shadyjane62 wrote: »I just spend two hrs going from trader to trader to try and find the motif I needed for a master writ.
If we had an auction house it would have taken 30 seconds.
I truly hate the guild trader system, it seems designed to benefit certain guilds and be a pain for the rest of us.
I won't do that. If it's not available in Vivec at what I consider a reasonable price, I delete the writ.
I want to see an AH. AND limits on Max bid listings A lot of players only play to make gold. And WHAT do they really do with that much gold?
I've seen a lot of suspicious activity on TTC. Like ink listings for 300K plus. WHY?
Necrotech_Master wrote: »shadyjane62 wrote: »I just spend two hrs going from trader to trader to try and find the motif I needed for a master writ.
If we had an auction house it would have taken 30 seconds.
I truly hate the guild trader system, it seems designed to benefit certain guilds and be a pain for the rest of us.
I won't do that. If it's not available in Vivec at what I consider a reasonable price, I delete the writ.
lol, i would certainly not say no to writs if you wanted someone to put it to use than delete it lol
working on grandmaster crafting tables and still need about 65,000 vouchers to finish them lol
Necrotech_Master wrote: »shadyjane62 wrote: »I just spend two hrs going from trader to trader to try and find the motif I needed for a master writ.
If we had an auction house it would have taken 30 seconds.
I truly hate the guild trader system, it seems designed to benefit certain guilds and be a pain for the rest of us.
I won't do that. If it's not available in Vivec at what I consider a reasonable price, I delete the writ.
lol, i would certainly not say no to writs if you wanted someone to put it to use than delete it lol
working on grandmaster crafting tables and still need about 65,000 vouchers to finish them lol
I won't mess with guild traders at all, so no selling. If you're on PC NA or PC EU, I'll send you the ones I can't or don't want to do. Free.
I'd be so happy if there was a centralised market... even if it took a larger cut than guild traders. I'd use it.
Would actually save me money long-time, with no donations or anxiety over getting kicked for not doing enough contributions...
barney2525 wrote: »not gonna happen.
the players who dedicate their play time to making millions of gold will show up on this list with " claims " of how bad an AH is and how wonderful this system is, and of course will "claim" this is what the majority wants.
They also will invent different imagined detriments of the AH system and extoll how so much "better" this system is. They will claim its so easy to manipulate an AH and not so for the Trader system.
And of course no actual evidence is ever shown, one way or the other.
Played in a number of mmos. All the others used an AH. Never... let me repeat, Never... had any issues with it. Might have some level requirement (like 10th) to be able to sell or buy, but that was a minimal issue. It is always a better system to give ALL players instant access to an AH, and to be able to locate the item and lowest price for the item you want, and do it in 3 minutes or less. That is what an AH does.
But unless the Company can be convinced that this is a QOL issue that will improve the game, Nothing is going to change.
Okay which is easier going to 200 different locations or going to one location? Answer that one question and you have the evidence you need as to why this system is harder to manipulate than a central economy would be.
Er, this logic works in support of both arguments. Why? Because if the system is so unappealing to casual buyers that they don't shop like this (and they don't), it leaves the system wide open to players who make trading their whole game and spend their whole time flipping, etc. The whole point of markets and market economies is to make economies behave efficiently by pooling information and goods in one place. ESO doesn't have one -- trading is artificially atomised across many different traders and artificially made inaccessible to people who, for obvious reasons, are unwilling to spend an hour plus shopping -- and therefore leaves inefficiencies open to exploitation by those with a desire to do so.
In effect, the trading system doesn't distribute the bulk of the market around a lot of different locations, it artificially concentrates it around a few heavily visited locations with a lot of traders in one place, meaning the whole player economy is disproportionately impacted by a small proportion of all the traders (and goods for sale) out there in the world.
Now, is it a good thing or a bad thing that ESO's trading system makes such distortions possible? That's really in the eye of the beholder. But, honestly, I think ESO went badly down the wrong path with trading by turning it into a mini game. This is an MMO. Trading is a system that, in theory, is meant to support all other aspects of play. Instead, they turned it into a game inandof itself, and that creates annoyances for how you play everything else.
It's not quite of the same level of import, but in MMO terms it's not that far off locking inventory management behind a mini game. It's just plain daft for an MMO that is not overtly an MMO themed around trading.
