Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
But that’s not all! As annoying as tying to get those side boss leads may prove to be, at least I CAN grind for it, if I want to. What about all the lovely furnishing tickets locked behind treasure maps??? Why don’t more people complain about that? The only option is to waste one’s gold on lottery tickets treasure maps. If there is something more demoralizing in this game, I haven’t found it. I’d rather the furnishings be in CRATES, because then at least I could spend Gems or Seals. Instead it’s just RNG SOL.
Necrotech_Master wrote: »Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
But that’s not all! As annoying as tying to get those side boss leads may prove to be, at least I CAN grind for it, if I want to. What about all the lovely furnishing tickets locked behind treasure maps??? Why don’t more people complain about that? The only option is to waste one’s gold on lottery tickets treasure maps. If there is something more demoralizing in this game, I haven’t found it. I’d rather the furnishings be in CRATES, because then at least I could spend Gems or Seals. Instead it’s just RNG SOL.
the one on side bosses in graven deep is not too bad, as it can drop from any of them, even on normal
the technique i did was i just went in with a friend, mowed our way to the first side boss (which is before even the first regular boss and can be stealthed to), killed it, if we didnt get the drop, we left the dungeon, reset/repeat process
was usually taking us about 5 min per attempt to get to and kill the first side boss in graven deep
i dont believe there was any leads in earthen root enclave side bosses, but im guessing your talking about the lead in coral aerie (which was just annoying because it was only from the 4th side bosses, not any of the side bosses), for me it was soloable, but it made the dungeon take 3x longer lol
Araneae6537 wrote: »Necrotech_Master wrote: »Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
But that’s not all! As annoying as tying to get those side boss leads may prove to be, at least I CAN grind for it, if I want to. What about all the lovely furnishing tickets locked behind treasure maps??? Why don’t more people complain about that? The only option is to waste one’s gold on lottery tickets treasure maps. If there is something more demoralizing in this game, I haven’t found it. I’d rather the furnishings be in CRATES, because then at least I could spend Gems or Seals. Instead it’s just RNG SOL.
the one on side bosses in graven deep is not too bad, as it can drop from any of them, even on normal
the technique i did was i just went in with a friend, mowed our way to the first side boss (which is before even the first regular boss and can be stealthed to), killed it, if we didnt get the drop, we left the dungeon, reset/repeat process
was usually taking us about 5 min per attempt to get to and kill the first side boss in graven deep
i dont believe there was any leads in earthen root enclave side bosses, but im guessing your talking about the lead in coral aerie (which was just annoying because it was only from the 4th side bosses, not any of the side bosses), for me it was soloable, but it made the dungeon take 3x longer lol
Thank you for the insights, @Necrotech_Master I’ll have to look up where that first side boss is in Graven Deep. I know I did them all once but it was a long time ago… Yes, Coral Airie (all four of the 2022 dungeons are related to the High Isle story) and that sload final side boss… I’ll save that one for last and beseech Herma Mora that Filer Ool might save me from it!
Now if only you (or Filer Ool, or anyone) would save me from treasure map leads, I shall have nothing further to complain about!
Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
Necrotech_Master wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
But that’s not all! As annoying as tying to get those side boss leads may prove to be, at least I CAN grind for it, if I want to. What about all the lovely furnishing tickets locked behind treasure maps??? Why don’t more people complain about that? The only option is to waste one’s gold on lottery tickets treasure maps. If there is something more demoralizing in this game, I haven’t found it. I’d rather the furnishings be in CRATES, because then at least I could spend Gems or Seals. Instead it’s just RNG SOL.
the one on side bosses in graven deep is not too bad, as it can drop from any of them, even on normal
the technique i did was i just went in with a friend, mowed our way to the first side boss (which is before even the first regular boss and can be stealthed to), killed it, if we didnt get the drop, we left the dungeon, reset/repeat process
was usually taking us about 5 min per attempt to get to and kill the first side boss in graven deep
i dont believe there was any leads in earthen root enclave side bosses, but im guessing your talking about the lead in coral aerie (which was just annoying because it was only from the 4th side bosses, not any of the side bosses), for me it was soloable, but it made the dungeon take 3x longer lol
Thank you for the insights, @Necrotech_Master I’ll have to look up where that first side boss is in Graven Deep. I know I did them all once but it was a long time ago… Yes, Coral Airie (all four of the 2022 dungeons are related to the High Isle story) and that sload final side boss… I’ll save that one for last and beseech Herma Mora that Filer Ool might save me from it!
