There's nothing in that thread?I'll just throw this here "casually":
https://forums.elderscrollsonline.com/en/discussion/662226/absurd-damage-numbers-in-battleground
TechMaybeHic wrote: »In stead of the weirdness they are doing to arctic wind, they should just make it the heal that also heals teammates and scale off offensive power; and make the high health one just a self heal. Tank or healer choice rather than trying to make one both tank and heal, and the other some conditional cluster of identity crisis.
xylena_lazarow wrote: »There's nothing in that thread?I'll just throw this here "casually":
https://forums.elderscrollsonline.com/en/discussion/662226/absurd-damage-numbers-in-battleground
Cross healing needs to be rebalanced across the board. They could start by removing the ally HoT and/or making Polar choose between yourself and your ally like every other burst heal. Just don't overnerf it, Warden DD needs to be able to survive, otherwise you turn the whole class into a dedicated brick.
you missing out the real strongest burst heal of warden and that kinda tells more than enough about your warden knowledge tbh. Polar wind is not the strongest burst heal in the game neither the strongest burst heal of warden. Pls take a closer look about the class itself and i suggest you to play warden one time with budging seed, that skill can burst heal probably 6-12 (not sure about the exact amount but its more than 2 :P ) ppl in one click if not even more if there is no limit on it, it is probably the cheapest burst heal in the game has bigger range than polar too and burst heals every single person inside of it and pls dont come up now with "ohh you have to be in that circle" ..... xD
same as reading tooltip of budding seed and understanding the distance range difference of it and that it heals per sec over time is pretty simple to understand aswell and especially the difference of cost for the power of what budding seed does to multiple ppl not only 2 its simple math yes react you should realize that cause you are a good player i guess ^^
We need to remove the heal ally portion of Polar Wind because it’s based on your health, not theirs.
Then I would suggest as a change to the heal-tank problem, severing your healing stat from weapon/spell damage and instead have it scale exclusively from either max stamina or max magicka with healing done/taken modifiers.
Skjaldbjorn wrote: »We need to remove the heal ally portion of Polar Wind because it’s based on your health, not theirs.
Then I would suggest as a change to the heal-tank problem, severing your healing stat from weapon/spell damage and instead have it scale exclusively from either max stamina or max magicka with healing done/taken modifiers.
If you're referring to having Polar Wind scale off stam or mag, no. Not even a little bit. Warden tanks in PVE are already pretty dog. This would kill them completely.
The ability to heal your group shouldn't scale with your own tankieness. This isn't a difficult concept to grasp.
Imagine not only being able to make an absolutely unkillable tank in PvP, and then being able to heal better than other group healers with that tank.
That’s what Polar Wind enables.
If it only healed yourself, then you would be an unkillable tank, something that has class parity, not an unstoppable force of trolling in PvP stalling out every Battleground lobby into 3-5million damage parse sessions where nobody kills each other in Deathmatch.
You post a link to a thread with no actual evidence, just anecdotal statements from people saying "I got hit hard". .
Tanks should not be proficient healers, and healers should not be proficient tanks. While Polar Wind is the worst offender; we need more balancing done to address this problem.
Polar wind will heal the caster and one other person drastically more than budding with 45k hp. Both the burst heal and the HOT. I wouldn't even be surprised if the HOT on a 45k HP polar wind is more than the combined value of the HOT + harvest synergy on budding.
The ability to heal your group shouldn't scale with your own tankieness. This isn't a difficult concept to grasp.Imagine not only being able to make an absolutely unkillable tank in PvP, and then being able to heal better than other group healers with that tank.
That’s what Polar Wind enables.
If it only healed yourself, then you would be an unkillable tank, something that has class parity, not an unstoppable force of trolling in PvP stalling out every Battleground lobby into 3-5million damage parse sessions where nobody kills each other in Deathmatch.
"Heal your group" "Heal better than other group healers"
Really there we got people that doesn't know what they are talking.
You know what is the big cost of that big heal we can do? It only heal ONE other player at a time AND with a very short radius.
Team mate need to be close or they will not get the heal, and trust me as someone that play Polar Wind healer in BG that can be hard to follow people, mostly as you have only heavy armor you are very slow to be able to follow most speedy DD...
That's what make it fair, yeah if in front of you this is a duo of one healer and a DD you'll have issue to kill them if you don't have enough damage... But hey that's the goal of having a healer with us no? But that doesn't mean you'll die because there is actually only one DD in front of you...
In larger group Polar Wind Healer will not be able to heal all of his group in same time where other heal will be able.You post a link to a thread with no actual evidence, just anecdotal statements from people saying "I got hit hard". .
If you want a comment from someone that play Polar Wind healer in BG, there I'm.
There is insane damage dealer in PvP that can out perform my Polar Wind on my mate.