ShadowPaladin wrote: »All of you central AH fans [Snip], I have the perfect solution for you !!!
Its a solution with which you won't need to travel through all of Tamriel, you won't need to bid and or compete with other players, you won't need to think about setting prices and you won't need to do anything at all !
Guess what it is?!
NPC-Traders selling everything for set prices !!!!
The only thing(s) you will need are certain achievements for certain items .
You want an Aetheric Cipher? No problem, you just need to have learned the *Psijic Ambrosia receipt* and then you can buy one for 2mio gold from an NPC-Vendor, or you can try your luck by farming for it !
You want some Motif-Pages from a motif, which drops in a dungeon or trial? No problem, you just need to have completed a certain achievement for doing something in this dungeon or trial and you can buy them for set prices from a vendor (50k chest, 50k guards, 20k helmet, 20k gloves, 20k boots, 10k belt, 10k shoulders, 15k for each weapon)!
You need resources? No problem, too! You can farm them yourself or you can buy them from a NPC-Vendor for 500g per unit IF you don't have maxed out your crafting skills and don't have the master crafter achievement or if you do, you will get them for 100g per unit .
Great solution, wouldn't you all say ?!
No more inflation, since no one would push prices beyond reasonable levels and because there would be no need to farm endlessly gold. Also, no more arguments about prices which are too low or too high and we would have the perfect gold sinks !
The only downside would be that ZOS could and would dictate the prices !
A little anecdote I always remember every time this discussion comes up.
Back in like early 2018 I think it was, around when Necropotence was thriving and the staves were hot commodities in the right traits. I had just reached 4 million gold in the bank and noticed that the staves were selling for around 40K off trait and around 70K with the right trait.
Well, I was newly filled with gold and decided I would attempt to make some more. So, I spent around 10 hours across 3 days going to every single trader in the game. All of them, in thieves guilds, in back country stalls. I bought every single listed necropotence stave in every trader that was priced under 30K. I think I spent close to 2.5M on staves, somewhere near 100+ staves I bought.
I then listed all of the off trait ones at 40K and all of the good traits at 60K... Ended up doubling my investment for the most part. But, within a week, the off trait staves stopped selling. Why? Because I wasn't running a monopoly, I was flipping poorly priced items at a more normalized market value. But, that week from when I last bought a poorly priced stave to when I noticed mine stopped selling well, other players had listed their own staves at more bargain pricing.
I still made profit, and was eventually able to sell them all (after lowering the pricing down to 30-35K. But, ultimately, my only impact on the market was a brief moment of listings a ton of initially under-priced items at a price that capital city traders were regularly selling those items at.
And this is why a monopoly here just isn't an actual thing. With an AH, I could have sat in one location, and purchased any listing that was lower than the listings I had up, all the time, without effort. In perpetuity, or until the item is no longer sought after. And then, the most common lowest priced item in the market will ALWAYS be the one I posted. Rather than the ones posted by tons of other players that take effort to seek out and relist.
ShadowPaladin wrote: »All of you central AH fans [Snip], I have the perfect solution for you !!!
Its a solution with which you won't need to travel through all of Tamriel, you won't need to bid and or compete with other players, you won't need to think about setting prices and you won't need to do anything at all !
Guess what it is?!
NPC-Traders selling everything for set prices !!!!
The only thing(s) you will need are certain achievements for certain items .
You want an Aetheric Cipher? No problem, you just need to have learned the *Psijic Ambrosia receipt* and then you can buy one for 2mio gold from an NPC-Vendor, or you can try your luck by farming for it !
You want some Motif-Pages from a motif, which drops in a dungeon or trial? No problem, you just need to have completed a certain achievement for doing something in this dungeon or trial and you can buy them for set prices from a vendor (50k chest, 50k guards, 20k helmet, 20k gloves, 20k boots, 10k belt, 10k shoulders, 15k for each weapon)!
You need resources? No problem, too! You can farm them yourself or you can buy them from a NPC-Vendor for 500g per unit IF you don't have maxed out your crafting skills and don't have the master crafter achievement or if you do, you will get them for 100g per unit .
Great solution, wouldn't you all say ?!
No more inflation, since no one would push prices beyond reasonable levels and because there would be no need to farm endlessly gold. Also, no more arguments about prices which are too low or too high and we would have the perfect gold sinks !
The only downside would be that ZOS could and would dictate the prices !
