Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
Ah yeah showing me the power of a crit heal, which basically mean something that doesn't happen 100% of the time and saying "otherS" when in reality it's just ONE other person at a time in a short radius around you. Fallacious argument.
Have you tried moving?Well, nerf Aracnist Fatecarver.
Running 42k Warden DD in Cyro, all offense other than the 64 hp, no healing investment, highest Polar crits were around 16k. So I'm not sure how you're getting above that without investment, but it does illustrate Polar's design problems. Investment double dips, making you more tanky while also making your Polar bigger. The HoT component is more egregious to me than the burst, as we all know the gameplay problems caused by HoT stacking.Turtle_Bot wrote: »20k is not a crit heal from a support warden, crit heals on a proper support warden are 30k+ in pvp (closer to 35k at the top end). 20k is the average non-crit heal from a support warden.
A good way to sum it up. I miss when this game had soft caps to prevent degenerate minmaxing.But tanks providing the strongest cross healing in PVP is extremely problematic.
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
Turtle_Bot wrote: »Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
Ah yeah showing me the power of a crit heal, which basically mean something that doesn't happen 100% of the time and saying "otherS" when in reality it's just ONE other person at a time in a short radius around you. Fallacious argument.
20k is not a crit heal from a support warden, crit heals on a proper support warden are 30k+ in pvp (closer to 35k at the top end). 20k is the average non-crit heal from a support warden. There's a reason 1 support/healer warden can prevent a team in BGs from ever dying even if both other teams gang up on the team with the healer.
I play warden, and have on and off since it launched in morrowind. I enjoy playing warden in small scale.
There is nothing "fun" about polar wind, unless you're abusing it to make yourself and your friends unkillable. It is extremely imbalanced.
If you don't find that fun that's fine, but don't ask for a nerf because it makes people "unkillable" when all the PvP is about being stupidly unkillable anyway. Stop aiming at Polar Wind stupidly, mostly when the nerf you want gonna impact a lot the PvE aspect of the skill.
CameraBeardThePirate wrote: »
If you don't find that fun that's fine, but don't ask for a nerf because it makes people "unkillable" when all the PvP is about being stupidly unkillable anyway. Stop aiming at Polar Wind stupidly, mostly when the nerf you want gonna impact a lot the PvE aspect of the skill.
Lol what? This is the most circular reasoning I've ever seen.
The only reason PvP is "about being stupidly unkillable" is because of overpowered heals like Polar Wind, Hardened Ward, Barrier Spam, and Cross Heal stacking. People want polar to be nerfed so that PvP is less tanky. You cannot argue that nerfing polar wouldn't make PvP less tanky, because it would. Yes, there are other heals that contribute to the tanky meta too, but arguing that Polar shouldn't be changed because those other heals exist is just another example of Whataboutism and is not a valid argument.
And besides, the proposed nerf is to make it a self heal only, which would not impact the ability of PvE tanks to stay alive.
Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
Ah yeah showing me the power of a crit heal, which basically mean something that doesn't happen 100% of the time and saying "otherS" when in reality it's just ONE other person at a time in a short radius around you. Fallacious argument.
xylena_lazarow wrote: »Have you tried moving?Well, nerf Aracnist Fatecarver.Running 42k Warden DD in Cyro, all offense other than the 64 hp, no healing investment, highest Polar crits were around 16k. So I'm not sure how you're getting above that without investment, but it does illustrate Polar's design problems. Investment double dips, making you more tanky while also making your Polar bigger. The HoT component is more egregious to me than the burst, as we all know the gameplay problems caused by HoT stacking.Turtle_Bot wrote: »20k is not a crit heal from a support warden, crit heals on a proper support warden are 30k+ in pvp (closer to 35k at the top end). 20k is the average non-crit heal from a support warden.
Turtle_Bot wrote: »Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
Ah yeah showing me the power of a crit heal, which basically mean something that doesn't happen 100% of the time and saying "otherS" when in reality it's just ONE other person at a time in a short radius around you. Fallacious argument.
