Panderbander wrote: »Hot take: allow it to continue to heal two people but only burst heal if there's no active Polar Wind HOT on the target. Recast only refreshes existing duration or something (idk give minor resolve if there's no burst heal?)
They just destroyed the ICE warden in PVP ... While I use the other morph of Polar, now they are forcing me to run 40k health and use polar wind. Soothing spores was good years ago before other classes had their burst heals buffed. But if they nerf polar wind the class is dead. They just took the damage away in PVP if you take the healing what do they have left?
I wish they would make the artic wind heal a HOT and not burst at all. No 3-second delay, though. That makes it useless as a heal. Or just make polar heal and artic strictly damage. This skill is all over the place. For pve dps, burst heal is already worse than hot, and then 3-second delay means just take the heal away and reallocate that part of the power budget. 3 second delay on a hot is MAYBE useful in certain situations. 3 seconds on a burst is... not.
Lets nerf Polar to! I agree! They just destroyed the ICE warden in PVP ... While I use the other morph of Polar, now they are forcing me to run 40k health and use polar wind. Soothing spores was good years ago before other classes had their burst heals buffed. But if they nerf polar wind the class is dead. They just took the damage away in PVP if you take the healing what do they have left?
Soothing spores even with 7k weapon damage is not as bursty as the other classes burst heals. Mainly because spores has an AOE effect. Budding seeds is a delayed burst heal.
I agree I think polar wind is to strong! I did not think the other morph was. I just do not understand this change. This class is not the strongest in PVP. Now after this change it will fall to a bottom tier class in PVP.
1st and 2nd place classes are actually buffed indirectly.
ZOS_GinaBruno wrote:It is our hope that these changes still help the Warden class access powerful tools from their kit, without the overwhelming power they enabled in PvP situations.
ZOS_GinaBruno wrote:It is our hope that these changes still help the Warden class access powerful tools from their kit, without the overwhelming power they enabled in PvP situations.
I was very confused reading that while Polar Wind remains unaddressed.
xylena_lazarow wrote: »Polar is only a problem on high hp dedicated healers.
Polar on high hp dedicated healers is definitely a problem and I've long said that. I'll agree with you that the cross heal should be reduced. The self heal isn't any worse than other DD self burst heals. Spending the past couple months on Warden DD, it is very "fair" compared to NB or Sorc, Warden can't just disengage and reset like they can, so it's appropriate that they should have some degree of face tanking.I've always seen you post that you're pretty strongly against the "tank meta" and "stalemate builds". Surely you don't actually think this heal is fine in it's current state?
xylena_lazarow wrote: »Polar on high hp dedicated healers is definitely a problem and I've long said that. I'll agree with you that the cross heal should be reduced. The self heal isn't any worse than other DD self burst heals. Spending the past couple months on Warden DD, it is very "fair" compared to NB or Sorc, Warden can't just disengage and reset like they can, so it's appropriate that they should have some degree of face tanking.I've always seen you post that you're pretty strongly against the "tank meta" and "stalemate builds". Surely you don't actually think this heal is fine in it's current state?
Really there are so many problems after a decade that we're just duct taping the holes on a sinking ship. I get the sense you want a full proper rebalance, and I'd want that too, but the odds are against us.
I solo Infinite Archive 'til Arc 5 and I HAVE TO slot Polar Wind + Resolving Vigor to be able to barely survive, on an Oakensoul single bar which leaves me with 3 damaging slots.
I have 36K HP + 3.6K gained by the 10% buff from healing.
Since Resolving Vigor is needed for Minor Resolve, Polar Wind is the only heal I have to keep my companion alive, otherwise the companion would instantly be useless.
And you want to nerf Polar Wind... So basically negating Warden's solo capabilities of running Infinite Archive or Veteran Dungeons, or just hard, intense content, like Dragons - this while other classes are more performing.
No way I'll ever agree with this.
I solo Infinite Archive 'til Arc 5 and I HAVE TO slot Polar Wind + Resolving Vigor to be able to barely survive, on an Oakensoul single bar which leaves me with 3 damaging slots.
I have 36K HP + 3.6K gained by the 10% buff from healing.
Since Resolving Vigor is needed for Minor Resolve, Polar Wind is the only heal I have to keep my companion alive, otherwise the companion would instantly be useless.
And you want to nerf Polar Wind... So basically negating Warden's solo capabilities of running Infinite Archive or Veteran Dungeons, or just hard, intense content, like Dragons - this while other classes are more performing.
No way I'll ever agree with this.
I solo Infinite Archive 'til Arc 5 and I HAVE TO slot Polar Wind + Resolving Vigor to be able to barely survive, on an Oakensoul single bar which leaves me with 3 damaging slots.