ShadowPaladin wrote: »All of you central AH fans [Snip], I have the perfect solution for you !!!
Its a solution with which you won't need to travel through all of Tamriel, you won't need to bid and or compete with other players, you won't need to think about setting prices and you won't need to do anything at all !
Guess what it is?!
NPC-Traders selling everything for set prices !!!!
The only thing(s) you will need are certain achievements for certain items .
You want an Aetheric Cipher? No problem, you just need to have learned the *Psijic Ambrosia receipt* and then you can buy one for 2mio gold from an NPC-Vendor, or you can try your luck by farming for it !
You want some Motif-Pages from a motif, which drops in a dungeon or trial? No problem, you just need to have completed a certain achievement for doing something in this dungeon or trial and you can buy them for set prices from a vendor (50k chest, 50k guards, 20k helmet, 20k gloves, 20k boots, 10k belt, 10k shoulders, 15k for each weapon)!
You need resources? No problem, too! You can farm them yourself or you can buy them from a NPC-Vendor for 500g per unit IF you don't have maxed out your crafting skills and don't have the master crafter achievement or if you do, you will get them for 100g per unit .
Great solution, wouldn't you all say ?!
No more inflation, since no one would push prices beyond reasonable levels and because there would be no need to farm endlessly gold. Also, no more arguments about prices which are too low or too high and we would have the perfect gold sinks !
The only downside would be that ZOS could and would dictate the prices !
Yes, the existing system is not lore friendly either, I grant you that. But then neither are the cartoonish animation style mounts, pets, etc. that roam Tamriel. Perhaps the only way to make the current trading system a bit more lore-friendly is to allow characters to only buy/sell in zones belonging to their alliance - it would never happen, of course, because it would upset too many players.barney2525 wrote: »A centralised market would certainly be immersion-breaking and non-lore friendly, because this is supposed to be a continent on which three factions at war with each other, so why would they share a common trading system?
As compared with the "Lore" of any character from any Faction being able to travel into the Enemy's territory and freely buy items that can be used against that Faction? And to freely allow them to come into your territory and you very willingly sell them items that they will use against Your Faction?
I'm not seeing the rationale.
valenwood_vegan wrote: »The secret guild trader mafia must have all gone on vacation for the summer on PC/NA at least, as prices have been falling and are continuing to fall rapidly on most items.
There are certainly players out there who try to manipulate the market (and would do so in an auction house system as well, believe it or not), and there are guilds that engage in bad practices. However, the large trading guilds I've been in are actually run by players who devote a significant amount of their time and their own gold to maintaining a good trader and a welcoming community for their members, with minimal requirements such as logging in and selling each week and/or making a small donation.
There are *many* guilds outside of the top trading locations that have no requirements at all other than logging in and occasionally selling something (or even JUST logging in weekly or bi-weekly).
Painting them all with one brush as evil criminal thugs is sad and really not even deserving of the time I put into this response.
I'd like to see an Auction House.
As has been said above by several, Guild Traders are a big PITA.
It's lame that I have to go to TTC or ESO-Hub to shop for things I need in game.
Most of the time when I get to the traders listed by those sites, the items are gone, or available only at higher prices.
Each shopping project devolves in frustrating hops all over Tamriel. The load screens are terribly annoying, it is truly a pain.
90% of the time, I end up buying the first instances of the items I need, no matter how much higher they are than the "average" price shown by TTC, because I just couldn't stomach going on traveling all over Tamriel.
So yeah, I'll be happy when ZOS revamps this whole system.
I want to see an AH. AND limits on Max bid listings A lot of players only play to make gold. And WHAT do they really do with that much gold?
I've seen a lot of suspicious activity on TTC. Like ink listings for 300K plus. WHY?
I know people who monopolize certain items on the market. They have a billion+ gold and inflate prices. The only thing stopping them from monopolizing everything is the fact that they have to dedicate many hours daily to travel to every trader in Tamriel and then search them. A central AH is their dream.
barney2525 wrote: »not gonna happen.
the players who dedicate their play time to making millions of gold will show up on this list with " claims " of how bad an AH is and how wonderful this system is, and of course will "claim" this is what the majority wants.
They also will invent different imagined detriments of the AH system and extoll how so much "better" this system is. They will claim its so easy to manipulate an AH and not so for the Trader system.
And of course no actual evidence is ever shown, one way or the other.