20k is not a crit heal from a support warden, crit heals on a proper support warden are 30k+ in pvp (closer to 35k at the top end). 20k is the average non-crit heal from a support warden. There's a reason 1 support/healer warden can prevent a team in BGs from ever dying even if both other teams gang up on the team with the healer.
On the video I was answering it was, when your heal number get a ! that mean it's a crit heal.
And as I said bellow for the other answer, Polar Wind healer doesn't get a lot of crit rate.
TechMaybeHic wrote: »In stead of the weirdness they are doing to arctic wind, they should just make it the heal that also heals teammates and scale off offensive power; and make the high health one just a self heal. Tank or healer choice rather than trying to make one both tank and heal, and the other some conditional cluster of identity crisis.
xylena_lazarow wrote: »Highest Polar at 42k hp was around 16k, while highest Healing Contingency has been around 13k on my NB, the HoT is much lower, but it also gives a unique Affix buff and hits the whole group when stacked, not just one ally. Sure it's not as strong as Polar, it's definitely a nerf, you're still not getting rid of cross healing Wardens anytime soon.CameraBeardThePirate wrote: »They don't do the "same" thing with scribing though. Polar is an undeniably stronger heal than any of the scribing heals.
YandereGirlfriend wrote: »IMO, Health-scaling heals are inherently toxic and should be deleted on every class.
(Sorry PvE tanks but that's what your healer is for.)
Skjaldbjorn wrote: »YandereGirlfriend wrote: »IMO, Health-scaling heals are inherently toxic and should be deleted on every class.
(Sorry PvE tanks but that's what your healer is for.)
Uh...no. There are way too many scenarios where entire PVE fights are designed around tanks being able to sustain themselves, including healing. Couple that with the healing nerfs some time ago, and this change would be horrendous for PVE.
YandereGirlfriend wrote: »Skjaldbjorn wrote: »YandereGirlfriend wrote: »IMO, Health-scaling heals are inherently toxic and should be deleted on every class.
(Sorry PvE tanks but that's what your healer is for.)
Uh...no. There are way too many scenarios where entire PVE fights are designed around tanks being able to sustain themselves, including healing. Couple that with the healing nerfs some time ago, and this change would be horrendous for PVE.
Yeah, I knew someone was going to say this. But that sounds more like bad design in those encounters if you ask me. Healers are already optional in much of the game's content and here we have tanks obviating even more of their role.
YandereGirlfriend wrote: »IMO, Health-scaling heals are inherently toxic and should be deleted on every class.
(Sorry PvE tanks but that's what your healer is for.)
Theist_VII wrote: »Kind of weird this thread got buried when it’s still relevant.
The wrong morph of the skill was changed, and Polar Wind needed the nerf, not Arctic Blast. Can’t help but feel there was a miscommunication somewhere which ultimately led to this.
katemedina666 wrote: »Yes, it was the fourth week of testing, the developers still didn't give a damn about the opinion of half the players.. You (Wardens) can't have the best of everything in the world (for some reason, Sorcs and NBs have it, oh well). Personally, I don't like Warden's skills with s*icidal animals at all as a concept, and the frost mage was more interesting. Now for me it means that I'll have to abandon another developed character, thanks for wasting my time!
People, just think that this is a class that is offered to be bought separately, like necro... It's a shame
ESO_Nightingale wrote: »I had hoped zos was going to listen to our feedback. Nope lol, lesson should have been learned when they scuffed blastbones. At this point i just hope they implement what they did for piercing cold onto the frost staff version of ancient knowledge next patch and let frost staff dps exist as a concept in general and not tacked onto warden. Frost dps arcanist and necromancer are legitimate possibilities now if they let it exist with piercing cold ruling.
Yeah that's one of many options. If they made it self heal only, it would be replaced by a generic Scribing skill. I'm in favor of nerfing the overperforming cross heal to the level of generic cross heals, but not less than that. Our ideas for solving Polar Wind are ultimately just fanfiction though, the important part is we communicate the problem to the devs.Ishtarknows wrote: »Just like Breath of Life and Twilight Matriarch right?