I just wanted to drop my 2 cents about scribing... I have done the main quest when it came oyut , then after i made the scribing questline.. While doing those quests i got few inks.. And after that only one ink from random dungeon.
Now this whole week all i get is those gold script thingies that are piling up in my guilbank because they dont stack , but havent got no ink at all for all this time.. Have done delves, have done veteran runs, publick dungeons , archives nothing.. Why ? were are they? Isnt scribing suposed to be cool thing? for now its just a waste of time and realy anoying thing.
Atleast ZOS could think about a seperate container for Grimors and scribing things... or make the gold script stackable?
The drop rate on ink has certainly put me right off pursuing creating scripts. Just not worth the time involved to create a significant number of the supposed 4000 combinations.
ShadowPaladin wrote: »I can confirm two things.
- Plentiful Harvest does work! I looted two - yes, two (2) stacked - inks from a node.
- Containers do drop ink. I am not sure which container it was, but I looted one ink from a container while going through the "Outcast Inn".
If you are after ink only, Craglorn is a bad place to farm it, because of how scarce resource nodes are there.
If you are after ink only, Craglorn is a bad place to farm it, because of how scarce resource nodes are there.
You’re missing the point. I ended my hour of farming with more Potent/Fortified Nirncrux than Luminous Ink, even after I increased the potential drop pool for ink relative to nirn by harvesting runestones and select alchemy reagents in the last thirty minutes in addition to the sources that drop nirncrux.
Also, if that’s how much ink I get after an hour of dedicated crafting node farming… you see how people who are casually harvesting crafting nodes between quest points or while doing dailies are struggling to obtain ink, yes?
Necrotech_Master wrote: »If you are after ink only, Craglorn is a bad place to farm it, because of how scarce resource nodes are there.
You’re missing the point. I ended my hour of farming with more Potent/Fortified Nirncrux than Luminous Ink, even after I increased the potential drop pool for ink relative to nirn by harvesting runestones and select alchemy reagents in the last thirty minutes in addition to the sources that drop nirncrux.
Also, if that’s how much ink I get after an hour of dedicated crafting node farming… you see how people who are casually harvesting crafting nodes between quest points or while doing dailies are struggling to obtain ink, yes?
i tried the "casually harvesting nodes between quests" the first week after release and it resulted in 0 ink lol
ive had to actively go out of my way to harvest nodes in increments like you have in order to get any ink
Necrotech_Master wrote: »If you are after ink only, Craglorn is a bad place to farm it, because of how scarce resource nodes are there.
You’re missing the point. I ended my hour of farming with more Potent/Fortified Nirncrux than Luminous Ink, even after I increased the potential drop pool for ink relative to nirn by harvesting runestones and select alchemy reagents in the last thirty minutes in addition to the sources that drop nirncrux.
Also, if that’s how much ink I get after an hour of dedicated crafting node farming… you see how people who are casually harvesting crafting nodes between quest points or while doing dailies are struggling to obtain ink, yes?
i tried the "casually harvesting nodes between quests" the first week after release and it resulted in 0 ink lol
ive had to actively go out of my way to harvest nodes in increments like you have in order to get any ink
Ditto. When I’m just casually grabbing crafting nodes while doing dailies for scripts, I usually don’t get any ink. It took several days before I got even one drop through casual gathering. I have to consciously grind crafting nodes for an hour or two at a time to see a small amount of ink — and I’d rather watch a thick application of paint dry on a muggy, humid day.
This is why it’s pretty darn obvious that most of the people defending this abysmal drop rate are profiting off it and want to keep things that way.
After an hour that I would have rather spent in Cyrodiil or running dungeons, I can craft two nirn weapons, four nirn armour pieces, two gold glyphs, and one scribed skill.
Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
tsaescishoeshiner wrote: »Imagine if ink was added to Enchanter surveys, making them finally useful since Kuta is so cheap and the rest of the runes are mega dirt cheap.
Mathius_Mordred wrote: »Well since the patch i've killed 15 bosses in group dungeons and a RND and no inks.