Played in a number of mmos. All the others used an AH. Never... let me repeat, Never... had any issues with it. Might have some level requirement (like 10th) to be able to sell or buy, but that was a minimal issue. It is always a better system to give ALL players instant access to an AH, and to be able to locate the item and lowest price for the item you want, and do it in 3 minutes or less. That is what an AH does.
But unless the Company can be convinced that this is a QOL issue that will improve the game, Nothing is going to change.
Okay which is easier going to 200 different locations or going to one location? Answer that one question and you have the evidence you need as to why this system is harder to manipulate than a central economy would be.
Er, this logic works in support of both arguments. Why? Because if the system is so unappealing to casual buyers that they don't shop like this (and they don't), it leaves the system wide open to players who make trading their whole game and spend their whole time flipping, etc. The whole point of markets and market economies is to make economies behave efficiently by pooling information and goods in one place. ESO doesn't have one -- trading is artificially atomised across many different traders and artificially made inaccessible to people who, for obvious reasons, are unwilling to spend an hour plus shopping -- and therefore leaves inefficiencies open to exploitation by those with a desire to do so.
In effect, the trading system doesn't distribute the bulk of the market around a lot of different locations, it artificially concentrates it around a few heavily visited locations with a lot of traders in one place, meaning the whole player economy is disproportionately impacted by a small proportion of all the traders (and goods for sale) out there in the world.
Now, is it a good thing or a bad thing that ESO's trading system makes such distortions possible? That's really in the eye of the beholder. But, honestly, I think ESO went badly down the wrong path with trading by turning it into a mini game. This is an MMO. Trading is a system that, in theory, is meant to support all other aspects of play. Instead, they turned it into a game inandof itself, and that creates annoyances for how you play everything else.
It's not quite of the same level of import, but in MMO terms it's not that far off locking inventory management behind a mini game. It's just plain daft for an MMO that is not overtly an MMO themed around trading.
Players deciding not to participate has nothing to do with which system would be easier to manipulate. I responded to a post about market manipulation. If you want to discuss the problem of people not participating we can do that also but it is a different conversation.
To your point though I wouldn't mind if each zone had one central location where you could see the items for all the traders in that one zone. The central board would not show prices and you would need to actually go to the trader to make the purchase. This would allow players looking for bargains to continue doing so and would allow players that just want the item no matter the cost to go to the most convenient trader and get it.
For some the economy in ESO isn't a mini game but is end game. They easily put as much time into trading as progression groups put into being able to finish hard mode vet trials. The market as we have it now allows all to participate at a level they wish and those that spend more time by right have better benefits. Just like trials, PvP and other activities in the game. The economy is so much more than a mini game of a lot of people. Enough so that they would leave the game if the current system were removed.
barney2525 wrote: »not gonna happen.
the players who dedicate their play time to making millions of gold will show up on this list with " claims " of how bad an AH is and how wonderful this system is, and of course will "claim" this is what the majority wants.
They also will invent different imagined detriments of the AH system and extoll how so much "better" this system is. They will claim its so easy to manipulate an AH and not so for the Trader system.
And of course no actual evidence is ever shown, one way or the other.
Played in a number of mmos. All the others used an AH. Never... let me repeat, Never... had any issues with it. Might have some level requirement (like 10th) to be able to sell or buy, but that was a minimal issue. It is always a better system to give ALL players instant access to an AH, and to be able to locate the item and lowest price for the item you want, and do it in 3 minutes or less. That is what an AH does.
But unless the Company can be convinced that this is a QOL issue that will improve the game, Nothing is going to change.
Okay which is easier going to 200 different locations or going to one location? Answer that one question and you have the evidence you need as to why this system is harder to manipulate than a central economy would be.
Er, this logic works in support of both arguments. Why? Because if the system is so unappealing to casual buyers that they don't shop like this (and they don't), it leaves the system wide open to players who make trading their whole game and spend their whole time flipping, etc. The whole point of markets and market economies is to make economies behave efficiently by pooling information and goods in one place. ESO doesn't have one -- trading is artificially atomised across many different traders and artificially made inaccessible to people who, for obvious reasons, are unwilling to spend an hour plus shopping -- and therefore leaves inefficiencies open to exploitation by those with a desire to do so.
