SilverBride wrote: »Sepultura_13 wrote: »No need for romantic scenarios or "hey let's jump in the sack" sort of creepy RP stuff, which is what a lot of the "Lusty Argonian Maid" types seem to be angling for. More like "vanilla" Skyrim, where you could get coin, food, or something because your "store" sold things and you get your "cut" of the profits. Definitely nice to have someone to come home to, but I don't need someone's "modded" version.
I'd like some loving vocalizations on occasion. "Nice to see you back home safely." Stuff like that.
Erickson9610 wrote: »I don't think ESO needs more sources of passive income. It makes sense for a singleplayer game, but in a game with a multiplayer economy, I believe that getting even 100 Gold every day from your Companions on every one of your characters is a little too much.
I could see ESO's Companion romance feature being strictly new dialogue, and maybe a single quest for any Companion to get married (as it was in TES V: Skyrim). We can already move the Companions into our houses as Houseguests, and we already get different dialogue depending on our rapport with them — so a "relationship status" could simply be another rapport level, or an extension of the existing rapport levels.
Erickson9610 wrote: »We can already move the Companions into our houses as Houseguests, and we already get different dialogue depending on our rapport with them — so a "relationship status" could simply be another rapport level, or an extension of the existing rapport levels.
BretonMage wrote: »I love the companion content in ESO, and always look forward to more. More companion stories, personalities and quests would be great.
I don't quite understand why people would call for a stop to content they don't like; instead, why not just avoid it? Maybe an option to refuse companion quests?
But sure, I'd support an option to unlock companion quests if other players want it.
The quests aren't that onerous.
The Bastion one is easy; he's ugly and annoying. As Nancy said: Just don't do Bastion.
ArchangelIsraphel wrote: »If we get a romance system, I'd like to see an expansion to companion friendships as well for those who want to further the companions story, but see the companion as a platonic friend to their character. From an RP perspective, my characters are friends with their companions- they aren't interested in any of them romantically.
Sepultura_13 wrote: »I don't understand the desire for "romance" with companions...I just don't. Then again, I don't have a strange fixation or fetish for pixels, plastic, and other fake things.
ArchangelIsraphel wrote: »If we get a romance system, I'd like to see an expansion to companion friendships as well for those who want to further the companions story, but see the companion as a platonic friend to their character. From an RP perspective, my characters are friends with their companions- they aren't interested in any of them romantically.
SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
I actually found treating your Skyrim spouse as no more than a source of money and food to be extremely creepy myself. Also, you can get coin and food from guild traders in ESO, so I would like some proper relationship content from romanced companions. It doesn't need to be M rated or whatever, just some words of appreciation, affection and companionship.Sepultura_13 wrote: »I agree. No need for romantic scenarios or "hey let's jump in the sack" sort of creepy RP stuff, which is what a lot of the "Lusty Argonian Maid" types seem to be angling for. More like "vanilla" Skyrim, where you could get coin, food, or something because your "store" sold things and you get your "cut" of the profits. Definitely nice to have someone to come home to, but I don't need someone's "modded" version.
there is another Bethesda's game (though it is not a MMO) where Companions are done reasonably well (and also have them romance option) and this is Fallout 4, not TES 5. i enjoyed playing FO4 with different Companions (not only Nick), as for ESO - not that much. in my take there are too few dialogue lines and reactions to truly reveal the Companions' characters.
Fata1moose wrote: »We are due for our first repeat class I wonder what they’ll do. Will be interesting to see if there’s skill overlap or another “morph” of a class skill.
ArchangelIsraphel wrote: »SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
I disagree with this. I don't think narrative should be sacrificed in favor of convenience. That ultimately ends with us getting low quality content and poorly written stories.
colossalvoids wrote: »More interested in knowing what zos thinks about it, where is the enough line.
SilverBride wrote: »ArchangelIsraphel wrote: »SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
I disagree with this. I don't think narrative should be sacrificed in favor of convenience. That ultimately ends with us getting low quality content and poorly written stories.
What is the point of a well written story if we have to do it so many times that we just try to get through it as quickly as possible? I'm not enjoying the story the 2nd or 3rd or 7th time around... I'm just wanting to get it over with. This was especially true with Azandar and Sharp's stories, which is a real shame because they are by far my favorite Companions so far.
SilverBride wrote: »ArchangelIsraphel wrote: »SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
I disagree with this. I don't think narrative should be sacrificed in favor of convenience. That ultimately ends with us getting low quality content and poorly written stories.
What is the point of a well written story if we have to do it so many times that we just try to get through it as quickly as possible? I'm not enjoying the story the 2nd or 3rd or 7th time around... I'm just wanting to get it over with. This was especially true with Azandar and Sharp's stories, which is a real shame because they are by far my favorite Companions so far.
Araneae6537 wrote: »SilverBride wrote: »What is the point of a well written story if we have to do it so many times that we just try to get through it as quickly as possible? I'm not enjoying the story the 2nd or 3rd or 7th time around... I'm just wanting to get it over with. This was especially true with Azandar and Sharp's stories, which is a real shame because they are by far my favorite Companions so far.
That could be said of any of the quests, in zone, etc. I love to have well-written stories that I enjoy playing through on multiple characters. I found Sharp and Azandar’s stories to be the most enjoyable companion quests so far and some of the stories I enjoyed most in Necrom.
SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
ArchangelIsraphel wrote: »SilverBride wrote: »ArchangelIsraphel wrote: »SilverBride wrote: »The only reason I am not looking forward to more Companions is because of the long tedious grinds to unlock them. Yes I know I don't "need" to unlock all of them, and i know I don't "need" to unlock them on every character, but unlocking Companions doesn't "need" to be a long tedious grind either.
They should either shorten these quest chains to be comparable with how they were with our first Companions, or if they want a longer story for them, give us the option to skip the unlocking quests on alts, just like they did with the Tales of Tribute tutorial.
I disagree with this. I don't think narrative should be sacrificed in favor of convenience. That ultimately ends with us getting low quality content and poorly written stories.
What is the point of a well written story if we have to do it so many times that we just try to get through it as quickly as possible? I'm not enjoying the story the 2nd or 3rd or 7th time around... I'm just wanting to get it over with. This was especially true with Azandar and Sharp's stories, which is a real shame because they are by far my favorite Companions so far.
I'm in favor of the optional unlock. I'm not in favor of cutting content. The point is that we shouldn't be diminishing the quality of content for people who want to rush it 7 times. We SHOULD get an optional skip. That's the only acceptable scenario here. Lowering content quality for those who enjoy it is not. Advocating for decreased content quality is a mistake that will come back to bite all of us.
I'm fully behind you for the optional unlocks and always have been, but pushing for the lowering of content quality for others is not something I'll support under any circumstances.