SilverBride wrote: »I have found the Companions useful and feel the newer ones have gotten much more likable than the previous. But when is it enough?
I would be happy if we stop getting new Companions after the next set are released. But if we are going to continue to keep getting more Compaions with every new chapter, PLEASE at the very least give us the option to skip unlocking once we have done it once.
StarOfElyon wrote: »SilverBride wrote: »I have found the Companions useful and feel the newer ones have gotten much more likable than the previous. But when is it enough?
I would be happy if we stop getting new Companions after the next set are released. But if we are going to continue to keep getting more Compaions with every new chapter, PLEASE at the very least give us the option to skip unlocking once we have done it once.
Honestly I just want to have some NPCs as companions. Not many followers do I like as much as Nahlia and Scruut.
Erickson9610 wrote: »BretonMage wrote: »I would've thought that breaking the narrative flow is a detriment, and I can't really see ZOS doing that. Which was why I thought a fully levelled (rapport), all quests completed version might make more sense.Necrotech_Master wrote: »most of the companions rapport quests kind of continue the story, but not enough that not doing the intro quest would not be a detriment
But that should be optional, since I would consider redoing quests the primary benefit of having another character.
That's an intriguing idea. The only way a Companion unlock skip would make sense would be if their other quests were skipped, too — which would likely mean they'd be unlocked with maximum positive rapport. Such an unlock would make the most sense as a Crown Store purchase (as paying your way to maximum positive rapport would skip many days of grinding, fitting for a Crown Store purchase). That's the only way I'd support a Companion unlock skip.
Maybe said Crown Store purchase could also level the Companion up to Level 20 and max their levels in their Armor/Weapon/Guild skill lines as well? The ultimate all-in-one skip for trying to maximize a Companion's potential.
BretonMage wrote: »Tbh I would also be supportive of any other way of unlocking companions that keeps the quest flow intact. I think they could just, for example, unlock the companion with the option to do the intro quest - instead of just skipping it. It has been mentioned that ZOS didn't want our existing Mirri to meet an unaccompanied Mirri, but surely it can't be hard to programme that possibility out?
SilverBride wrote: »BretonMage wrote: »Tbh I would also be supportive of any other way of unlocking companions that keeps the quest flow intact. I think they could just, for example, unlock the companion with the option to do the intro quest - instead of just skipping it. It has been mentioned that ZOS didn't want our existing Mirri to meet an unaccompanied Mirri, but surely it can't be hard to programme that possibility out?
We could do the initial meeting the Companion and accept the quest. But one of the options could be something like "I would love to hear your story." to play through the quest chain, or "I have heard your story and would love to adventure with you now." to skip it.
Erickson9610 wrote: »It makes no sense to say "I have heard your story" to someone whose brother still needs to be rescued and expect them to understand what you mean by that and be okay with following you through all the realms of Oblivion.
Erickson9610 wrote: »SilverBride wrote: »BretonMage wrote: »Tbh I would also be supportive of any other way of unlocking companions that keeps the quest flow intact. I think they could just, for example, unlock the companion with the option to do the intro quest - instead of just skipping it. It has been mentioned that ZOS didn't want our existing Mirri to meet an unaccompanied Mirri, but surely it can't be hard to programme that possibility out?
We could do the initial meeting the Companion and accept the quest. But one of the options could be something like "I would love to hear your story." to play through the quest chain, or "I have heard your story and would love to adventure with you now." to skip it.
It makes no sense to say "I have heard your story" to someone whose brother still needs to be rescued and expect them to understand what you mean by that and be okay with following you through all the realms of Oblivion.
I do like the idea of delaying the introductory quest until the player opts to begin the quest chain, because the narrative order of events wouldn't be broken as no quest would be skipped. However, it's in those introductory quests where the Companion is originally given a motivation to join you in your adventures.