Now if only you (or Filer Ool, or anyone) would save me from treasure map leads, I shall have nothing further to complain about!
the first side boss in graven deep i think is at the 2nd mob, i believe theres 3 mobs before the first boss, the 2nd mob has a side path, you just have to go down that side path and enter a dwarven style hatch to get to the boss
the coral aerie one should be slightly better now, because they increased the drop rate on that one from when i initially farmed for it (it took me 6 runs with the old drop rate)
im not sure much i can offer on the treasure map leads, one of the most optimal ways i can see for treasure maps is when the archive vendor offers the treasure maps for a zone you want leads from, to buy up a lot of those
its a painful process because you can only buy 1 box at a time, and the maps are unique so, its recommended you have a friend you can use the mail system to return the maps to you in the mail so you can bulk dig them up
the only other way would be to buy treasure maps, but i know those can get expensive with gold, at least the archive has them at a fixed price
Araneae6537 wrote: »Necrotech_Master wrote: »Araneae6537 wrote: »Necrotech_Master wrote: »Araneae6537 wrote: »I can only think people are complaining about this lead because they don’t realize it’s a guaranteed drop (which is understandable, since it’s the first, to my knowledge). What is frustrating is how many times I’ve run Bal Sunnar without getting that lead (and I actually like that dungeon and have been running it for the motif drops anyway). I’m dreading trying to grind for the mythic leads behind side bosses in the High Isle dungeons. Those aren’t guaranteed, are they? That will require organizing a group because I don’t want to impose on a PUG group. Ugh, I don’t even want the stupid greaves, but I DO want the beryl nix ox behind the Necrom Savior achievement.
But that’s not all! As annoying as tying to get those side boss leads may prove to be, at least I CAN grind for it, if I want to. What about all the lovely furnishing tickets locked behind treasure maps??? Why don’t more people complain about that? The only option is to waste one’s gold on lottery tickets treasure maps. If there is something more demoralizing in this game, I haven’t found it. I’d rather the furnishings be in CRATES, because then at least I could spend Gems or Seals. Instead it’s just RNG SOL.
the one on side bosses in graven deep is not too bad, as it can drop from any of them, even on normal
the technique i did was i just went in with a friend, mowed our way to the first side boss (which is before even the first regular boss and can be stealthed to), killed it, if we didnt get the drop, we left the dungeon, reset/repeat process
was usually taking us about 5 min per attempt to get to and kill the first side boss in graven deep
i dont believe there was any leads in earthen root enclave side bosses, but im guessing your talking about the lead in coral aerie (which was just annoying because it was only from the 4th side bosses, not any of the side bosses), for me it was soloable, but it made the dungeon take 3x longer lol
Thank you for the insights, @Necrotech_Master I’ll have to look up where that first side boss is in Graven Deep. I know I did them all once but it was a long time ago… Yes, Coral Airie (all four of the 2022 dungeons are related to the High Isle story) and that sload final side boss… I’ll save that one for last and beseech Herma Mora that Filer Ool might save me from it!
Now if only you (or Filer Ool, or anyone) would save me from treasure map leads, I shall have nothing further to complain about!
the first side boss in graven deep i think is at the 2nd mob, i believe theres 3 mobs before the first boss, the 2nd mob has a side path, you just have to go down that side path and enter a dwarven style hatch to get to the boss
the coral aerie one should be slightly better now, because they increased the drop rate on that one from when i initially farmed for it (it took me 6 runs with the old drop rate)
im not sure much i can offer on the treasure map leads, one of the most optimal ways i can see for treasure maps is when the archive vendor offers the treasure maps for a zone you want leads from, to buy up a lot of those
its a painful process because you can only buy 1 box at a time, and the maps are unique so, its recommended you have a friend you can use the mail system to return the maps to you in the mail so you can bulk dig them up
the only other way would be to buy treasure maps, but i know those can get expensive with gold, at least the archive has them at a fixed price
Thank you again for the tips, @Necrotech_Master I ran Coral Aerie on normal last night with a friend and our companions and we both got the lead! I think it’s rather too long of a requirement if it wasn’t a guaranteed (or nearly so?) drop, but like this, I have no problem. I think like many people in their view of trials, it had become an inordinately large thing in my mind, because I had tried it once on vet with a PUG group quite a while ago and hadn’t been able to defeat the final side boss, and so the thought of having to find a way to grind it… But I’m okay with leads in trials or behind longer dungeon requirements if they are guaranteed drops. (On principle, I still don’t think Coral Aerie and Greymoor should be required for the Savior of Necrom achievement, but that’s another matter.)