In effect, the trading system doesn't distribute the bulk of the market around a lot of different locations, it artificially concentrates it around a few heavily visited locations with a lot of traders in one place, meaning the whole player economy is disproportionately impacted by a small proportion of all the traders (and goods for sale) out there in the world.
Now, is it a good thing or a bad thing that ESO's trading system makes such distortions possible? That's really in the eye of the beholder. But, honestly, I think ESO went badly down the wrong path with trading by turning it into a mini game. This is an MMO. Trading is a system that, in theory, is meant to support all other aspects of play. Instead, they turned it into a game inandof itself, and that creates annoyances for how you play everything else.
It's not quite of the same level of import, but in MMO terms it's not that far off locking inventory management behind a mini game. It's just plain daft for an MMO that is not overtly an MMO themed around trading.
Players deciding not to participate has nothing to do with which system would be easier to manipulate. I responded to a post about market manipulation. If you want to discuss the problem of people not participating we can do that also but it is a different conversation.
To your point though I wouldn't mind if each zone had one central location where you could see the items for all the traders in that one zone. The central board would not show prices and you would need to actually go to the trader to make the purchase. This would allow players looking for bargains to continue doing so and would allow players that just want the item no matter the cost to go to the most convenient trader and get it.
For some the economy in ESO isn't a mini game but is end game. They easily put as much time into trading as progression groups put into being able to finish hard mode vet trials. The market as we have it now allows all to participate at a level they wish and those that spend more time by right have better benefits. Just like trials, PvP and other activities in the game. The economy is so much more than a mini game of a lot of people. Enough so that they would leave the game if the current system were removed.
The point about players not participating is that that, factually, is how the economy operates. You can't operate on a hypothetical of "if every player did this the economy would be great". They don't.
the1andonlyskwex wrote: »barney2525 wrote: »not gonna happen.
the players who dedicate their play time to making millions of gold will show up on this list with " claims " of how bad an AH is and how wonderful this system is, and of course will "claim" this is what the majority wants.
They also will invent different imagined detriments of the AH system and extoll how so much "better" this system is. They will claim its so easy to manipulate an AH and not so for the Trader system.
And of course no actual evidence is ever shown, one way or the other.
Played in a number of mmos. All the others used an AH. Never... let me repeat, Never... had any issues with it. Might have some level requirement (like 10th) to be able to sell or buy, but that was a minimal issue. It is always a better system to give ALL players instant access to an AH, and to be able to locate the item and lowest price for the item you want, and do it in 3 minutes or less. That is what an AH does.
But unless the Company can be convinced that this is a QOL issue that will improve the game, Nothing is going to change.
Okay which is easier going to 200 different locations or going to one location? Answer that one question and you have the evidence you need as to why this system is harder to manipulate than a central economy would be.
Er, this logic works in support of both arguments. Why? Because if the system is so unappealing to casual buyers that they don't shop like this (and they don't), it leaves the system wide open to players who make trading their whole game and spend their whole time flipping, etc. The whole point of markets and market economies is to make economies behave efficiently by pooling information and goods in one place. ESO doesn't have one -- trading is artificially atomised across many different traders and artificially made inaccessible to people who, for obvious reasons, are unwilling to spend an hour plus shopping -- and therefore leaves inefficiencies open to exploitation by those with a desire to do so.
In effect, the trading system doesn't distribute the bulk of the market around a lot of different locations, it artificially concentrates it around a few heavily visited locations with a lot of traders in one place, meaning the whole player economy is disproportionately impacted by a small proportion of all the traders (and goods for sale) out there in the world.
Now, is it a good thing or a bad thing that ESO's trading system makes such distortions possible? That's really in the eye of the beholder. But, honestly, I think ESO went badly down the wrong path with trading by turning it into a mini game. This is an MMO. Trading is a system that, in theory, is meant to support all other aspects of play. Instead, they turned it into a game inandof itself, and that creates annoyances for how you play everything else.
It's not quite of the same level of import, but in MMO terms it's not that far off locking inventory management behind a mini game. It's just plain daft for an MMO that is not overtly an MMO themed around trading.
Players deciding not to participate has nothing to do with which system would be easier to manipulate. I responded to a post about market manipulation. If you want to discuss the problem of people not participating we can do that also but it is a different conversation.
To your point though I wouldn't mind if each zone had one central location where you could see the items for all the traders in that one zone. The central board would not show prices and you would need to actually go to the trader to make the purchase. This would allow players looking for bargains to continue doing so and would allow players that just want the item no matter the cost to go to the most convenient trader and get it.