Some introductory quests have a sense of urgency to them, so it's difficult to imagine why these Companions would be fine with setting their problems to the wayside in order to give their lives for a stranger who has done nothing for them.
SilverBride wrote: »Erickson9610 wrote: »It makes no sense to say "I have heard your story" to someone whose brother still needs to be rescued and expect them to understand what you mean by that and be okay with following you through all the realms of Oblivion.
It makes as much sense as saying we have done the Tales of Tribute tutorial and don't want to do it again on a character that hasn't.
Also, the brother doesn't still need to be rescued in every case. One of our characters had to have already saved the brother before subsequent players have the option to say they already heard the story.
Erickson9610 wrote: »SilverBride wrote: »Erickson9610 wrote: »It makes no sense to say "I have heard your story" to someone whose brother still needs to be rescued and expect them to understand what you mean by that and be okay with following you through all the realms of Oblivion.
It makes as much sense as saying we have done the Tales of Tribute tutorial and don't want to do it again on a character that hasn't.
Also, the brother doesn't still need to be rescued in every case. One of our characters had to have already saved the brother before subsequent players have the option to say they already heard the story.
The brother isn't rescued on any characters who haven't helped Mirri. If other players could've rescued Mirri's brother before us, then Mirri would've never thought to join any of our characters in the first place. You can't justify Mirri going on an adventure with a stranger because you think someone else saved her brother — she'd want to go on an adventure with them instead, out of gratitude.
Also, it does make sense to say that our characters already know how to play Tales of Tribute. That card game is immensely popular — and played all over Tamriel — so the chances that our character could've learned from another tutor is highly likely. It's highly unlikely that every single NPC ToT player in the world personally went to High Isle just to learn how to play the game. While we never see our character learn how to play it, it's a skill that could've been learned from anywhere, depending on our character's background.
An analogy to real life is like telling a croupier that you already know how to play poker, that you learned how to play it from somewhere else. There are many casinos all over the world willing to teach newcomers the rules of the game, so we don't need to go to the creator of the card game just to learn how to play it.
Necrotech_Master wrote: »
using mirri as an example, all of my characters except my main explicitly killed off everyone in that quest and shes still willing to adventure with you
there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
Necrotech_Master wrote: »
using mirri as an example, all of my characters except my main explicitly killed off everyone in that quest and shes still willing to adventure with you
there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
It gives her a reason to adventure with you, and depending on how you do the quest it changes her motivation. You probably sped past her motivations, but it's still there and follows logic.
Necrotech_Master wrote: »there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
Necrotech_Master wrote: »Necrotech_Master wrote: »
using mirri as an example, all of my characters except my main explicitly killed off everyone in that quest and shes still willing to adventure with you
there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
It gives her a reason to adventure with you, and depending on how you do the quest it changes her motivation. You probably sped past her motivations, but it's still there and follows logic.
it still doesnt change any of her other dialog, her starting rapport, her rapport quests
after the 3rd time running the quest, i frankly did not care about the dialog (as i had seen all variations, saving all of them, killing all of them, and a mix) and just wanted to get it done, because using her as a companion required the quest complete
the other companions are even more basic, there was no sense of choice like that, which honestly made doing the quest required to unlock them feel even more like busy work because there were no alternate dialogs
spartaxoxo wrote: »Necrotech_Master wrote: »there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
She's willing to work with you because she thinks you did the best that you could. The "bad ending" option is presented as "I know you did your best" type situation, rather than trying for that outcome. The player might not be putting the effort to get the quest done faster, but the canonical explanation isn't lack of willingness to help.
Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
She's willing to work with you because she thinks you did the best that you could. The "bad ending" option is presented as "I know you did your best" type situation, rather than trying for that outcome. The player might not be putting the effort to get the quest done faster, but the canonical explanation isn't lack of willingness to help.
my point is that im sick of running this quest and we need an option to be able to skip it so we can still use the companion
at this point the quest to me has been degraded down to a completely pointless series of "go here, interact with this" just to use the companion
theres 0 attachment to the companion from an RP perspective at this point for me because of being forced to repeat the quests
i could care less if the quest ended with the companion hating me as much as possible if the end result was what we currently have: access to the companion and neutral starting rapport
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »Necrotech_Master wrote: »there are no repercussions whatsoever, the quest is literally just busy work so you can use the companion
She's willing to work with you because she thinks you did the best that you could. The "bad ending" option is presented as "I know you did your best" type situation, rather than trying for that outcome. The player might not be putting the effort to get the quest done faster, but the canonical explanation isn't lack of willingness to help.
my point is that im sick of running this quest and we need an option to be able to skip it so we can still use the companion
at this point the quest to me has been degraded down to a completely pointless series of "go here, interact with this" just to use the companion
theres 0 attachment to the companion from an RP perspective at this point for me because of being forced to repeat the quests
i could care less if the quest ended with the companion hating me as much as possible if the end result was what we currently have: access to the companion and neutral starting rapport
From a gameplay standpoint, there is not a difference. From a lore standpoint, there's a pretty major difference. I agree with a skip option. Personally, I think that when you attempt to summon a companion on alt that hasn't unlocked it yet (which requires having completed the quest on one character) it should say "You have already completed the introductory quest for this companion. Would you like to skip this quest?" If the person says yes, it should give a second confirmation. "Are you sure you want to skip? If you choose this option, your companion will address you as if you have completed the quest." If they say yes again, then the introduction quest is skipped. That prevents anyone who cares about the lore implications the ability to do the quest as much as they want. There'd be no issue with the lore implications because the player was warned. And double confirmation prevents accidental skipping.
Nice and simple. I fully admit it doesn't make sense from a lore perspective. But, I think a skip intro quest is a reasonable gameplay exception to everything needing to fit lore wise.
Necrotech_Master wrote: »for whatever reason
Erickson9610 wrote: »it's imperative that the player must have completed her introductory quest on that character if she's to be talked to in other quests.
Erickson9610 wrote: »Necrotech_Master wrote: »for whatever reason
There are numerous reasons which have been outlined here already. For whatever reason, people still want to be able to skip the Companion introductory quests, despite it being infeasible from a lore and a gameplay mechanics standpoint.
It makes no sense in-lore, the events of the introductory quest sometimes have implications on future quests, and then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
spartaxoxo wrote: »Erickson9610 wrote: »it's imperative that the player must have completed her introductory quest on that character if she's to be talked to in other quests.
FYI, you may want to edit a spoiler tag into that.
Necrotech_Master wrote: »Erickson9610 wrote: »Necrotech_Master wrote: »for whatever reason
There are numerous reasons which have been outlined here already. For whatever reason, people still want to be able to skip the Companion introductory quests, despite it being infeasible from a lore and a gameplay mechanics standpoint.
It makes no sense in-lore, the events of the introductory quest sometimes have implications on future quests, and then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
its not imperative, at all
not to mention ive literally never repeated any of the rapport quests, though it is getting very annoying on some characters who have gotten the rapport high enough to start seeing those again
the companions are not people, i just want to be able to use them for their purpose (adventuring in tamriel), not for RP
if i want the option to skip the intro, that is entirely on me, its not blocking anything from you or anyone else to be able to do that, theres nothing stopping you from playing the quest normally
im sick of repeating these quests for the soulless husks of the companions that at this point i see nothing more than a combat pet that talks way too much
Necrotech_Master wrote: »Erickson9610 wrote: »Necrotech_Master wrote: »for whatever reason
There are numerous reasons which have been outlined here already. For whatever reason, people still want to be able to skip the Companion introductory quests, despite it being infeasible from a lore and a gameplay mechanics standpoint.
