schrödinger's Liam: no @ZOS does not need a quantum computer. Instead it is possible to move from binary to ternary
- Liam saved - dialogue option one
- Liam not saved - dialogue option two
- Quest skipped - no line about Liam, but Mirry can, for example, praise the bees or something, or remain silent (tm)
As for Schrödinger's Liam: no @ZOS does not need a quantum computer. Instead it is possible to move from binary to ternary
- Liam saved - dialogue option one
- Liam not saved - dialogue option two
- Quest skipped - no line about Liam, but Mirry can, for example, praise the bees or something, or remain silent (tm)
The fate of Liam is irrelevant. ZOS can decide he is alive or dead at any time they need to. Think Lyris… Sai. Death is temporary, when decided by the players.
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case.
Where did ZoS say they have a problem with this?
I'm glad you asked! Here:Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.
The "bringing Mirri to unlock Mirri" part is referencing this previous question:Q: I know early on when the Companion system was announced that one of the devs claimed they'd be fully new characters instead of old characters from sidequests. Are there any thoughts on diverting from this?Secondly, has a non-humanoid companion ever been thought of? Perhaps a non-humanoid Daedra, or a wild animal (dual wielding Warden bears anyone?) or even just a doggo! It'd be interesting to see ESO writers come up with interesting stories for taming an animal, or binding/"befriending" a Daedra!
PD: We are very interested in exploring and expanding the types of companions we introduce over time but there are a number of thematic and technical challenges associated with certain directions. Making companions of existing characters runs into situations where you can have an active companion on a quest involving another version of themselves. This gets even trickier as we often have characters reappearing in new content (and sometimes meeting a final end), all of which complicates companion use further. Having companions be newly introduced characters gives an opportunity for both us and the players to form a new relationship without preconceptions or past experiences coloring or limiting the dynamic.
Non-humanoid companions are an interesting avenue to explore, but in many cases would radically limit the amount of customization and combat options available, so it’s something that will take more investigation and potentially even expansion of the system to fully realize.
ZOS has expressed that they do not want players to bring multiple copies of the same character to meet one another. If a Companion unlock skip would lead to Mirri meeting Mirri, then ZOS does not want to implement it.
ArchangelIsraphel wrote: »They should just let players who want to skip the quests unlock them via the collections menu with a simple prompt. It's really the easiest way. Then those of us who like doing the quests can continue to do so without anything compromising our experience.
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »I don't have an issue with convenience changes that are questionable from a lore standpoint, but ZOS definitely does in this case.
Where did ZoS say they have a problem with this?
I'm glad you asked! Here:Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.
ZOS has expressed that they do not want players to bring multiple copies of the same character to meet one another. If a Companion unlock skip would lead to Mirri meeting Mirri, then ZOS does not want to implement it.
Necrotech_Master wrote: »...to me they still need to do something, or the companions will end up unused and discarded because people arent going to want to bother with their quests anymore if they are forced to constantly repeat the intro ones
SeaUnicorn wrote: »I don't cheat on Mirri
Also, it would be great to have some set or mythic that would boost some aspect of the companion you have.
SilverBride wrote: »Necrotech_Master wrote: »...to me they still need to do something, or the companions will end up unused and discarded because people arent going to want to bother with their quests anymore if they are forced to constantly repeat the intro ones
I am very quickly approaching that point. Instead of looking forward to seeing who the new Companions are I find myself dreading it. Depending on how long the quests are I may actually skip unlocking them for the first time.
If the quests were as short as Bastian's and Mirri's it would still feel like a chore, but at least it would be quick. But Azandar's and Sharp's were so long, through confusing Public Dungeons and back and forth all over the place, that I wasn't paying any attention to the story at all.
I'd be very curious to see figures for the whole population of the game on how many people routinely run multiple characters.
Clearly a lot of people do on this forum, but it feels, well, niche, and a lot of the things people complain about here seem more predicated on the notion of not having to do something 18 times than on problems with the features themselves.
I don't know, maybe seeing those figures would help explain why sometimes people here feel their concerns aren't listened to.
SilverBride wrote: »Necrotech_Master wrote: »...to me they still need to do something, or the companions will end up unused and discarded because people arent going to want to bother with their quests anymore if they are forced to constantly repeat the intro ones
I am very quickly approaching that point. Instead of looking forward to seeing who the new Companions are I find myself dreading it. Depending on how long the quests are I may actually skip unlocking them for the first time.
If the quests were as short as Bastian's and Mirri's it would still feel like a chore, but at least it would be quick. But Azandar's and Sharp's were so long, through confusing Public Dungeons and back and forth all over the place, that I wasn't paying any attention to the story at all.
If you don't like them, don't use them.
SeaUnicorn wrote: »I don't cheat on Mirri
joseayalac wrote: »You don't have to unlock them in every character if you don't want to...
It has nothing to do with new companions coming out.