I have 36K HP + 3.6K gained by the 10% buff from healing.
Since Resolving Vigor is needed for Minor Resolve, Polar Wind is the only heal I have to keep my companion alive, otherwise the companion would instantly be useless.
And you want to nerf Polar Wind... So basically negating Warden's solo capabilities of running Infinite Archive or Veteran Dungeons, or just hard, intense content, like Dragons - this while other classes are more performing.
No way I'll ever agree with this.
No other class has...
I solo Infinite Archive 'til Arc 5 and I HAVE TO slot Polar Wind + Resolving Vigor to be able to barely survive, on an Oakensoul single bar which leaves me with 3 damaging slots.
I have 36K HP + 3.6K gained by the 10% buff from healing.
Since Resolving Vigor is needed for Minor Resolve, Polar Wind is the only heal I have to keep my companion alive, otherwise the companion would instantly be useless.
And you want to nerf Polar Wind... So basically negating Warden's solo capabilities of running Infinite Archive or Veteran Dungeons, or just hard, intense content, like Dragons - this while other classes are more performing.
No way I'll ever agree with this.
No other class has...
You are right, every class should be exactly the same, in fact why even have different classes to chose?
Wardens sure have same kind of skills as Nightblades, Sorcs and DKs...
Hasenpfote wrote: »Healing has general issues in PvP.
For PvE reason, it is nice, that you have support skills, that skales with Life or Magicka or Stamina or Attackpower.
Arcanists for example has shields, that scales with Resources only.
Warden has Heals, that can scales with life.
In general, heal AND damage need some adjustments in PvP, it is way too easy to get 25k armor penetration.
I'm tired of people that want to stupidly nerf just because they see only one side of a subject.
Mostly when they don't see how much the change they want would be horrible for PvE user that have to take a lost bullet because for PvP it's "overpowered".
No, Polar Wind is not broken or overpowered in PvP. Why? Because that healing is the only special thing a warden can do.
Warden doesn't have high mobility with teleportation or big shield like Sorc or Arcanist.
Warden doesn't have invisibility like NB. Warden doesn't have multiple way to push and stunt like Templar.
Warden is simply big resistance and self healing. The basis of what everybody need to be in PvP in a bit better, but nothing special like other class. If he has more than that, Polar Wind would be a bit too strong for sure.
But that's not how warden is. If you remove his ability to heal himself as he can right now it will just kill the possibility to play PvP at all. Warden doesn't have enough power to be a glass canon.
And no, on a dedicated healer it's not overpowered either. Because that just make a healer that can deal with little group but will heal badly on large group. That make hard to kill people? No ***... that's the purpose of healers!
I have a Polar Wind Healer build for battleground and don't worry when people stop being idiot and focus fire me or the same guy in same time the big heal is not enough anymore.
And so for PvE that would be just kill the support option that skill have for Tank and Archive build.
Warden is not the best tank even if they got a skill tree dedicated to tank, the Polar Wind healing on ally saved a lot of group mate and in the Archive on duo that's just wonderfull to have it even if the ally got Pale Order Ring as that will still give him Minor Toughness.
For Artic Wind I already talked about how stupid and annoying the change they will do are...
But to add about PvP... Warden finally got a good tool his burst heal. A good stunt in a world where stunt is everywhere and where the only way we got to stunt people before was Crystalized Slab which require us to get shoot by someone that can just stop shooting us when he see those levitated shield.
Not overpowered nope, as I said about the fact warden is only a bulky thing and not more and because you have to choice the morph. You cannot have both so you need to decide if you prefer to get healing over time or being able to stunt people that come close which is fair.
Choosing Artic mean you'll need to burn your magicka to survive hard moment but choosing Polar mean more heal but no way to stunt people to cancel them or try to execute.
Imagine not only being able to make an absolutely unkillable tank in PvP, and then being able to heal better than other group healers with that tank.
That’s what Polar Wind enables.
If it only healed yourself, then you would be an unkillable tank, something that has class parity, not an unstoppable force of trolling in PvP stalling out every Battleground lobby into 3-5million damage parse sessions where nobody kills each other in Deathmatch.
Imagine not only being able to make an absolutely unkillable tank in PvP, and then being able to heal better than other group healers with that tank.
That’s what Polar Wind enables.
If it only healed yourself, then you would be an unkillable tank, something that has class parity, not an unstoppable force of trolling in PvP stalling out every Battleground lobby into 3-5million damage parse sessions where nobody kills each other in Deathmatch.
I'll just throw this here "casually":
https://forums.elderscrollsonline.com/en/discussion/662226/absurd-damage-numbers-in-battleground
As reported by many, no one is unkillable it seems. Pretty much the opposite.