It makes no sense in-lore, the events of the introductory quest sometimes have implications on future quests, and then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
its not imperative, at all
not to mention ive literally never repeated any of the rapport quests, though it is getting very annoying on some characters who have gotten the rapport high enough to start seeing those again
the companions are not people, i just want to be able to use them for their purpose (adventuring in tamriel), not for RP
if i want the option to skip the intro, that is entirely on me, its not blocking anything from you or anyone else to be able to do that, theres nothing stopping you from playing the quest normally
Erickson9610 wrote: »Necrotech_Master wrote: »Erickson9610 wrote: »Necrotech_Master wrote: »for whatever reason
There are numerous reasons which have been outlined here already. For whatever reason, people still want to be able to skip the Companion introductory quests, despite it being infeasible from a lore and a gameplay mechanics standpoint.
It makes no sense in-lore, the events of the introductory quest sometimes have implications on future quests, and then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
its not imperative, at all
not to mention ive literally never repeated any of the rapport quests, though it is getting very annoying on some characters who have gotten the rapport high enough to start seeing those again
the companions are not people, i just want to be able to use them for their purpose (adventuring in tamriel), not for RP
if i want the option to skip the intro, that is entirely on me, its not blocking anything from you or anyone else to be able to do that, theres nothing stopping you from playing the quest normally
im sick of repeating these quests for the soulless husks of the companions that at this point i see nothing more than a combat pet that talks way too much
I understand that it's frustrating, but the Companion quests are like any other quests in the overworld — and we don't have the option to skip completing those quests. Companion quests only have the advantage of granting you access to a follower outside of the quest chain; other quests in the overworld which grant a follower only do so for the duration of the quest.
That's why it doesn't make sense to skip what would otherwise be a mundane overworld quest. Why not let players skip to the end of any story quest if they're tired of completing them on all their characters for skill points? Companions require an unlock, much like Scribing and Antiquities require an unlock.
Erickson9610 wrote: »...the Companion quests are like any other quests in the overworld...
Erickson9610 wrote: »Necrotech_Master wrote: »Erickson9610 wrote: »Necrotech_Master wrote: »for whatever reason
There are numerous reasons which have been outlined here already. For whatever reason, people still want to be able to skip the Companion introductory quests, despite it being infeasible from a lore and a gameplay mechanics standpoint.
It makes no sense in-lore, the events of the introductory quest sometimes have implications on future quests, and then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
its not imperative, at all
not to mention ive literally never repeated any of the rapport quests, though it is getting very annoying on some characters who have gotten the rapport high enough to start seeing those again
the companions are not people, i just want to be able to use them for their purpose (adventuring in tamriel), not for RP
if i want the option to skip the intro, that is entirely on me, its not blocking anything from you or anyone else to be able to do that, theres nothing stopping you from playing the quest normally
im sick of repeating these quests for the soulless husks of the companions that at this point i see nothing more than a combat pet that talks way too much
I understand that it's frustrating, but the Companion quests are like any other quests in the overworld — and we don't have the option to skip completing those quests. Companion quests only have the advantage of granting you access to a follower outside of the quest chain; other quests in the overworld which grant a follower only do so for the duration of the quest.
That's why it doesn't make sense to skip what would otherwise be a mundane overworld quest. Why not let players skip to the end of any story quest if they're tired of completing them on all their characters for skill points? Companions require an unlock, much like Scribing and Antiquities require an unlock.
Erickson9610 wrote: »then there's the question about how rapport would be handled without enabling quests to be completed out of order if the introductory quest was just delayed, rather than skipped.
SilverBride wrote: »Erickson9610 wrote: »...the Companion quests are like any other quests in the overworld...
But they aren't. The Companions aren't something we go and do a quest for then that's the last we hear of them, like most quests in overland are. The Companions is a new system added to the game to help players as they quest etc., and gives us house guests as we gain rapport with them. We gear them up and set up builds on them.
With all the account wide changes to the game this is one that really should be added to the list. If we the player unlock a Companion once we should have the option to skip it on other characters because we the player already did it.