Polar Wind is good but no worries having a whole BG group or more on the same mate or even myself will kill me fast, I'll maybe have time to burn all my magicka in Polar Wind to survive but still will die.Tanks should not be proficient healers, and healers should not be proficient tanks. While Polar Wind is the worst offender; we need more balancing done to address this problem.
Every player in PvP are barelly tank as we all need to have few heavy armor. Every healer in PvP are just tank with a lot of heal when DD are tank with damage skill.
If you want to complain about tankingness in PvP stop only focusing Warden when every class have issue with being too tanky for what they can do as damage or heal...Polar wind will heal the caster and one other person drastically more than budding with 45k hp. Both the burst heal and the HOT. I wouldn't even be surprised if the HOT on a 45k HP polar wind is more than the combined value of the HOT + harvest synergy on budding.
You know why it's stronger than budding seed? Because of all it cost to be that good.
To have a good Polar Wind you need big HP which mean you have your other ressource low which also mean your other healing skill will be weaker. A 45k HP healer will not have 30k magicka and a big sustain.
And as I say above the range and the fact it gonna heal only one other player at a time.
Meanwhile if you want to build to have budding seed being good, that will also make all other healing skill good so you will be able to overlap multiple good heal on more than one other ally. Both work.
Warden just have a way to be a specific kind of healer for little group or duo, instead of being a classic mass healer.
Do not try to kill that just because your group cannot focus damage.
(Just communicate and/or use the mark wheel to say what player to focus, not that hard)
The ability to heal your group shouldn't scale with your own tankieness. This isn't a difficult concept to grasp.Imagine not only being able to make an absolutely unkillable tank in PvP, and then being able to heal better than other group healers with that tank.
That’s what Polar Wind enables.
If it only healed yourself, then you would be an unkillable tank, something that has class parity, not an unstoppable force of trolling in PvP stalling out every Battleground lobby into 3-5million damage parse sessions where nobody kills each other in Deathmatch.
"Heal your group" "Heal better than other group healers"
Really there we got people that doesn't know what they are talking.
You know what is the big cost of that big heal we can do? It only heal ONE other player at a time AND with a very short radius.
Team mate need to be close or they will not get the heal, and trust me as someone that play Polar Wind healer in BG that can be hard to follow people, mostly as you have only heavy armor you are very slow to be able to follow most speedy DD...
That's what make it fair, yeah if in front of you this is a duo of one healer and a DD you'll have issue to kill them if you don't have enough damage... But hey that's the goal of having a healer with us no? But that doesn't mean you'll die because there is actually only one DD in front of you...
In larger group Polar Wind Healer will not be able to heal all of his group in same time where other heal will be able.You post a link to a thread with no actual evidence, just anecdotal statements from people saying "I got hit hard". .
If you want a comment from someone that play Polar Wind healer in BG, there I'm.
There is insane damage dealer in PvP that can out perform my Polar Wind on my mate.
Polar Wind is good but no worries having a whole BG group or more on the same mate or even myself will kill me fast, I'll maybe have time to burn all my magicka in Polar Wind to survive but still will die.Tanks should not be proficient healers, and healers should not be proficient tanks. While Polar Wind is the worst offender; we need more balancing done to address this problem.
Every player in PvP are barelly tank as we all need to have few heavy armor. Every healer in PvP are just tank with a lot of heal when DD are tank with damage skill.
If you want to complain about tankingness in PvP stop only focusing Warden when every class have issue with being too tanky for what they can do as damage or heal...Polar wind will heal the caster and one other person drastically more than budding with 45k hp. Both the burst heal and the HOT. I wouldn't even be surprised if the HOT on a 45k HP polar wind is more than the combined value of the HOT + harvest synergy on budding.
You know why it's stronger than budding seed? Because of all it cost to be that good.
To have a good Polar Wind you need big HP which mean you have your other ressource low which also mean your other healing skill will be weaker. A 45k HP healer will not have 30k magicka and a big sustain.
And as I say above the range and the fact it gonna heal only one other player at a time.
Meanwhile if you want to build to have budding seed being good, that will also make all other healing skill good so you will be able to overlap multiple good heal on more than one other ally. Both work.
Warden just have a way to be a specific kind of healer for little group or duo, instead of being a classic mass healer.
Do not try to kill that just because your group cannot focus damage.
(Just communicate and/or use the mark wheel to say what player to focus, not that hard)
What’s the TLDR? That you main a build exploiting this and don’t want to see it nerfed?
You’ll be alright, even after this problem skill is adjusted, tanky healers are going to continue to exist, you’ll just have to pay a little more attention to your health bar.
I wish they would make the artic wind heal a HOT and not burst at all. No 3-second delay, though. That makes it useless as a heal. Or just make polar heal and artic strictly damage. This skill is all over the place. For pve dps, burst heal is already worse than hot, and then 3-second delay means just take the heal away and reallocate that part of the power budget. 3 second delay on a hot is MAYBE useful in certain situations. 3 seconds on a burst is... not.
