FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
FelisCatus wrote: »…They don't even need the money it's just pure greed."
freespirit wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Attempts at monopolization certainly happen now BUT they are difficult to maintain for any length of time or require a group of players to work together to constantly buy any new listings at the "undesirable" lower price, as these listings are spread across the map.
If there was one centralised Auction House the ease of creating monopolies would soon become apparent, no travel needed, stand in one spot and buy all of whatever item you wish to hike in price!!
FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Having come from WoW, where a single addon can monitor the entire faction AH for the server... the system here is 10x better. People could monopolize the system by just standing in the auction house in Stormwind or Orgimmar and letting the addon run. They never had to leave, and it was better if they didn't. The addon gave them real time market information.
There is no real time market information here. The scope of information available to any one player is smaller. It is much harder to collect and more work to control. Do people do the best they can to monopolize? Of course, but it would be much easier for them if ZOS would simply tell them everything that was for sale in real time so they could buy it A.S.A.P.
FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
Except there is a real in game economy and that economy is seeing a significant degree of inflation on the most commonly used items. A central auction house would make this issue way worse.
There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
Except there is a real in game economy and that economy is seeing a significant degree of inflation on the most commonly used items. A central auction house would make this issue way worse.
As someone who has come back after 2 years and is looking around, I have to disagree. Most "commonly used items" are at the same price or close to than when I left. Some have increased a bit, some have decreased a bit.
The outlier are jewelry mats, which are a lot more affordable than they were due to changes in how you get improvers.
Other than that, the meta gear is expensive because people who are farming it want to make money. Rare motifs and furnishing plans are expensive and the common ones are cheap. I can pretty much pick up from where I left off, even if I have quite a few motifs/furnishings to get now.
Meanwhile, in the last 2 years, the economy in BDO, which has a central marketplace and no direct player trading has seen a lot of inflation and someone who came back to the game after 2 years there wouldn't dream of being able to get the latest gear.
xclassgaming wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
look at world of warcraft, final fantasy 14, literally ANY other mmo with a centralised market place/board. It happens.
I am not saying the current way is the best, but I extremely dislike centralized AHs like in wow. This feels a bit like going to stores in the real world, where multiple stores may have the same product at wildly different costs. Or I may stumble across an item at a steep discount.
I don’t RP but I like how the current system feels more “real” than a centralized market.
Also as has been said a ton of times, those guild trader bids act as much needed gold sinks.
(And if you don’t like being in 5 guilds no one is forcing you to be in that many.)
The point on the selling gate is that it pushes players to perform an activity that generates gold from ingame (rather than player) means that they otherwise would not do, thereby driving new gold creation. New gold entering the player economy is inflationary. People don't go round certain dungeons in a loop for literally three hours for fun, for example. That subcategory of player would not play that way at all if they could sell into the player economy other than via guilds -- their money would be coming from other players as money already in the economy.
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The point on the selling gate is that it pushes players to perform an activity that generates gold from ingame (rather than player) means that they otherwise would not do, thereby driving new gold creation. New gold entering the player economy is inflationary. People don't go round certain dungeons in a loop for literally three hours for fun, for example. That subcategory of player would not play that way at all if they could sell into the player economy other than via guilds -- their money would be coming from other players as money already in the economy.
FlopsyPrince wrote: »There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
Except there is a real in game economy and that economy is seeing a significant degree of inflation on the most commonly used items. A central auction house would make this issue way worse.
As someone who has come back after 2 years and is looking around, I have to disagree. Most "commonly used items" are at the same price or close to than when I left. Some have increased a bit, some have decreased a bit.
The outlier are jewelry mats, which are a lot more affordable than they were due to changes in how you get improvers.
Other than that, the meta gear is expensive because people who are farming it want to make money. Rare motifs and furnishing plans are expensive and the common ones are cheap. I can pretty much pick up from where I left off, even if I have quite a few motifs/furnishings to get now.
Meanwhile, in the last 2 years, the economy in BDO, which has a central marketplace and no direct player trading has seen a lot of inflation and someone who came back to the game after 2 years there wouldn't dream of being able to get the latest gear.
Why should you get the latest gear immediately on returning to any game? That is not a good expectation.
Though I am not sure the exact point being made here.
FlopsyPrince wrote: »There is no inflation. Only what people are willing to pay.
There is nothing for sale at a guild trader, that you can't obtain for free, yourself. Somebody finds them to sell.
Prices are unstable because the old 'powersellers' appear to have left the game and taken their stability with them.
The biggest problem I have is that entire locations are taken over by 'consortiums' I don't shop at Windhelm (EU anymore).
But keep whingeing about it. Facts are horrid things.
Except there is a real in game economy and that economy is seeing a significant degree of inflation on the most commonly used items. A central auction house would make this issue way worse.
As someone who has come back after 2 years and is looking around, I have to disagree. Most "commonly used items" are at the same price or close to than when I left. Some have increased a bit, some have decreased a bit.
The outlier are jewelry mats, which are a lot more affordable than they were due to changes in how you get improvers.
Other than that, the meta gear is expensive because people who are farming it want to make money. Rare motifs and furnishing plans are expensive and the common ones are cheap. I can pretty much pick up from where I left off, even if I have quite a few motifs/furnishings to get now.
Meanwhile, in the last 2 years, the economy in BDO, which has a central marketplace and no direct player trading has seen a lot of inflation and someone who came back to the game after 2 years there wouldn't dream of being able to get the latest gear.
Why should you get the latest gear immediately on returning to any game? That is not a good expectation.