I found the path to the first side boss in Graven Deep and that is quite doable with oakensorc (did it with my crafter main at first, but that took bloody forever, lol). I haven’t the lead yet, but it’s something reasonable to grind. I’ll may also see about putting a group together to go through the whole dungeon again, but at least I know the lead isn’t dependent on grinding that.
That only leaves treasure maps, which I am no longer buying from any source, because RNG is garbage. I would rather buy the lead directly for Crowns than to throw away any currency on a rare chance at an item. I will just have to wait for ToT and treasure map leads to be available from Filer Ool.
Veinblood1965 wrote: »I normally don't have any complaints with where Mythic leads are acquired, some of them are meant to be hard to obtain. The one thing that I do have an issue with is putting them in trials. The Rourken Steamguards from Gold Road one lead is in the Halls of Fabrication. The problem I have is that unless you are ALREADY in a guild that runs trials on a regular basis just trying to get people together to run it is almost impossible.
Nobody wants to join a group with an inexperienced leader. That leaves you with looking in the group finder and hoping someone is forming a group, or trying to get friends some of which know the trial to join one or just waiting around in Craglorn hoping someone is looking for extra people. It's been rare for me to see anyone LF someone to join a HOF group in any of my guilds or in zone chat so basically I'll be lucky to get even a chance to get the lead.
I.... kind of feel like you don't really want to play in an MMO?
SkaraMinoc wrote: »Savior of the West Weald and the Wildburn Lynx mount reward is unobtainable by 80% of the playerbase because they don't do trial content and never will.
Just a question,
Why is it OK for one group to tell someone to go play a trial if you want a lead and then turn around and complain about farming for ink because of the time it takes to acquire a usable amount of it?
The thing that has always been "unfair" is I know which ones eventually gets their way and which ones don't. It has been that way since launch.
Just a question,
Why is it OK for one group to tell someone to go play a trial if you want a lead and then turn around and complain about farming for ink because of the time it takes to acquire a usable amount of it?
The thing that has always been "unfair" is I know which ones eventually gets their way and which ones don't. It has been that way since launch.
I have both been telling people to run the trial and to go farm the ink. I have noticed the same people who don't want to run the trial also don't want to farm the ink.
Just a question,
Why is it OK for one group to tell someone to go play a trial if you want a lead and then turn around and complain about farming for ink because of the time it takes to acquire a usable amount of it?
Necrotech_Master wrote: »Necrotech_Master wrote: »if the avg dps in the game right now is at least 30k on the 6 mil dummy, your group would be doing almost 300k dps which is way over the bar for normal
We don't know what the average DPS is in this game, but if I had to formulate a realistic guess, I would suggest it is closer to 15k than 30k... and that includes the people who are looking at Trials thinking, "wonder if I can do this..."
the only way to really get less than 15k dps is to do absolutely nothing but light attack, or you know, have no weapons or armor equipped
Possibly. It would certainly be interesting to hear from ZOS about the average DPS is across active players. I'd also like to see the distribution. I think there are probably spikes at different places along the spectrum, too.I didn't say it was impossible to wipe. I said it was about the same difficulty as FG1. It's possible to wipe there too.
Just to be clear... I assume we need to note that you are talking about veteran FG1?
I mean, if you are talking normal everyday FG1 that can be solo'ed by a drunken skeever with only three legs, then...?
I'm not talking about vet.
Normal HoF is about the same difficulty level as normal FG1, taking into account it's scaled for 12 players.
It can be beaten with far, far fewer than the intended number of party members, mechanics can be ignored with as few as half the number of intended party members...
Yeah. They're on par.
FG1 is difficult for new players the first time they do it too, if grouped with other people who don't know what they're doing. That doesn't mean it's objectively difficult though.
Shara_Wynn wrote: »
You can beat hof with somewhere between 1/4 and 1/2 of the "required" players. Just like FG1.
In any case, you've spent so much time arguing about the injustice of having to do some of the easiest content in the game you could have beat it 10x over by now if you really cared to. This, I think you're arguing just for the sake of arguing at this point.
That might be true if there were enough people on during the non-peak times I play to do the trial with, but you are making the assumption that there are when there are not.
Also imho I don't think any trial can be considered "some of the easiest content in the game".
Also has it taken me maybe 5 minutes to read all the posts in this thread and type up what I have. I have multiple programs, tasks, pages and apps (including this message forum) running in the background while I do other things. Much like many others who post on here likely do