Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Seconded! That might have been fun. With an option to either earn the recipe, or bulk buy the inks from people who did so, just like with buff food.Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Oh, that would have been PRIMO! I would have LOVED that! *sigh* for the road not traveled (or even considered I guess....)
Seconded! That might have been fun. With an option to either earn the recipe, or bulk buy the inks from people who did so, just like with buff food.Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Oh, that would have been PRIMO! I would have LOVED that! *sigh* for the road not traveled (or even considered I guess....)
Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Oh, that would have been PRIMO! I would have LOVED that! *sigh* for the road not traveled (or even considered I guess....)
Elvenheart wrote: »Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Oh, that would have been PRIMO! I would have LOVED that! *sigh* for the road not traveled (or even considered I guess....)
Yes, I would love being able to make my own ink. The recipe could have been a reward from one of the Scribing quests, or obtained some other way.
Elvenheart wrote: »Elvenheart wrote: »
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Oh, that would have been PRIMO! I would have LOVED that! *sigh* for the road not traveled (or even considered I guess....)
Yes, I would love being able to make my own ink. The recipe could have been a reward from one of the Scribing quests, or obtained some other way.
Absolutely! Would have been SO much more immersive!
Elvenheart wrote: »Elvenheart wrote: »Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
Honestly, they should have added Ink nodes to the world rather than taking the easy way out and bundling it with whatever.
Agreed…I know it’s a fantasy world, but after ten years of harvesting, “suddenly” we are rarely finding tiny bottles of ink in the ground under plants, under runestones, in tree limbs, in ore… at least finding it on enemies makes sense because they could’ve found it before we did and been carrying it in their pockets, or in the case of creatures, they could’ve eaten someone with the ink or just swallowed a bottle they found on the ground. Where was all this ink for the last 10 years? I guess we just have to suspend belief.
Yes, I've argued as well that having random drops from existing crafting nodes makes ZERO sense. How did that bottle of ink get inside the rubedite ore node in the first place? Yes, yes, I know, this is the same universe where mudcrabs apparently carry around destruction staves in their pockets, but come on...
Ink should be a new type of harvestable crafting node with predictable spawn locations that are no rarer to find than any of the other types of crafting nodes. It just makes sense. ZOS wants us to actually use and play around with scribing, right? Then ink should not be a limiting factor. Ink should be readily available so we can actually try out different skills with different builds on different characters.
I agree with all of this. Or, the ink could’ve been a recipe made with existing common ingredients. not some super rare gold, expensive ingredient. I would think introducing one new recipe to the game would be better than introducing an entirely new resource to strain the servers.
Elvenheart wrote: »Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
Honestly, they should have added Ink nodes to the world rather than taking the easy way out and bundling it with whatever.
Agreed…I know it’s a fantasy world, but after ten years of harvesting, “suddenly” we are rarely finding tiny bottles of ink in the ground under plants, under runestones, in tree limbs, in ore… at least finding it on enemies makes sense because they could’ve found it before we did and been carrying it in their pockets, or in the case of creatures, they could’ve eaten someone with the ink or just swallowed a bottle they found on the ground. Where was all this ink for the last 10 years? I guess we just have to suspend belief.
Yes, I've argued as well that having random drops from existing crafting nodes makes ZERO sense. How did that bottle of ink get inside the rubedite ore node in the first place? Yes, yes, I know, this is the same universe where mudcrabs apparently carry around destruction staves in their pockets, but come on...
Ink should be a new type of harvestable crafting node with predictable spawn locations that are no rarer to find than any of the other types of crafting nodes. It just makes sense. ZOS wants us to actually use and play around with scribing, right? Then ink should not be a limiting factor. Ink should be readily available so we can actually try out different skills with different builds on different characters.
There's a chance they'll add that later to the crown store, like they added the vampire-related housing items well after the actual feature.And im a little surprised that - either way - im surprised theres not a scribing station for housing, or in the craft areas or as a standalone a-la outfit stations [or maybe add it to the enchanter table idk].
There's a chance they'll add that later to the crown store, like they added the vampire-related housing items well after the actual feature.And im a little surprised that - either way - im surprised theres not a scribing station for housing, or in the craft areas or as a standalone a-la outfit stations [or maybe add it to the enchanter table idk].
Would make sense, since you still have incentives to go to the Scholarium for the vendors.
kringled_1 wrote: »Player housing transmute station was available when clockwork city dropped. It's written in the patch notes as such. But the high voucher cost may have meant it was pretty rare until significantly later.
kringled_1 wrote: »Player housing transmute station was available when clockwork city dropped. It's written in the patch notes as such. But the high voucher cost may have meant it was pretty rare until significantly later.
Mathius_Mordred wrote: »So the question is, did that actually fix it, did anyone yet get an ink from a world boss?
It seems that they are still using account IDs in their RNG. If you're lucky, you have an account that always scores well on RNG. If you're me unlucky, you always have bad results.
I have no reliable data on character RNG, but a lot of people are reporting similar experiences.SeaGtGruff wrote: »I don't know how the RNG works in this game, but lately I've been wondering if the RNG is somehow tied to our characters, as that could explain why grinding for a given lead can produce no results, but then as soon as you switch to an alt you seem to find the lead very quickly. It actually makes sense to me that storing some sort of RNG seed value for each character could be a good thing, as it would allow each character to have their own sequence of "random" results.
LukosCreyden wrote: »Would love to experiment with Scribing some more. A shame I cannot do that because ink doesn't drop from anywhere despite hours of farming nodes and mobs.
I got one.
I need three to make a spell.
Yeah, think I will wait until it is fixed.
Mathius_Mordred wrote: »LukosCreyden wrote: »Would love to experiment with Scribing some more. A shame I cannot do that because ink doesn't drop from anywhere despite hours of farming nodes and mobs.
I got one.
I need three to make a spell.
Yeah, think I will wait until it is fixed.
You should be getting about 8 an hour from nodes, try a starter zone.
ESO in a nutshell. Pretty sad.Elvenheart wrote: »... just grind for an hour instead of actually doing something fun in the game.
Elvenheart wrote: »Mathius_Mordred wrote: »You should be getting about 8 an hour from nodes, try a starter zone.
That’s not been my good luck, but I’m going to test this right now in a starter zone and just grind for an hour instead of actually doing something fun in the game.
Elvenheart wrote: »Mathius_Mordred wrote: »You should be getting about 8 an hour from nodes, try a starter zone.
That’s not been my good luck, but I’m going to test this right now in a starter zone and just grind for an hour instead of actually doing something fun in the game.
There is where ZOS missed the boat.
No one should be grinding for Ink. This is wrong on at least two levels. Ink should be crafted, not a drop. Ink crafting skill should be what determines what spells players can scribe, like everything else in crafting. It is normal, easy to understand, does not have to be an ubergrind, and it fits into the game. Trying to hold back players with drop rarity just means that the rest of the system doesn't have a suitable final design and needs more work.