For some the economy in ESO isn't a mini game but is end game. They easily put as much time into trading as progression groups put into being able to finish hard mode vet trials. The market as we have it now allows all to participate at a level they wish and those that spend more time by right have better benefits. Just like trials, PvP and other activities in the game. The economy is so much more than a mini game of a lot of people. Enough so that they would leave the game if the current system were removed.
The point about players not participating is that that, factually, is how the economy operates. You can't operate on a hypothetical of "if every player did this the economy would be great". They don't.
Part of why the current system is so easy to manipulate is that so many people are not participating. The anti-AH crowd vastly underestimates how much bigger (and therefore harder to manipulate) the economy will get if it isn't limited to the few thousand people in guilds with big city traders
the1andonlyskwex wrote: »barney2525 wrote: »not gonna happen.
the players who dedicate their play time to making millions of gold will show up on this list with " claims " of how bad an AH is and how wonderful this system is, and of course will "claim" this is what the majority wants.
They also will invent different imagined detriments of the AH system and extoll how so much "better" this system is. They will claim its so easy to manipulate an AH and not so for the Trader system.
And of course no actual evidence is ever shown, one way or the other.
Played in a number of mmos. All the others used an AH. Never... let me repeat, Never... had any issues with it. Might have some level requirement (like 10th) to be able to sell or buy, but that was a minimal issue. It is always a better system to give ALL players instant access to an AH, and to be able to locate the item and lowest price for the item you want, and do it in 3 minutes or less. That is what an AH does.
But unless the Company can be convinced that this is a QOL issue that will improve the game, Nothing is going to change.
Okay which is easier going to 200 different locations or going to one location? Answer that one question and you have the evidence you need as to why this system is harder to manipulate than a central economy would be.
Er, this logic works in support of both arguments. Why? Because if the system is so unappealing to casual buyers that they don't shop like this (and they don't), it leaves the system wide open to players who make trading their whole game and spend their whole time flipping, etc. The whole point of markets and market economies is to make economies behave efficiently by pooling information and goods in one place. ESO doesn't have one -- trading is artificially atomised across many different traders and artificially made inaccessible to people who, for obvious reasons, are unwilling to spend an hour plus shopping -- and therefore leaves inefficiencies open to exploitation by those with a desire to do so.
In effect, the trading system doesn't distribute the bulk of the market around a lot of different locations, it artificially concentrates it around a few heavily visited locations with a lot of traders in one place, meaning the whole player economy is disproportionately impacted by a small proportion of all the traders (and goods for sale) out there in the world.
Now, is it a good thing or a bad thing that ESO's trading system makes such distortions possible? That's really in the eye of the beholder. But, honestly, I think ESO went badly down the wrong path with trading by turning it into a mini game. This is an MMO. Trading is a system that, in theory, is meant to support all other aspects of play. Instead, they turned it into a game inandof itself, and that creates annoyances for how you play everything else.
It's not quite of the same level of import, but in MMO terms it's not that far off locking inventory management behind a mini game. It's just plain daft for an MMO that is not overtly an MMO themed around trading.
Players deciding not to participate has nothing to do with which system would be easier to manipulate. I responded to a post about market manipulation. If you want to discuss the problem of people not participating we can do that also but it is a different conversation.
To your point though I wouldn't mind if each zone had one central location where you could see the items for all the traders in that one zone. The central board would not show prices and you would need to actually go to the trader to make the purchase. This would allow players looking for bargains to continue doing so and would allow players that just want the item no matter the cost to go to the most convenient trader and get it.
For some the economy in ESO isn't a mini game but is end game. They easily put as much time into trading as progression groups put into being able to finish hard mode vet trials. The market as we have it now allows all to participate at a level they wish and those that spend more time by right have better benefits. Just like trials, PvP and other activities in the game. The economy is so much more than a mini game of a lot of people. Enough so that they would leave the game if the current system were removed.
The point about players not participating is that that, factually, is how the economy operates. You can't operate on a hypothetical of "if every player did this the economy would be great". They don't.
Part of why the current system is so easy to manipulate is that so many people are not participating. The anti-AH crowd vastly underestimates how much bigger (and therefore harder to manipulate) the economy will get if it isn't limited to the few thousand people in guilds with big city traders