Even if they make Artic a HOT PVP wardens will be forced to POLAR. In PVP you have to have a Burst!
Templar doesn't need all those push and stunt they will be alright without it…
If it loses the cross heal altogether, I'm dropping it for something that does cross heal like Healing Contingency, and continuing to do the same annoying thing I did before, just with less class identity. Cross healing needs to be rebalanced and standardized across the board. Nerfing Polar would be a start but it's far from simple.It really doesn't need to be anymore complicated than simply changing polar to a self heal. At that point if they want, they can improve soothing spores.
xylena_lazarow wrote: »If it loses the cross heal altogether, I'm dropping it for something that does cross heal like Healing Contingency, and continuing to do the same annoying thing I did before, just with less class identity. Cross healing needs to be rebalanced and standardized across the board. Nerfing Polar would be a start but it's far from simple.It really doesn't need to be anymore complicated than simply changing polar to a self heal. At that point if they want, they can improve soothing spores.
Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Yeah I've noticed a lot of people doing that lately, hopefully the Druid's nerf will curb it because the only thing worse than a cross healing DD meta is a permablock DD meta. And the change to Warden only encourages more of it, because that's how you survive below 30k hp as a Warden brawler, and once you go above 30k hp your permablock is buffed (lol).You'd probably be dropping it next patch anyways if you're playing a DD, since you'll want to be 29.9k HP frontbar. Highly reccomend trying healing soul in place of it now if you haven't already. Major vitality drastically increases all your healing, and the druids resurgence gives you basically infinite stam to block with.
-Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Ah yeah the famous easy HoT Green Balance skill!
There is... Budding Seeds that is not easy to maintain on PvP because of the movement the short area of effect and the ultimate... So free to get heh.
And yeah people can die around Polar Wind healer because somehow there is people that know how to deal with that kind of thing and don't need to come in forum to complain that this skill is "too strong".
xylena_lazarow wrote: »Yeah I've noticed a lot of people doing that lately, hopefully the Druid's nerf will curb it because the only thing worse than a cross healing DD meta is a permablock DD meta. And the change to Warden only encourages more of it, because that's how you survive below 30k hp as a Warden brawler, and once you go above 30k hp your permablock is buffed (lol).You'd probably be dropping it next patch anyways if you're playing a DD, since you'll want to be 29.9k HP frontbar. Highly reccomend trying healing soul in place of it now if you haven't already. Major vitality drastically increases all your healing, and the druids resurgence gives you basically infinite stam to block with.
Groups aren't dropping their 40k hp Polar DDs, it's not like they relied on frost staff. Personally I like Dazing Soul with Major Vitality and complement it with Contingency to get the heal and a missing minor buff like Force.
High apm tryhards are definitely jamming on their SnB block for X++ seconds at a time, not block feathering, okay fine high uptime block not literal permablock (but that's what it gets called). Maybe it's just taste, but I'd rather fight against cross healing than permablock, a very uninteractive playstyle with limited counterplay and the most stalemates.That nerf really won't do anything against the strength of the playstyle. That said, I don't think it's really necessary to "permablock" in the sense that you hold block and never drop it.
-Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Ah yeah the famous easy HoT Green Balance skill!
There is... Budding Seeds that is not easy to maintain on PvP because of the movement the short area of effect and the ultimate... So free to get heh.
And yeah people can die around Polar Wind healer because somehow there is people that know how to deal with that kind of thing and don't need to come in forum to complain that this skill is "too strong".
Lotus flower? Trellis? Budding? All excellent skills to proc that passive with depending on the size of your group.
I hate to say it, but you're in the minority here if you think polar wind is completely fine in it's current state.
I hate to say it, but you're in the minority here if you think polar wind is completely fine in it's current state.
-Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Ah yeah the famous easy HoT Green Balance skill!
There is... Budding Seeds that is not easy to maintain on PvP because of the movement the short area of effect and the ultimate... So free to get heh.
And yeah people can die around Polar Wind healer because somehow there is people that know how to deal with that kind of thing and don't need to come in forum to complain that this skill is "too strong".
Lotus flower? Trellis? Budding? All excellent skills to proc that passive with depending on the size of your group.
I hate to say it, but you're in the minority here if you think polar wind is completely fine in it's current state.
I'm mostly seeing that I'm the minority that read.
I was answering about how "easily" it is to get the sustain passive from healing with a Green Balance passive.
"250 free resource return per second from passive" he said.
No, Lotus is not a easy way. You need to hit with a light or heavy attack to proc it while you could do something else and that's really not one of the best skill you wanna slot on a build where you haven't a lot of slot free to waist.
Trellis same but there you need to get hit. Budding Seeds I just explain why this is not a easy way to get a free sustain with the passive.