My progress so far with the Ink Accumulator achievement, versus the dates when I earned the achievements necessary to drop ink:
I've played every day since unlocking scribing, often for at least 3-4 hours at a time, sometimes longer. I've killed thousands upon thousands of mobs during that time. I've harvested a considerable amount of materials between daily objectives. Tell us more about how the drop rate is "fine," how we're exaggerating the grind, how scribing is accessible to casual players who play this game way less than I do.
Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
Honestly, they should have added Ink nodes to the world rather than taking the easy way out and bundling it with whatever.
Necrotech_Master wrote: »My progress so far with the Ink Accumulator achievement, versus the dates when I earned the achievements necessary to drop ink:
I've played every day since unlocking scribing, often for at least 3-4 hours at a time, sometimes longer. I've killed thousands upon thousands of mobs during that time. I've harvested a considerable amount of materials between daily objectives. Tell us more about how the drop rate is "fine," how we're exaggerating the grind, how scribing is accessible to casual players who play this game way less than I do.
i finished the entire scribing questline on monday 6/3, and ive accumulated even less ink than you by a whole 7 units lol (i think im only at about 22 units, 10 of which were from the original questline)
Elvenheart wrote: »Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
Honestly, they should have added Ink nodes to the world rather than taking the easy way out and bundling it with whatever.
Agreed…I know it’s a fantasy world, but after ten years of harvesting, “suddenly” we are rarely finding tiny bottles of ink in the ground under plants, under runestones, in tree limbs, in ore… at least finding it on enemies makes sense because they could’ve found it before we did and been carrying it in their pockets, or in the case of creatures, they could’ve eaten someone with the ink or just swallowed a bottle they found on the ground. Where was all this ink for the last 10 years? I guess we just have to suspend belief.
I can top that ...
Completed both quests 2 days before you. Earned 6 inks less so far. Am on sick leave right now, barely able to move, and thus have been playing a lot more than 3-4 hours a day.
I switched to Steam on the first of June. Playtime since then:
(Note: I forgot to close the launcher a couple of times and have spent some time in Cyro, so the 230 is not completely accurate. But even if I generously half that time, I'm still at AT LEAST 6-7 hours a day.)
Either the account part of RNG is broken, or currently this system is not meant to be accessible for casual players. Pick your poison, guys, but stop telling me that everything is working fine just because YOUR account is actually BENEFITING from the bug.
Elvenheart wrote: »Necrotech_Master wrote: »whatever the actual drop rate of ink is, it needs to be increased like 5-10x of what it currently is to make the system useable
the drop rate from enemy mobs probably doesnt need to be increased as much (since farming 1000 mobs is easier than farming 1000 material nodes)
Honestly, they should have added Ink nodes to the world rather than taking the easy way out and bundling it with whatever.
Agreed…I know it’s a fantasy world, but after ten years of harvesting, “suddenly” we are rarely finding tiny bottles of ink in the ground under plants, under runestones, in tree limbs, in ore… at least finding it on enemies makes sense because they could’ve found it before we did and been carrying it in their pockets, or in the case of creatures, they could’ve eaten someone with the ink or just swallowed a bottle they found on the ground. Where was all this ink for the last 10 years? I guess we just have to suspend belief.
Yes, I've argued as well that having random drops from existing crafting nodes makes ZERO sense. How did that bottle of ink get inside the rubedite ore node in the first place? Yes, yes, I know, this is the same universe where mudcrabs apparently carry around destruction staves in their pockets, but come on...
Ink should be a new type of harvestable crafting node with predictable spawn locations that are no rarer to find than any of the other types of crafting nodes. It just makes sense. ZOS wants us to actually use and play around with scribing, right? Then ink should not be a limiting factor. Ink should be readily available so we can actually try out different skills with different builds on different characters.
By now, I'm not so sure anymore. This is starting to feel like a deliberate setup to fail.ZOS wants us to actually use and play around with scribing, right?
The thing is, even IF this system is meant to be limited, it already is by the need to collect scripts for every single alt - with only a small subset being rotated in each week at the two vendors.Then ink should not be a limiting factor. Ink should be readily available so we can actually try out different skills with different builds on different characters.