Though I am not sure the exact point being made here.
My point is that my gold is still worth the same as it was two years ago when I last played. There is some minor fluctuation both up and down on commonly traded items, with a few exceptions, like platings being a lot cheaper because of the changes made to jewelry crafting system.
Whereas in a game with actual inflation, my silver would be worth a lot less if I returned to the game after a similar hiatus.
FlopsyPrince wrote: »freespirit wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Attempts at monopolization certainly happen now BUT they are difficult to maintain for any length of time or require a group of players to work together to constantly buy any new listings at the "undesirable" lower price, as these listings are spread across the map.
If there was one centralised Auction House the ease of creating monopolies would soon become apparent, no travel needed, stand in one spot and buy all of whatever item you wish to hike in price!!
You still haven't proven that, just asserted it.
Monopolies exist now, especially on the PC. When TTC says the "normal" price for a companion item is 1/10th its price in any listings, that illustrates that the current system doesn't prevent the monopolies you note. It ends up making them at least as likely, if not more so, since good information is not possible to find with reasonable effort.
Prices tend to settle more to the norm in a central location, something that never gets addressed.
FlopsyPrince wrote: »freespirit wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Attempts at monopolization certainly happen now BUT they are difficult to maintain for any length of time or require a group of players to work together to constantly buy any new listings at the "undesirable" lower price, as these listings are spread across the map.
If there was one centralised Auction House the ease of creating monopolies would soon become apparent, no travel needed, stand in one spot and buy all of whatever item you wish to hike in price!!
You still haven't proven that, just asserted it.
Monopolies exist now, especially on the PC. When TTC says the "normal" price for a companion item is 1/10th its price in any listings, that illustrates that the current system doesn't prevent the monopolies you note. It ends up making them at least as likely, if not more so, since good information is not possible to find with reasonable effort.
Prices tend to settle more to the norm in a central location, something that never gets addressed.
Monopolies do not exist and can not exist in ESO. Not with over 200 trade locations and no way to coordinate timely and up to date listings. It would take having someone at each location around the clock day in and day out with no sales allowed in chat. If you are willing to spend the time you can find the low priced items. That is what players that flip items do. They spend the time looking for bargains.
Just like people who devote a lot of time to trials can end up on the leader board people that dedicate a lot of time to trading can make a lot of gold. That doesn't stop any other player from doing the same with trials or trading.
FlopsyPrince wrote: »freespirit wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Attempts at monopolization certainly happen now BUT they are difficult to maintain for any length of time or require a group of players to work together to constantly buy any new listings at the "undesirable" lower price, as these listings are spread across the map.
If there was one centralised Auction House the ease of creating monopolies would soon become apparent, no travel needed, stand in one spot and buy all of whatever item you wish to hike in price!!
You still haven't proven that, just asserted it.
Monopolies exist now, especially on the PC. When TTC says the "normal" price for a companion item is 1/10th its price in any listings, that illustrates that the current system doesn't prevent the monopolies you note. It ends up making them at least as likely, if not more so, since good information is not possible to find with reasonable effort.
Prices tend to settle more to the norm in a central location, something that never gets addressed.
Monopolies do not exist and can not exist in ESO. Not with over 200 trade locations and no way to coordinate timely and up to date listings. It would take having someone at each location around the clock day in and day out with no sales allowed in chat. If you are willing to spend the time you can find the low priced items. That is what players that flip items do. They spend the time looking for bargains.
Just like people who devote a lot of time to trials can end up on the leader board people that dedicate a lot of time to trading can make a lot of gold. That doesn't stop any other player from doing the same with trials or trading.
FlopsyPrince wrote: »FlopsyPrince wrote: »freespirit wrote: »FlopsyPrince wrote: »No to a centralized auction house because it just makes it easier for the rich players to monopolize the market.
A better option would be to add the functionality of Tamriel Trade Centre to the game, so we don't have to use third party sites to find things for sale. We can just search from within the game and be done with it. This also helps console players who can't use addons.
I will ask again, can you provide some "proof" of the monopolization argument and way that does not happen now?
Attempts at monopolization certainly happen now BUT they are difficult to maintain for any length of time or require a group of players to work together to constantly buy any new listings at the "undesirable" lower price, as these listings are spread across the map.
If there was one centralised Auction House the ease of creating monopolies would soon become apparent, no travel needed, stand in one spot and buy all of whatever item you wish to hike in price!!
You still haven't proven that, just asserted it.
Monopolies exist now, especially on the PC. When TTC says the "normal" price for a companion item is 1/10th its price in any listings, that illustrates that the current system doesn't prevent the monopolies you note. It ends up making them at least as likely, if not more so, since good information is not possible to find with reasonable effort.
Prices tend to settle more to the norm in a central location, something that never gets addressed.
Monopolies do not exist and can not exist in ESO. Not with over 200 trade locations and no way to coordinate timely and up to date listings. It would take having someone at each location around the clock day in and day out with no sales allowed in chat. If you are willing to spend the time you can find the low priced items. That is what players that flip items do. They spend the time looking for bargains.
Just like people who devote a lot of time to trials can end up on the leader board people that dedicate a lot of time to trading can make a lot of gold. That doesn't stop any other player from doing the same with trials or trading.
You have not searched for many things apparently. Yes, monopolies are not totally hole free, but they exist and some play the game just to push up the price of key rarer items.
Sorry, but my own experience looking for things proves you wrong.
And no, I don't want to spend 10 hours to MAYBE find what I am looking for at a "normal" price.